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The Design of Co-Robotic Games for Computer Science Education

Published: 15 October 2021 Publication History

Abstract

Digital games featuring programmable agents are popular tools for teaching coding and computational thinking skills. However, today's games perpetuate an arguably obsolete relationship between programmable agents and human operators. Borrowing from the field of human-robotics interaction, we argue that collaborative robots, or cobots, are a better model for thinking about computational agents, working directly with humans rather than in place of or at arm's length from them. In this paper, we describe an initial design inquiry into the design of “cobot games”, programmable agent scenarios in which players program an in-game ally to assist them in accomplishing gameplay objectives. We detail three questions that emerged out of this exploration, our present thinking on them, and plans for deepening inquiry into cobot game design moving forward.

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References

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Cited By

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  • (2024)Study Trends and Core Content Trends of Research on Enhancing Computational Thinking: An Incorporated Bibliometric and Content Analysis Based on the Scopus DatabaseComputers10.3390/computers1304009113:4(91)Online publication date: 3-Apr-2024
  • (2023)“I'm a little less inclined to do it”: How Afterschool Programs’ Culture Impact Co-Design Processes and OutcomesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596006(1263-1276)Online publication date: 10-Jul-2023
  • (2023)Gender Differences in Learning Game Preferences: Results Using a Multi-dimensional Gender FrameworkArtificial Intelligence in Education10.1007/978-3-031-36272-9_45(553-564)Online publication date: 3-Jul-2023
  • Show More Cited By

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      cover image ACM Conferences
      CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
      October 2021
      414 pages
      ISBN:9781450383561
      DOI:10.1145/3450337
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 15 October 2021

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      Author Tags

      1. Co-robotic games
      2. Cobots
      3. Games-based learning
      4. Robotics education

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      Cited By

      View all
      • (2024)Study Trends and Core Content Trends of Research on Enhancing Computational Thinking: An Incorporated Bibliometric and Content Analysis Based on the Scopus DatabaseComputers10.3390/computers1304009113:4(91)Online publication date: 3-Apr-2024
      • (2023)“I'm a little less inclined to do it”: How Afterschool Programs’ Culture Impact Co-Design Processes and OutcomesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596006(1263-1276)Online publication date: 10-Jul-2023
      • (2023)Gender Differences in Learning Game Preferences: Results Using a Multi-dimensional Gender FrameworkArtificial Intelligence in Education10.1007/978-3-031-36272-9_45(553-564)Online publication date: 3-Jul-2023
      • (2023)Learning Within Gameplay Loops: Considering Adaptive Educational Technology from a Game Design LensAdaptive Instructional Systems10.1007/978-3-031-34735-1_10(137-147)Online publication date: 23-Jul-2023

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