Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3585088.3589366acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

Five Design Recommendations for Teaching Teenagers’ about Artificial Intelligence and Machine Learning

Published: 19 June 2023 Publication History

Abstract

Technologies based on AI/ML are playing an increasingly prominent role in teenagers’ everyday lives. Mirroring this trend is a concomitant interest in teaching young people about intelligent technologies. Whereas previous research in the field of Child–Computer Interaction has proposed curriculum and learning activities that describe what teenagers need to learn about AI/ML, there is still a shortage of studies which specifically address teenager-centered perspectives in the teaching of AI/ML. This paper presents a study of teenagers’ everyday understanding of AI/ML technologies. Using a thematic analysis of the teenagers’ own explanations during a series of workshops, we present a conceptual map of the teenagers’ understandings of these technologies. We go on to propose five general recommendations for the teaching of AI/ML to teenagers through the lens of Computational Empowerment. Taken together, these recommendations serve as a teenage-centered starting point for teaching young people about intelligent technologies, an approach that can be implemented in future research interventions with similar objectives.

References

[1]
2021. Digital Education Action Plan – Action 8 | European Education Area. https://education.ec.europa.eu/focus-topics/digital-education/action-plan/action-8
[2]
Ashraf Abdul, Jo Vermeulen, Danding Wang, Brian Y Lim, and Mohan Kankanhalli. 2018. Trends and trajectories for explainable, accountable and intelligible systems: An hci research agenda. In Proceedings of the 2018 CHI conference on human factors in computing systems. 1–18.
[3]
Saira Anwar, Nicholas Alexander Bascou, Muhsin Menekse, and Asefeh Kardgar. 2019. A systematic review of studies on educational robotics. Journal of Pre-College Engineering Education Research (J-PEER) 9, 2 (2019), 2.
[4]
Stephanie Ballard, Karen M. Chappell, and Kristen Kennedy. 2019. Judgment Call the Game: Using Value Sensitive Design and Design Fiction to Surface Ethical Concerns Related to Technology. In Proceedings of the 2019 on Designing Interactive Systems Conference (San Diego, CA, USA) (DIS ’19). Association for Computing Machinery, New York, NY, USA, 421–433. https://doi.org/10.1145/3322276.3323697
[5]
Karl-Emil Kjær Bilstrup, Magnus Høholt Kaspersen, Mille Skovhus Lunding, Marie-Monique Schaper, Maarten van Mechelen, Mariana Aki Tamashiro, Rachel Charlotte Smith, Ole Sejer Iversen, Information Studies, and Digital Design. 2022. Supporting Critical Data Literacy in K-9 Education : Three Principles for Enriching Pupils ’ Relationship to Data. In Proceedings of the 2022 ACM Interaction Design and Children Conference. Association for Computing Machinery.
[6]
Karl-Emil Kjær Bilstrup, Magnus H. Kaspersen, and Marianne Graves Petersen. 2020. Staging Reflections on Ethical Dilemmas in Machine Learning. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. ACM, New York, NY, USA, 1211–1222. https://doi.org/10.1145/3357236.3395558
[7]
Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative Research in Psychology 3, 2 (jan 2006), 77–101. https://doi.org/10.1191/1478088706qp063oa
[8]
Vicky Charisi, Laura Malinverni, Elisa Rubegni, and Marie-Monique Schaper. 2020. Empowering Children’s Critical Reflections on AI, Robotics and Other Intelligent Technologies. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. ACM, New York, NY, USA, 1–4. https://doi.org/10.1145/3419249.3420090
[9]
Beverly Clarke. 2020. Exploring CS: Alternate AI Curriculum. Technical Report.
[10]
Jan Cuny. 2012. Transforming High School Computing: A Call to Action. ACM Inroads 3, 2 (June 2012), 32–36. https://doi.org/10.1145/2189835.2189848
[11]
Daniella DiPaola, Blakeley H Payne, and Cynthia Breazeal. 2020. Decoding design agendas: an ethical design activity for middle school students. In Proceedings of the Interaction Design and Children Conference. 1–10.
[12]
Stefania Druga, Fee Lia Christoph, and Amy J. Ko. 2022. Family as a Third Space for AI Literacies: How do children and parents learn about AI together?Conference on Human Factors in Computing Systems - Proceedings (2022). https://doi.org/10.1145/3491102.3502031
[13]
Stefania Druga, Sarah T Vu, Eesh Likhith, and Tammy Qiu. 2019. Inclusive AI literacy for kids around the world. In Proceedings of FabLearn 2019. 104–111.
[14]
Stefania Druga, Randi Williams, Cynthia Breazeal, and Mitchel Resnick. 2017. " Hey Google is it ok if I eat you?" Initial explorations in child-agent interaction. In Proceedings of the 2017 conference on interaction design and children. 595–600.
