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Meirina Triharini
  • Kanazawa, Ishikawa, Japan
A bottom-up approach to social innovation arises from the issues at the root of the innovation, which usually originates in the lower middle class. An essential approach to design for social innovation is to manage projects with... more
A bottom-up approach to social innovation arises from the issues at the root of the innovation, which usually originates in the lower middle class. An essential approach to design for social innovation is to manage projects with identifiable organizational stakeholders considering relationships in the context of power holders and empowering socially vulnerable and marginalized communities. In local contexts, community participation processes can support grassroots movements toward sustainable systems where the focus is on more complex situations. For a better understanding, the Solution Mapping Tool is explored in this paper through a case study of a workshop held in the least-developed region of Indonesia. The workshop focused on inventing a bamboo distillation device for Moke, a traditional alcoholic beverage made from fermented palm fruits. Using the Solution Mapping Tools, learners were inspired to explore and discover the diverse solutions that communities use and generate dail...
This paper examines a preservation of intangible socio-cultural values of cultural object through the process of digitization, a participatory method, and an on-site preservation method. This research uses digital museum Museum Benda as... more
This paper examines a preservation of intangible socio-cultural values of cultural object through the process of digitization, a participatory method, and an on-site preservation method. This research uses digital museum Museum Benda as the case study, where the objects are archived digitally. The objects represented socio-cultural values of a certain community of users and makers, including the social innovations that are found in their everyday life. In this case, the participatory approach becomes one of the methods to study the objects. In addition, on-site preservation through digitization is also one of the means to be able to preserve the artifact in its original site, while simultaneously storing and publishing the digital information. Museum Benda does not only allow the re-data of cultural objects digitally but also plays a role in preserving objects through an on-site approach by reviving community activities, building identity, and maintaining human and natural resources.
Craft and design practice has emerged as a tool to improve the economic and social conditions in various countries. Many approaches have been formulated, particularly participatory design (PD) method to bring a democratic design process.... more
Craft and design practice has emerged as a tool to improve the economic and social conditions in various countries. Many approaches have been formulated, particularly participatory design (PD) method to bring a democratic design process. However, the narrow focus of PD on micro activities tends to neglect wider contextual factors, such as formal and informal types of institutions. Based on the study of the development of craft products organized by the design center in Indonesia, this paper attempts to identify the diverse interests of the actors, including the objectives of the design center, the target market set by the designers, and the needs of the craftswomen in the craft villages. Subsequently, we illustrated the role of socio-technical instruments as sets of technical apparatus and organizational tools to reconcile the diversity, which can adopt the informal characteristics of small enterprises in regional areas.
