Y OUNG C HILDREN (0-8)
AND D IGITAL TECHNOLOGY
A qualitative exploratory study - National report ROMANIA
Anca Velicu* & Monica Mitarcă**
*Institute of Sociology, Romanian Academy
** Christian University ‘Dimitrie Cantemir’
09 February 2016
09 February 2016
Executive summary ....................................................................................................................... 4
Key findings ................................................................................................................................ 4
Recommendations....................................................................................................................... 5
Recommendations to Policy-makers ...................................................................................... 5
Recommendations to Industries............................................................................................. 6
Recommendations to Parents and Carers ............................................................................. 6
Recommendations to School, Libraries, Museums ............................................................... 6
1.
Introduction ............................................................................................................................ 7
2.
Family Portrait Gallery .......................................................................................................... 8
3.
2.1.
Family RO01 .................................................................................................................... 9
2.2.
Family RO02 .................................................................................................................. 12
2.3.
Family RO03 .................................................................................................................. 15
2.4.
Family RO04 .................................................................................................................. 17
2.5.
Family RO05 .................................................................................................................. 19
2.6.
Family RO06 .................................................................................................................. 22
2.7.
Family RO07 .................................................................................................................. 25
2.8.
Family RO 08 ................................................................................................................. 27
2.9.
Family RO09 .................................................................................................................. 30
2.10.
Family RO10 ................................................................................................................ 33
2.11.
Family RO11 ................................................................................................................ 36
Findings................................................................................................................................. 39
3.1.
How do children under the age of 8 engage with new (online) technologies? ............. 39
3.1.1.
The devices ............................................................................................................... 39
3.1.2.
Activities and applications ...................................................................................... 41
3.2.
3.1.2.1.
Video games ...................................................................................................... 42
3.1.2.2.
Watching video .................................................................................................. 43
3.1.2.3.
Content creation................................................................................................ 44
3.1.2.4.
Communication ................................................................................................. 46
How are new (online) technologies perceived by the different family members? ....... 47
3.2.1.
The perception of the devices .................................................................................. 47
3.2.1.1.
The smartphone, a yet not necessary device ................................................... 47
3.2.1.2.
The tablet – an extra toy .................................................................................. 48
3.2.1.3.
Technology? I mean, the device ........................................................................ 50
3.2.2.
Positive perception on the digital technologies: the opportunities ....................... 52
3.2.2.1.
The influence over the literacy ......................................................................... 52
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09 February 2016
3.2.2.2.
Technologies, a parenting help ........................................................................ 53
3.2.2.3.
The family united around technology .............................................................. 54
3.2.3.
3.3.
How do parents manage their younger children’s use of (online) technologies? ........ 59
3.3.1.
The existence of the rules........................................................................................ 59
3.3.2.
Monitoring, Supervision, Control ........................................................................... 63
3.3.3.
Technological mediation .......................................................................................... 64
3.3.4.
Punishment / reward system .................................................................................. 65
3.3.5.
Active mediation ...................................................................................................... 66
3.3.6.
The active mediation challenges ............................................................................. 67
3.3.7.
The parent as a model ............................................................................................. 68
3.3.8.
Sibling mediation..................................................................................................... 68
3.4.
4.
Negative perceptions and risks............................................................................... 56
Surprising findings ........................................................................................................ 69
DIGCOMP framework .......................................................................................................... 71
4.1.
Evaluation of each child’s digital skills ........................................................................ 71
4.2.
Overall evaluation of Romanian sample ....................................................................... 77
4.3. Discussion on the appropriateness of DIGCOMP grid for evaluating young children’s
digital skills .............................................................................................................................. 77
5.
Method ................................................................................................................................... 79
5.1.
Procedure ........................................................................................................................ 79
5.1.1.
The sampling procedure .......................................................................................... 79
5.1.1.1.
5.1.2.
The sample ............................................................................................................... 80
5.1.3.
Implementation of the protocol of observations ..................................................... 81
5.1.4.
Recording ................................................................................................................. 83
5.1.5.
Implementation of the protocol of analysis ............................................................ 84
5.2.
6.
A few words on the Romanian school system .................................................. 79
Discussion ....................................................................................................................... 84
5.2.1.
Why might the results have turned out that way? ................................................ 84
5.2.2.
In what way did the findings changed over time? ................................................. 84
5.2.3.
How could the study be improved? ......................................................................... 85
Conclusions ........................................................................................................................... 86
6.1.
Key findings .................................................................................................................... 86
6.1.1.
Children’s engagement with digital technology..................................................... 86
6.1.2.
Perceptions and attitudes ....................................................................................... 86
6.1.3.
Parental mediation .................................................................................................. 87
6.1.4.
Digital skills ............................................................................................................. 88
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09 February 2016
6.2.
Recommendations .......................................................................................................... 88
6.2.1.
Recommendations to Policy-makers ....................................................................... 88
6.2.2.
Recommendations to Industries ............................................................................. 89
6.2.3.
Recommendations to Parents and Carers .............................................................. 89
6.2.4.
Recommendations to School, Libraries, Museums ................................................ 90
6.2.5.
Proposal of further research ................................................................................... 90
7.
References ............................................................................................................................. 91
8.
Annexes ................................................................................................................................. 93
8.1.
Annex DIGCOMP framework........................................................................................ 93
8.2.
DIGCOMP filled in for each family in Romanian sample ........................................... 95
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09 February 2016
Executive summary
Key findings
The Romanian households are in their majority still in the computer-era. If given an
alternative, kids prefer to migrate on mobile devices, with the tablet as the most
common gadget.
• Video gaming is the activity all the children five to eight have in common. Kids also
watch online videos: either as an extension to the cartoon channels on TV, or for
discovering user generated content (vlogs, tutorials etc.). Some kids are actively
searching for promotional videos.
• Content creation: All the children in the Romanian sample know how and love to
take pictures and videos.
• Some of the children in the Romanian sample use digital technology in order to
engage in communication.
• Most of the Romanian parents consider the smartphone as a yet not necessary device
for children at this age.
• For children, there is a desire of owning technology in itself, in an endless
accumulation of devices. For the parents, the choice of technological devices to buy is
a cost-driven one.
• Parents see the digital technologies as a positive thing, giving their children some
opportunities, but also good for the family during the shared activities.
• Both the parents and the children in the Romanian sample tend to consider as
‘technology’ and thus worthy to invest in, only the devices themselves; content and
software are seen as collateral elements one takes ‘for free’ from the internet.
• The interviewed parents think the educational opportunities of digital technology are
not available for 6 to 8 year-old children (but for younger or older children).
• Parents list some worries (excessive use, inadequate content and health concerns)
that they link with digital technology. With few exceptions, these concerns are seen
as threats for the future or as a risk for ‘others’.
• The universal rule is ‘no paid applications’; apart from this, there are also: time of
use rule, content rule, and contact rule (for social media/communication).
• The majority of the parents in the sample are involved in some forms of active
mediation of their child’s digital life.
• Many parents control or supervise the child’s digital activity, either in an
unobtrusive way, or in a much more intrusive manner.
• Most of the parents are not aware of the parental control options available on fixed or
mobile devices; also, most of the parents admit having used the digital technologies
in a punishment/reward system.
• Most of the children have basic operational skills (know how to open/shot down the
device, connect to the internet, install/ delete apps, if using a mobile device).
• When they need support, they usually ask one of their parent (not necessary the most
skilled), few of them look online for support or ask friends.
• In general at this age children do not have a clear image of the online risks, nor do
they take steps to protect their devices or have a preventive behaviour online.
• All the children know about the very existence of Facebook, but just some of them
actively engage in communication online.
•
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09 February 2016
•
At this age, looking for information equates with searching video content or games
and apps. All of them manage to run basic searches, sometimes with the assistance of
another person, as some of them do not know yet to write.
Recommendations
Recommendations to Policy-makers
•
•
•
Problem: there is an acute lack of educational content in Romanian, situation which
discourages children and parents alike to perceive and use the digital technology for
educational purposes. Solution: it could be an active encouragement for the
development of such content. How: For example, using the model of stimulating the
creation of audiovisual content in the national languages there could be a similar
stimulation of educational content created in the national languages either by
financial stipends or by an imposed fixed quota of national language content for local
software developers. Another idea could be for the Ministry of Education to sustain
by national competition the development of such content in an Opens Sources
System.
Problem: there is a lack of awareness from parent’s part regarding the risks of
digital technology for children this age – parents tending either to postpone the
worries for an older age or to eagerly translate older media worries to these new
online technology –misconception which impedes also on the opportunities that
digital technology use could have for young children. Solution: there is a need for
correctly informing parents on both, risks and opportunities that digital media can
have for young children. How: one could imagine a media campaign to inform
parents on the issue, campaign sustained by public and commercial media pro bono.
An alternative or complementary solution would be to run an informative campaign
for parents through schools or kindergarten (sometimes such informative sessions
are already in place, but they target the parents of older children).
Problem: All children at this age and most of their parents consider digital
technology only as an entertainment tool for children under 8 year-old. Also, none of
the interviewed children does use the digital technology for school, as teachers never
advice them to do so or encourage them in that direction. Thus for children at the age
of 6 to 8, there seems to be two totally separate worlds: school-world and digitalworld. Moreover, some parents said that in schools or kindergarten there aren’t any
(functional) digital devices that could be used in educational process. Solution: there
is a need for a coherent effort to ensure the presence of such devices, as well as the
content and the teachers’ prep, in order to introduce digital technologies in
kindergartens and schools, from the youngest age. An important goal is the change of
perception regarding technologies, so they get to be considered an educational tool
and not only an entertainment tool. How: in Romania, there are already programs
for endowing schools with digital technology. These programs should be extended for
kindergarten and also should be extended to keep updating the technology (for
example, there are not systematic programs which aim to bring mobile technology in
school, most projects having stopped at desktop computers). An increase in the digital
literacy is also needed (including informational literacy, critical media literacy etc.)
for teachers, parents and children alike.
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09 February 2016
Recommendations to Industries
•
•
Problem: Most of the parents do not know about the existence of parental control
solution, for computers or for mobile devices. Solution: the industry could actively
contribute to an increase of parental awareness of the possible solutions for
protecting the children. How: the industry producing security software which include
parental control options could have more visible informative campaign aiming to
promote these solutions. Another possible solution could be to set the device on a
safety profile designed for the use of a child, from the stage of the initialization of the
device (when one chooses the basic features of the device, as is the language or the
time, to have the possibility to choose child-profile).
Problem: many parents and children denounce the lack of educational content
adequate to this age (there are all too childish or too difficult). Solution: a more
informed perception of the industry regarding what exactly children at this age do
use and how they do engage with technology could be beneficial. How: mutually
advantageous partnership between industry and researchers (as it is already in place
in other countries) could be a viable solution for this problem.
Recommendations to Parents and Carers
•
•
We recommend the parents to be aware that for children, as important as a good
device is a quality content. Thus, in order to offer the child the benefits of online
technology, parents have to be more willing to invest money and time in an active
search of such content.
We observed that parents tend to consider their role in active mediation stops once
the child acquires operational competencies, after which they can withdraw in a
restrictive mediation role that counterbalances the first step they made towards
technology (often times seen as a Pandora box). We recommend parents to reconsider
their role in active mediation as extending through the entire childhood, and to
understand they should accompany their child in all their digital life as children.
