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Teaching Liberatory Design

Published: 23 January 2025 Publication History

Abstract

This experience report describes a fully online graduate course on user-centered design that was designed to scaffold self-regulated learning and then redesigned to follow Anaissie et al.'s 2021 iteration of the Liberatory Design process. The pivot to Liberatory Design helped strengthen the self-regulated learning scaffolding, as each phase of the Liberatory Design process includes the processes of noticing, reflecting, and seeing the system. This article describes the prompts incorporated into major assignments, student perceptions, lessons learned, and the ways that Liberatory Design and self-regulated learning prompting can be used throughout the user-centered design process to improve the work of designers.

References

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Anaissie, T., Cary, V., Clifford, D., Malarkey, T., & Wise, S. (2016, May). Equity-centered design framework. https://dschool.stanford.edu/resources/equity-centered-design-framework
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Anaissie, T., Cary, V., Clifford, D., Malarkey, T., & Wise, S. (2021). Liberatory design. Liberatory Design. https://www.liberatorydesign.com
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  1. Teaching Liberatory Design

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    Published In

    cover image Communication Design Quarterly
    Communication Design Quarterly  Volume 12, Issue 3
    September 2024
    100 pages
    EISSN:2166-1642
    DOI:10.1145/3658422
    Issue’s Table of Contents
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 January 2025
    Published in SIGDOC-CDQ Volume 12, Issue 3

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    Author Tags

    1. UX
    2. liberatory design
    3. pedagogy
    4. self-regulated learning
    5. user-centered design

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