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Player Matching for Social Exergame Retention: A Group Personality Composition Approach

Published: 03 November 2020 Publication History

Abstract

In this research, we propose Player Matching using Personal Characteristics (PMPC) approach as an attempt to create a more socially satisfying playing experience and address the retention problem. We start by exploring the effectiveness of pairing players based on personality types and simple game features such as competitive and cooperative group challenges. We present initial findings of a 60-day study showing that matching players based on similar personalities can increase the level of game enjoyment and retention compared to dissimilar ones. Insights into designing and researching other personal characteristics for improving player matching mechanisms and increasing retention are on the agenda for a larger study.

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Cited By

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  • (2023)Increasing motivation in social exercise games: personalising gamification elements to player typeBehaviour & Information Technology10.1080/0144929X.2023.2255293(1-31)Online publication date: 13-Sep-2023
  • (2023)GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical ActivityPersuasive Technology10.1007/978-3-031-30933-5_22(337-356)Online publication date: 14-Apr-2023
  • (2022)Player Matching in a Persuasive Mobile Exergame: Towards Performance-Driven Collaboration and AdaptivityPersuasive Technology10.1007/978-3-030-98438-0_13(164-173)Online publication date: 21-Mar-2022
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      cover image ACM Conferences
      CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
      November 2020
      435 pages
      ISBN:9781450375870
      DOI:10.1145/3383668
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 03 November 2020

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      Author Tags

      1. asynchronous
      2. exergames
      3. personality
      4. player matching

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      View all
      • (2023)Increasing motivation in social exercise games: personalising gamification elements to player typeBehaviour & Information Technology10.1080/0144929X.2023.2255293(1-31)Online publication date: 13-Sep-2023
      • (2023)GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical ActivityPersuasive Technology10.1007/978-3-031-30933-5_22(337-356)Online publication date: 14-Apr-2023
      • (2022)Player Matching in a Persuasive Mobile Exergame: Towards Performance-Driven Collaboration and AdaptivityPersuasive Technology10.1007/978-3-030-98438-0_13(164-173)Online publication date: 21-Mar-2022
      • (2021)Personalizing Gameful Elements in Social Exergames: An Exploratory StudyProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472578(1-6)Online publication date: 3-Aug-2021

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