Recommendations to School, Libraries, Museums
•
•
At this age, there is a total lack of the risks awareness from the children’s part
regarding online technology. There should be introduced in schools and in
kindergartens e-safety courses, with content that fits both children’s cognitive
development and children’s use of technology. These courses should educate children
on the possible risks of the digital technologies and on the possible prevention
methods.
As the school is totally separated in children’s and parents’ perceptions from the
children’s digital world, the same happens with other cultural institutions as
libraries or museums, obsolete and not so informative institutions, not at all friendly
to our digital kids. It is advisable the situation changes and museums and libraries to
start considering younger children as one of their key-target and offer them digital
information in a suitable form, adapted to their cognitive development and their
interests.
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09 February 2016
1. Introduction
The research focusing on the benefits and challenges associated with children’s use of the
Internet has, so far, mainly targeted 9-16 years old (Mascheroni & Olafsson, 2014,
Livingstone et al., 2011). Yet, research shows that children are going online at an
increasingly younger age (Mascheroni & Olafsson, 2014, Marsh et al., 2015). In spite of the
substantial increase in usage by very young children, research seems to be lagging behind
(Holloway et al., 2013). Therefore, research targeting 0-8 years old, exploring the benefits
and risks of their online engagement is imperative.
This study is conducted in the framework of the JRC’s Project ECIT, Empowering Citizens’
Rights in emerging ICT (Project n. 572) and represents the second stage of the Young
Children (0-8) and Digital Technology research, initiated in 2014; at that point, the research
comprised seven European countries (see Chaudron et al., 2015). In the second stage of the
project, 11 other countries joined in, on a self-financing basis – among which, Romania. In
both stages of the project, the main purpose of the study was to explore, within a qualitative
framework, the young children’ and their families` experiences with new technologies. In
particular, we looked at the children’s (online) technological engagement as well as the
potential benefits and risks associated with their (online) interactions with new technologies.
At the national level, the results of the study will serve as an informed basis for future
national research, showing the general trends of young children’s use of digital technology,
but also the gaps in literature and challenges associated with it. The study also aims at
increasing stakeholders’ awareness about the very fact that children at this age do use
digital technology, therefore any policy paper should consider this reality.
The aim of our research is to generate data to address the overall question, in what ways, if
any, are children and/or their families empowered by the use of new (online) technologies?
Thus, in the context of the acute lack of data regarding Romanian young children’s use of
digital technology, this study’s aim is twofold: firstly, to offer a general picture on how do
Romanian young children engage with digital technology. For this, the study will answer
questions such as: What devices do young children use? How exactly do they use them? What
are their online activities and how do they interact with others? Secondly, after the
examining the overview, the study will focus on the risks and benefits, answering the
question what are the benefits or risks, regarding young children’s use of digital technologies
at home?
In 2014, four areas of specific investigation have been identified (see Chaudron et al., 2015),
the focus of the study being (1) how do children engage with digital technology and (2) how
these technologies are perceived by different family members. In the second stage of the
study (2015), the international team agreed to restructure the research questions upon two
main axes: (1) the use-perception axis and (2) the individual-family context axis. Therefore,
four main topics resulted, to be addressed in the present Report for the Romanian sample.
The national teams agreed to follow as much as possible the same method, by which we refer
to the protocol of observation, the schedules for interviews with parents and children, the
supportive activities in which the researchers and the parents and/or children engaged
during the interview (e.g. cards games, activity around Activity book etc.) and the main
features of the sample. All the deviations from the common Protocol of Observation are
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mentioned and discussed in the Method section of this Report. The Romanian Report is
based on the interviews of 11 families of at least one child with the age 6-8 years old.
2. Family Portrait Gallery
For a general picture of the families which formed Romanian sample, see the Table 1.
T ABLE 1: R OMANIAN SAMPLE ( WITH DEMOGRAPHICAL DATA AND SES DATA )
Family
code
Member
Code
Ethnicity
Sex
Age
Year school/ max
level of education
Profession
parents
RO1f46
Low – mediumhigh
family
income
Medium**
RO01
Romanian
M
46
Tertiary
RO01
RO01
RO02
RO02
RO02
RO03
RO03
RO03
RO03
RO04
RO04
RO1m45
RO1g6
RO02m27
RO02GM67
RO02g7
RO03f41
RO03m41
RO03gm
RO03g7
RO04f30
RO04m28
Medium**
Medium**
Low**
Low**
Low**
Medium **
Medium**
Medium**
Low*
Low*
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
F
F
F
F
F
M
F
F
F
M
F
45
6
27
67
7
41
41
7
30
28
Tertiary
1st Primary
Upper secondary
Upper secondary
2nd Primary
Upper secondary
Upper secondary
2nd Primary
Lower Secondary
Lower Secondary
Self employed
(Engineer)
Philologist
RO04
RO04
RO04
RO05
RO05
RO05
RO05
RO06
RO04gm
RO04g6
RO04b10
RO05f35
RO05m35
RO05b7
RO05b3
RO06f47
Low*
Low*
Low*
High*
High*
High*
High*
Medium*
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
F
F
M
M
F
M
M
M
6
10
35
35
7
3
47
Kindergarten
4th primary
Tertiary
Tertiary
1st primary
Kindergarten
Tertiary
RO06
RO06
RO07
RO06m37
RO06b8
RO07f38
Medium*
Medium*
Medium*
Romanian
Romanian
Romanian
F
M
M
37
8
38
Tertiary
2nd primary
Tertiary
RO07
RO07
RO07
RO07
RO07
RO07
RO08
RO08
RO08
RO08
RO07m38
RO07gm67
RO07gf69
RO07b6
RO07b4
RO07g0
RO08f26
RO08m26
RO08gm43
RO08gf44
Medium*
Medium*
Medium*
Medium*
Low*/Medium**
Low*/Medium**
-
Lipoven
Lipoven
Lipoven
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
F
F
M
M
M
F
M
F
F
M
38
67
69
6
4
0
26
26
43
44
Tertiary
Kindergarten
2nd kindergarten
None
Upper secondary
Upper secondary
-
Factory worker
Retired
Salesman
Saleswoman
Retired
Tractor-driver
Seasonal work
in agriculture
Retired
Manager
Lawyer
Self employed
(ex-journalist)
Housewife
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University
lecturer
PR officer
Retired
Retired
Electrician
Housewife
-
09 February 2016
RO08
RO08g6
Low*/Medium**
RO09
RO09f27
Low*/Medium**
RO09
RO09m29
Low*/Medium**
RO09
RO09b6
Low*/Medium**
RO09
RO09g1
Low*/Medium**
RO10
RO10m39
Low*
RO10
RO10gm
RO10
RO10gf
RO10
RO10b5
Low*
RO10
RO10b6
Low *
RO11
RO11f41
Low *
RO11
RO11m37
Low *
RO11
RO11g6
Low *
RO11
RO11g11
Low *
(*) data provided by the family
(**) researcher evaluation
(***) family self-evaluation
(-) lack of information on the topic
2.1.
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
F
M
F
M
F
F
F
M
M
M
M
F
F
F
6
27
29
6
1
39
5
6
41
37
6
11
Kindergarten
Upper secondary
Upper secondary
None
None
Upper secondary
Kindergarten
1st primary
Upper secondary
Upper secondary
Kindergarten
4th primary
Electrician
Chamber maid
Administrator
Retired
Retired
Electrician
Housekeeper
Family RO01
Bucharest, Romania
Family members
•
•
•
Emil, RO1f46, medium user
Adina, RO1m45, heavy user
Luana, RO1g6, finished 0 grade at the
moment of the interview, medium user
Narrative
The family has two properties – a two room
apartment in Bucharest and a house 100 km south of Bucharest, in a fluvial harbor by the
Danube shores. Their life is divided also between those two cities. During the week
and sometimes in weekends, when school/activities may require so, Adina and
Luana live in Bucharest, where the latter goes to school, while Emil lives and works 100
km from Bucharest, at his boat and yacht workshop. During the weekends and holidays, the
family reunites usually at Emil’s, and less often in Bucharest, according to Luana’s schedule.
The interview took place at their Bucharest apartment, the day Luana was six and a half
years old; it was mid June 2015 and she had just finished first school year (0 Grade).
Digital technologies in this family are used rather individually, each family member
having their gadget of choice; as a whole, the family’s not overly digitalized. Thus, at
Bucharest, the mother uses intensively her desktop computer – “I am like in a
withdrawal if I don’t have my computer”, (RO01m45) –, Luana uses her own tablet
(without any 3/4G connection to the Internet) she received from her father on her 6th
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09 February 2016
birthday – she also loves watching TV. The father uses the laptop (generally, at his house)
or the tablet he initially bought for Adina, but she’d refused at that moment: “I told
him I’d like to have a tablet for the
vacations and got it, but have never
used it since”, (RO01m45). Before
“So I suppose should there be any (wifi,
receiving her tablet, Luana has
n. AV&MM) Internet at home it would
access to her mother’s computer, but
be much worse. You know, I don’t think
only too seldom (once a month or so);
at her father’s laptop she’s got access
the tablet in itself is as bad as the
when she is at him. In their
Pandora box which is the Internet. You
Bucharest apartment there is a
just don’t know what you can find by
single TV set cabled and connected to
opening it.” (mother, 45, RO01m45)
the DVD player; here their Internet
connection is a broadband, the
mother refusing to set up a wifi
connection as a means of
restricting Luana’s Internet access. In exchange, in their house away from Bucharest,
they have a wifi network. The father has a Blackberry smartphone, which does not attract
Luana so much; she only likes to look at the pictures her father has in it and always looks at
them next to him. The mother, owing an ‘obsolete’ phone, is rather reluctant towards
mobile and convergent media, being an adept of dedicated, singular use devices:
“I like simple things, doing only one thing at a time. So I looked all over, if you
believe me, I looked for a mobile phone that wouldn’t take pictures – and it
was impossible to find one, you see? Yeah, so I think that, in order to do one
thing right, you only have to do that one thing, you know? Not a million things
at once” (RO01m45).
Luana has got her own photo camera she received when she turned 5; she also uses her
mom’s mp3 player to listen to stories in the evening (the player is connected to the speakers
of the snoozer digital clock in the bedroom – so it is not a mobile use, with headphones).
Adina graduated philological studies and worked in the past as a manager of an IT company;
at some point she even had her own business. She gave up any professional life once having
Luana, as she dedicated completely to nurturing and educating her. Thus, she tries to fill
her daughter’s schedule with extra-curricular activities:
“Basketball on Saturdays and Sundays, dance on Mondays and Wednesdays,
on Tuesday, craftwork, art history and handicrafts” (RO01m45).
Adina prefers organized activities for Luana, as she admits not being that ‘playful’ and thus
hardly dealing with her daughter’s explosive personality:
“After two hours of playing basketball and a party – she spent three hours at a
kids’ party in the morning – she wanted to go ice skating as well. And people
say I am overburdening her’ (RO01m45).
Her relaxation moments are at the computer, with ‘one hand on the mouse’, where she
mostly spends time on Facebook (using it actively, commenting and frequently posting her
own written texts) and on a blog on mothering (named momAdina’). Although she is one
of the earliest Internet and PC users, for work as well as for recreational use, at this moment
Adina declares herself sort of exceeded by the new technologies:
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09 February 2016
“I don’t know, I think I got old. Really, I think I can’t assimilate technology.
