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Generalizing Shallow Water Simulations with Dispersive Surface Waves

Published: 26 July 2023 Publication History

Abstract

This paper introduces a novel method for simulating large bodies of water as a height field. At the start of each time step, we partition the waves into a bulk flow (which approximately satisfies the assumptions of the shallow water equations) and surface waves (which approximately satisfy the assumptions of Airy wave theory). We then solve the two wave regimes separately using appropriate state-of-the-art techniques, and re-combine the resulting wave velocities at the end of each step. This strategy leads to the first heightfield wave model capable of simulating complex interactions between both deep and shallow water effects, like the waves from a boat wake sloshing up onto a beach, or a dam break producing wave interference patterns and eddies. We also analyze the numerical dispersion created by our method and derive an exact correction factor for waves at a constant water depth, giving us a numerically perfect re-creation of theoretical water wave dispersion patterns.

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 42, Issue 4
August 2023
1912 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/3609020
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 July 2023
Published in TOG Volume 42, Issue 4

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Author Tags

  1. water animation
  2. real-time animation
  3. natural phenomena

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