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Possibilities and challenges with eye tracking in video games and virtual reality applications

Published: 28 November 2016 Publication History

Abstract

Due to an increase in affordable, reliable and non-intrusive eye trackers the technology has recently been used by the video game industry. This course offers participants the opportunity to get an update on research and developments in gaze-based interaction techniques in combination with other sensors. The course consists of three parts: (1) a review of eye tracking analysis and interaction in video games and virtual reality applications, (2) possibilities and challenges with gaze-based interaction, and (3) lessons learned from developing a commercial video game application using eye tracking along with alternative virtual reality technologies. This course is relevant for everyone who is interested in developing games that use eye tracking as an interaction device. The content is suitable for beginners or experienced delegates who want to learn more about the state of the art and future possibilities in eye tracking combined with other sensors as interaction devices. We believe that games and virtual reality applications have just started to incorporate these new techniques and further research and developments are needed in order to evaluate novel ways to enhance gameplay.

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cover image ACM Conferences
SA '16: SIGGRAPH ASIA 2016 Courses
November 2016
1732 pages
ISBN:9781450345385
DOI:10.1145/2988458
  • Conference Chair:
  • Niloy J. Mitra
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2016

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SA '16
Sponsor:
SA '16: SIGGRAPH Asia 2016
December 5 - 8, 2016
Macau

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Overall Acceptance Rate 178 of 869 submissions, 20%

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  • (2023)V-ir-Net: A Novel Neural Network for Pupil and Corneal Reflection Detection trained on Simulated Light DistributionsProceedings of the 25th International Conference on Mobile Human-Computer Interaction10.1145/3565066.3608690(1-7)Online publication date: 26-Sep-2023
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  • (2023)Development of a user evaluation system in virtual reality based on eye-tracking technologyMultimedia Tools and Applications10.1007/s11042-023-14583-y82:14(21117-21130)Online publication date: 18-Feb-2023
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  • (2022)GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration GamesProceedings of the ACM on Human-Computer Interaction10.1145/35495006:CHI PLAY(1-25)Online publication date: 31-Oct-2022
  • (2021)Biofeedback Methods in Entertainment Video GamesProceedings of the ACM on Human-Computer Interaction10.1145/34746955:CHI PLAY(1-32)Online publication date: 6-Oct-2021
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