There are more and more complicated things, more and more functions. (...) To
me it’s already difficult, learning new tricks. I really don’t want to, I told you.
And I haven’t always been this way – rather contrary” (RO01m45).
A Polytechnic Institute graduate, Emil is passionate about real, palpable things: he
builds boats, raises animals, and cultivates the land. His love of animals passed on to Luana;
she is excited about their animals at her father’s house: “pigs are so friendly – and lately I
have an owl!” (RO01g6). Her mother explains the girl’s passion for Talking Tom through her
daughter’s love for animals:
“And she liked this idea of taking care of an animal. So she took care of Tom.
To feed him, wash him, clothe him. At TV, she likes the Little Pet Show (…)
still with pets and also on the tablet, (…) pet related games. I don’t know if it’s
the game genre or her love towards animals, her caring for animals. So if
there could be a math game with animals instead of numbers, she would do it,
I guess” (RO01m45).
Emil is not a big fan of the computer, although he uses it proficiently. When the
family reunites, Luana spends a lot of time with her dad, in various activities (from shopping
to doing her homework, playing outside or going in the park).
Usually, when she is at home, Luana keeps the TV set on, on a cartoon channel
(Minimax or, recently, Disney Jr.), which ensures a background soundtrack; she turns her
attention towards it and really watches it when a new episode is on (that happens seldom).
In the evenings she may get to watch the news or a game show with her mother. While the
TV is always on, accompanying her during her daily routine, the tablet is used in a
different logic, that of a dedicated time. Thus, after coming back from school and eating
lunch, while her mother rests, she plays on the tablet for less than an hour; the
same in the evening, before going to sleep, when her mother goes to her computer.
Playing is the only activity Luana does on the tablet; her favourite games are escape &
obstacles type (‘racing’, as she calls them) or the nurture and mimics type (Talking Tom and
Angela are both on her tablet). She’s got neither ‘educational’ games on it, nor drawing
apps, although while playing on her mother’s computer she used Paint to draw or make
photo montages. When she wants to take a picture and especially during holidays
she uses the camera instead of the tablet. She listens to music especially in the car (from
CDs she knows by heart, as she loves to listens songs and stories she already knows) and
lately, she started wanting to also see the videos of the songs on TV (to her mother’s despair,
as she thinks music is to be “listened, not seen”), watches music channels on TV or asks her
mother to search and put on various songs on Youtube, on her desktop computer. Although
she knows how to use her tablet – installing her own games, deleting the ones she does
not want anymore, thinking strategically to take the tablet with her in spaces where she
knows she would have free wifi access to refresh her app stock, etc. –, she still needs her
mother’s help for using other technologies. Thus, for example, she does not use the DVDplayer by herself, although she watches DVD films ever since she was two, her mother
control strategy for media content her daughter’s exposed to is to only allow her to
watch DVDs of animated films or shows (pre-recorded, not live, from TV).
Her mother sees the influence of the tablet, in the way Luana uses it at the moment of
the interview, as rather negative. Without denying the learning opportunities the tablet
offers, in school – “I might, sometime in the future, change my mind, because I know there will
be digital textbooks and other bullshit like that where the tablet might turn useful and that
11 |
09 February 2016
would weigh in” (RO01m45) – or informally – “I mean, I understand if one develops an
ability, something at all. Getting one’s way out of a labyrinth” (RO01m45), Adina admits that
most of the stuff Luana has got installed on the tablet is “rubbish, not helping her at all”.
Yet, she does not involve herself in a proper, active mediation of Luna’s digital
world – which is more of a surprise, given her own active mediation and her
teaching the kid to understand TV contents and be critical towards them. Luana
learnt how to use the tablet first from some family friends and then, from her father.
Although there are no explicit rules regarding tablet time, her parents are careful
this should not be excessive, by offering her spare time activities. Her mother’s only
concern related to technology (except for that of excessive use) is a content-related
one, so that’s why she activated the parental control settings for the Youtube.
2.2.
Family RO02
A mountain town in the centre of Romania
Family members
•
•
•
Mihaela, RO02m27, medium user
Cornelia, RO02GM67, no user
Delia, RO02g7, at the moment of the
interview, she finished grade zero,
medium user
Narrative
Delia lives with her mother, Mihaela and with her maternal grandmother,
Cornelia, in a small town in the middle of the country, in a mountain area; although living
almost together, they keep their finances apart. Before 1989, the town was a mono-industrial
one (producing a mix of bicycles and ammunition), and once the factory absorbing all the
population was shut down, the
residents’ living standard deteriorated,
newer and smaller factories and
“I’d say she’d need a tablet, should she
production units absorbing relatively
have no playing resource, say. But
fewer workforce than before. Mihaela, a
she’s got enough to waste her time on.
high school graduate, works in such a
Anyways, most of the times we prefer
factory; the last 6-7 months she worked
mostly in Germany, her factory here
playing checkers or reading books”
having sent her to specialization and
(mother, 27, RO02m27)
then to working on a special machine in
Germany (3 weeks there and one at
home). While Mihaela was away,
Delia was left in Cornelia’s care (retired from the old factory). Delia’s family lives in an
old blockhouse for bachelors, in two studios they united through a common hallway and with
access to common bathrooms. Mihaela came back to her mother’s after divorcing George,
Delia’s father, three years ago. Her former husband remarried and at the moment of the
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09 February 2016
interview with Delia, he expected a child from his new wife (at the moment of the interview
with Mihaela, the kid was born already). During Mihaela’s absence, George tried to
compensate and to be more present in Delia’s live, taking her at his home almost every
weekend. The father and daughter have different activities together, a less common thing in
the Romanian culture, where usually mother gets the child after the divorce, while father
limits himself to rare visits of a couple of hours.
Delia is a very sage and observant child, talkative – as her mother and grandmother
describe her – and very competitive (her mother says), still without persevering in
becoming better (e.g. she’s given up the chess extracurricular classes she took because, as a
beginner, she couldn’t win the games against the more advanced kids in class). She’s
friendly, plays outside in the little park in front of their blockhouse where she’s only
supervised from the window, by her grandmother; she also likes to dance. As
extracurricular activities, she goes to folkloric dances classes, once a week and
recently to modern dance classes (but she prefers the first to the latter). When her
mother’s at home, the two have different activities together, but it’s more like spontaneous
excursions, going shopping or media related activities, including books:
“Yes, I always have read to her. Not quite every night. Sometimes also during
the day, when we were sitting on the bed. We still do have reading days. Or,
often, when she sees me reading (…), she asks me, ‘What is it that you read?
Read it out loud’ and I tell her, ‘Well, there are books you can’t read.’ And then
I tell her, ‘Okay, I will read you a story and then you let me finish my book, let
me read myself”. (RO02m27)
Despite the recurrent phrase of her grandmothers’, trying to convince the researcher that
“there’s nothing she lacks, her mother buys her all” (RO02gm67), the house is not that
technologized. In the house there’s an old, broken desktop computer, a new laptop
(bought the last Christmas), a DVD player and an old CRT TV set. Their internet
connection is a cabled, broadband; the TV set is cabled as well. Mihaela has a smartphone
(not that new; its OS has started to fail, making Delia hope that, when her mother will buy a
new one, she’d get the old one), to which Delia has access for playing on it. There is also in
the household an old smartphone without a charger, received by the grandmother, which is
considered as belonging to Delia. So, in the rare moments in which this smartphone
without a SIM card in it is charged, Delia uses it to take pictures and listens to
music (but the only charger they had for it is her mother’s and she had it with her, in
Germany, at the time of the interview). When she’s at her father’s, Delia’s got access to
his desktop computer and at his smartphone. But George has installed on his devices
mostly strategy and violent games that his daughter does not fancy much. In the past, for a
few months, Delia has had access to her mother’s boyfriend’s tablet, but the girl was
not that impressed – she only recalls a game she didn’t like much, as being too
violent. The mother, though, remembers the girl having installed on that tablet a kid’s game
(app). Although lately Delia expressed the desire of receiving a tablet, Mihaela is not
keen on buying her one, considering that the laptop constitutes a sufficient entertainment
resource:
“Well, it’s not a matter of money, the tablet’s not excessively expensive. They’re
not that expensive anymore. Neither the age, she’s not that young. But I told
her, ‘You’ve got the computer, for the moment, that’s enough’. So she’s got a
laptop”. (RO02m27)
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09 February 2016
Unlike George, a passionate video gamer (‘he was worse than a child’), Mihaela uses
the Internet especially for communication and socialization (her Facebook account
stays logged on, on the laptop, even when she’s not in the country), sometimes for
information seeking (not for social or political issues, but practical information on how to
tend for a certain flower or where she could find a certain product) and for entertainment
in family context (she listens to music with Delia). She declares herself confident in
her digital technologies proficiency and teaches her daughter actively how to use
them:
“Well, at first, I showed her. She stood by me and saw. For instance, ‘Mom,
how could I get to listen to Youtube music? I wanna listen to music by Violetta
on Youtube.’ ‘Well, you type like that, you type Youtube and then you enter
Youtube and then, on a small branch you can find Violetta videos. And now
she’s doing it herself, she’s self-sufficient”. (RO02m27)
Mihaela professional formation and working in Germany lately affected the way the two
use digital technologies – communication having won the first place. Thus, each
day, sometimes twice a day, Delia communicates with her mother via Skype (video
calls), she being the one to initiate the call, since her grandmother does not know how
to operate the computer and is very reluctant to learning that. For communication
purposes she accesses many times a day her mother’s Facebook account (she’s
allowed to) in order to look at the pictures the mother posts from the places she
goes to (Mihaela posts such pictures especially for her daughter to see them). Aside
communicating, Delia uses the laptop in order to play games – with princes and
princesses, cooking or sawing/tailoring games. She plays these in the browser and gets to
them by typing the address of the game website (she does not search for new sites each time).
Also, she searches and listens to kids’ music and kid stories or fairytales on
Youtube. She’s a Violetta fan and has a series of licensed objects (clothes, perfume, a toy
microphone) and searches on Youtube and Facebook Violetta-related content. Online, she
does not search for educational games, although she has a toy-laptop with such games which
helped her, according to her grandmother, to learn letters, musical notes, numbers, etc.
Delia is not technology passionate (she turns off the laptop when she gets ‘bored’)
and prefers outdoor activities – yet, as long as she’s in, her TV set is always on, on a kids’
channel.
Her mother is not especially worried regarding digital technologies, which she rather
considers a good thing, but more as an entertainment means and sometimes as an
information tool. Delia mentioned, however, that sitting at the laptop can be a bad thing,
since your eyes or head may hurt (and she suggestively rubbed her eyes); yet, this seemed
something she borrowed from the adults’ discourse more than her own experience. Although
not having rigid or explicit rules, which she’d consider unnecessary, the mother is
very present in Delia’s digital life, guiding her, helping her and even monitoring
her (without the help of digital parental control). Besides communicating online when
they’re apart, they have other technology related activities: they both play a game, on a
shared account, on Mihaela’s phone or search together music on Youtube.
Despite a small income and a lack of a university degree, Mihaela is a mother who is
involved both in the online and offline life of her daughter, trying to offer her a good
education and all the conditions for a good start in life, while offering her a certain degree of
independence and intimacy.
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09 February 2016
2.3.
