Papers by Masaki Iwabuchi
PIVOT 2020 - Designing a world of many centers, 2020
Japanese life and career situation have become opaque due to nationwide problems such as the coll... more Japanese life and career situation have become opaque due to nationwide problems such as the collapse of lifetime employment, the aging society with declining birth rates, and the drop in GDP manifested in a reduction in international competitiveness. Statistics show that the younger generation of Japan has significantly lower ratings of self-confidence, willingness to contribute to society, and hopes for the future, compared to other nations. Under these circumstances, we aimed to speculate on a humane vision where everyone can live with a meaningful purpose (*ikigai* in Japanese) from the historical city of Kyoto, Japan. Using the theories underpinning Transition Design, this paper reports a case study on the core four activities of Transition Design. We introduce the tools and processes rooted in local culture and history. Then we show a design fiction that conveys place-based and decentralized future visions inspired by Japanese traditional Arts. Finally, after practicing the first Transition Design project in Japan, we reflect on the designer's mindset to address Wicked Problems of the 21st century from the perspective of Pluriversal Design, which discusses epistemologies and methods of design researchers from outside of Europe and North America.
by Lesley-Ann Noel, Renata Leitao, Qassim Saad, Dr Leigh-Anne Hepburn, Jayasri Sridhar, Britta Boyer PhD, Masaki Iwabuchi, Pelin Efilti, Gizem Çelebi, Prananda L Malasan, Meirina Triharini, Maria Rogal, Sucharita Beniwal, Nicole Lotz, and Andréia De Bernardi Pivot 2020 Designing a world of many centers - Virtual Conference Proceedings, 2020
PROCEEDINGS OF PIVOT 2020
DESIGNING A WORLD OF MANY CENTERS
VIRTUAL CONFERENCE
June 4, 2020, held... more PROCEEDINGS OF PIVOT 2020
DESIGNING A WORLD OF MANY CENTERS
VIRTUAL CONFERENCE
June 4, 2020, held online.
Organized by the Phyllis M. Taylor Center for Social
Innovation and Design Thinking at Tulane University and
the DRS Pluriversal Design Special Interest Group
https://taylor.tulane.edu/pivot/
Editors: Renata Marques Leitão, Lesley-Ann Noel and Laura Murphy
Editorial assistant: Shaymaa Abdalal
Cover design: Renata Marques Leitão
Cover illustration: Oksana Pasishnychenko
ISBN: 978-1-912294-42-8
Introduction. Laura MURPHY
Editorial Renata M. LEITÃO, Lesley-Ann NOEL
FULL PAPERS
Section: Deconstructing Narratives & Unlearning Hegemony
Pluriversal design and desire-based design: desire as the impulse for human flourishing Renata M. LEITÃO
Worlds and words: interrogating type and map as systems of power and embodied meaning-making Jane TURNER; Manuela TABOADA
Racist Motifs in Design Omari SOUZA
The intellectual transformation of modern design discourses in the Eastern Mediterranean Region Qassim SAAD
Linguistic Integration in India: A Persistence of Hegemony Jayasri SRIDHAR
Section: Decolonizing Design Education
Envisioning a pluriversal design education .Lesley-Ann NOEL
(De)institution Design: decolonizing design discourse in Uruguay. Lucia TRIAS CORNÚ
Opening up our Gated Community. Arvind LODAYA
Exploring participatory learning beyond the Institution. Leigh-Anne HEPBURN
Defining the Value of Educational Equilibrium for Immigrant and At-Risk Youths
Through Art Education in the 2020s and Beyond. Clovis Benjamin NELSON
Section: Initiatives & Socio-Technical Tools for the Pluriverse
The story of ‘The Spirit of the Hibiscus’: worldmaking activities from Bali. Britta BOYER
Speculation of the Purpose of Life in 2050 from Kyoto: Case Study on Transition Design in Japan . Masaki IWABUCHI; Daijiro MIZUNO
Bridging Design Prototypes & Autonomous Design. Gloria GOMEZ
Prototyping a Micro-pluriverse: Performed Cosmologies to Decolonize Augmented Reality. Selwa SWEIDAN; Jessica ESCOBEDO SIBRIAN
Re-defining Domestic Craft-Making: Cultivation of New Craft Practices and Identity Through the Social Media. Pelin EFİLTİ; Gizem ÇELEBİ
The Role of Socio-technical Instruments in Craft and Design Practice in Indonesia.