Tangible objects are actual objects that can be touched and have a physical form. Therefore, the existence of tangible objects cannot be separated from the potential of damage and even disappearance. At the same time, tangible objects can... more
Tangible objects are actual objects that can be touched and have a physical form. Therefore, the existence of tangible objects cannot be separated from the potential of damage and even disappearance. At the same time, tangible objects can be an essential source of research and can be a historical source that needs to be preserved. With the development of technology, objects can be recorded in digital forms, 2D Documentation, such as photos and videos, and increasingly sophisticated technology makes object recording developed in 3D Documentation. An easy method with good data quality results is photogrammetric. The implementation of the photogrammetric method has many advantages, some of which are straightforward procedures, portable equipment, and relatively low prices. This study uses a qualitative method based on photogrammetric experiments with various lighting settings and different needs. The results of this research are trying to breakdown of photogrammetric procedures that ca...
Sappan wood contains substances that have health benefits. The community has made use of sappan wood in various forms, such as powder and shavings. In addition, sappan products are found in the form of blocks and spindles. If the product... more
Sappan wood contains substances that have health benefits. The community has made use of sappan wood in various forms, such as powder and shavings. In addition, sappan products are found in the form of blocks and spindles. If the product is in the form of blocks or logs, then people can recognize several characteristics of a wood, such as color, texture, hardness and weight. This will be more difficult to do if the product is in the form of powder or shavings. These advantages can be utilized in forms that have a specific purpose, such as the use function and decoration function. The use function can be done by soaking sappan wood using water, at a certain temperature and time. The process will produce a solution with a certain content which can be measured based on the absorbance value. The decoration function can be carried out by forming the sappan wood using the chisel principle, reducing the volume of raw materials. This research was conducted to determine the impact of shape o...
Kesadaran akan lansia semakin hari semakin terasa di Indonesia. Saat ini terdapat banyak fasilitas ramah lansia dan pengadaan kegiatan rutin bagi lansia di beberapa daerah yang memungkinkan lansia untuk beraktivitas dengan normal. Namun,... more
Kesadaran akan lansia semakin hari semakin terasa di Indonesia. Saat ini terdapat banyak fasilitas ramah lansia dan pengadaan kegiatan rutin bagi lansia di beberapa daerah yang memungkinkan lansia untuk beraktivitas dengan normal. Namun, perhatian terhadap permasalahan utama lansia yaitu kesepian dan jarak antar generasi masih kurang diperhatikan saat ini. Kedua permasalahan tersebut saling berkaitan dan memberikan efek buruk pada lansia dan masyarakat Indonesia secara luas. Oleh sebab itu, penelitian ini diadakan untuk menganalisis permasalahan tersebut dan merancang solusi yang tepat. Salah satu solusi adalah pembentukan kegiatan yang menggabungkan kelompok usia muda dan kelompok usia lanjut dalam suatu kegiatan. Salah satu kegiatan yang dapat dilakukan oleh kedua kelompok usia secara bersamaan dan menciptakan interaksi yang hangat adalah kegiatan mendongeng. Metodologi penelitian yang digunakan adalah metode penelitian kualitatif dengan pendekatan desain etnografi. Dengan melakuk...
Setiap budaya memiliki produk kerajinan sendiri yang dibuat oleh pengrajin khusus. Meski begitu, masyarakat luas di Indonesia saat ini tidak memperhatikan pengrajin tradisional sebagaimana mestinya. Banyak pengrajin tradisional telah... more
