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Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality

Published: 29 November 2022 Publication History

Abstract

The use of electrotactile feedback in Virtual Reality (VR) has shown promising results for providing tactile information and sensations. While progress has been made to provide custom electrotactile feedback for specific interaction tasks, it remains unclear which modulations and rendering algorithms are preferred in rich interaction scenarios. In this paper, we propose a unified tactile rendering architecture and explore the most promising modulations to render finger interactions in VR. Based on a literature review, we designed six electrotactile stimulation patterns/effects (EFXs) striving to render different tactile sensations. In a user study (N=18), we assessed the six EFXs in three diverse finger interactions: 1) tapping on a virtual object; 2) pressing down a virtual button; 3) sliding along a virtual surface. Results showed that the preference for certain EFXs depends on the task at hand. No significant preference was detected for tapping (short and quick contact); EFXs that render dynamic intensities or dynamic spatio-temporal patterns were preferred for pressing (continuous dynamic force); EFXs that render moving sensations were preferred for sliding (surface exploration). The results showed the importance of the coherence between the modulation an the interaction being performed and the study proved the versatility of electrotactile feedback and its efficiency in rendering different haptic information and sensations.

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Cited By

View all
  • (2024)Haptic Permeability: Adding Holes to Tactile Devices Improves DexterityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642156(1-12)Online publication date: 11-May-2024
  • (2024)Presentation of Slip Sensation Using Suction Pressure and Electrotactile StimulationHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_26(314-320)Online publication date: 30-Jun-2024
  • (2023)FeetThrough: Electrotactile Foot Interface that Preserves Real-World SensationsProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606808(1-11)Online publication date: 29-Oct-2023
  • Show More Cited By

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  1. Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality

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      cover image ACM Conferences
      VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
      November 2022
      466 pages
      ISBN:9781450398893
      DOI:10.1145/3562939
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      Published: 29 November 2022

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      Author Tags

      1. electrotactile feedback
      2. human computer interaction
      3. virtual reality

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      View all
      • (2024)Haptic Permeability: Adding Holes to Tactile Devices Improves DexterityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642156(1-12)Online publication date: 11-May-2024
      • (2024)Presentation of Slip Sensation Using Suction Pressure and Electrotactile StimulationHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_26(314-320)Online publication date: 30-Jun-2024
      • (2023)FeetThrough: Electrotactile Foot Interface that Preserves Real-World SensationsProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606808(1-11)Online publication date: 29-Oct-2023
      • (2023) Comparing three XR technologies in reviewing performance‐based building design: A pilot study of façade fenestrations Computer Animation and Virtual Worlds10.1002/cav.213934:6Online publication date: 3-Jan-2023

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