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Markus Storeide
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Markus Storeide

When playing video games, there is a certain amount of information and sensory stimuli that players need to process, interpret, and act upon in order to play the game successfully. This can vary from simple visual cues to complex systems... more
When playing video games, there is a certain amount of information and sensory stimuli that players need to process, interpret, and act upon in order to play the game successfully. This can vary from simple visual cues to complex systems of, for example, mathematical, literary, or ludic functions, which requires different amounts of attentional resources to be understood correctly. To process these there is a variation in cognition from the focused deep attention, a cognitive mode to process few but large pieces of complex information, to the more frantic hyper attention, a mode to process large amounts of small pieces of simple information. This thesis takes a close look on the cognitive modes apparent in playing the video game: World of Warcraft.