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A Tangible Math Game for Visually Impaired Children

Published: 24 October 2019 Publication History

Abstract

We present iCETA, an inclusive interactive system for math learning, that enables children to autonomously engage and solve additive composition tasks. It was designed through a set of participatory sessions with visually impaired children and their educators, and supports math learning through the combination of tangible interaction with haptic and auditory feedback. Tangible blocks representing numbers 1 to 5 were used to add or subtract and correctly solve the task embedded in a computerized game. Our approach aims to provide better scaffolding for understanding the abstract concept of a number by working with different representations of that number, as the size of the block, Braille, color and audio feedback.

References

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Alissa N. Antle and Alyssa F. Wise. 2013. Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design . Interacting with Computers 25, 1 (01 2013), 1--20. http://dx.doi.org/10.1093/iwc/iws007
[2]
Georges Cuisenaire. 1968. Les nombres en couleurs. Calozet.
[3]
Michael Horn. 2012. TopCode: Tangible Object Placement Codes. Retrieved from httpz/l users. eecsnorthwester. edit/mmhorn/topcodes (2012).
[4]
Rabia Jafri, Asmaa Mohammed Aljuhani, and Syed Abid Ali. 2015. A Tangible Interface-based Application for Teaching Tactual Shape Perception and Spatial Awareness Sub-Concepts to Visually Impaired Children. Procedia Manufacturing 3 (2015), 5562--5569. http://dx.doi.org/10.1016/j.promfg.2015.07.734
[5]
Varsha Koushik, Darren Guinness, and Shaun K. Kane. 2019. StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Article 492, 12 pages. http://dx.doi.org/10.1145/3290605.3300722
[6]
Sebastián Marichal, Andrea Rosales, Fernando Gonzalez Perilli, Ana Cristina Pires, Ewelina Bakala, Gustavo Sansone, and Josep Blat. 2017. CETA: Designing Mixed-reality Tangible Interaction to Enhance Mathematical Learning. Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI 17 (2017). http://dx.doi.org/10.1145/3098279.3098536
[7]
Seymour Papert. 1980. Mindstorms: Children, Computers, and Powerful Ideas. Basic Books, Inc., New York, NY, USA.
[8]
Jean Piaget. 1954. The Construction of Reality in the Child. Basic Books, New York.
[9]
Ana Cristina Pires, Sebastián Marichal, Fernando Gonzalez Perilli, Ewelina Bakala, Bruno Fleischer, and Gustavo Sansone. in press. Building blocks of mathematical learning: digital and tangible manipulatives lead to different strategies in number composition. Frontiers in Psychology (in press).
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Anja Thieme, Cecily Morrison, Nicolas Villar, Martin Grayson, and Siân Lindley. 2017. Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments. In Proceedings of the 2017 Conference on Designing Interactive Systems (DIS '17). ACM, New York, NY, USA, 739--752. http://dx.doi.org/10.1145/3064663.3064689
[11]
Lev S. Vygotsky. 1978. Mind in society: The development of higher psychological processes. Harvard University Press. (Original manuscripts [ca. 1930--1934]), Bloomington, IN, USA.

Cited By

View all
  • (2023)BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning BrailleProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580844(1-14)Online publication date: 19-Apr-2023
  • (2023)Assistive technology-based solutions in learning mathematics for visually-impaired people: exploring issues, challenges and opportunitiesMultimedia Tools and Applications10.1007/s11042-023-17409-z82:29(46153-46184)Online publication date: 1-Dec-2023
  • (2023)Music Tangible User Interfaces and Vulnerable Users: State of the Art and ExperimentationComputer-Human Interaction Research and Applications10.1007/978-3-031-41962-1_1(1-25)Online publication date: 24-Aug-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
ASSETS '19: Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility
October 2019
730 pages
ISBN:9781450366762
DOI:10.1145/3308561
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 October 2019

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Author Tags

  1. cognitive training
  2. multimodal
  3. tangibles
  4. visually impaired

Qualifiers

  • Demonstration

Funding Sources

  • Fundação para a Ciência e a Tecnologia
  • Agencia Nacional de Investigación e Innovación and Fundación Ceibal

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ASSETS '19
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Acceptance Rates

ASSETS '19 Paper Acceptance Rate 41 of 158 submissions, 26%;
Overall Acceptance Rate 436 of 1,556 submissions, 28%

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Cited By

View all
  • (2023)BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning BrailleProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580844(1-14)Online publication date: 19-Apr-2023
  • (2023)Assistive technology-based solutions in learning mathematics for visually-impaired people: exploring issues, challenges and opportunitiesMultimedia Tools and Applications10.1007/s11042-023-17409-z82:29(46153-46184)Online publication date: 1-Dec-2023
  • (2023)Music Tangible User Interfaces and Vulnerable Users: State of the Art and ExperimentationComputer-Human Interaction Research and Applications10.1007/978-3-031-41962-1_1(1-25)Online publication date: 24-Aug-2023
  • (2022)Binaural Audio in Hybrid Meetings: Effects on Speaker Identification, Comprehension, and User ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/35551706:CSCW2(1-24)Online publication date: 11-Nov-2022
  • (2022)Auditory and haptic feedback to train basic mathematical skills of children with visual impairmentsBehaviour & Information Technology10.1080/0144929X.2022.206086042:8(1081-1109)Online publication date: 1-May-2022
  • (2021)Optical Braille Blocks for Visually Impaired Elementary EducationMehran University Research Journal of Engineering and Technology10.22581/muet1982.2101.1840:1(205-214)Online publication date: 1-Jan-2021
  • (2020)CodeRhythmCompanion Publication of the 2020 ACM Designing Interactive Systems Conference10.1145/3393914.3395895(105-110)Online publication date: 6-Jul-2020
  • (2020)Exploring accessible programming with educators and visually impaired childrenProceedings of the Interaction Design and Children Conference10.1145/3392063.3394437(148-160)Online publication date: 21-Jun-2020
  • (2020)Accessible Multimodal Tool Support for Brainstorming MeetingsComputers Helping People with Special Needs10.1007/978-3-030-58805-2_2(11-20)Online publication date: 4-Sep-2020

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