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Turning to the masters: motion capturing cartoons

Published: 01 July 2002 Publication History
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  • Abstract

    In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it onto 3-D models, 2-D drawings, and photographs. By using animation as the source, we can produce new animations that are expressive, exaggerated or non-realistic.Cartoon capture transforms a digitized cartoon into a cartoon motion representation. Using a combination of affine transformation and key-shape interpolation, cartoon capture tracks non-rigid shape changes in cartoon layers. Cartoon retargeting translates this information into different output media. The result is an animation with a new look but with the movement of the original cartoon.

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    Published In

    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 21, Issue 3
    July 2002
    548 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/566654
    Issue’s Table of Contents

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 July 2002
    Published in TOG Volume 21, Issue 3

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    Author Tags

    1. animation
    2. computer vision
    3. deformations
    4. morphing
    5. object tracking
    6. shape blending
    7. video

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