Setiap budaya memiliki produk kerajinan sendiri yang dibuat oleh pengrajin khusus. Meski begitu, masyarakat luas di Indonesia saat ini tidak memperhatikan pengrajin tradisional sebagaimana mestinya. Banyak pengrajin tradisional telah diasingkan bahkan binasa dari komunitas mereka. Salah satu pengrajin tradisional yang telah ada dan dikenal di masyarakat orang Sunda adalah kamasan. Kamasan adalah nama tukang emas tradisional Sunda yang akan membuat perhiasan atau menanamkan logam mulia ke produk lain. Hari ini kehadiran kamasan hampir seperti mitos, bahkan pada masyarakat Sunda. Pertumbuhan yang cepat dan permintaan kuantitas yang lebih tinggi dari orang-orang Sunda yang tidak dapat dipenuhi oleh kamasan membuat mereka terbuang dari arus utama bisnis logam mulia dan perhiasan. Selain itu, inflasi ekonomi yang melanda global menyebabkan banyak kamasan mengubah profesi mereka. Dalam upaya menemukan kamasan yang masih ada di sekitar Bandung, pendekatan etnografis dilakukan di salah satu...
Indonesia merupakan negara agraris memiliki keanekaragaman hayati yang tinggi. Dengan kekayaan alam yang dimiliki, masyarakat Indonesia mampu membuat kerajinan dengan bahan alami yang terdapat di sekitarnya. Kerajinan ini menjadi salah... more
Indonesia merupakan negara agraris memiliki keanekaragaman hayati yang tinggi. Dengan kekayaan alam yang dimiliki, masyarakat Indonesia mampu membuat kerajinan dengan bahan alami yang terdapat di sekitarnya. Kerajinan ini menjadi salah satu sumber pendapatan masyarakat Indonesia. Pada kenyataannya kerajinan dari bahan alami, seperti serat alam masih diminati secara terbatas. Lidi sebagai salah satu serat alam yang sudah dikenal masyarakat Indonesia sejak lama pemanfaatannya tidak banyak berkembang. Dengan karakteristik khas yang dimiliki lidi dan potensi masyarakat di Manonjaya-Tasikmalaya sebagai penghasil lidi maka pengembangan bahan lidi dapat diharapkan menjadi suatu inovasi. Kendala yang dihadapi dalam pemanfaatan lidi dengan menggunakan teknik baru diantaranya, kebutuhan akan alat bantu yang baru, pengolahan pra-produksi lidi yang terstandardisasi, dan quality control dalam proses produksi.
Abstrak. One Village One Product (OVOP) adalah suatu pendekatan pembangunan daerah yang bertujuan untuk memajukan ekonomi daerah tersebut. Konsep OVOP berasal dari Oita, Jepang dan diadopsi oleh berbagai negara di dunia. Indonesia melalui... more
Abstrak. One Village One Product (OVOP) adalah suatu pendekatan pembangunan daerah yang bertujuan untuk memajukan ekonomi daerah tersebut. Konsep OVOP berasal dari Oita, Jepang dan diadopsi oleh berbagai negara di dunia. Indonesia melalui Kementerian Perindustrian sejak tahun 2008 melaksa-nakan program OVOP yang bertujuan untuk memajukan potensi industri kecil dan menengah kerajinan di sepuluh wilayah di Indonesia, termasuk Purwakarta dengan potensi kerajinan gerabah dan keramik hias. Penerapan OVOP dalam rangka memajukan industri kerajinan memerlukan strategi yang sesuai dengan prinsip mendasar OVOP dan dapat menyelesaikan permasalahan yang dihadapi oleh industri produk kerajinan di daerah sasaranPenelitian ini bertujuan untuk mengevaluasi penerapan OVOP di Indonesia yang telah berlangsung sejak tahun 2008 dan menyusun sebuah rekomendasi bagi pengembangan potensi produk kerajinan dengan pendekatan OVOP dengan mengambil studi kasus di Plered, Purwakarta. Rekomendasi ditujukan bagi pemerintah sebagai pemangku kebijakan, masyarakat sebagai pelaksana, dan pihak swasta, khususnya akademisi desain atau desainer professional.Selain pentingnya konsistensi pemerintah dan partisipasi masyarakat dalam melaksanakan dan mengawasi berjalannya program yang telah disusun, pengembangan desain produk kerajinan memegang peranan yang sangat penting. Diperlukan