No abstract available.
Special session on effective information presentation techniques
Are computer graphics displays as effective as they should be? Are they as appealing as they could be? How can displays of information acquire more impact? How can they be made more memorable. Questions like these are being asked frequently in the ...
The theory, design, implementation and evaluation of a three-dimensional surface detection algorithm
In many three-dimensional imaging applications the three-dimensional scene is represented by a three-dimensional array of volume elements, or voxels for short. A subset Q of the voxels is specified by some property. The objects in the scene are then ...
Polygon comparison using a graph representation
All of the information necessary to perform the polygon set operations (union, intersection, and difference) and therefore polygon clipping can be generated by a single application of a process called polygon comparison. This process accepts two or more ...
Creating polyhedral stellations
A process for creating and displaying stellations of a given polyhedral solid is described. A stellation is one of many star-like polyhedra which can be derived from a single solid by extending its existing faces. A program has been implemented which ...
Acoustic radar graphic input device
Accurate X,Y position determining digitizers presently require a precision array of wires embedded in the tablet. In rear-projection tablets these wires tend to limit the optical quality of images projected on the screen. Principles of acoustic radar ...
Movie-maps: An application of the optical videodisc to computer graphics
An interactive, dynamic map has been built using videodisc technology to engage the user in a simulated “drive” through an unfamiliar space. The driver, or map reader, is presented with either sparsely sampled sequences of images taken by single frame ...
High-performance raster graphics for microcomputer systems
A frame buffer architecture is presented that reduces the overhead of frame buffer updating by three means. First, the bit-map memory is (x,y) addressable, whereby a string of pixels can be accessed in parallel. Second, the pixel-change operation is ...
Simulation and expected performance analysis of multiple processor Z-buffer systems
The results of expected performance analysis and simulation of three multiple processor Z-buffer architectures are presented. These architectures have been proposed as approaches to applying many processors, working in parallel, to the task of rapidly ...
Trends in high performance graphic systems(Panel Session)
Accompanying the rapid development of integrated circuit fabrication technology has been a parallel, but slower, development of IC design techniques and systems. Recent approaches to IC design enable individual designers to consider developing their own ...
Atlas supplement to the 1972 County and City Data Book
A series of maps presenting the spatial distribution of the tabular data from the 1972 County and City Data Book is discussed. Using an automated mapping procedure developed on a minicomputer by two non-computer scientists, 196 choropleth maps of county-...
A prototype Spatial Data Management System
Spatial Data Management is a technique for organizing and retrieving information by positioning it in a spatial framework. Data is accessed in a Spatial Data Management System (SDMS) via pictorial representations which are arranged in space and viewed ...
ATLAS: A geographic database system data structure and language design for geographic information
The design concepts and languages of a geographic information system ATLAS (Administration and Total Landuse Analysis Support system) are proposed.
The database structure is designed based on the geographic information structure concepts which contain ...
Computer graphics moves into the business world (Panel Session)
Computer graphics has become an everyday tool for an engineer, scientist, and technician. Only within the last year or so has the business community demonstrated a real interest in computer graphics for their requirements. While the technically trained ...
Integrating solid image capability into a general purpose calligraphic graphics package
Raster scanned graphics terminals provide several features not found in standard line drawing displays. Among them are area fill and an extensive color palette. Hardware support for such functions is becoming cost effective and available in a variety of ...
QUADRIL: A computer language for the description of quadric-surface bodies
Most man-made objects can be closely approximated by bodies whose surfaces are composed of portions of second-order (quadric) surfaces. These surfaces include elliptic, hyperbolic, and parabolic cylinders, as well as quadric cones, paraboloids, ...
PICTUREBALM: A LISP-based graphics language system with flexible syntax and hierarchical data structure
PICTUREBALM is a portable, interactive, LISP-based language system for graphics applications programming. PICTUREBALM's design and initial experimental implementation is described from the point of view of both the user and the language system ...
A structure from manipulation for text-graphic objects
The general purpose graphics systems of the future will need a simple logic for visual objects—one structure underlying both text and graphics. As an experiment, perhaps the immediate handling of visual objects by the user can provide the starting point ...
Stochastic modeling in computer graphics
A recurrent problem in generating realistic pictures by computers is to represent natural irregular objects and phenomena without undue time or space overhead. We develop a new and powerful solution to this problem by modeling objects as sample paths of ...
Computer rendering of fractal curves and surfaces
Fractals are a class of highly irregular shapes that have myriad counterparts in the real world, such as islands, river networks, turbulence, and snowflakes. Classic fractals include Brownian paths, Cantor sets, and plane-filling curves. Nearly all ...
A 3-dimensional representation for fast rendering of complex scenes
Hierarchical representations of 3-dimensional objects are both time and space efficient. They typically consist of trees whose branches represent bounding volumes and whose terminal nodes represent primitive object elements (usually polygons). This ...
A linear time exact hidden surface algorithm
This paper presents a new hidden surface algorithm. Its output is the set of the visible pieces of edges and faces, and is as accurate as the arithmetic precision of the computer. Thus calculating the hidden surfaces for a higher resolution device takes ...
On visible surface generation by a priori tree structures
This paper describes a new algorithm for solving the hidden surface (or line) problem, to more rapidly generate realistic images of 3-D scenes composed of polygons, and presents the development of theoretical foundations in the area as well as ...
Stereographic displays of atmospheric model data
A system has been developed to display color stereographic time-lapsed sequences of outputs of three-dimensional atmospheric models. Contour lines and wind vectors derived from a model can be overlaid on a geostationary satellite image or displayed with ...
Application of graphical interaction to the analysis of radio astronomy data
A highly interactive computer graphics system has been implemented for the display and analysis of high-resolution radio images which are produced by the Very Large Array radio telescope being built by the National Radio Astronomy Observatory. Some of ...
Color graphics for remote teaching
A system for preparation and manipulation of color graphics video frames is described. The system commands are designed for use by a class instructor (who is not a computer science person) in preparation and delivery of lectures to a remote site. The ...
Procedure models for generating three-dimensional terrain
A method for generating arbitrary terrain models, including trees, bushes, mountains, and buildings, is described. Procedure models are used to combine fundamental data elements in the creation of unified objects comprising the terrain model. As an ...
Dynamic scan-converted images with a frame buffer display device
A color interactive display system which produces images of three-dimensional polygons and labels on a frame buffer display device is being developed. The entire image is scan converted and written into the frame buffer whenever it is modified. Since an ...
Computer graphics in television (Panel Session)
Our society is increasingly relying on symbolic and imaginal communication to augment written and spoken language (advertising graphics, logos and corporate I.D.s, satellite weather maps, international traffic, dashboard symbols, etc.). Nowhere are ...
Optical printing in computer animation
The optical printer can be considered as an optical analog computer, which can perform geometric transformations and simple arithmetic operations on pictures very efficiently. The principles of operation of the printer are explained, and many of its ...
Adaptation of scan and slit-scan techniques to computer animation
The adaptation and generalization of scan and slit-scan animation stand techniques for use in computer generated animation is discussed. Scan and slit-scan techniques are based on moving artwork, camera, and, for slit-scan, a thin aperture while the ...
Index Terms
- Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |