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Mobeybou - A Digital Manipulative for Multicultural Narrative Creation

Published: 02 May 2019 Publication History

Abstract

Mobeybou, is a digital manipulative (DM) that uses physical blocks to interact with digital content. It intends to create an environment for promoting the development of language and narrative competences as well as digital literacy among pre and primary school children. It offers a variety of characters, objects and landscapes from various cultures around the world and can be used for creating multicultural narratives. An interactive app developed for each country provides additional cultural and geographical information about each represented culture.

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References

[1]
Bruner, J.S., Haste, H. (Eds.), Making Sense: The Child's Construction of the World, Methuen, London, 1987.
[2]
Sylla, C., Coutinho, C., Branco, P., Müller, W. (2015). Investigating the use of digital manipulatives for storytelling in pre-school. International Journal of Child-Computer Interaction.

Cited By

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  • (2023)IDNs in Education: Skills for Future GenerationsInteractive Storytelling10.1007/978-3-031-47655-6_4(57-72)Online publication date: 31-Oct-2023
  • (2022)Investigating Social Emotional Learning at Primary School through Guided Interactive StorytellingExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558313(240-245)Online publication date: 2-Nov-2022
  • (2022)MEKIDS Media Education with Kids through Interactive Digital StorytellingProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3538832(676-678)Online publication date: 27-Jun-2022
  • Show More Cited By

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  1. Mobeybou - A Digital Manipulative for Multicultural Narrative Creation

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    cover image ACM Conferences
    CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    3673 pages
    ISBN:9781450359719
    DOI:10.1145/3290607
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 02 May 2019

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    Author Tags

    1. collaboration
    2. digital manipulatives
    3. inclusion
    4. multiculturalism
    5. oral expression
    6. storytelling
    7. tangible interfaces

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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2023)IDNs in Education: Skills for Future GenerationsInteractive Storytelling10.1007/978-3-031-47655-6_4(57-72)Online publication date: 31-Oct-2023
    • (2022)Investigating Social Emotional Learning at Primary School through Guided Interactive StorytellingExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558313(240-245)Online publication date: 2-Nov-2022
    • (2022)MEKIDS Media Education with Kids through Interactive Digital StorytellingProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3538832(676-678)Online publication date: 27-Jun-2022
    • (2020)The Procedural Nature of Interactive Digital Narratives and Early LiteracyInteractive Storytelling10.1007/978-3-030-62516-0_23(258-270)Online publication date: 27-Oct-2020

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