Prananda Luffiansyaha MALASAN; Meirina TRIHARINI; Muhammad IHSAN
SHORT PAPERS
Embracing Many Worlds: The Wixárika Calendar. María ROGAL
Democratization of Design. Tanaya LAL
New worlds with some tinkering.... Sucharita BENIWAL
Like the Palm of My Hand: memories to redesign the city . Andréia Menezes DE BERNARDI; Edson José Carpintero REZENDE; Juliana Rocha FRANCO
Starting a Feminist Design Think Tank . Isabel PROCHNER
Transforming through imaginations of Otherness. Laura POPPLOW
TRANSCRIPTS
A Glossary for the Pluriverse. Laura MURPHY
Designing to Shift Power. Alexandra ALDEN
Navigating Multiple Centers of Power in R&D for Public Education. Colin ANGEVINE
Social Innovation Labs for Climate Action: South to South Collaboration to Tackle Climate Change. Gabriela CARRASCO; Waldo SOTO
Creating New Futures: Collaborative Design Practice. Jose COTTO; Nick JENISCH; Emilie Taylor WELTY; Rashidah WILLIAMS; Ann YOACHIM
Participating in the Pluriverse from within the Academy: Design Thinking Assessment & Research. Danielle LAKE
Inequalities in the participation in social learning and open innovation during crisis.Nicole LOTZ
Using Cultural Probes in Design Research: A Case Study from Bungoma, Kenya. Susan WYCHE
SIGGRAPH '20: ACM SIGGRAPH 2020 Posters, 2020
In this paper, I present a web-based experience named Wanderlust into (y)our past, which aims to ... more In this paper, I present a web-based experience named Wanderlust into (y)our past, which aims to mediate a bond with a partner, family member, and loved ones. Due to the COVID-19 pandemic in 2020, couples and families are learning how to co-exist healthily in quarantined life where they live together all the time in a confined space. Wanderlust into (y)our past takes them together to a virtual time travel to the places where they have been in the past and nudges them to share personal memories. Through these interpersonal dialogues of the past, this system encourages them to consider each other and take collaborative and prosocial actions towards the new normal in the post-pandemic. This paper describes backgrounds, approaches, ongoing functional prototype, and a future direction.
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 2008
The strong attractiveness held by games is a very useful tool for content development. To demonst... more The strong attractiveness held by games is a very useful tool for content development. To demonstrate this, we propose a game linked to reality. In addition, it is sometimes feared that games often facilitate estrangement from the real world, but this system promotes associations with reality instead. The game was publicly exhibited and obtained a favorable reception.
ACM SIGGRAPH 2008 Posters, B156, Article no. 87 (2008.8), 2008
Direct-touch input enables intuitive operation and offers good pointing performance. To enable in... more Direct-touch input enables intuitive operation and offers good pointing performance. To enable interaction easily, touch panels have been mounted on various devices, as represented by the Apple iPhone. However, finger occlusion becomes one of the problems when a user touches the display from the front side. To avoid this problem, I focused on a limpid display and propose manipulation by touching the both sides of it. Our LimpiDual Touch has a simple hardware setting that allows the user to see his hands using an optically limpid display.
Users can operate from the rear side of the screen while seeing both displayed images and their fingers. This feature resolves a finger occlusion problem. Additionally, it also works for multiple users. Two users can share an identical display from both sides and control displayed objects at one time. This feature will apply to a collaborative work and an entertainment application.
Conference Presentations by Masaki Iwabuchi
NYCML’19 DEMO EXPO, 2019
Proposed a Breathing Chair that changes its state and shape to prevent current sedentary lifestyl... more Proposed a Breathing Chair that changes its state and shape to prevent current sedentary lifestyle and help in shaping a healthy living habit. It tracks how long people have been sitting, and its surface swells physically like a mammal’s lung when people sit in the Breathing Chair for a long time. After a while, the Breathing chair quietly shrinks to its original state organically. This state-changing aspect of the Breathing Chair is almost physical reminder for people to stand up and leads them to shape a healthy lifestyle.
My approach is from ontological design, in which objects shape human beings, unlike conventional human-centered product designs mentioned in previous studies. Escobar argues “We design tools, and these tools design us back” in his book of ontological design. I synthesized with and created Breathing Chair based on this non-dualism concept that our individuals, materials and the world are all united and that there is no center.
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Papers by Masaki Iwabuchi
DESIGNING A WORLD OF MANY CENTERS
VIRTUAL CONFERENCE
June 4, 2020, held online.
