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yeni nurhasanah

    yeni nurhasanah

    Learning activities at the Creative Media State Polytechnic after the pandemic period, especially in the design department of the game technology study program, were held in blended learning. Blended learning is the right choice of... more
    Learning activities at the Creative Media State Polytechnic after the pandemic period, especially in the design department of the game technology study program, were held in blended learning. Blended learning is the right choice of learning because it needs adaptation from lecturers and students, where previously learning was held fully online, now it is held online and offline. Blended learning activities can be very effective and efficient in their implementation if the learning process is well prepared. One of the learning activities carried out is independent learning activities. Therefore, this study aims to produce a learning application that can be used as an independent learning module so that students can learn without being assisted by anyone just by using this independent learning module. The approach taken is the ADDIE development method. The ADDIE development model consists of five stages, namely analysis, design, development, implementation, and evaluation. Expert resp...
    Museum is one of non-formal educational institutions that can give some lessons to human beings. Museum is one of teaching and learning media without taking the role of teachers for granted. The existence of museum can answer questions... more
    Museum is one of non-formal educational institutions that can give some lessons to human beings. Museum is one of teaching and learning media without taking the role of teachers for granted. The existence of museum can answer questions emerging in the teaching learning process, particularly those related to the history of human development, geology, culture and environment. Meanwhile, there are several problems that often impede the achievement of the functions of museum. One of the problems is that the visual aid learning media have not already been interactive. The problems pertaining to the interactivity is one of the sources of the lack of the visitors' learning experience. The teaching learning process conducted in museums generally covers listening, visualization, or visualization and listening area. One of the ways to handle the problems is to develop web based virtual museum of Indonesia. The VMI may lead to an interactive teaching learning process in the form of a game simulation that can be conducted every time and everywhere, including at a school as a formal educational institution. The case of this study was Museum Geologi Bandung (Bandung Museum of Geology). The study comprised some processes including the development and the test of game simulation as a teaching learning medium. The lesson to deliver was to determine the age of fossils where the students competence taken as the focus of the study was the students' motivation in the teaching learning process. The design process was conducted using tools of coperlicht engine, editor 3D Coppercube and PHP. It was then followed by the test, through sampling. Thirty five students of SMAN 12 Bandung were chosen as the samples. The research instruments used in this study were pretest, posttest, questionnaire, observation and interview. The study shows that the game simulation to determine the fossil age built on the VMI application is appropriate to use as a learning medium, either in or outside a school, wherever and whenever, as long as computers and internet connection are available. Furthermore, the game simulation on the VMI application designed for the lesson fulfilled the course material. It was supported by the teachers' and students' opinion towards the two statements. The data from the pretest and posttest show that the game simulation could increase the students' motivation, either lower or higher achievement students. Accordingly, it can be assumed that the students' achievement can be increased without any teachers' guidance.
    Organizing a job fair is one of the steps to bridge the needs of companies in finding workers and the needs of job seekers to find work. Creative Media State Polytechnic (Polimedia) as a vocational college provides support to alumni to... more
    Organizing a job fair is one of the steps to bridge the needs of companies in finding workers and the needs of job seekers to find work. Creative Media State Polytechnic (Polimedia) as a vocational college provides support to alumni to get decent jobs and according to their fields of expertise. In accordance with one of the Main Performance Indicators (KPI) of higher education, namely graduates get decent jobs [1]. However, currently Polimedia does not have a system that supports the implementation of the job fair or is still done manually. Research with the theme of developing virtual job fair information systems based on augmented reality and virtual reality has two objectives. The first objective is to develop an information system that assists the process of posting job vacancies and allows users to register for available vacancies. Then the second is to facilitate virtual job fairs. Because apart from the impact of the COVID-19 pandemic, holding a virtual job fair can be a dist...
    Augmented Reality as one of the developing fields in the Industrial Age 4.0 has been widely used in various fields. Augmented Reality (AR) can be used to deliver the  information that may be very difficult to do directly in the real... more
    Augmented Reality as one of the developing fields in the Industrial Age 4.0 has been widely used in various fields. Augmented Reality (AR) can be used to deliver the  information that may be very difficult to do directly in the real world. Many fields use augmented reality based media to deliver the information to their target users. Augmented Reality has been developed to help the learning process become more fun and interactive. The learning process aims to provide experience and share information and knowledge in an interesting and meaningful way for students. The process that was previously impossible for students can be helped by using augmented reality-based learning media. One of them is in learning science in elementary schools on the topic of animal recognition based on their habitat. Through this digital learning media based on augmented reality, students can see how the physical shape of the animals in question is 3D by using an Android device. Augmented Reality-based dig...