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Tactile Accessibility: Does Anyone Need a Haptic Glove?

Published: 23 October 2016 Publication History

Abstract

Graphical user interfaces (GUIs) are widely used on smartphones, tablets, and laptops. While GUIs are convenient for sighted users, their accessibility for blind people, who use screen readers to interact with GUIs, remains to be problematic. Even the most screen-reader accessible GUIs are far less usable for blind people compared to sighted people, because the former group cannot benefit from the geometric layout of GUIs. As a result, blind people often have to listen through a lot of irrelevant content before they find what they are looking for. Haptic interfaces (those providing tactile feedback) have the potential to make GUI interfaces more accessible and usable for blind people. Alas, mainstream computer devices do not have haptic screens that would enable high-resolution tactile feedback, and specialized haptic devices are very limited and/or are exuberantly expensive and bulky.
In this paper, we describe a low-cost haptic-glove system, FeelX, which can potentially enable usable tactile interaction with GUIs. The vision of FeelX is to enable blind users to connect it to any computer or smartphone, and then interact with it by moving their hands on any flat surface such as the desk or table. To establish the practicality and the desirability of using haptic gloves, we evaluated the initial prototype of the glove in a user study with 20 blind participants. Throughout the study, we performed a comparative evaluation of several design options for the tactile interface. The participants were asked to identify simple geometric figures such as lines, rectangles, circles, and triangles that are the basic building blocks of any GUI interface. Although the FeelX prototype is far from being a usable product, the results of the study indicate that blind users want to use haptic gloves.

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cover image ACM Conferences
ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility
October 2016
362 pages
ISBN:9781450341240
DOI:10.1145/2982142
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 23 October 2016

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Author Tags

  1. blindness
  2. gui accessibility
  3. haptic display
  4. haptic glove
  5. screen reader
  6. tactile exploration
  7. tactile interaction

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ASSETS '16 Paper Acceptance Rate 24 of 95 submissions, 25%;
Overall Acceptance Rate 436 of 1,556 submissions, 28%

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  • (2024)Wheeler: A Three-Wheeled Input Device for Usable, Efficient, and Versatile Non-Visual InteractionProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676396(1-20)Online publication date: 13-Oct-2024
  • (2023)Developing a Guided Tactile Feedback System for Visually Impaired PeopleGörme Engelliler için Rehberli Dokunsal Geri Bildirim Sistemi GeliştirmeEuropean Journal of Science and Technology10.31590/ejosat.1225030Online publication date: 7-Jan-2023
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  • (2022)Accessibility-Related Publication Distribution in HCI Based on a Meta-AnalysisExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519701(1-28)Online publication date: 27-Apr-2022
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