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In this paper we describe the design and evaluation of an interactive system for audience participation in live per-formances using smart phones to control the stereo pano-rama of the lead guitar. The system was developed through feedback... more
In this paper we describe the design and evaluation of an interactive system for audience participation in live per-formances using smart phones to control the stereo pano-rama of the lead guitar. The system was developed through feedback from both spectators and artists. The evaluation was conducted during a live concert and builds on inter-views and video analysis. Findings include that musicians seem to be cautious about giving up control and that the audience at the same time wants a reasonable amount of control and clear feedback which in turn can be obtrusive to other spectators. We outline that balancing constraints with affordances is the key to both the audience's and mu-sicians' acceptance of such a system and that a playful participatory design process can lead to better results in this regard. It is also shown that using smart phones opens up a large possibility space but at the same time their use has to be subtle to not distract too much from the music.
ABSTRACT At present there is no single satellite-derived global land cover product that is accurate enough to provide reliable estimates of forest or cropland area to determine, e.g., how much additional land is available to grow biofuels... more
ABSTRACT At present there is no single satellite-derived global land cover product that is accurate enough to provide reliable estimates of forest or cropland area to determine, e.g., how much additional land is available to grow biofuels or to tackle problems of food security. The Landspotting Project aims to improve the quality of this land cover information by vastly increasing the amount of in-situ validation data available for calibration and validation of satellite-derived land cover. The Geo-Wiki (Geo-Wiki.org) system currently allows users to compare three satellite derived land cover products and validate them using Google Earth. However, there is presently no incentive for anyone to provide this data so the amount of validation through Geo-Wiki has been limited. However, recent competitions have proven that incentive driven campaigns can rapidly create large amounts of input. The LandSpotting Project is taking a truly innovative approach through the development of the Landspotting game. The game engages users whilst simultaneously collecting a large amount of in-situ land cover information. The development of the game is informed by the current raft of successful social gaming that is available on the internet and as mobile applications, many of which are geo-spatial in nature. Games that are integrated within a social networking site such as Facebook illustrate the power to reach and continually engage a large number of individuals. The number of active Facebook users is estimated to be greater than 400 million, where 100 million are accessing Facebook from mobile devices. The Landspotting Game has similar game mechanics as the famous strategy game "Civilization" (i.e. build, harvest, research, war, diplomacy, etc.). When a player wishes to make a settlement, they must first classify the land cover over the area they wish to settle. As the game is played on the earth surface with Google Maps, we are able to record and store this land cover/land use classification geographically. Every player can play the game for free (i.e. a massive multiplayer online game). Furthermore, it is a social game on Facebook (e.g. invite friends, send friends messages, purchase gifts, help friends, post messages onto the wall, etc). The game is played in a web browser, therefore it runs everywhere (where Flash is supported) without requiring the user to install anything additional. At the same time, the Geo-Wiki system will be modified to use the acquired in-situ validation information to create new outputs: a hybrid land cover map, which takes the best information from each individual product to create a single integrated version; a database of validation points that will be freely available to the land cover user community; and a facility that allows users to create a specific targeted validation area, which will then be provided to the crowdsourcing community for validation. These outputs will turn Geo-Wiki into a valuable system for earth system scientists.
In this paper we present INTERACCT (Integrating Entertainment and Reaction Assessment into Child Cancer Therapy), a multidisciplinary research project aiming at creating a communication tool for pediatric patients after cancer treatment... more
In this paper we present INTERACCT (Integrating Entertainment and Reaction Assessment into Child Cancer Therapy), a multidisciplinary research project aiming at creating a communication tool for pediatric patients after cancer treatment with HSCT (hematopoietic stem cell transplantation) in after care. The communication platform should foster communication between patients and clinicians, but also increase motivation for treatment compliance by using appropriate designs and gamification elements. A state of the art web interface enables the physicians to evaluate data submitted by the patients, joining data from various sources (lab data, survey data, physiotherapy performance) using HL7 and visualizing imporant changes. This contribution outlines the challenges of designing such a system and presents a solution for the medical data interface and evaluation.
... A good example is Gran Turismo (short name: gt) (Polyphony Digital, 1997-2007) which features a career mode that allows playing for extended ... description of digital games as a whole but as a specialized tool to describe and analyze... more
... A good example is Gran Turismo (short name: gt) (Polyphony Digital, 1997-2007) which features a career mode that allows playing for extended ... description of digital games as a whole but as a specialized tool to describe and analyze decisions made in the design process of ...
Mobile Tangible Interfaces as Gestural Instruments Fares Kayali Institute of Design & Assessment of Technology Vienna University of Technology Favoritenstraße 9-11, 1040 Vienna fares@ igw. tuwien. ac. at Martin Pichlmair Institute of... more
Mobile Tangible Interfaces as Gestural Instruments Fares Kayali Institute of Design & Assessment of Technology Vienna University of Technology Favoritenstraße 9-11, 1040 Vienna fares@ igw. tuwien. ac. at Martin Pichlmair Institute of Design & Assessment of Technology ...
The emotional side of gaming has been researched extensively over the last years. This paper provides a perspective on how some basic emotions relate to players and gaming situations. The subject of discus- sion are the player’s... more
The emotional side of gaming has been researched extensively over the last years. This paper provides a perspective on how some basic emotions relate to players and gaming situations. The subject of discus- sion are the player’s emotions that arise as a consequence of the divergence between an action’s expected, intended and actual outcomes. Further, emotions are relative to each other and to the outcomes of other player’s actions. This paper argues that a dramaturgy of interactivity is necessary to embrace this relativ- ity and presents a cornerstone for it.
The emotional side of gaming has been researched extensively over the last years. This paper provides a perspective on how some basic emotions relate to players and gaming situations. The subject of discus- sion are the player’s emotions... more
The emotional side of gaming has been researched extensively over the last years. This paper provides a perspective on how some basic emotions relate to players and gaming situations. The subject of discus- sion are the player’s emotions that arise as a consequence of the divergence between an action’s expected, intended and actual outcomes. Further, emotions are relative to each other and to the outcomes of other player’s actions. This paper argues that a dramaturgy of interactivity is necessary to embrace this relativ- ity and presents a cornerstone for it.
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