Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3660515.3662838acmconferencesArticle/Chapter ViewAbstractPublication PageseicsConference Proceedingsconference-collections
abstract

Experience 2.0 and Beyond - Engineering Cross Devices and Multiple Realities

Published: 24 June 2024 Publication History

Abstract

Today, augmented and mixed reality (AR/MR) are found very promising. Even current handheld displays, such as smartphones and tablets, can provide a wide and low budget access to such applications. New devices, like Apple’s Vision Pro, smart tattoos1 [8], interactive clothing, and wearables2 propose an even higher immersion and are opening totally new exciting worlds for researchers, developers, and users. However, current research in this area faces many challenges, e.g., suitable interaction techniques, better user experience, navigation in MR environments, high cross-device UX, etc. These challenges are still limiting the usage of AR/MR application in real world activities. Targeting these challenges, our workshop will provide a platform for researchers, developers, and professionals to discuss issues and define novel methods and approaches suitable for developing the experience 2.0 and beyond: new interaction paradigms, user interfaces, 3D visualizations, and soundscapes, as well as applications for cross-device AR/MR.

References

[1]
Jean Botev, Joe Mayer, and Steffen Rothkugel. 2019. Immersive mixed reality object interaction for collaborative context-aware mobile training and exploration. In Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems (Amherst, Massachusetts) (MMVE ’19). Association for Computing Machinery, New York, NY, USA, 4–9. https://doi.org/10.1145/3304113.3326117
[2]
Nikolas Chaconas and Tobias Höllerer. 2018. An Evaluation of Bimanual Gestures on the Microsoft HoloLens. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 1–8. https://doi.org/10.1109/VR.2018.8446320
[3]
Yuan Chen, Keiko Katsuragawa, and Edward Lank. 2020. Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (, Honolulu, HI, USA, ) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3313831.3376592
[4]
Achim Ebert, Shah Rukh Humayoun, Norbert Seyff, Anna Perini, and Simone D. J. Barbosa (Eds.). 2016. Usability- and Accessibility-Focused Requirements Engineering - First International Workshop, UsARE 2012, Held in Conjunction with ICSE 2012, Zurich, Switzerland, June 4, 2012 and Second International Workshop, UsARE 2014, Held in Conjunction with RE 2014, Karlskrona, Sweden, August 25, 2014, Revised Selected Papers. Lecture Notes in Computer Science, Vol. 9312. Springer. https://doi.org/10.1007/978-3-319-45916-5
[5]
Ernest A. Edmonds. 2017. SIGCHI Lifetime Practice Award Talk – Creatively Crossing Boundaries. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (, Denver, Colorado, USA, ) (CHI EA ’17). Association for Computing Machinery, New York, NY, USA, 12–13. https://doi.org/10.1145/3027063.3058591
[6]
Varunyu Fuvattanasilp, Yuichiro Fujimoto, Alexander Plopski, Takafumi Taketomi, Christian Sandor, Masayuki Kanbara, and Hirokazu Kato. 2021. SlidAR+: Gravity-aware 3D object manipulation for handheld augmented reality. Comput. Graph. 95 (2021), 23–35. https://doi.org/10.1016/J.CAG.2021.01.005
[7]
Jerônimo G Grandi, Henrique G Debarba, Iago Bemdt, Luciana Nedel, and Anderson Maciel. 2018. Design and Assessment of a Collaborative 3D Interaction Technique for Handheld Augmented Reality. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 49–56. https://doi.org/10.1109/VR.2018.8446295
[8]
Hsin-Liu (Cindy) Kao, Paul Johns, Asta Roseway, and Mary Czerwinski. 2016. Tattio: Fabrication of Aesthetic and Functional Temporary Tattoos. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (San Jose, California, USA) (CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 3699–3702. https://doi.org/10.1145/2851581.2890269
[9]
Francisco Kiss, Paweł W. Woźniak, Verena Biener, Pascal Knierim, and Albrecht Schmidt. 2020. VUM: Understanding Requirements for a Virtual Ubiquitous Microscope. In Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia (Essen, Germany) (MUM ’20). Association for Computing Machinery, New York, NY, USA, 259–266. https://doi.org/10.1145/3428361.3428386
[10]
Danzhu Li and Gerrit van der Veer. 2021. Ears on My Back - Experiencing the Soundscape Without Hearing. In Sense, Feel, Design: INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30 – September 3, 2021, Revised Selected Papers (Bari, Italy). Springer-Verlag, Berlin, Heidelberg, 453–473. https://doi.org/10.1007/978-3-030-98388-8_41
[11]
Florian Müller, Joshua McManus, Sebastian Günther, Martin Schmitz, Max Mühlhäuser, and Markus Funk. 2019. Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3290605.3300707
[12]
Hemant Bhaskar Surale, Fabrice Matulic, and Daniel Vogel. 2019. Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3290605.3300426
[13]
Hemant Bhaskar Surale, Fabrice Matulic, and Daniel Vogel. 2019. Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3290605.3300426

Index Terms

  1. Experience 2.0 and Beyond - Engineering Cross Devices and Multiple Realities

        Recommendations

        Comments

        Information & Contributors

        Information

        Published In

        cover image ACM Conferences
        EICS '24 Companion: Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
        June 2024
        129 pages
        ISBN:9798400706516
        DOI:10.1145/3660515
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Sponsors

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 24 June 2024

        Check for updates

        Author Tags

        1. Augmented reality
        2. and soundscapes.
        3. handheld displays
        4. head-mounted displays
        5. human-computer interaction
        6. mixed reality
        7. mobile devices
        8. spatial computing
        9. visualization

        Qualifiers

        • Abstract
        • Research
        • Refereed limited

        Conference

        EICS '24
        Sponsor:

        Acceptance Rates

        Overall Acceptance Rate 73 of 299 submissions, 24%

        Upcoming Conference

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • 0
          Total Citations
        • 35
          Total Downloads
        • Downloads (Last 12 months)35
        • Downloads (Last 6 weeks)5
        Reflects downloads up to 09 Nov 2024

        Other Metrics

        Citations

        View Options

        Get Access

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format.

        HTML Format

        Media

        Figures

        Other

        Tables

        Share

        Share

        Share this Publication link

        Share on social media