Family RO03
A mountain town in the centre of
Romania
Family members
•
•
•
•
Ion, RO03f41, medium user
Monica, RO03m41, low user
Viorica, RO03gm, no user
Maria, RO03g7, she just
finished her second year at
school (first grade).
Narrative
Maria (seven and a half years old) lives with her parents and her maternal
grandmother in a house with an yard, near the local mountain (Piatra Craiului) in a
small town in the middle of the country. Her parents re-did a part of the grandparents’ house
recently, more like thermo-insulating it than an esthetic makeover. Thus, the house looks
rather impersonal, lacking any kind of esthetic vision – at least of what we could see from it
(not much, as we were received in the hallway where the computer was and in the daughter’s
room). Although sharing the same yard, grandmother Viorica (retired, unknown age) has a
room with separate entry and did not show up during the interview; she did not pop up in
her granddaughter’s discourse, but did in her daughter’s (Maria’s mother), who admitted the
girl is taken care of by the grandmother (taking her from school and controlling her
home works) when they, she and her husband, are late from work, which happens almost
daily. On the other hand, her paternal grandmother, Silvia, living in the closest big city,
Brasov (27 km from their town), popped up in some of the girl’s stories, as she mentioned she
goes to the kids’ park with her granny Silvia (parks and kids play area she says she lacks
closer to her house). Thus, when she is at home, the girl plays with her neighboring kids, in
the street much to her mother’s distress, due to the speeding drivers. Maria has no extracurricular activity, although she would like to attend a class of ‘creating things and drawing’,
as she described herself as ‘very creative’. After school she attends the after-school, a paid
program in the public school she attends, where she does her homework under her
schoolmistress’ guidance. Maria’s activities with her parents are usually outdoor, trekking on
the mountain or vacations where they go camping. Her cultural activities are generally
school related or organized (once a month they go with the teacher to Brasov, to the theater)
or with granny Silvia.
The digital equipment of the house is ‘standard’, but minimalistic: a desktop
computer where each member of the family has access (but used especially by the girl
and her father), placed in the hallway, Maria’s tablet and her parents’ smart phones
which they use for work (they both work in sales and photograph various shelving and
stands they check and then send the pictures to the HQs). It’s interesting how Maria has
quite a rigid representation of the correlation between various gadgets and the user’s age,
expressing surprise that the researcher has a tablet, which she sees as an
entertainment tool, unlike the smart phone, which she sees as a tool helping adults
in work related activities. In the house there is a TV set and a DVD player – Maria knows
how to use them, but she is not too interested in them. Her first tablet she received from
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09 February 2016
a neighbor; it has a cracked screen; it was functional for a few months, and then broke
completely. After a while – after “father changed his workplace”, as was perceived by Maria –
her parents bought her a new tablet; yet, the father considers the money were not an
issue, as a tablet for a kid does not need to be expensive or to have a lot of capabilities.
The parents, both high school graduates, use the Internet via their smart phones to
communicate work related business. The mother is uninterested in technology and
relatively unsure of her digital competencies, openly delegating to her husband
the task of mediating Maria’s relationship with the digital world. Still, she gets
involved in her daughter’s tablet games, exchanging information and experiences: the
mother taught her daughter how to play Candy Crush, the only game she played, and Maria
introduced ‘Angela’ to her mother, a game her mother now plays from time to time on the
daughter’s tablet, because she likes it and also as a strategy to keep Maria away from the
tablet: “I tell her, leave it to me, I’ll tend to Angela’s needs for you” (RO03m41). The mother
also has a Facebook account she only uses to communicate, privately, with her
relatives and friends; Maria has access to her mother’s account and uses with the
same purposes. Her father is much more confident in his digital knowledge and is
actively involved in his daughter’s digital activities, mediating it technologically –
he activated a parental control by setting an age limit, installed an antivirus, monitoring and
cleaning up, periodically, her tablet, etc. – as well as advising and helping her to install
the apps, to erase them, to prevent the tablet’s blocking, etc. Except for using digital
technologies for work related purposes, Ion tried to mark down on Google Maps various
tourist tracks with the pictures he made in various points, for other tourists’ use;
he couldn’t get his photos to be visible and does not know why is that, but he thinks it is a
good, beneficial thing that users should contribute to creating online content (one of
the sites he really appreciates is Wikipedia).
Before having the tablet, when she used to use the desktop computer more, Maria
had her own dedicated folder on the desktop, with all the cartoons she could see.
Thus, her parents’ had no concerns she might bump into inappropriate content. Back then,
she started to play on some educational CDs. But ever since she’s got the tablet, her
digital activities moved on it; they have a wifi connection in the house but she is not
always connected on the internet; in order to protect the battery life, she switches off the
tablet’s internet connection when she does not need it. Besides watching cartoons, she
started – perhaps also because of her age – to listen to music on Youtube and, according
to her father, to watch video content posted by other users. Thus, Maria seems to watch
some vlogs of smart toys (“puppets talking with each other”, as RO03f44 described) and
various craftwork tutorials she then tries to mimic. At the moment of the interview
she had four games on the tablet and another one she had just installed, most of them
mimicking-behavior type (Talking Angela, a gardening game, a tailoring game, etc.). Her
tablet activities are complemented by watching TV – a kids’ channel and sometimes
sports, with her father – and with many outdoor activities or ‘creative’ activities
indoors.
Generally she has no strict or explicit rules regarding the use of technology, neither
content related (except for the ‘by default’ rule, no paid apps), or time of use rules,
regarding duration, but her mother mentions several times her concern regarding
excessive use and her strategies to keep the child away from it. It’s likely this kind of
discourse is rather frequent in the family (as granny Silvia restricts her tablet use time),
since Maria internalized it and knows that, should she look at it too much, ‘the eyes get
broken’. Except for the excessive use and the inappropriate content, an issue they
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09 February 2016
currently consider under control, her parents have no other concerns specifically
related to the digital technologies. Her father, nevertheless, has a critical stance
towards media in general and tries to give his daughter a media literacy crash
course: to teach her the difference between image and reality, to pinpoint technical effects,
or to show her instances of manipulation of information.
Her mother admits she uses the tablet in a punishment-reward system, taking it
from her every time she’s being punished, when her TV and computer time gets diminished.
Still, these punishments or other time restrictions are followed by negotiations in
which the mother quickly gives in.
2.4.
Family RO04
A village near Bucharest, Romania
Family members
•
•
•
•
•
Cornel, RO04f30, light user
Dorina, RO04m28, light user
Veta, RO04gm, no user at all
Antonia, RO04g6, she finished the
kindergarten and will start the first
school year (grade zero), low user
Mihai, RO04b10, he finished the forth grade, medium user
Narrative
Antonia lives with her parents in a village some 20 km away from Bucharest. Although
near the capital, the life they live here is specific to the Romanian village:
subsistence agriculture, raising livestock for food, there is no kindergarten with
long hours for kids whose parents
go to work, no hospital, nor
pharmacy in the village. There are
“Because, if I leave them for much
only some small groceries, so that for
longer, they would become addicts.
anything else than food and household
Because the kid, the longer he stays in
items (thus for books, handbooks,
magazines or computer stuff) one has
front of the computer or the TV set,
to go to the city, Bucharest, in this
the more addict he becomes. Because
case. Although they live with Veta,
he learns to stay there. And also
Cornel’s mom, in the same yard,
isolated.” (mother, 28, RO04m28)
Dorina says she does not trust her with
her kids, given her mother-in-law’s
alcohol problem. The interview was
taken in July, and, for the first time
since she had the children, Dorina was working again, as a jobber in agriculture, for the
summer; once school was about to start, she was to cut job and come back to being a
housewife (cultivating their land and raising animals) and a mother.
Both parents graduated lower secondary school (8th grade); Cornel also works in agriculture,
as a tractor driver. During the summer, when Dorina is not at home, Mihai, the older
17 |
09 February 2016
brother takes care of his sister, Antonia – and they both do house work (water the
animals or do other small chores). Antonia attended 3 years of kindergarten and this fall she
is to go to school and start grade 0 in a neighboring village. Mihai graduated primary school
and is to attend his 5th grade in the same school as Antonia. For transport, their parents
arranged with a neighbor who has children in the same school to give them a ride in his car.
The family is poorly equipped with new technology devices; they own a CRT TV set
and a desktop computer, both in the children’s room. The parents have access to both.
The computer is connected to the internet (broadband). They considered installing a wifi,
but the router would be an extra expense for the family budget (‘It’s not too expensive,
but we still have to buy the router’ (RO04m28)). Mihai owns a smart phone and used to
have a tablet, which broke after a few months (its screen broke). The parents have both
mobile phones (but not smart phones). The computer was being repaired just yet – as it
was virused enough so that the system needed to be reinstalled – sort of in view of the
interview (when the researcher first contacted them, the computer was broken, but when we
met, it was functional). A common practice in Romania, especially in villages and towns,
installing various software or operating systems on home computers does not happen in
authorized shops or at service providers, but is left to particular people known as ‘good at
that’ or skillful; they usually come at one’s home and initiate the future users in how to use
some piece of device or a technology. When Mihai received his smart phone, he had a
subscription with a 3G connection, but, after a few months of very large sums on
the monthly invoice to be paid for the internet traffic, the parents decided to move
it as prepay; at the moment of the interview, he had a valid SIM, but not charged; thus
practically, he has no internet access via phone, as in the village there is no public wifi he
could access. Nor on his tablet he dad internet access, so he played exclusively the 2-3 games
already installed on it when purchased. Antonia does not own any technology, but she
has access to the technologies in the house and to the devices owned by her
brother (to the tablet, when there was one, and to the smart phone) or to her mother’s
phone, she uses it sometimes to take pictures or play games.
Cornel is an infrequent computer user; he accesses it in order to listens to music or
search information on tractors. Should he like a game the kids play, he would join
them (e.g. Angry Birds). Dorina uses it even less, to search for information (e.g.
recipes). Although she is less present online, she understands its functioning, knows
the right terms and is well informed on her children online activities she
supervises permanently, though, unobtrusively. She is watching what games children
are playing, what they search; she knows better than Mihai the privacy settings of his
Facebook account or if he talks to his friends over the chat or via comments and posting; still,
she is not actively engaging:
“No, playing together, no, since I don’t have the patience to sit and play with
them, but I watch them play and the games they play. I enter there to see what
it is all about, to understand. Also, on the phone, when he downloads it, I
watch to see what was the game he’s downloaded.” (RO04m28)
Antonia’s digital activities are decided upon, assisted and supervised by Mihai.
Apparently, the two brothers negotiate the computer’s time of use, but the sharing
does not seem fair: “I play one game and he plays a hundred” (RO04g6). But if there are
two devices functional in the house, Mihai lets his sister use the one he doesn’t use at that
moment: ‘But I let her play on my smartphone when I am on the computer’ (RO04b10). On the
other hand, Mihai is the one helping her, showing her what to do, both on computer,
and on tablet or smartphone: he puts on Youtube cartoons for her on the computer or
shows her how to play games in his Facebook account, how to play phone games or how to
search a thing (writing on a paper what are the words she should type in and, although she
doesn’t know how to read yet, Antonia learnt how to write some key words). When playing
18 |
09 February 2016
alone on the computer, Antonia prefers the cooking games or the princess games to be played
directly from the browser. On the tablet, when it was working, she used to play Candy
Crush; on the phone, she plays Temple Run or “a game just like Minecraft, but not Minecraft,
since the phone used to freeze on it” (RO04b10), as explains Mihai. Given the fact they do not
have any friends around to play with, the two siblings play sometimes together on the
computer, one against the other – some games Mihai prefers, fighting or racing.
