Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3204949.3208115acmconferencesArticle/Chapter ViewAbstractPublication PagesmmsysConference Proceedingsconference-collections
demonstration

Virtual reality conferencing: multi-user immersive VR experiences on the web

Published: 12 June 2018 Publication History

Abstract

Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, enriching and enhancing the way we share experiences and collaborate remotely. While Social VR applications are getting more momentum, most services regarding Social VR focus on animated avatars. In this demo, we present our efforts towards Social VR services based on photo-realistic video recordings. In this demo paper, we focus on two parts, the communication between multiple people (max 3) and the integration of new media formats to represent users as 3D point clouds. We enhance a green screen (chroma key) like cut-out of the person with depth data, allowing point cloud based rendering in the client. Further, the paper presents a user study with 54 people evaluating a three-people communication use case and a technical analysis to move towards 3D representations of users. This demo consists of two shared virtual environments to communicate and interact with others, i.e. i) a 360-degree virtual space with users being represented as 2D video streams (with the background removed) and ii) a 3D space with users being represented as point clouds (based on color and depth video data).

References

[1]
Steve Benford, Chris Greenhalgh, Tom Rodden, and James Pycock. 2001. Collaborative virtual environments. Commun. ACM 44, 7 (2001), 79--85.
[2]
Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, and M Angela Sasse. 2003. The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 529--536.
[3]
Simon Gunkel, Martin Prins, Hans Stokking, and Omar Niamut. 2017. WebVR meets WebRTC: Towards 360-degree social VR experiences. In Virtual Reality (VR), 2017 IEEE. IEEE, 457--458.
[4]
Simon NB Gunkel, Martin Prins, Hans Stokking, and Omar Niamut. 2017. Social VR Platform: Building 360-degree Shared VR Spaces. In Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, 83--84.
[5]
Michitaka Hirose, Tetsuro Ogi, and Toshio Yamada. 1999. Integrating live video for immersive environments. IEEE MultiMedia 6, 3 (1999), 14--22.
[6]
Peter Kauff and Oliver Schreer. 2002. An immersive 3D video-conferencing system using shared virtual team user environments. In Proceedings of the 4th international conference on Collaborative virtual environments. ACM, 105--112.
[7]
Jason Leigh, Andrew E Johnson, Thomas A DeFanti, Maxine Brown, M Dastagir Ali, Stuart Bailey, Andy Banerjee, P Benerjee, Jim Chen, Kevin Curry, et al. 1999. A review of tele-immersive applications in the CAVE research network. In Virtual Reality, 1999. Proceedings., IEEE. IEEE, 180--187.
[8]
Tetsuro Ogi, Toshio Yamada, Ken Tamagawa, Makoto Kano, and Michitaka Hirose. 2001. Immersive telecommunication using stereo video avatar. In Virtual Reality, 2001. Proceedings. IEEE. IEEE, 45--51.
[9]
J. Outlaw and B. Duckles. 2017. Why Woman Don't Like Social Virtual Reality. https://extendedmind.io/social-vr
[10]
MJ Prins, S Gunkel, and OA Niamut. 2017. TOGETHERVR: A FRAMEWORK FOR PHOTO-REALISTIC SHARED MEDIA EXPERIENCES IN 360-DEGREE VR. In Technical Papers International Broadcasting Convention (IBC).
[11]
Ralph Schroeder. 2012. The social life of avatars: Presence and interaction in shared virtual environments. Springer Science & Business Media.

Cited By

View all
  • (2024)Just Undo It: Exploring Undo Mechanics in Multi-User Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642864(1-14)Online publication date: 11-May-2024
  • (2023)Exploring the Perception of the Effect of Three-Dimensional Interaction Feedback Types on Immersive Virtual Reality EducationElectronics10.3390/electronics1221441412:21(4414)Online publication date: 26-Oct-2023
  • (2023)Scaling VR Video Conferencing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00080(648-657)Online publication date: Mar-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
MMSys '18: Proceedings of the 9th ACM Multimedia Systems Conference
June 2018
604 pages
ISBN:9781450351928
DOI:10.1145/3204949
  • General Chair:
  • Pablo Cesar,
  • Program Chairs:
  • Michael Zink,
  • Niall Murray
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2018

Check for updates

Author Tags

  1. VR
  2. immersive virtual environments
  3. interactive content
  4. point-cloud
  5. social VR
  6. virtual reality
  7. webGL
  8. webRTC
  9. webVR

Qualifiers

  • Demonstration

Funding Sources

  • European Commission

Conference

MMSys '18
Sponsor:
MMSys '18: 9th ACM Multimedia Systems Conference
June 12 - 15, 2018
Amsterdam, Netherlands

Acceptance Rates

Overall Acceptance Rate 176 of 530 submissions, 33%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)113
  • Downloads (Last 6 weeks)11
Reflects downloads up to 06 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Just Undo It: Exploring Undo Mechanics in Multi-User Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642864(1-14)Online publication date: 11-May-2024
  • (2023)Exploring the Perception of the Effect of Three-Dimensional Interaction Feedback Types on Immersive Virtual Reality EducationElectronics10.3390/electronics1221441412:21(4414)Online publication date: 26-Oct-2023
  • (2023)Scaling VR Video Conferencing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00080(648-657)Online publication date: Mar-2023
  • (2023)How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00027(115-122)Online publication date: Mar-2023
  • (2023)Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive CommunicationsIEEE Transactions on Affective Computing10.1109/TAFFC.2022.314916214:3(2375-2388)Online publication date: 1-Jul-2023
  • (2023)Assessment of Varied User Representations and XR Environments in Consumer-Grade XR Telemeetings2023 17th International Conference on Telecommunications (ConTEL)10.1109/ConTEL58387.2023.10199061(1-8)Online publication date: 11-Jul-2023
  • (2023)Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual ConferenceIEEE Access10.1109/ACCESS.2022.323331211(1906-1922)Online publication date: 2023
  • (2022)A Comparison of Behaviours and Responses towards Different Social VR Environments in Initial Social InteractionArchives of Design Research10.15187/adr.2022.08.35.3.5335:3(53-67)Online publication date: 31-Aug-2022
  • (2022)M5Proceedings of the 20th ACM Conference on Embedded Networked Sensor Systems10.1145/3560905.3568540(31-46)Online publication date: 6-Nov-2022
  • (2022)OpenNetLab: Open Platform for RL-based Congestion Control for Real-Time CommunicationsProceedings of the 6th Asia-Pacific Workshop on Networking10.1145/3542637.3542648(70-75)Online publication date: 1-Jul-2022
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media