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StringForce: A Forced Collaborative Interaction Game for Special Education

Published: 27 June 2017 Publication History

Abstract

In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.

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Cited By

View all
  • (2021)The CoCe Design SpaceProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462023(718-733)Online publication date: 28-Jun-2021
  • (2020)Evaluating Co-located Games as a Mediator for Children’s Collaborative InteractionProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420118(1-11)Online publication date: 25-Oct-2020
  • (2020)Puppy islandProceedings of the Interaction Design and Children Conference10.1145/3392063.3394435(532-540)Online publication date: 21-Jun-2020
  • Show More Cited By

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  1. StringForce: A Forced Collaborative Interaction Game for Special Education

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    Published In

    cover image ACM Conferences
    IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
    June 2017
    808 pages
    ISBN:9781450349215
    DOI:10.1145/3078072
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 June 2017

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    Author Tags

    1. child-computer interaction
    2. children
    3. collaboration
    4. forced interaction
    5. special education

    Qualifiers

    • Demonstration

    Funding Sources

    • Marcus and Amalia Wallenberg Foundation

    Conference

    IDC '17
    Sponsor:
    IDC '17: Interaction Design and Children
    June 27 - 30, 2017
    California, Stanford, USA

    Acceptance Rates

    IDC '17 Paper Acceptance Rate 25 of 118 submissions, 21%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Citations

    Cited By

    View all
    • (2021)The CoCe Design SpaceProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462023(718-733)Online publication date: 28-Jun-2021
    • (2020)Evaluating Co-located Games as a Mediator for Children’s Collaborative InteractionProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420118(1-11)Online publication date: 25-Oct-2020
    • (2020)Puppy islandProceedings of the Interaction Design and Children Conference10.1145/3392063.3394435(532-540)Online publication date: 21-Jun-2020
    • (2020)Can design documentaries disrupt design for disability?Proceedings of the Interaction Design and Children Conference10.1145/3392063.3394403(96-107)Online publication date: 21-Jun-2020
    • (2020)Children's Interaction with Motion-Based Touchless GamesExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419937(140-145)Online publication date: 2-Nov-2020
    • (2019)Pen-and-paper Rituals in Service InteractionProceedings of the ACM on Human-Computer Interaction10.1145/33593263:CSCW(1-24)Online publication date: 7-Nov-2019
    • (2019)Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located GameProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3323155(15-25)Online publication date: 12-Jun-2019
    • (2019)Using Gameplay Design Patterns to Support Children's Collaborative Interactions for LearningExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3312889(1-6)Online publication date: 2-May-2019

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