Before the computer got virused, Mihai has had a Facebook account he has made
around 9, with his mother’s consent. It was a public account, where he had 64 contacts
(relatives and friends); thus he got the virus that blocked the computer. After the incident he
asked a friend to delete his account. Mihai used to post pictures of him and of Antonia;
he received a lot of ‘likes’ for these. Antonia used to play various games on
Facebook, with some of her friends in the village. The cooking games she mentions
seem to be rather educational (kind of recipes for kids, with details such as quantities and
precise steps and operations), but she limits herself to playing them mechanically, clicking
where asked, without engaging herself or asking her mother to actually try and cook the
recipes.
Most frequently Dorina associated digital technologies with the idea of family use.
Although she sees the internet rather in a positive light, as information (re)source
for the kids (for history or geography, for instance), she is aware of its risks. Thus, without
naming them as such, she mentions the inappropriate content (sexual and violent),
grooming, excessive use or social isolation. Stating she trusts her kids, she admits
nevertheless that those risks are present at all times and, when learning about
parental control, she does not reject the idea of using it in the future:
“It’s also the trust, alright. But one cannot know what goes on through a child’s mind. For
instance, dunno, he hears something at school, a mate says, I entered on some site. (...) That’s
why I don’t know about all this trust. The temptation is big. They hear from other children
and are curious to see, what’s in there? Curiosity kills them.” (RO04m28)
Although permanently supervising them and trying to limit their digital activities
while she is at home (she says one hour a day, but it’s probably more), Dorina admits she has
no control over her kids while at work. Still, generally she feels efficient in mediating her
kids’ digital activities, by guarding them against issues such as addiction or isolation.
2.5.
Family RO05
Bucharest, Romania
Family members
Alex, RO05f35, heavy user
Gabriela, RO05fm5, heavy user
Vlad, RO05b7, 2nd year in school
(grade 1), heavy user
• Florin, RO05b3, in the 2nd year of
kindergarten, medium user
Narrative
•
•
•
Vlad lives together with his younger brother, Florin, and their parents in a two room apartment
(an open living room looking to the kitchen and a bedroom) in a new residential area in the
outskirts of Bucharest. Although small, their home is nicely arranged and welcoming,
with lots of sofas, toys and technology. Since their parents are relatively well off, they plan to
move out in a bigger place in a year or two – a house they’re currently building. Once Florin was
born, his maternal grandparents moved closer (three streets away) in order to help the parents.
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09 February 2016
During the school vacation, the kids are staying either at their parental grandparents, or at their
neighboring grandparents. The boys attend a public school and kindergarten in central
Bucharest and an afterschool program
until 4 p.m. Besides school, the boys
take swimming lessons and do lots
“After the first tablet broke, we didn’t buy
of family activities: going to the
another
one. And last year, during the
restaurant, to the cinema, etc. Their
holidays,
Vlad was really suffering he
schedule is quite loaded, as they waste
didn’t had a tablet, like all the kids. He’s
two hours a day on the road, each day.
got an aunt that loves him terribly and she
Since he has been the first grandchild
said, ‘Oh, how could we leave this child
in both their parents’ families, Vlad
suffer so?’ On Saturday we came back
enjoyed special attention (initially
from holiday and on Sunday we went and
attending a private, English-intensive
bought the iPad. This year, to prevent this
kindergarten), visible in his self
from happening, we bought the Samsung
confidence: he’s talkative, open,
for Florin.” ( RO05m35)
merry
and
easily
excited,
constantly
striving
for
the
attention of the people close to him.
Digital technologies are quite present in the house, each family member using it on a
daily basis, for various purposes. Both boys have their own tablets, a bigger Samsung and
an iPad mini – Vlad is even at his 2nd tablet, after Florin broke his 1st one, he had ever since he
was three. The tablets are connected to the Internet via wifi and 3G, a connection they use
while in the car or out in the countryside – but there was not too big a pressure to limit their
3G use – when the researcher visited, it was on and the mother did not worry about it. Also, Vlad
has a smartphone (a cheap one, of small capabilities), he is only allowed to use only while in
excursion or camps so that he could be in touch with his family. There is a PSP for the boys,
which Vlad placed it in the top of his preferences for “being so small and easily to carry anyway”
(RO05b7) although the mother says it only recently popped up back in Vlad’s preferences after
months of neglect, and a portable DVD player, broken for the moment, but intensely used in
the past, in the longer or shorter car trips. It was actually bought especially for Vlad, for a
2,500 km long car trip. In the house there’s also a play station (for which the father, also a
gamer, bought a special wheel for the racing games), a Wii (bought sort of by error some years
ago, when a colleague of Gabriela’s ordered two Wiis on sale), a laptop, a TV set, a DVD player
and a home cinema audio system. Both the parents have a smartphone (iPhone), but the
mother (a lawyer) is more of a fan, using it for relaxation in the empty moments during the day:
‘The phone is my favorite gadget! I have empty periods of time, in court, when I have to sit and
wait for my turn; the most used are Facebook, Instagram and various games. Not Candy Crush,
since I can’t stand it… anymore – but something of the kind. It only has a different icon.”
(RO05m35)
The boys have access to their mother’s phone and use it for films (Florin) and for
games (Vlad), when they have no gadget with them in stand-by moments, while in the car
or at their mother’s office, when she still has some things to do before going back home. Alex’s
smartphone is Gabriela’s old phone, but he uses it more as a phone – days pass by before
activating his data connection.
Although not living together, the grandparents are important in boys’ lives and their way
of using technology reflects upon the kids’ use of it:
20 |
09 February 2016
“During holidays, there’s also our grandparents’ appetite for technology in
general. ‘Cause granny is a Candy Crush-addict and she’s more active on
Facebook than me. Once she retired, she discovered technology. And the other
grandparents of ours are living in the country side and, besides the fact there’s
a poor reception of the Internet there, grandpa uses the Internet strictly with
instructive-educational purposes, such as finding out how to plant something,
tend for various plants; grandma is a little a-technical. She doesn’t use it and
was never a fan of it. So with grandma it’s rather outdoor, physical activities
and the only entertainment is cartoons, in the countryside.” (RO05m35)
Both Alex and Gabriela use digital technology at work (“we’re staring at some screens all
day”, as Gabriela put it), but also at home, for entertainment purposes, Alex having
recurrent periods when he is developing a crush for a different game. Gabriela does online
shopping, as she trusts the antivirus allowing her to go safely. They’re both university
graduates, him being a sales manager at an auto dealer and her, a lawyer.
The boys mostly use their tablets – Vlad mostly for games and sometimes for videoclips,
while Florin, the other way around – and the TV set, accompanying their morning
routine (‘I eat while watching cartoons’, says Vlad). At the moment of the interview, on their
Samsung tablet, which now belongs to Vlad, after the boys have swapped them, there are four
games, among which, FIFA (downloaded a day before) already reached the ‘favorite’
status. Instead, Florin’s mini iPad was full of games, barely functional; although Vlad
learnt to manage his tablet storage space – “Some games I don’t use anymore I place here and
erase them later” (RO05b7) – Florin “is at that moment when he learns that what does have a little
cloud is easily downloadable, no password, no nothing and he enters the story and, if he sees the
little icon he downloads it.” (RO05m35). When they’re at home, the boys’ tablet use is
managed and mediated by their mother:
“I only monitor them, not to let them get too far, but I don’t intervene. Still,
from time to time I take tablets and control them, I clean them and see which
are the games are ok to me and which ones are too violent and so, and I delete
them.” (RO05m35)
Vlad’s laptop activity is mediated by Alex. Anyways, after a short while, between the two
tablets he has got, when Vlad was interested in the laptop and used to play games in browser,
now he is only interested in playing games with his father, as they are both fans of The
Lost Vikings and a train game where they have to build railway stations, tracks, etc. Florin
does not use the laptop at all. In the past, when Vlad did not know how to delete the games, he
has had (on his first tablet, also an iPad), many educational games Gabriela had installed
on; she thinks these helped him with English; at that moment, Vlad also was attending an
English intensive program in kindergarten and had no difficulty in watching English spoken
cartoons. Many of these apps are currently on Florin’s iPad (these are “the-apps-with-asmall-cloud” Florin keeps downloading from App Store), but Vlad is no longer interested in them.
The parents’ concern regarding digital technologies are related to excessive use and
their possible repercussion on health – their dad would rather shut down their tablets during
the night because of the possible harmful influence of wifi, and also eye-problems concerns– and
also the violent content, an issue they consider they can manage for the moment being,
through monitoring. These concerns are countered by their positive perception on
technology; beyond its educational potential, Gabriela openly admits (also, partially shameful)
that it helps her in parenting, keeping the boys quiet:
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09 February 2016
“Yeah, that’s also that part, and I don’t feel proud (…). When we go some
place, in a restaurant where you have to wait or something, we take some
technology with us, a tablet, a phone, in order to keep them distracted, to keep
them still and not to make a chaos around where we are – or at a very long
trip”. (RO05m35)
Technology is also used in a punishment-reward system. Although they do not have precise
rules regarding usage time, there are content rules, the mother established, but these are
negotiable, ‘according to how much I believe in them myself’, as she admits. To the restrictive
mediation Alex would fancy, Gabriela counters her active mediation, teaching the boys
how to manage the pop up ads, how to use their tablets efficiently, various tricks, etc. She is more
willing to pay for the apps if the boy wants them, but not in order to get rid of the ads.
2.6.
Family RO06
Bucharest, Romania
Family members
•
•
•
Victor, RO06f47 – Heavy user
Corina, RO06m37 – Medium
user
Petru, RO06b8, grade two
(third year in school) – very
heavy user
Narrative
Petru, 8 and a half years at the moment of the interview, lives with his parents in a three
room flat in a relatively central area of Bucharest. Although his family was willing to
participate in the research, Corina, his mother, was reluctant in giving the
researcher access to their home,
so the interview took place, in
two stages, outside the house:
first with Petru, the interviewing
“I took him to the Army Museum; it was
happened in the park, after school
only me and him. Actually, there was not
and, a few days after, the interview
much to be seen. But I took him there
with his father, Victor, took place in
especially since he plays Minecraft and all
the researcher’s office. With all
sorts of things and said, ‘well, man, you
those shortcoming, both interviews
should see for yourself what that’s all
proved very informative, giving up a
about’. To get to understand the scale of
pretty detailed image on the family
things, to see the things for real” (RO06f47)
and the role of digital technologies
in the family’s life.