[15]
Stefania Druga, Randi Williams, Hae Won Park, and Cynthia Breazeal. 2018. How smart are the smart toys? Children and parents’ agent interaction and intelligence attribution. In Proceedings of the 17th ACM Conference on Interaction Design and Children. 231–240.
[16]
Ignacio Evangelista, German Blesio, and Emanuel Benatti. 2019. Why are we not teaching machine learning at high school? A proposal. 2018 World Engineering Education Forum - Global Engineering Deans Council, WEEF-GEDC 2018 (2019). https://doi.org/10.1109/WEEF-GEDC.2018.8629750
[17]
Ignacio Evangelista, German Blesio, and Emanuel Benatti. 2019. Why are we not teaching machine learning at high school? A proposal. 2018 World Engineering Education Forum - Global Engineering Deans Council, WEEF-GEDC 2018 (2019). https://doi.org/10.1109/WEEF-GEDC.2018.8629750
[18]
Barry J Fishman, William R. Penuel, Stephen Hegedus, and Jeremy Roschelle. 2011. What happens when the research ends? Factors related to the sustainability of a technology-infused mathematics curriculum. Journal of Computers in Mathematics and Science Teaching 30 (2011), 329–353.
[19]
Christopher Frauenberger, Judith Good, Geraldine Fitzpatrick, and Ole Sejer Iversen. 2015. In pursuit of rigour and accountability in participatory design. International journal of human-computer studies 74 (2015), 93–106.
[20]
Mafalda Gamboa. 2022. Living with Drones, Robots, and Young Children: Informing Research through Design with Autoethnography. ACM International Conference Proceeding Series (2022). https://doi.org/10.1145/3546155.3546658
[21]
Google. [n. d.]. Teachable Machine. https://teachablemachine.withgoogle.com/
[22]
Oskar J Gstrein and Anne Beaulieu. 2022. How to protect privacy in a datafied society? A presentation of multiple legal and conceptual approaches. Philosophy & Technology 35, 1 (2022), 1–38.
[23]
Ole Sejer Iversen and Christian Dindler. 2014. Sustaining participatory design initiatives. CoDesign 10 (2014), 153–170. https://doi.org/10.1080/15710882.2014.963124
[24]
Ole Sejer Iversen, Rachel Charlotte Smith, and Christian Dindler. 2018. From computational thinking to computational empowerment. (2018), 1–11. https://doi.org/10.1145/3210586.3210592
[25]
Marguerita Lane and Anne Saint-Martin. 2021. The impact of Artificial Intelligence on the labour market: What do we know so far? (2021).
[26]
Phoebe Lin and Jessica Van Brummelen. 2021. Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1–12.
[27]
Duri Long and Brian Magerko. 2020. What is AI literacy? Competencies and design considerations. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1–16.
[28]
Laura Malinverni, Cristina Valero, Marie Monique Schaper, and Isabel Garcia de la Cruz. 2021. Educational Robotics as a boundary object: Towards a research agenda. International Journal of Child-Computer Interaction 29 (2021), 100305.
[29]
Ha Nguyen. 2022. Examining Teenagers’ Perceptions of Conversational Agents in Learning Settings. Proceedings of Interaction Design and Children, IDC 2022 (2022), 374–381. https://doi.org/10.1145/3501712.3529740
[30]
Leire Ozaeta, Manuel Graña, Maya Dimitrova, and Alexander Krastev. 2018. Child oriented storytelling with NAO robot in hospital environment: preliminary application results. Problems of Engineering Cybernetics and Robotics 69 (2018), 21–29.
[31]
Blakeley H Payne. 2019. An ethics of artificial intelligence curriculum for middle school students. MIT Media Lab Personal Robots Group. Retrieved Oct 10 (2019), 2019.
[32]
Juan David Rodríguez-García, Jesús Moreno-León, Marcos Román-González, and Gregorio Robles. 2020. Introducing Artificial Intelligence Fundamentals with LearningML. In Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality. ACM, New York, NY, USA, 18–20. https://doi.org/10.1145/3434780.3436705
[33]
Elisa Rubegni, Laura Malinverni, and Jason Yip. 2022. "Don’t let the robots walk our dogs, but it’s ok for them to do our homework": children’s perceptions, fears, and hopes in social robots.Proceedings of Interaction Design and Children, IDC 2022 (2022), 352–361. https://doi.org/10.1145/3501712.3529726
[34]
Ismaila Temitayo Sanusi and Solomon Sunday Oyelere. 2020. Pedagogies of Machine Learning in K-12 Context. Proceedings - Frontiers in Education Conference, FIE 2020-Octob (2020). https://doi.org/10.1109/FIE44824.2020.9274129
[35]
Marie-Monique Schaper, Laura Malinverni, and Cristina Valero. 2020. Robot Presidents: Who should rule the world? Teaching Critical Thinking in AI through Reflections upon Food Traditions. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. https://doi.org/doi.org/10.1145/3419249.3420085
[36]
