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Augmented Experiences in Cultural Spaces through Social Participation

Published: 20 December 2018 Publication History

Abstract

Technologies such as the Internet of Things (IoT) and Social Computing offer promising opportunities to envision and shape augmented experiences in a wide variety of cultural spaces. Such interactive technologies act as a hook to attract visitor's attention, but if they do not provide opportunities to engage people in a more personal and meaningful way, they can be soon discarded. Augmented experiences need to be motivating and connect with values and expectations of visitors and institutions. In a world that is becoming more and more connected and moving towards a participatory culture, the need to participate actively to co-produce knowledge and meaning can be exploited as a powerful intrinsic motivator. In this article, we describe how the Social Display Environment (SDE) promotes participation in cultural spaces whilst keeping the physical connection with the exhibition objects. The SDE makes use of Augmented Reality (AR) technology to augment physical artifacts in an exhibition with overlays of digital information that is generated by the end user (e.g., the visitor). The prototype was exhibited in a cultural center over a weekend to investigate different dynamics in terms of content generation, visitors’ interactions and perceptions with respect to the interplay of digital information and physical artifacts. The prototype was assessed as easy to learn and useful and showed potential to promote a number of meaningful social interactions around the objects involved in the exhibition.

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  • (2023)Internet of Things and Augmented Reality in Cultural Industry: Enhancing Engagement and Participation2023 IEEE 9th World Forum on Internet of Things (WF-IoT)10.1109/WF-IoT58464.2023.10539600(1-5)Online publication date: 12-Oct-2023
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Published In

cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 11, Issue 4
December 2018
122 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/3293468
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 December 2018
Accepted: 01 April 2018
Revised: 01 April 2018
Received: 01 January 2018
Published in JOCCH Volume 11, Issue 4

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Author Tags

  1. ICT technologies in support of creating new cultural experiences or digital artefacts
  2. Interactive technologies
  3. participatory museum
  4. virtual and augmented reality technologies for virtual and digital museums

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  • Research-article
  • Research
  • Refereed

Funding Sources

  • EC FP7 ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT-2011-9)

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Cited By

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  • (2024)Urban Transformation: Opportunities for Land Use Change in Urban Fabric RedevelopmentInternational Journal of Applied Research in Management, Economics and Accounting10.63053/ijmea.251:4(1-8)Online publication date: 1-Sep-2024
  • (2024)Visitors’ Acceptance of Wearable AR Technology in MuseumsSage Open10.1177/2158244024130350714:4Online publication date: 7-Dec-2024
  • (2023)Internet of Things and Augmented Reality in Cultural Industry: Enhancing Engagement and Participation2023 IEEE 9th World Forum on Internet of Things (WF-IoT)10.1109/WF-IoT58464.2023.10539600(1-5)Online publication date: 12-Oct-2023
  • (2023)Enhancing user interaction with context-awareness in cultural spacesPersonal and Ubiquitous Computing10.1007/s00779-022-01698-627:2(379-399)Online publication date: 1-Apr-2023
  • (2021)Riding the Bus in Los Angeles: Creating Cultural Micro-Exposures via TechnologyExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3450392(1-9)Online publication date: 8-May-2021
  • (2021)The participatory turn in museums: The online facetPoetics10.1016/j.poetic.2021.10153689(101536)Online publication date: Dec-2021
  • (2020)Participatory Memory MakingProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395441(785-797)Online publication date: 3-Jul-2020
  • (2019)Effects of Gamified Augmented Reality in Public SpacesIEEE Access10.1109/ACCESS.2019.29458197(148108-148118)Online publication date: 2019

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