Petru is almost always together with the family, as Corina is a stay at home mom and
Victor works from home most of the time (he used to work in the media and now is a sound
stage expert for various event; he also administers the Facebook activity for various small
companies). His spare time, when the weather allows him, Petru spends outside, in the park
22 |
09 February 2016
near their house, with friends the same age as him or a little older (since he got 7, his parent
left him go play alone, and explained to him they were lucky with that park so close to home,
otherwise they should have taken him in a more distant park and supervise him all the
time). Once a week, Petru goes to athletics trainings, but doesn’t seem excessively keen on
going there. The parenting style is very open, as Victor stated openly he wants his
boy to be a critical, independent thinking guy, who doesn’t take prefabricated opinions
for granted. That’s why he invests a lot of time in Petru’s education and shows his
disappointment and downright anger by the limitations of the cultural offer Bucharest has
for kids – or kids-friendly adult culture:
“I took him to the Geology Museum; I don’t know how many kids his age have
been there, but he wanted it, so I took him there. (...) When he found out there’s
a museum where one can see rocks, he said, let’s go! And I took him there. He
looked, it was beautiful. I took him, but the whole museum thing is a bit
disappointing, in Bucharest, in Romania. I’m gonna waste it if anybody ever
tells me again, ‘Man, leave the damn tablet, get the kid to a museum or
something”. I take him once, but the second time is not that easy to happen. I
took him to the aviation museum; God forbid, they didn’t take our money at
the entrance, since there was nothing there to take our money for. Their best
exhibit items are thrown around, scattered in the courtyard! I took him to the
History Museum, when the terracotta army was on exhibit; except the
thesaurus and the column, the rest of it was closed for the public. Yes, I take
him there, but if there’s nobody there to tell us a word? There should be taught
so that they eagerly come back.” ( RO06f47)
Without being overly technologized, the house leaves this feeling due to the fact all
the family members use technological devices. Although Petru has ownership only
of the tablet and the wii, he’s got access to all the gadgets and devices in the house. Thus,
in the house they have three laptops: the newest belongs to the mother, who uses it
exclusively for entertainment purposes; Petru also uses this one for playing Minecraft; the
other two are used by the father, for work and for play. There are also two TV sets – a CRT
one in Petru’s room (which he doesn’t use, since he’s in the living room all day, and during
the night he’s in his parents’ bedroom, co-sleeping), and a LCD one in the living room –, a wii
and a stereo. Besides these, the boy has a tablet and both his parents have smart
phones. They also used to have a DVD player, which was broken (by a friend of Petru) and
was thrown away, which is rather unusual for Romania, where broken equipment is kept for
many years in the house and counted as existing items, its functionality only marginally
considered.
Petru got the tablet (the first one, now he’s at his second device) around 7, a gift from an
aunt in Italy, but acquired by his parents from Romania. They chose a Romanian device
(Utok), with good technical specs, a big screen and relatively cheap. The tablet was
enough for the boy’s needs, but was left accidentally by the mother in the airport, this
summer, while they were returning from Italy, so Victor bought a new one the very next day
(same brand).
Although Petru is a big gamer, he’s got a variety of online activities; all involving
games, as he’s a passionate. In the games’ world and the worlds around it, he’s
almost never alone: he only plays wii when his friends come over or when he’s with Victor,
he talks with his real life friends about Minecraft and he also joined an online
community (Minecraft Romania group) where he shows his buildings; he plays Sim
23 |
09 February 2016
City with Victor and reports to him each night, before going to bed, whatever he’s doing
during the day and leaves the tablet to his father, so he could also build some more, etc. Due
to his interest in games, Petru is active in the social media, with his own Facebook
account, own Youtube channel and, of course, webmail accounts (on Gmail for the
Android and on Yahoo, as it’s most used in Romania). He’s got very few Facebook friends,
around 8, but he’s in the Minecraft Romania group (where he quickly added Victor) where
his average comment rate is one per day; he usually shows his constructions there. He uses
the Facebook messenger to communicate with his father (he did that during the
summer, while he and his mother were in Italy for a month). Also, when he wanted to send a
friend a larger file, he discovered and used Skype. He watches tutorials on the Youtube
(for this, he subscribed to various channels, among which, that of his friend), in order to find
the codes helping him build faster; he ‘remembers’ the codes by making screen captures. He
wants to record and upload his own tutorials, but he waits, for this, to receive one of his
father’s older laptops, when he would buy a new one. He understands how Youtube is
working, he knows one can make money when gathering enough subscriptions
(and is pretty realistic to admit that is a difficult road). Although perfectly conscious of
his digital knowledge and literacy (‘I know how to install and uninstall things with my
eyes closed, literally’ says RO06b8 laughingly), he really wants to know more on the way
an operating system works:
“To know the settings. To be able to solve everything through settings. Just as I
know the codes. I mean, if you have a problem with the settings, which can
only be solved by a professional guy, or something breaks at your computer
and you have to fine tune the settings and all that sort of things.” (RO06b8)
Regarding devices, he says, at one point, ‘more than anything, at this moment I want an
Xbox” (RO06b8), but it seems that his desire was influenced by his friends, as his top
preference is the tandem laptop-tablet, having nevertheless elaborated judgments on the
Xbox games’ graphic and the type of Xbox games – “the Xbox is more about violent games. But
there are also kids’ games there” (RO06b8). He’s got an antivirus on the tablet, he
installed himself and a parental control installed by the father – who told him that
this would eliminate irrelevant search results for his age, while searching for various things.
As a general tendency, family 6 sees digital technologies as useful and normal in the
context of life nowadays; Corina accepts Victor’s rationing, but is less convinced. That’s
why they try to mold Petru to use it more efficiently. At the same time, they are
perfectly aware of the potential risks or dangers online; Petru asks his father’s
agreement or advice every time he needs it and receives constructive feedback from him
(e.g. what to do when he receives a friend request from an unknown person on Facebook, or if
he should accept various extensions of the games). Although he didn’t experience any nasty
stuff, he knows he may, in the future. That is why he makes sure his Facebook account
doesn’t betray his age. Although it’s not the case and is largely avoided, paying for the
digital content is not totally excluded for family 6: Victor has paid for a Pottery app
when Petru wanted many features than those available in the free version; first, the
Minecraft was a bought version, afterwards, Petru discovered he can download it for free,
from the Internet.
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09 February 2016
2.7.
Family RO07
Bucharest, Romania
Family members
•
•
•
•
•
•
•
Stefan, RO07f38, heavy user
Petronela, RO07m38, medium user
Raisa, RO07gm, lives with family
7 for around 4-5 months per year,
light user
Ivan, RO07gf, lives with family 7
for around 4-5 months per year,
heavy user
Tudor, RO07b6, first school year,
but because of his higher level of
competences, he is going to go
directly into next grade (grade one
instead of zero), light user
Horia, RO07b4, the third year (the last one) in the kindergarten, light user
Viroana, RO07g0 (10 months old), no user
Narrative
Tudor lives together with his family
(mother, father, a brother and a
sister) in a four-room flat in a
“I want to teach him to better use
Bucharest blockhouse. Over the
Google, but it’s frustrating because all
summer, Petronela and the children
he wants to search for requires
live for quite a while at the
knowledge of the English language.”
maternal grandparents, in a town in
the North-Eastern part of Romania;
(father, 37, RO07f37)
for another 2-3 months, the same
grandparents
are
coming
to
Bucharest and live at Family 7,
precisely to help Petronela and Stefan with the children. While at their grandparents, Tudor
and Horia meet with their cousins, some of which reside in the US.
Just like his father, Tudor is a big fan of cycling; it’s almost a year since he started to
go to Aikido, a thing his father also did; Tudor has an asthma condition requiring
frequent treatment (inhalations), which influences a great deal his daily routines. Thus,
when asked how a typical day looked like, he answered with a question:
“It depends. When I’m sick or when I’m not sick? If I’m sick, in order not to
waste my time while I’m having my treatment, I don’t waste the time, but
rather watch a film on the computer” (RO07b6).
Yet, Tudor is not too keen on digital technologies, preferring to build with Lego
blocks. In fact, Tudor and Horia are actually less in contact with the technology,
having access to the desktop computer at home (or at their granddad’s computer while
being there) and rarely to their parents’ smartphones, which they only use to take
pictures. This may be done on the parents’ devices, which are not attractive for the boys –
25 |
09 February 2016
except for a chess game, Stefan does not have any other game installed on his phone, and
Petronela’s phone is not that top of the line –, but also, as Tudor emphasizes, because he is
not interested in video games. Besides the desktop computer, there are three more
laptops in the house to which the boys do not have access (the mother’s, the father’s
and another one which is… broken), a CRT TV set grandma Raisa watches when she’s there,
the father’s DSLR camera – Tudor claims to know how to use it, while Stefan, critically
denies: “He only takes it up to his eye and then pushes the button” (RO07f37) – and a Kindle,
belonging to the father, who describes himself as “pretty gadgety type”. Given Stefan’s
passion for music (he can play the guitar and has one for himself, and also bought one for the
boys, who do not seem to be interested in it), they have in the house a top notch audio system
and a stereo system in the boys’ room – practically, the only digital equipment
totally dedicated to them.
Stefan, as well as Petronela, are post-graduates in socio-humanities studies, him
being a faculty member, while her works in the services (at the moment of the interview, she
was in the maternity leave). They are both competent Internet users, using it mostly
in work-related activities (Stefan even says he uses Facebook more to connect with his
students), for information or other personal hobbies (such as music for him); they also use
Skype frequently in order to keep in touch with the grandparents, their relatives abroad or
even inside the family, when Stefan is away for conferences.
Generally, when Tudor uses the computer by himself or with Horia around, he
watches Youtube videos of various Lego constructions or, still informatively, in
order to find out the code of various Lego kits and download building schemes.
When his father or grandfather is near, he listens to music online. In the past they used to
watch some Russian cartoons on Youtube (Misha and Masha), partly because the
mother’s family is of Lipoven origin, but also because parents wanted to offer them an
alternative to global and globalizing cartoons like the ones on Disney or Cartoon Network
and did not expose them to those. As they entered collectivity, in kindergarten and then
school, the boys “have learned there are other cartoons on TV”, as RO07m37 says, the boys
shifting their preferences towards TV, in order to watch cartoons, leaving the computer
behind. Although Tudor declares himself as not being interested in games, from time
to time, when he’s with his cousins at their grandparents, he plays with them
various computer games:
“yahoo games, for instance; these are Flash games. That’s how the cousins
knew how to find them. They knew how to play pool, or racing games. But
they’re Flash games, very simple games, with two controls. And more of a
competitive spirit, to do what his cousins do, he played as well. Because,
otherwise, after they left, he wasn’t so much interested in them.” (RO07f37)
These are corroborated by the fact that, when the researcher asked Tudor to show her
the games, he said he does not remember how we got there. Horia, on the other hand,
seems more interested in gaming, as he played all along during the researcher’s visit a Lego
game on the researcher’s tablet which she gave to the boys in order to take some photographs
of theirs toys. When they are at their grandparents, they also use the computer,
browsing on various educational or drawing websites.
Besides searching information online, Tudor is also creating content, making, with the
help of his father, short movies in time-lapse photography of his Lego
constructions; the boy takes the pictures (“100 pictures for 10 seconds of film”, explains the
RO07f37), while the father processes and uploads, a big part of them, less than Tudor thinks,
26 |
09 February 2016
on Facebook. Through all his digital activities is obvious Tudor uses technology not for
the sake of it, but in order to be together with his family, and to cater to his own
interests, situated in the real world (he searches information on Lego and planes,
another passion of his). Thus, although asked specifically if he listens to music online,
he answered, much to his father surprise, that he doesn’t, although they listen to it
together – but when the father chooses the music, the child perceives it only as an
activity together with his father. The same, he plays chess on his granddad’s computer
because his grandfather plays chess; he plays online games next to his cousins in order to
have certain shared activities with them. But when the use of technology is individual
and not familial, is totally subsumed to his offline interested and guided exclusively
by these interests.