Marie-Monique Schaper, Rachel Charlotte Smith, Mariana Aki Tamashiro, Maarten Van Mechelen, Mille Skovhus Lunding, Karl-Emil Kjæer Bilstrup, Magnus Høholt Kaspersen, Kasper Løvborg Jensen, Marianne Graves Petersen, and Ole Sejer Iversen. 2022. Computational empowerment in practice: Scaffolding teenagers’ learning about emerging technologies and their ethical and societal impact. International Journal of Child-Computer Interaction (2022), 100537.
[37]
Laura Scheepmaker, Kay Kender, Christopher Frauenberger, and Geraldine Fitzpatrick. 2021. Leaving the field: Designing a socio-material toolkit for teachers to continue to design technology with children. Conference on Human Factors in Computing Systems - Proceedings (2021). https://doi.org/10.1145/3411764.3445462
[38]
Rachel Charlotte Smith and Ole Sejer Iversen. 2018. Participatory design for sustainable social change. Design Studies 59 (nov 2018), 9–36. https://doi.org/10.1016/j.destud.2018.05.005
[39]
Ahuva Sperling and Dorit Lickerman. 2012. Integrating AI and machine learning in software engineering course for high school students. Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE (2012), 244–249. https://doi.org/10.1145/2325296.2325354
[40]
Shashank Srikant and Varun Aggarwal. 2017. Introducing data science to school kids. In Proceedings of the 2017 ACM SIGCSE technical symposium on computer science education. 561–566.
[41]
Mariana A Tamashiro, Maarten Van Mechelen, Marie-Monique Schaper, and Ole Sejer Iversen. 2021. Introducing Teenagers to Machine Learning through Design Fiction: An Exploratory Case Study. In Proceedings of the 20th ACM Conference on Interaction Design and Children (IDC 2021). ACM, New York, NY, USA.
[42]
Matti Tedre, Tapani Toivonen, Juho Kahila, Henriikka Vartiainen, Teemu Valtonen, Ilkka Jormanainen, and Arnold Pears. 2021. Teaching machine learning in K-12 Classroom: Pedagogical and technological trajectories for artificial intelligence education. IEEE Access 9, July (2021), 110558–110572. https://doi.org/10.1109/ACCESS.2021.3097962
[43]
David Touretzky, Christina Gardner-McCune, Fred Martin, and Deborah Seehorn. 2019. Envisioning AI for K-12: What should every child know about AI?. In Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 33. 9795–9799.
[44]
UNICEF. 2019. Workshop Towards Global Guidance on AI and Child Rights. Technical Report June.
[45]
Marie E. Vachovsky, Grace Wu, Sorathan Chaturapruek, Olga Russakovsky, Richard Sommer, and Li Fei-Fei. 2016. Towards more gender diversity in CS through an artificial intelligence summer program for high school girls. SIGCSE 2016 - Proceedings of the 47th ACM Technical Symposium on Computing Science Education (2016), 303–308. https://doi.org/10.1145/2839509.2844620
[46]
Jessica Van Brummelen, Viktoriya Tabunshchyk, and Tommy Heng. 2021. Alexa, Can i Program You?": Student Perceptions of Conversational Artificial Intelligence before and after Programming Alexa. Proceedings of Interaction Design and Children, IDC 2021February (2021), 305–313. https://doi.org/10.1145/3459990.3460730 arxiv:2102.01367
[47]
Maarten Van Mechelen, Rachel Charlotte Smith, Marie-Monique Schaper, Mariana Aki Tamashiro, Karl-Emil Kjær Bilstrup, Mille Skovhus Lunding, Marianne Graves Petersen, and Ole Sejer Iversen. 2022. Emerging technologies in K–12 education: A future HCI research agenda. ACM Transactions on Computer-Human Interaction (2022).
[48]
Henriikka Vartiainen, Tapani Toivonen, Ilkka Jormanainen, Juho Kahila, Matti Tedre, and Teemu Valtonen. 2020. Machine learning for middle-schoolers: Children as designers of machine-learning apps. In 2020 IEEE Frontiers in Education Conference (FIE). IEEE, 1–9. https://doi.org/10.1109/FIE44824.2020.9273981
[49]
Xiaoyu Wan, Xiaofei Zhou, Zaiqiao Ye, Chase K. Mortensen, and Zhen Bai. 2020. SmileyCluster. In Proceedings of the Interaction Design and Children Conference. ACM, New York, NY, USA, 23–35. https://doi.org/10.1145/3392063.3394440
[50]
Randi Williams and Cynthia Breazeal. 2020. How to train your robot: A middle school AI and ethics curriculum. IJCAI.
[51]
Randi Williams, Hae Won Park, and Cynthia Breazeal. 2019. A is for artificial intelligence: the impact of artificial intelligence activities on young children’s perceptions of robots. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1–11.
[52]
Sarah Woods. 2006. Exploring the design space of robots: Children’s perspectives. Interacting with Computers 18, 6 (dec 2006), 1390–1418. https://doi.org/10.1016/j.intcom.2006.05.001
[53]
Julia Woodward, Zari McFadden, Nicole Shiver, Amir Ben-hayon, Jason C Yip, and Lisa Anthony. 2018. Using co-design to examine how children conceptualize intelligent interfaces. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1–14.
[54]
Junnan Yu, Janet Ruppert, Ricarose Roque, and Ben Kirshner. 2020. Youth civic engagement through computing: cases and implications. ACM Inroads 11, 4 (2020), 42–51. https://doi.org/10.1145/3432727