Organized by the Phyllis M. Taylor Center for Social
Innovation and Design Thinking at Tulane University and
the DRS Pluriversal Design Special Interest Group
https://taylor.tulane.edu/pivot/
Editors: Renata Marques Leitão, Lesley-Ann Noel and Laura Murphy
Editorial assistant: Shaymaa Abdalal
Cover design: Renata Marques Leitão
Cover illustration: Oksana Pasishnychenko
ISBN: 978-1-912294-42-8
Introduction. Laura MURPHY
Editorial Renata M. LEITÃO, Lesley-Ann NOEL
FULL PAPERS
Section: Deconstructing Narratives & Unlearning Hegemony
Pluriversal design and desire-based design: desire as the impulse for human flourishing Renata M. LEITÃO
Worlds and words: interrogating type and map as systems of power and embodied meaning-making Jane TURNER; Manuela TABOADA
Racist Motifs in Design Omari SOUZA
The intellectual transformation of modern design discourses in the Eastern Mediterranean Region Qassim SAAD
Linguistic Integration in India: A Persistence of Hegemony Jayasri SRIDHAR
Section: Decolonizing Design Education
Envisioning a pluriversal design education .Lesley-Ann NOEL
(De)institution Design: decolonizing design discourse in Uruguay. Lucia TRIAS CORNÚ
Opening up our Gated Community. Arvind LODAYA
Exploring participatory learning beyond the Institution. Leigh-Anne HEPBURN
Defining the Value of Educational Equilibrium for Immigrant and At-Risk Youths
Through Art Education in the 2020s and Beyond. Clovis Benjamin NELSON
Section: Initiatives & Socio-Technical Tools for the Pluriverse
The story of ‘The Spirit of the Hibiscus’: worldmaking activities from Bali. Britta BOYER
Speculation of the Purpose of Life in 2050 from Kyoto: Case Study on Transition Design in Japan . Masaki IWABUCHI; Daijiro MIZUNO
Bridging Design Prototypes & Autonomous Design. Gloria GOMEZ
Prototyping a Micro-pluriverse: Performed Cosmologies to Decolonize Augmented Reality. Selwa SWEIDAN; Jessica ESCOBEDO SIBRIAN
Re-defining Domestic Craft-Making: Cultivation of New Craft Practices and Identity Through the Social Media. Pelin EFİLTİ; Gizem ÇELEBİ
The Role of Socio-technical Instruments in Craft and Design Practice in Indonesia.
Prananda Luffiansyaha MALASAN; Meirina TRIHARINI; Muhammad IHSAN
SHORT PAPERS
Embracing Many Worlds: The Wixárika Calendar. María ROGAL
Democratization of Design. Tanaya LAL
New worlds with some tinkering.... Sucharita BENIWAL
Like the Palm of My Hand: memories to redesign the city . Andréia Menezes DE BERNARDI; Edson José Carpintero REZENDE; Juliana Rocha FRANCO
Starting a Feminist Design Think Tank . Isabel PROCHNER
Transforming through imaginations of Otherness. Laura POPPLOW
TRANSCRIPTS
A Glossary for the Pluriverse. Laura MURPHY
Designing to Shift Power. Alexandra ALDEN
Navigating Multiple Centers of Power in R&D for Public Education. Colin ANGEVINE
Social Innovation Labs for Climate Action: South to South Collaboration to Tackle Climate Change. Gabriela CARRASCO; Waldo SOTO
Creating New Futures: Collaborative Design Practice. Jose COTTO; Nick JENISCH; Emilie Taylor WELTY; Rashidah WILLIAMS; Ann YOACHIM
Participating in the Pluriverse from within the Academy: Design Thinking Assessment & Research. Danielle LAKE
Inequalities in the participation in social learning and open innovation during crisis.Nicole LOTZ
Using Cultural Probes in Design Research: A Case Study from Bungoma, Kenya. Susan WYCHE
Users can operate from the rear side of the screen while seeing both displayed images and their fingers. This feature resolves a finger occlusion problem. Additionally, it also works for multiple users. Two users can share an identical display from both sides and control displayed objects at one time. This feature will apply to a collaborative work and an entertainment application.
Conference Presentations by Masaki Iwabuchi
My approach is from ontological design, in which objects shape human beings, unlike conventional human-centered product designs mentioned in previous studies. Escobar argues “We design tools, and these tools design us back” in his book of ontological design. I synthesized with and created Breathing Chair based on this non-dualism concept that our individuals, materials and the world are all united and that there is no center.
DESIGNING A WORLD OF MANY CENTERS
VIRTUAL CONFERENCE
June 4, 2020, held online.
