Mixed Reality
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Recent papers in Mixed Reality
Until recently, depth sensing cameras have been used almost exclusively in research due to the high costs of such specialized equipment. With the introduction of the Microsoft Kinect device, realtime depth imaging is now available for the... more
Yovcheva, Z., Buhalis, D., Gatzidis, C., & van Elzakker, C. P. (2014). Empirical Evaluation of Smartphone Augmented Reality Browsers in an Urban Tourism Destination Context. International Journal of Mobile Human Computer Interaction... more
The Metaverse is the post-reality universe, a perpetual and persistent multiuser environment merging physical reality with digital virtuality. It is based on the convergence of technologies that enable multisensory interactions with... more
This study introduces a framework to build a new concept of architectural education based on the idea of Mixed Reality (MR) as a technique of merging real and virtual learning environment, studying its impact on the education curricular... more
There is evidence that recent developments in Augmented Reality (AR) technology has the potential to be applied as pervasive media on multiple devices in different ways and contexts, especially with low-cost devices including Mobile... more
A previous study indicated that peripheral visual information strongly affects the judgment of egocentric distances for users of immersive virtual environments. The experiment described in this document aimed to investigate if these... more
Mixed Reality, MR, is defined as the integration of real and virtual worlds to create an environment which allows co -existing of physical and digital objects enabling users to interact with both. MR is a cross of reality, virtual... more
We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current approaches to shared spaces according to... more
This paper focuses on the computational creation of animated data visualization used to communicate urban analysis and design in a video. The goal is to combine abstract analysis information with concrete qualitative impressions of a... more
Japan is a super-aging society, one marked by a steadily silvering population and shrinking birthrates. Social effects range from a decline in intergenerational homes to new tensions between the generations as elders delay retirement or... more
Developments in mixed reality systems in the last decade have provided proof-of-concepts by means of technologytailored usage scenarios. Instead of focusing on the technology required for implementation, we have shifted our focus towards... more
Based on a brief overview of the history of ontology and on some philosophical problems of virtual reality, a new approach to virtuality is proposed. To characterize the representational (information, cognitive, cultural, communication)... more
Mixed Reality (MR) applications are becoming very popular in different sectors such as communication, education and entertainment for its extensive application areas and also for the wide adoption of mobile and especially wearable... more
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reality environments. The presentations are created automatically for collections of multimedia objects arbitrarily arranged in virtual... more
Augmented reality (AR) makes it possible to create games in which virtual objects are overlaid on the real world, and real objects are tracked and used to control virtual ones. We describe the development of an AR racing game created by... more
Red team captures flag near blue base.
The field of CSCW research emerged with the development of distributed computing systems and attempts to understand the socially organized ('collaborative' or 'cooperative') nature of work in order to embed such systems in the workplace.... more
In this paper a set of concepts to design mixed reality systems is presented. The principle of interaction space is proposed and then integrated in a development process, especially, to take into account the mixed reality specifications... more
ParticipART is an initiative aimed at exploring participation in interactive works using ubiquitous computing and mixed reality. It supports and analyses work of artists and creative practitioners incorporating or reflecting on... more
Mixed Reality (MR) technology is a combination of Virtual Reality (VR) and Augmented Reality (AR), which is recently very popular in game engine and art work presentation. In digital fabrication field, robotic technology is still most... more
The rapid development of Virtual Reality (VR) technology offers new opportunities for the promotion of tourism products and experiences. VR pro-vides potential tourists with a compelling imagery and a chance to get a first im-pression of... more
Collaborative technologies increasingly permeate our everyday lives. Mixed reality games use these technologies to entertain, motivate, educate, and inspire. We understand mixed reality games as goaldirected, structured play experiences... more
User studies need to be perform on the new technology such as Mixed reality (MR) before it reach maturity. In this paper we would like to reveal the study that has been done to determine users' perception and acceptance on the mixed... more
Reciprocal shading for mixed reality aims to integrate virtual objects into real environments in a way that they are in the ideal case indistinguishable from real objects. It is therefore an attractive technology for architectural... more
The currently applied maintenance strategies, including Reactive and Preventive maintenance can be considered obsolete. The constant improvements in Information and Communication Technologies as well as in Digital Technologies along with... more
Immersive systems can be used to capture new data, create new experiences, and provide new insights by generating virtual elements of physical and imagined worlds. Immersive systems are seeing increased application across a broad array of... more
Borrowing from film and filmmaking styles, techniques and devices that manipulate spectators ’ attention and experience, this paper proposes an approach to inform design of games and gameplay to manipulate player’s focus of attention and... more
This study presents an ecosystemic approach to music interaction, through the practice-based development of a mixed reality installation artwork. It fuses a generative, immersive audio composition with augmented reality visualisation,... more
This paper describes the design and implementation of a middleware for a framework dedicated to Augmented Reality / Mixed Reality (AR/MR) applications. The goal is to offer an environment for the development of distributed applications... more
In a general technical sense, Augmented Reality (AR) is considered as primarily a virtual overlay, a datafied window that situates visual or textual information in the physical world. In contradistinction, AR as experimental art practice... more
How may we find new and engaging solutions for access to, and the application of, digital photo archives? Digitized collections continue to be relatively unused and unexploited, despite formidable investments over several decades.... more
In this paper we propose a mixed reality system (MRS) and an adaptation module for rehabilitation of the upper limb after stroke through serious games. Aim of the system is to increase intensity and number of training session using the... more
. EXMAR supports exploration of off-screen view. (a) user's view when using EXMAR (b) magnification of (a) when using EXMAR. User can explore off-screen point of interests with environmental contextual information by simple dragging... more
E-learning, virtual learning and mixed reality techniques are now a global integral part of the academic and educational systems. They provide easier access to educational opportunities to a very wide spectrum of individuals to pursue... more
Response to the comment "Image Fusion and Mixed Reality in Abdominal Surgery" by Federico Gheza & Paolo Raimondi on our paper "Mixed Reality in Visceral Surgery: Development of a Suitable Workflow and Evaluation of Intraoperative... more