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    Sara Sillaurren

    Today museums around the world offer their content through two basic methods: a simple view of their artworks through a content viewer, or through a custom designed 2D or 3D virtual exhibition in which the pieces and the scene are static.... more
    Today museums around the world offer their content through two basic methods: a simple view of their artworks through a content viewer, or through a custom designed 2D or 3D virtual exhibition in which the pieces and the scene are static. This paper describes a 3DPublish tool which represents an alternative to these two static solutions thereby giving the possibility to dynamically manage a 3D virtual scenario (real or imaginary) and the artwork that composes it. This gives the user a most realistic experience through different exhibitions, using various added value methods like storytelling or virtual tours. 3DPublish will facilitate the museum curator's daily tasks and will improve the final results for 3D virtual museum exhibitions. This application was created as part of the Tourspheres project, whose challenge is to explore new measurement systems to reach a more valuable tourist behavior comprehension. But after the experience (presented in this paper as a case study) of c...
    In this paper, a novel hybrid human-robot recycling plant for electrical and electronic equipment is introduced. The proposed system will be developed in the context of the European research project HR-Recycler and its goal is to offer a... more
    In this paper, a novel hybrid human-robot recycling plant for electrical and electronic equipment is introduced. The proposed system will be developed in the context of the European research project HR-Recycler and its goal is to offer a hybrid collaboration environment for humans and robots. Through this collaboration, several currently manual, expensive, hazardous and time-consuming tasks of WEEE materials pre-processing will be substituted by automatic robotic-based procedures (categorization of electric/electronic devices, disassembling them, sorting of device components), before the materials enter the fine shredding machine. Although several solutions have been proposed for automation of recycling other types of waste (e.g. domestic), the industrial application case of WEEE recycling poses significant challenges and it is the first time, to the best of our knowledge, that a hybrid human-robot solution is proposed to address this problem.
    Within the museum spaces and interpretation centers, one of whose main functions is the preservation and dissemination of historical resources, it is important to connect with the visitors in some modern, accessible, interesting and... more
    Within the museum spaces and interpretation centers, one of whose main functions is the preservation and dissemination of historical resources, it is important to connect with the visitors in some modern, accessible, interesting and familiar communication forms. With this objective, it’s a key issue the introduction of new technologies that facilitate the tasks of illustrate, teach and interest the visitor. Through PLAYHIST experiment, Tecnalia aims the transformation of an interactive movie about ancient Greece in a historical multiplayer serious game, that, on the same environment of the Tholos in the Hellenic Cosmos of Athens (Greece), will seek to demonstrate that museums and cultural centers visitors learning can be increased through the introduction of historical content gamificacion concept. Within this experiment, a series of metrics that affect both the service and the user experience and learning will be defined. These metrics will be collected with both the software game ...
    In this paper we describe the work carried out in the PLAYHIST experiment in which we propose the use of gaming technologies to convert an interactive virtual reality film into a multiuser game with real 3D avatars to improve... more
    In this paper we describe the work carried out in the PLAYHIST experiment in which we propose the use of gaming technologies to convert an interactive virtual reality film into a multiuser game with real 3D avatars to improve visitors' engagement when visiting a cultural center and museum about Hellenic history.
    Through PLAYHIST experiment we want to prove that “Learning by playing” concept is valid for history museums and cultural centers on the terms of Cultural Heritage. Our main purpose with this project is the transformation of an... more
    Through PLAYHIST experiment we want to prove that “Learning by playing” concept is valid for history museums and cultural centers on the terms of Cultural Heritage. Our main purpose with this project is the transformation of an interactive film about Ancient Greece into an interactive and collaborative serious game over the environment of Tholos (a 3D, dome shaped Virtual Reality theatre/museum with 130 seats) in the Foundation of the Hellenic World of Athens (Greece). With this approach shift we want to demonstrate that introducing gamification concept in historical contents improve visitor’s learning way in this fields.
    Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in the 16th century, which has been rebuilt through procedural software. This interactive application allows you to enjoy an experience that... more
    Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in the 16th century, which has been rebuilt through procedural software. This interactive application allows you to enjoy an experience that merges the virtual party with an ‘in situ’ visit to the city’s streets nowadays, enabling travel through time. The game becomes a competition in which users have to overcome challenges and could enjoy Augmented Reality’s benefits. The main goal of the project is the cultural heritage transmission. And this is done through one of the best ways to do this, in a funny way. Learn “playing”. Being education and tourism the main application fields.
    The authors acknowledge the funding by the European Commission, GA820742, to the HR-Recycler project that support this research.
    Within the museum spaces and interpretation centers, one of whose main functions is the preservation and dissemination of historical resources, it is important to connect with the visitors in some modern, accessible, interesting and... more
    Within the museum spaces and interpretation centers, one of whose main functions is the preservation and dissemination of historical resources, it is important to connect with the visitors in some modern, accessible, interesting and familiar communication forms. With this objective, it’s a key issue the introduction of new technologies that facilitate the tasks of illustrate, teach and interest the visitor. Through PLAYHIST experiment, Tecnalia aims the transformation of an interactive movie about ancient Greece in a historical multiplayer serious game, that, on the same environment of the Tholos in the Hellenic Cosmos of Athens (Greece), will seek to demonstrate that museums and cultural centers visitors learning can be increased through the introduction of historical content gamificacion concept. Within this experiment, a series of metrics that affect both the service and the user experience and learning will be defined. These metrics will be collected with both the software game ...
    Zaragoza se encuentra inmersa en un proceso de transformación sin precedentes en la historia de la ciudad. La llegada del AVE, la Expo 2008 , la construcción de la Ecociudad Valdespartera, el plan de barrios y un caudal de proyectos... more
    Zaragoza se encuentra inmersa en un proceso de transformación sin precedentes en la historia de la ciudad. La llegada del AVE, la Expo 2008 , la construcción de la Ecociudad Valdespartera, el plan de barrios y un caudal de proyectos urbanísticos y arquitectónicos van a cambiar la fisonomía y el funcionamiento de la ciudad tal y como la conocemos actualmente. La maqueta virtual de Zaragoza que desarrolla EUVE constituye un soporte valiosísimo para la comunicación de todos estos proyectos. Permite al ciudadano de la calle comprender el presente, y conocer el futuro de su ciudad. Por otro lado supone un tremendo reto tecnológico si tenemos en cuenta que la maqueta se mueve en tiempo real: Zaragoza es uno de los municipios más dilatados de la península en cuanto a su dimensión geográfica. Este artículo describe el proceso que se ha llevado a cabo para la construcción del modelo tridimensional de la ciudad con vistas a su visualización interactiva.
    Research Interests:
    ACE
    This paper describes the use of virtual reality to aid in the design, validation and user training of a gesture and vocal interface. The interface system sends commands to a container crane, substituting the onboard operator. The virtual... more
    This paper describes the use of virtual reality to aid in the design, validation and user training of a gesture and vocal interface. The interface system sends commands to a container crane, substituting the onboard operator. The virtual scenario communicates also with a potential risk intelligent control, which can take over in case of emergency. This work corresponds to an ongoing research project.
    Research Interests:
    The color techniques used in sculpting items of cultural her itage change over the years. The demand to restore a unique version of history to the detriment of the rest of timemotivates us to research to attain full restoration of the... more
    The color techniques used in sculpting items of cultural her itage change over the years. The demand to restore a unique version of history to the detriment of the rest of timemotivates us to research to attain full restoration of the polychromes (painting on stone). This problem, along with currently prevailing non-invasiv e trends in restoration, lead us to use Augmented Reality to achieve virtual restoration of the portico of the Saint Ma ry's Cathedral in Vitoria (Spain). By projecting the rendered image of the D model of the polychromed sculpture i n real time over the original sculpture, we can make the sculpture appear to the eyes of the observer as if it h ad the same polychromes/paint as it did in the past. In this fashion, we achieve the desired restoration effect w ithout touching the stone while being able to show the polychromes of each and every one of the eras that the portico has stored up. To carry out this project, we need to conduct a study prior to t he use ...