Theresa J Tanenbaum
University of California, Irvine, Informatics, Faculty Member
- Simon Fraser University, School of Interactive Art and Technology, Graduate StudentSimon Fraser University, Interactive Arts, Graduate StudentSimon Fraser University, School of Interactive Arts and Technology (SIAT), Graduate Studentadd
- Acting, Video Game Theory, Interactive Digital Storytelling, Tangible User Interfaces, Interactive Narrative, Game studies, and 25 moreSemiotics, Hermeneutics, DIY culture, Close Reading, Design Research, Video Games and Learning, Martin Heidegger, Embodied Cognition, Performing Arts, Narrative, Video Games, Game Interfaces mobilizations/entoolments of Senses, Role Playing Games, Serious Games, Use of story-telling in games, Human-Computer Interaction for Games, Video Game Design, Educational Games, Electronic Literature, Makers and D.I.Y. technology, Speech Act Theory, Digital Games, Game Mechanics, Informatics, and Game Designedit
- I am an associate professor in the department of Informatics at UC Irvine in the Donald Bren School of Information an... moreI am an associate professor in the department of Informatics at UC Irvine in the Donald Bren School of Information and Computer Science.
I completed my PhD at SFU's School of Interactive Arts + Technology under the supervision of Dr. Alissa Antle,Prof. Jim Bizzocchi and Dr. Dene Grigar.edit
ABSTRACT Demo Hour highlights new prototypes and projects that exemplify innovation and novel forms of interaction. Audrey Desjardins, Editor
Research Interests:
ABSTRACT In this workshop we propose to explore issues around big data, data privacy, visualization, sensing, surveillance, and counter-surveillance, through a team-based Critical Making hackathon.
Research Interests:
Research Interests:
Abstract Digital games have matured substantially as a narrative medium in the last decade. However, there is still much work to be done to more fully understand the poetics of story-based-games. Game narrative remains an important issue... more
Abstract Digital games have matured substantially as a narrative medium in the last decade. However, there is still much work to be done to more fully understand the poetics of story-based-games. Game narrative remains an important issue with significant cultural, economic and scholarly implications. In this article, we undertake a critical analysis of the design of narrative within Mass Effect 2: a game whose narrative is highly regarded in both scholarly and vernacular communities. We follow the classic humanities methodology of “close- ...