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Exploring Video Game Design and Player Retention- a Longitudinal Case Study

Published: 10 October 2018 Publication History

Abstract

Lasting player engagement is essential for pushing a video game beyond a successful release. While previous research on retention and engagement in games exists, this has mainly focused on general models and factors. Furthermore, we notice a lack of published studies using longitudinal methods to investigate when and why player interest drops off. In this paper we present a longitudinal case study of players' attitude on specific game elements which enabled us to in more detail determine why and how the appeal of a game changes.
For the case study we selected a AAA game just before release and approached eager participants who wanted to play the game. The seven participants were selected based on interviews and then played freely for 20 hours over five weeks during which they were instructed to fill in player diaries at specified times. At the end of this period, the participants were again interviewed about their experience. The results show that all participants felt less excited about the game, less inclined to play more, and more bored at the end of the period than at the start. No single satisfactory explanation for this development could be deduced from the data. Instead, this article suggests a list of retention breakdown mechanics that were central in this case to maintain player retention. The method to find retention inhibiting factors can be applied as part of the later stages of the development of games to prevent early drop-off.

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  • (2024)The Impact of Videogame Elements in MMORPG on Consumer RetentionManagement of Organizations: Systematic Research10.2478/mosr-2024-000291:1(23-36)Online publication date: 8-Dec-2024
  • (2024)Beyond Predatory Practices Ethical Game Design and Player Retention in the Gaming IndustryProceedings of the European Conference on Cognitive Ergonomics 202410.1145/3673805.3673836(1-6)Online publication date: 8-Oct-2024
  • (2024)Damage Optimization in Video Games: A Player-Driven Co-Creative ApproachProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642643(1-16)Online publication date: 11-May-2024
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    cover image ACM Other conferences
    Mindtrek '18: Proceedings of the 22nd International Academic Mindtrek Conference
    October 2018
    282 pages
    ISBN:9781450365895
    DOI:10.1145/3275116
    © 2018 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

    In-Cooperation

    • Tampere University of Technology
    • UTA: The University of Tampere
    • SIGCHI Finland: ACM SIGCHI Finland
    • Tampere University of Applied Sciences

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 October 2018

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    Author Tags

    1. User experience
    2. longitudinal case study
    3. retention
    4. user attitude

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    • Research-article
    • Research
    • Refereed limited

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    Mindtrek 2018
    Mindtrek 2018: Academic Mindtrek 2018
    October 10 - 11, 2018
    Tampere, Finland

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    Mindtrek '18 Paper Acceptance Rate 34 of 68 submissions, 50%;
    Overall Acceptance Rate 110 of 207 submissions, 53%

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    Cited By

    View all
    • (2024)The Impact of Videogame Elements in MMORPG on Consumer RetentionManagement of Organizations: Systematic Research10.2478/mosr-2024-000291:1(23-36)Online publication date: 8-Dec-2024
    • (2024)Beyond Predatory Practices Ethical Game Design and Player Retention in the Gaming IndustryProceedings of the European Conference on Cognitive Ergonomics 202410.1145/3673805.3673836(1-6)Online publication date: 8-Oct-2024
    • (2024)Damage Optimization in Video Games: A Player-Driven Co-Creative ApproachProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642643(1-16)Online publication date: 11-May-2024
    • (2021)Sentiment Classification of Game Review Data Using Topic ModelingJournal of Digital Contents Society10.9728/dcs.2021.22.9.147722:9(1477-1486)Online publication date: 30-Sep-2021
    • (2021)Modèle exploratoire de la dissonance et de l'harmonie ludo-narrative dans les jeux d’évasionAn exploratory model of ludo-narrative dissonance and harmony in escape gamesSciences du jeu10.4000/sdj.3718Online publication date: 20-Oct-2021
    • (2021)Understanding Player Retention Strategies in Animal Crossing: New HorizonsExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483483(163-167)Online publication date: 15-Oct-2021
    • (2021)Homecoming: Exploring Returns to Long-Term Single Player GamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445357(1-13)Online publication date: 6-May-2021
    • (2019)Towards a Narrative Driven Understanding of Games User ExperienceHCI International 2019 - Posters10.1007/978-3-030-23528-4_12(85-89)Online publication date: 6-Jul-2019

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