The Internet offers Tudor information, first and foremost, so Stefan wants to teach
him how to be as efficient in searching:
“Today, even: he wanted to search the Lego code of a particular kit; it was
pretty difficult to start looking through all their website. And I told him, let’s
try differently. We open the Google page and I made him write, upon dictation,
Lego, train station. And he was a little surprised, why writing g-o-o-g-l-e and
‘train station’ and you don’t write in Romanian and so on. And I explained to
him, in English you write different than you speak.” (RO07f37)
Both the parents, and the grandparents prefer an active mediation to the
restrictive mediation (unlike the parents of the US cousins who imposed explicit time of
use rules for the digital technologies); the boy is clearly guided in his online
adventures: when asked to show the researcher how he performs the searches, he
was able to translate each step into words, much like he was probably told and
explained (including alternative options such as, ‘let’s say we don’t find…; so then we go…’).
His grandfather, also using the technologies for his own interests (he’s digitalizing
Russian religious books for the Lipoven community in Romania), had introduced the boys
to starfall.com, an educational website he’s heard from his American grandsons. Thus,
playing on starfall.com, Tudor first learnt the English alphabet, and only then the
Romanian one, this preventing him at some point from learning how to read as he used to
pronounce each letter in English. Regarding the content they access, Stefan still
prefers an active mediation, trying to teach the boys how to be critical in their
relationship to the media and using evaluation criteria which are intrinsic to the
audiovisual show, and not commonsensical criteria.
2.8.
Family RO 08
Bucharest, Romania
Family members
•
•
•
•
Marian, RO08f26, medium user
Alina, RO08m26, medium user
Doina & Vasile, RO08gm43 & Ro08gf44, light users
Felicia, RO08g6, first school year (grade zero),
medium user
27 |
09 February 2016
Narrative
Felicia and her parents live together with the maternal grandparents in a house in
the outskirts of Bucharest. Up until a few months ago, Cristina, her mother’s sister, also
lived there. She has played an important part in Felicia’s life, as the Auntie-who-used-toindulge-her (in the rare occasions the parents said no). The three of them live in one room,
sharing kitchen and other domestic spaces with the grandparents, who spend a lot of time
with Felicia. Alina is a stay at home mom ever since the child was born, taking care
of her daughter. Marian is an electrician and, besides work (he’s got a stable employment)
services around domestic clients, which allows him to spend quite a considerable
amount of money on the various costly toys Felicia wants after she sees them in TV
commercials. None of the parents graduated high school, Alina having finished 11 grades,
while Marian finished his 10th grade.
Felicia, who was six years and one
month old at the moment of the
interview, is a talkative, chubby
“She never downloaded anything for
little girl, used to be the family’s
money. She asks, once in a while, but I
focal point and, more than that, to
said no! Browse through the free games
have Alina at her disposal (‘mom,
and choose one of those.” (mother, 26,
water’, says at one moment, during
the interview and her mother gets up
RO08m26)
and fetches her the water). Felicia
does not make any sports, although
she’d like to attend ballet lessons
and Alina is in search of a close by studio to get her, but, since they live at the edge of the
city, they have difficulties finding such a studio. Given the lack of kids’ playing grounds near
by, Felicia spends her time in the street, with the neighboring kids or in the house,
watching TV or playing on the tablet. Sometimes her friend, Oana (11 years old), comes
around and they listen to music on the tablet or play together.
There are many TV sets in the house, among which a new, LCD one, in the room the
three of them live; a DVD player, a stereo and a desktop computer that broke a couple of
months before the interview. Felicia has a tablet (an Android one, with an antivirus
on it) and has, but no longer uses, an interactive laptop and tablet (‘toys’). Both her
parents and grandparents have each their own smartphone; Alina’s got an iPhone 4,
with a broken screen and Marian, an Android phone. They have a wifi internet connection in
the house; the only one with a 3G device is the father, the rest of the family is considered as
not in need of such a thing, since they’re in the house, most of the times. The father tends
to buy Felicia anything she wants or might want in the future, while the mother is
rather reluctant when it comes to buying things, judging them most of the times in
relationship with the real need of such an acquisition, according to the costs, the child’s age,
the type of use, etc. Thus, the computer was bought by Marian when Felicia was around one
year old:
‘it was for her. Her father bought it. He said, ‘leave it there, for when the girl
would grow’! Yes, he’s got that idea. That she has everything and lacks
nothing. Since she’s the only kid!’ (RO08m26).
28 |
09 February 2016
When Felicia was around 4 she wanted a tablet and Marian bought her an iPad,
much to Alina’s dissent; she considered it was too much an expensive device for such a small
child. Pretty soon Felicia broke the screen while stepping on the tablet she’d left on the bed.
Marian accepted to buy her a new one, but a cheaper one. They thought ‘Santa Claus’
might bring Felicia a laptop she really wants ever since the computer broke. She
also wants a smartphone, buy Alina was able to step in and delay the buying of such a
device, on the consideration Felicia is too young and doesn’t need a phone yet:
“And him, I mean, he really wants to buy her a phone! To call him, to play
games on it. I told him, ‘man, you really have nothing else to do with you
money?’ ‘Well, let the girl have a phone’. I don’t know, but I think she’s too
small for a phone. She already has a tablet.’ (RO08m26)
Even if she does not have her own smartphone, Felicia has access to all the
smartphones in the house; she plays games on them until she empties all the
batteries; the same for the phones of their visitors (i.e. her aunt or uncle, the
godmother etc.):
“Yeah, as soon as Cristina or her husband show up, it’s a known fact: phone
check. ‘Let me see what games you have’. ‘Can I play, too?’ ‘Can I install this
game?’” (RO08m26)
Alina uses the internet mostly for Facebook and for searching for various other things
she is interested in, such as cooking recipes. For this she uses her phone or Felicia’s tablet,
permanently logged in on Facebook. She considers herself not very skilled in using
mobile devices (and in fact she does not have other email, Skype or Instagram accounts)
and acknowledges that, many times, she learns from Felicia. Marian uses the internet in
order to search for various parts he needs for his job and sometimes for some gaming; he does
not have a Facebook account and uses from time to time his wife’s account. All the family,
including the grandparents, tend to consider Felicia as the most adept in using mobile
technologies; they appeal to her for various things (such as, how to exit a game, delete
a picture, set a background picture, etc.).
Games occupy the biggest part of the time Felicia spends with technology, but she
does not have any favorite game to which she would dedicate more time. She uses
role playing games (such as, at the shop) and also games where she has to take care of an
animal, princess games (that she has to dress, put make up on, etc.), Temple Run or Candy
Crush – but, as Alina says, she easily gets bored. Rather than a certain kind of game, Felicia
is more interested in the characters appearing in the games, naming the game after the
name of the character. Not being attached to a particular game and always searching
for new games, she is caught in a mere searching activity, which becomes the main
purpose; given the limited space available, deleting ‘old’ application is also a frequent
activity. She also watches Youtube videos, where, along the classical fairytales, she
loves to watch the various promotional pieces on Violetta, from Kinder Surprise.
She is a fan of the TV show, watching the episodes each evening, religiously, with Alina
besides her. She likes the commercials, the TV ones, as well as those on the tablet –
and often asks for the products she sees there. As she does not know the letters or
numbers, she’s assisted by the mother in her searches – or she browse from link to
link, from suggestion to suggestion.
Felicia has access not only to her mother’s phone, but also to her Facebook
account: she watches the pictures, ‘likes’ the pictures regarding her, posts pictures
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09 February 2016
taken by her with the phone or with the tablet (of pets, of her or of her friends outside);
once she sent a smiley to her school mistress. Alina looks at this with much forbearance and
is not bothered by the girl’s intrusion (as the Facebook account seems to be rather a
‘family’ space, and not a personal one) and shows no particular concern towards Felicia’s
Facebook use, as long as it does it from Alina’s account and not from her own. Her only
reaction is to delete some pictures Felicia posted. Also, the child uses the Facebook
messenger in long chats with close relatives and with friends from the
neighborhood – people she sees in her daily life.
Although on her tablet, for shorter periods of time, there are educational games she
downloads herself (a drawing application or a piano playing one) or downloaded by the
mother (a math operations app), the tablet is seen in the spare time, playing time,
paradigm – opposing to the school-learning-educational paradigm. Both Alina and
her daughter seem to not be aware of the possible risks, Alina’s only generic concern
being focused on the pornographic content her daughter might accidentally get to be exposed
to.
There are no explicit rules for the new technologies, since Alina consider that, once
she is always close by, she can adapt on the spot and permit, and sometimes even suggest
her daughter to use the tablet in order to kill her boredom. In the same adaptive key, Alina
admits that she uses the tablet in a punishment system for the (rare, she says)
moments when Felicia does not obey her. Although the parents – especially the father – are
ready to buy her whatever device she wants, the only restriction she has is installing
apps for money.
2.9.
Family RO09
Bucharest, Romania
Family members
•
•
•
•
Petre, RO09F27, medium user
Georgiana, RO09M29, medium user
Daniel, RO09b6, first school year
(grade zero), heavy user
Rada, RO09g1, light user
Narrative
Daniel (six years and a half) lives with his parents and his sister Rada, 22 months old, in a
social apartment in the outskirts of Bucharest, in a new and not quite accessible
residential complex. This limits Daniel’s activities drastically to going to school
and sometimes to getting to his grandparents, who live in the city. As the kindergarten is not
compulsory and as a result of the access difficulties, in the previous school year, after one
month of getting him to the kindergarten, Georgiana decided to give it up. In the complex
there is no playground, so Daniel didn’t get to make but 3-4 friends, out of whom Silviu is the
only one coming over from time to time, to play with Lego building blocks or with digital
technology. Also, in weekend and in vacations, his cousin Ana (8-9 years old) stays with
them, so the two cousins get to play together. But besides this shortcoming related to the
30 |
09 February 2016
access, their two room apartment is welcoming, neatly furnished and very clean. Daniel is a
quiet and reserved boy, also very
shy, excessively attached to his
mother who tries to cut the
chord and make him go on his own
‘Do you talk with your class-mates
in certain situations. Still, Daniel
about video games?’ (researcher)
does not seem to give up that easy
‘Only when we meet and get
his
dependency,
continually
acquainted. I don’t know too many
expressing a naïve, unknowing
status: during the interview he
people yet, but I will befriend some
said at least 20 times that he does
more.’ (boy, 6, RO09b6)
not know one thing or another,
with a strong phrasing (with an
accent on the I, usually absent in
Romanian phrasing). He’s also disturbed by the loud environment in school.