peran desainer yang sangat kuat untuk dapat mengembangkan desain yang dapat memahami kebutuhan pasar sekaligus mempertahankan nilai-nilai tradisional kerajinan dan menyelesaikan permasalahan yang dihadapi oleh industri. Abstract. One Village One Product (OVOP) is a regional development approach that aims to promote the economy of a region. The concept of OVOP was origined from Oita, Japan, and adopted by various countries in the world. Indonesia through the Ministry of Industry since 2008 implementing OVOP program that aims to promote the potential of small and medium craft industry in the ten regions in Indonesia, including Purwakartawith its potential on decorative pottery and ceramic crafts. This study aims to evaluate the implementation of
Abstrak. One Village One Product (OVOP) adalah suatu pendekatan pembangunan daerah yang bertujuan untuk memajukan ekonomi daerah tersebut. Konsep OVOP berasal dari Oita, Jepang dan diadopsi oleh berbagai negara di dunia. Indonesia melalui... more
Abstrak. One Village One Product (OVOP) adalah suatu pendekatan pembangunan daerah yang bertujuan untuk memajukan ekonomi daerah tersebut. Konsep OVOP berasal dari Oita, Jepang dan diadopsi oleh berbagai negara di dunia. Indonesia melalui Kementerian Perindustrian sejak tahun 2008 melaksa-nakan program OVOP yang bertujuan untuk memajukan potensi industri kecil dan menengah kerajinan di sepuluh wilayah di Indonesia, termasuk Purwakarta dengan potensi kerajinan gerabah dan keramik hias. Penerapan OVOP dalam rangka memajukan industri kerajinan memerlukan strategi yang sesuai dengan prinsip mendasar OVOP dan dapat menyelesaikan permasalahan yang dihadapi oleh industri produk kerajinan di daerah sasaranPenelitian ini bertujuan untuk mengevaluasi penerapan OVOP di Indonesia yang telah berlangsung sejak tahun 2008 dan menyusun sebuah rekomendasi bagi pengembangan potensi produk kerajinan dengan pendekatan OVOP dengan mengambil studi kasus di Plered, Purwakarta. Rekomendasi ditujukan bagi pemerintah sebagai pemangku kebijakan, masyarakat sebagai pelaksana, dan pihak swasta, khususnya akademisi desain atau desainer professional.Selain pentingnya konsistensi pemerintah dan partisipasi masyarakat dalam melaksanakan dan mengawasi berjalannya program yang telah disusun, pengembangan desain produk kerajinan memegang peranan yang sangat penting. Diperlukan peran desainer yang sangat kuat untuk dapat mengembangkan desain yang dapat memahami kebutuhan pasar sekaligus mempertahankan nilai-nilai tradisional kerajinan dan menyelesaikan permasalahan yang dihadapi oleh industri. Abstract. One Village One Product (OVOP) is a regional development approach that aims to promote the economy of a region. The concept of OVOP was origined from Oita, Japan, and adopted by various countries in the world. Indonesia through the Ministry of Industry since 2008 implementing OVOP program that aims to promote the potential of small and medium craft industry in the ten regions in Indonesia, including Purwakartawith its potential on decorative pottery and ceramic crafts. This study aims to evaluate the implementation of
PROCEEDINGS OF PIVOT 2020 DESIGNING A WORLD OF MANY CENTERS VIRTUAL CONFERENCE June 4, 2020, held online. Organized by the Phyllis M. Taylor Center for Social Innovation and Design Thinking at Tulane University and the DRS Pluriversal... more
PROCEEDINGS OF PIVOT 2020
DESIGNING A WORLD OF MANY CENTERS
VIRTUAL CONFERENCE
June 4, 2020, held online.
Organized by the Phyllis M. Taylor Center for Social
Innovation and Design Thinking at Tulane University and
the DRS Pluriversal Design Special Interest Group
https://taylor.tulane.edu/pivot/
Editors: Renata Marques Leitão, Lesley-Ann Noel and Laura Murphy
Editorial assistant: Shaymaa Abdalal
Cover design: Renata Marques Leitão
Cover illustration: Oksana Pasishnychenko