Organized by the Phyllis M. Taylor Center for Social
Innovation and Design Thinking at Tulane University and
the DRS Pluriversal Design Special Interest Group
https://taylor.tulane.edu/pivot/
Editors: Renata Marques Leitão, Lesley-Ann Noel and Laura Murphy
Editorial assistant: Shaymaa Abdalal
Cover design: Renata Marques Leitão
Cover illustration: Oksana Pasishnychenko
ISBN: 978-1-912294-42-8
Introduction. Laura MURPHY
Editorial Renata M. LEITÃO, Lesley-Ann NOEL
FULL PAPERS
Section: Deconstructing Narratives & Unlearning Hegemony
Pluriversal design and desire-based design: desire as the impulse for human flourishing Renata M. LEITÃO
Worlds and words: interrogating type and map as systems of power and embodied meaning-making Jane TURNER; Manuela TABOADA
Racist Motifs in Design Omari SOUZA
The intellectual transformation of modern design discourses in the Eastern Mediterranean Region Qassim SAAD
Linguistic Integration in India: A Persistence of Hegemony Jayasri SRIDHAR
Section: Decolonizing Design Education
Envisioning a pluriversal design education .Lesley-Ann NOEL
(De)institution Design: decolonizing design discourse in Uruguay. Lucia TRIAS CORNÚ
Opening up our Gated Community. Arvind LODAYA
Exploring participatory learning beyond the Institution. Leigh-Anne HEPBURN
Defining the Value of Educational Equilibrium for Immigrant and At-Risk Youths
Through Art Education in the 2020s and Beyond. Clovis Benjamin NELSON
Section: Initiatives & Socio-Technical Tools for the Pluriverse
The story of ‘The Spirit of the Hibiscus’: worldmaking activities from Bali. Britta BOYER
Speculation of the Purpose of Life in 2050 from Kyoto: Case Study on Transition Design in Japan . Masaki IWABUCHI; Daijiro MIZUNO
Bridging Design Prototypes & Autonomous Design. Gloria GOMEZ
Prototyping a Micro-pluriverse: Performed Cosmologies to Decolonize Augmented Reality. Selwa SWEIDAN; Jessica ESCOBEDO SIBRIAN
Re-defining Domestic Craft-Making: Cultivation of New Craft Practices and Identity Through the Social Media. Pelin EFİLTİ; Gizem ÇELEBİ
The Role of Socio-technical Instruments in Craft and Design Practice in Indonesia.
Prananda Luffiansyaha MALASAN; Meirina TRIHARINI; Muhammad IHSAN
SHORT PAPERS
Embracing Many Worlds: The Wixárika Calendar. María ROGAL
Democratization of Design. Tanaya LAL
New worlds with some tinkering.... Sucharita BENIWAL
Like the Palm of My Hand: memories to redesign the city . Andréia Menezes DE BERNARDI; Edson José Carpintero REZENDE; Juliana Rocha FRANCO
Starting a Feminist Design Think Tank . Isabel PROCHNER
Transforming through imaginations of Otherness. Laura POPPLOW
TRANSCRIPTS
A Glossary for the Pluriverse. Laura MURPHY
Designing to Shift Power. Alexandra ALDEN
Navigating Multiple Centers of Power in R&D for Public Education. Colin ANGEVINE
Social Innovation Labs for Climate Action: South to South Collaboration to Tackle Climate Change. Gabriela CARRASCO; Waldo SOTO
Creating New Futures: Collaborative Design Practice. Jose COTTO; Nick JENISCH; Emilie Taylor WELTY; Rashidah WILLIAMS; Ann YOACHIM
Participating in the Pluriverse from within the Academy: Design Thinking Assessment & Research. Danielle LAKE
Inequalities in the participation in social learning and open innovation during crisis.Nicole LOTZ
Using Cultural Probes in Design Research: A Case Study from Bungoma, Kenya. Susan WYCHE
Users can operate from the rear side of the screen while seeing both displayed images and their fingers. This feature resolves a finger occlusion problem. Additionally, it also works for multiple users. Two users can share an identical display from both sides and control displayed objects at one time. This feature will apply to a collaborative work and an entertainment application.
My approach is from ontological design, in which objects shape human beings, unlike conventional human-centered product designs mentioned in previous studies. Escobar argues “We design tools, and these tools design us back” in his book of ontological design. I synthesized with and created Breathing Chair based on this non-dualism concept that our individuals, materials and the world are all united and that there is no center.