Cited By

View all
  • (2024)Identifying Secondary School Students' Misconceptions about Machine Learning: An Interview StudyProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678114(1-10)Online publication date: 16-Sep-2024
  • (2024)Development of Personalised Educational Tools for AI Literacy Using Participatory DesignAdjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization10.1145/3631700.3664917(30-34)Online publication date: 27-Jun-2024
  • (2024)"AI is a robot that knows many things": Cypriot children's perception of AIProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659414(897-901)Online publication date: 17-Jun-2024
  • Show More Cited By

Index Terms

  1. Five Design Recommendations for Teaching Teenagers’ about Artificial Intelligence and Machine Learning

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
    June 2023
    824 pages
    ISBN:9798400701313
    DOI:10.1145/3585088
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 June 2023

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Artificial Intelligence
    2. Computational Empowerment
    3. Learning Activities
    4. Learning Tools
    5. Machine Learning
    6. Participatory Design
    7. Technology Education
    8. Teenagers

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    IDC '23
    Sponsor:
    IDC '23: Interaction Design and Children
    June 19 - 23, 2023
    IL, Chicago, USA

    Acceptance Rates

    Overall Acceptance Rate 172 of 578 submissions, 30%

    Upcoming Conference

    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
    Reykjavik , Iceland

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)316
    • Downloads (Last 6 weeks)39
    Reflects downloads up to 03 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Identifying Secondary School Students' Misconceptions about Machine Learning: An Interview StudyProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678114(1-10)Online publication date: 16-Sep-2024
    • (2024)Development of Personalised Educational Tools for AI Literacy Using Participatory DesignAdjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization10.1145/3631700.3664917(30-34)Online publication date: 27-Jun-2024
    • (2024)"AI is a robot that knows many things": Cypriot children's perception of AIProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659414(897-901)Online publication date: 17-Jun-2024
    • (2024)Transformative agency – the next step towards children's computational empowermentProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655806(322-337)Online publication date: 17-Jun-2024
    • (2024)"Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI LearningProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655802(44-61)Online publication date: 17-Jun-2024
    • (2024)OptiDot: An Optical Interface for Children to Explore Dot Product and AI RecommendationExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651040(1-7)Online publication date: 11-May-2024
    • (2024)Testing, Socializing, Exploring: Characterizing Middle Schoolers’ Approaches to and Conceptions of ChatGPTProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642332(1-17)Online publication date: 11-May-2024
    • (2024)A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps2024 IEEE International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT61570.2024.00037(105-109)Online publication date: 1-Jul-2024

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media