ISBN: 978-1-912294-42-8


Introduction.  Laura MURPHY
Editorial Renata M. LEITÃO, Lesley-Ann NOEL
FULL PAPERS
Section: Deconstructing Narratives & Unlearning Hegemony
Pluriversal design and desire-based design: desire as the impulse for human flourishing  Renata M. LEITÃO
Worlds and words: interrogating type and map as systems of power and embodied meaning-making  Jane TURNER; Manuela TABOADA
Racist Motifs in Design Omari SOUZA
The intellectual transformation of modern design discourses in the Eastern Mediterranean Region Qassim SAAD
Linguistic Integration in India: A Persistence of Hegemony Jayasri SRIDHAR

Section: Decolonizing Design Education
Envisioning a pluriversal design education .Lesley-Ann NOEL
(De)institution Design: decolonizing design discourse in Uruguay. Lucia TRIAS CORNÚ
Opening up our Gated Community. Arvind LODAYA
Exploring participatory learning beyond the Institution.  Leigh-Anne HEPBURN
Defining the Value of Educational Equilibrium for Immigrant and At-Risk Youths
Through Art Education in the 2020s and Beyond. Clovis Benjamin NELSON

Section: Initiatives & Socio-Technical Tools for the Pluriverse
The story of ‘The Spirit of the Hibiscus’: worldmaking activities from Bali. Britta BOYER
Speculation of the Purpose of Life in 2050 from Kyoto: Case Study on Transition Design in Japan . Masaki IWABUCHI; Daijiro MIZUNO
Bridging Design Prototypes & Autonomous Design. Gloria GOMEZ
Prototyping a Micro-pluriverse: Performed Cosmologies to Decolonize Augmented Reality. Selwa SWEIDAN; Jessica ESCOBEDO SIBRIAN
Re-defining Domestic Craft-Making: Cultivation of New Craft Practices and Identity Through the Social Media.  Pelin EFİLTİ; Gizem ÇELEBİ
The Role of Socio-technical Instruments in Craft and Design Practice in Indonesia.
Prananda Luffiansyaha MALASAN; Meirina TRIHARINI; Muhammad IHSAN

SHORT PAPERS
Embracing Many Worlds: The Wixárika Calendar. María ROGAL
Democratization of Design. Tanaya LAL
New worlds with some tinkering.... Sucharita BENIWAL
Like the Palm of My Hand: memories to redesign the city . Andréia Menezes DE BERNARDI; Edson José Carpintero REZENDE; Juliana Rocha FRANCO
Starting a Feminist Design Think Tank . Isabel PROCHNER
Transforming through imaginations of Otherness. Laura POPPLOW

TRANSCRIPTS
A Glossary for the Pluriverse. Laura MURPHY
Designing to Shift Power. Alexandra ALDEN
Navigating Multiple Centers of Power in R&D for Public Education. Colin ANGEVINE
Social Innovation Labs for Climate Action: South to South Collaboration to Tackle Climate Change. Gabriela CARRASCO; Waldo SOTO
Creating New Futures: Collaborative Design Practice. Jose COTTO; Nick JENISCH; Emilie Taylor WELTY; Rashidah WILLIAMS; Ann YOACHIM
Participating in the Pluriverse from within the Academy: Design Thinking Assessment & Research. Danielle LAKE
Inequalities in the participation in social learning and open innovation during crisis.Nicole LOTZ
Using Cultural Probes in Design Research: A Case Study from Bungoma, Kenya. Susan WYCHE
The objectives of this research are related to the development of the design of traditional craft and its preservation in Indonesia. It is expected that this research can provide consideration for designers who work on developing new... more
The objectives of this research are related to the development of the design of traditional craft and its preservation in Indonesia. It is expected that this research can provide consideration for designers who work on developing new designs for traditional crafts and for policy makers or NGOs who work on the efforts of preserving traditional craft as a cultural entity.

The research took case studies from Japan and Indonesia.  A case study from Japan is about traditional Yamanaka lacquerware; on the other hand, a case study from Indonesia is on the bamboo weaving crafts from Tasikmalaya. Each case is presented regarding its history, a description of the crafts, and findings from fieldwork.  The findings are analysed from cultural aspects.

The findings from the fieldwork show that there are similarities and differences between the traditional craft in Japan and Indonesia. The similarities are the main function of the crafts, the motivation of the craftsperson, the knowledge about materials, and the closeness to nature. Meanwhile the differences are the nature of the craft-making characteristic, the development of the main function of the crafts, and the current situation of crafts activity related to the treatment from the government. From those findings, we can conclude that there are important factors that influence the activity of the traditional crafts in Japan and Indonesia, such as the historical background, and the behavior or attitude of the craftsperson.

By considering the research results, I suggest a strategy to develop and preserve the traditional craft in Indonesia, especially the case of study of bamboo weaving craft in Tasikmalaya.