Despite the fact Georgiana declared they had a low income per household, that was one of
the most technologized houses in our panel (the only one with a smart TV), easily
explainable by the father’s appetite for films and music for which he uses the newest
devices possible, and on the other hand by the fact that Gelu, the mother’s brother, who
lived in the US for a few years, sent them over a lot of technological devices for Daniel. Thus,
the family possesses a smart TV and a CRT TV, two DVD players, a Home Cinema, an old
desktop computer, now broken (which they don’t plan to fix any time soon), two tablets (an
iPad and a Samsung), two PSPs, one Play Station and two smart phones. There’s a
wifi connection in the house. They also plan to buy a Wii game console. There are
no books in the house (Daniel mentioned they had some at school), nor children
magazines. Yet, the family is centered on the boy, whose demands are easily satisfied
(“every time he sees a Lego, he starts, ‘Mom, will you get that for me? Will you?’, and I must get
it”, RO09m29), sometimes also ‘buying’, this way, the promises he would fulfill even those
things undisputable in other families, such as going to school (“I told him I’ll get him
anything, provided he goes to school!”, RO09m29). This results in a perception that all the
technology in the house is the property of Daniel (the two tablets, the two PSPs and the Play
Station) or at least something for his use: to the question, if there is a TV he and only he uses
to watch to, Georgiana answers laughing:
‘The smart one. When we want to watch the news or whatever and tell him to
let us watch it (on the smart TV), he asks us, ‘but why, isn’t there any other TV
in the house?’ (RO09m29)
The Samsung tablet was bought by the family, besides the iPad uncle Gelu had
sent, in order to facilitate Daniel’s access to the games, since there are more free
apps in the Android Magazine Play than in Apple’s App Store (and they didn’t
connected their bank accounts’ details to none of the tablets’ app stores accounts). If the
tablets were bought on purpose, the two PSPs Daniel owns were the result of a confusion
between the parents and the uncle – they both bought a PSP as a gift to the boy, and forgot
to tell the others. Although Daniel has a smartphone of his own, the phone is now
used by Georgiana, after her phone broke; but since the boy is continuously with his
mother, since her maternal leave, he really doesn’t need a phone and only plays on it
when no other device is at hand.
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09 February 2016
The parents use digital technologies exclusively for loisir purposes – the father for
films and music (the smart TV and the Home Cinema) and the mother, for games (Candy
Crush and Solitaire, a game Petre uses to play, also) and Facebook (for which she uses the
‘big tablet’, meaning the iPad, while Daniel prefers the ‘small tablet’). When Gelu was living
in the US, they talked to him on Skype or on Facebook. None of them uses technology for
work related purposes – Petre, a vocational school graduate is an electrician and
Georgiana, a high school graduate, a hotel maid.
Although Georgiana declared at the beginning of the interview she knows nothing
about technology and she’s not interested in it, she’s still involved in Daniel’s
digital life, playing together various games on the Play Station, knowing all the
favorite games or cartoons of the boy’s or helping him search various things on Youtube –
they access either from the tablet, or the smart TV – since Daniel doesn’t know letters or
numbers just yet. But for technical difficulties such as the tablet is frozen when lacking
any free space, the connection needs to be reworked or a game needs to be deleted and/or
installed on the ‘big tablet’, Petre is the one helping his son. On the ‘little’ one, the
Samsung, Daniel is self sufficient.
Daniel spends a good portion of the day in the digital world, alternating games –
which he plays on the PSP or on the tablet – with periods of watching tutorials on how
to play Minecraft (starting 8-10 months ago, when he discovered the game) or cartoons on
Youtube he accesses from the tablet or from the smart TV. Except for the Minecraft and
the GTA (which he only has on the PSP and he is upset he cannot download it on his tablet,
since it costs a lot), the rest of his tablet games are easy, repetitive games – while the
strategy games or those whose missions he could not accomplish he’d rather delete. Although
he says he does not like music, on his preferred tablet, the Samsung, he has several apps
with various musical instruments he installed himself; he rarely accesses them.
Also, he has a math game his cousin Ana had installed and used exclusively; he does not
access it because dos not know the numbers. On the iPad he had and used almost a year
before having received the second tablet there still are some of the educational games
(e.g. recognizing shapes and colors) Petre had installed for himself, games he now
shows to his younger sister, who is still much too young to play them. Although a
Minecraft fan and watching videos posted by other users, he doesn’t seem especially skillful,
as he does not seem to get to build different things and does not seem to know about the
existence of codes.
Digital technology is seen exclusively under the sign of entertainment in Family 9.
In this context, mother’s concerns are expressed towards the excessive use and to a
lesser extent to the porn content the kid might get to download unknowingly (they
had this kind of experience when the desktop computer was still functional and
Ana was using it). Yet, this kind of risk is not seen as sufficiently present as to require any
kind of parental control (Georgiana was not aware such thing existed and was explained
during the interview). Violent content is not seen at all as a concern, while ‘time of use’ rules
are not applied. Though, digital technology is used in a punishment-reward scheme,
with the punishment more the threat of a punishment. Although very attached to his
mother, most of the time Daniel watches videos by himself, perhaps also because Georgiana
often uses digital technologies as a baby sitter, on Daniel and on Rada as well:
‘But not very often. Only when she was whining and didn’t let David play his
PSP we trick her by giving her a tablet. She only makes like that (waving
chaotically, nAV) and that’s all.’ (RO09m29).
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09 February 2016
Technological gadgets are also useful for the ‘dead’ time while going to the grand
parents (under an hour with a couple of buses), but only under close supervision from
his parents’ part, who are afraid he might lose the tablet or get robbed. His Cousin
Ana’s tablet was stolen while at school and she’s used, now, as an example of what might
happen.
2.10.
Family RO10
Bucharest, Romania
Family members
•
•
•
•
Cornelia, RO10m39, light user
Paulina & Gheorghe, RO10gm & RO10gf,
no users
Iulian, RO10b5, first year (grade zero in
school), light user
Radu, RO10b6, second year (grade one in
school), light user
Narrative
Iulian (5 years, 10 months) lives together
with his older brother Radu (almost
seven when interviewed) and his mother
“Yes, I showed them how to use
in a small house, freshly built, in the
Word software. ‘Come here and
outskirts of Bucharest. The kids’ father
learn how to write your own
and her husband died suddenly of
name,
your
address,
some
heart failure in the summer, which
numbers” (mother, 39, RO10m39)
left the mother responsible for the whole
house and kids. Cornelia is helped by her
parents, living in the same yard, in their
old house – they bring the children to and
from school and supervise them until the
mother comes home from work. Although the boys are very good boys near Cornelia, when it
comes to theirs grandparents they are more inclined to negotiate the rules and even broke
them. The grandparents play no role in their digital lives. When they are
supervised by the grandparents, the boys are not allowed to use the computer –
Cornelia’s rule – partly because technology is alien to them and partly because the
mother wants to control their computer use time. During the vacation, the boys are
going to their paternal grandparents, somewhere in the countryside, where outdoor activities
prevail over watching TV: “We try more original entertainment activities! Like cycling,
swinging, playing with broken tools”, says RO10b6 emphatically.
When we first contacted the mother over the phone, after having recruited her through
school and she’d agree, she said that very day she was planning to go buy tablets to the boys,
as the winter was near and she needed them busy in the house. So we set the visit for after a
few days, precisely to give the boy the time to get acquainted with the tablets, but when the
researcher got there, the mother said she chose to postpone giving them the tablets for a few
33 |
09 February 2016
days, namely, until Radu’s birthday (a few days on). So, although at the moment of the
interview the tablets were being bought for the boys, they didn’t use them and
theoretically didn’t even know about them, though they seemed to suspect
something. Besides those gifts looming in the horizon, they have an old laptop, which
‘was in the house since forever’, as the mother said and an old smartphone, which used
to belong to the mother and now is used by the boys; the smartphone has the screen
broken and does not have a SIM card in it. There are also two TV sets – on older CRT one in
the boys’ room and a LCD, downstairs, in the living room; the latter is connected to the DVD
player. In the house there is a wifi internet connection. Also, the mother has a new
smartphone the kids do not have access to anymore, after Iulian broke the screen of
the first one, when it was still being used by the mother.
Besides the laptop, which they can only use in their mother’s presence and with her
previous agreement, the boys have unlimited access to the rest of digital devices
and juggle between those in a sort of mutual and unproblematic agreement:
‘I hear what’s on TV, but I am not in the room. When they were little boys it
was more difficult, they were a handful. But not anymore. They search by
themselves. If one of them doesn’t like what’s on TV, he comes downstairs and
plays a DVD. One sits upstairs, the other, downstairs’. (RO10m39)
According to Cornelia, technology is like a bad-weather-device, used especially when it
rains, as in the summer the boys prefer to play outside, with the kids from the
neighborhood, in the street (given that the street is at the edge of the neighborhood, thus, not
that circulated). As extra-curricular activities, Radu already attends chess classes; Cornelia
watches out to find out what the inclinations of her other son, Iulian, might be, so he could
start taking some extra classes. During the interview, Cornelia explicitly expressed
the desire of giving her boys more opportunities, and the regret of being far from
downtown, which doesn’t allow her take them out of the neighborhood’s culture;
she understands that, as a single mother, she would have difficulties managing them later.
Cornelia, a high school graduate, works as an administrator, uses the computer very little for
her own needs (‘in order to find an address, an information or so’) and declares she doesn’t
use it at work. But then from the discussion it seems that she uses it for various small
operations she didn’t thought of initially, as she understood ‘the use of computer’ as in
programming. Though she has a Facebook account, permanently logged on both on
the computer and on the old smartphone, she doesn’t use it that much:
‘I am not like everybody: I cook something and I put it there. When I took
Radu at the chess club, the first day at the chess club, I put that on FB. But
afterwards I didn’t post a thing.’ (RO10m39)
Yet she is familiar with software suites such as the Office, she understands the
functioning of the Internet and even of the games, so all along the interview she helped
Iulian get his way through the game he was trying to play. Even before she remained the
only parent, she was the one helping the boys with the technology.
The boys’ use of technology is sort of atypical. On one hand, they are the only ones
in the Romanian panel using Word (be it for play), writing various lists of important
family members (when I got there, Iulian had just made such a list) or, as Radu showed the
researcher, who knew how to use Google on voice command (on smartphone); also,
they are among the few autonomous users of the DVD player. On the other hand,
they are poor players; Iulian, presented by the mother as more savvy than Radu in what
concerns the use of technology constantly needed help in order to play a rather simple game,
34 |
09 February 2016
but with controls on the keyboard. The both use the smartphone every day, watching
cartoons or playing various games, but the range of activities is limited by the
phone poor specs: at the beginning of the interview they had three games on that phone,
and, in order to download and install a not too large game Radu had recalled (Sub Surfer), he
had to delete two of those three. Although they only have one device, they don’t fight
over it, and negotiations are the ‘you play five games, I play five games’ type. The laptop,
morally and technologically dated, is used only seldom, also when the mother’s
present, for game playing activities. Simple games, car racing games are preferred –
also, they prefer playing online to downloading and installing games. Both boys know the
letters, at least the capitals, they learnt from their mother, browsing through
books. But they are not that keen on reading, they would rather write, a thing we’ve also
noticed at Family 01, where Luana was writing stories, but didn’t want to read stories. The
boys are neighbors and friends with Ioana, RO11g6, who was also a kindergarten
colleague of Iulian and a colleague in school; she’s very important in the boys’
digital life, since she tells them stuff about various games they will try as well.
On neither device they have parental control, the mother know nothing about but also
doesn’t want it, as she prefers the boy would obey her words. The excessive use is her
only concern and she admits there might be problems in the future, with the
tablets. But the rules are momentary (e.g. ‘you are allowed one more game and then you shut
down’) and not negotiable. The mother prefers to teach the boys how to use the
technology more efficiently. Even though Cornelia taught the boys how to use the Word
application, it was not under the educational auspices, but rather entertainment. Thus, it did
not occur to her to search for educational apps with letters and numbers, just as she didn’t
think to search for some chess apps for Radu. Although both the boys see technology as a
positive thing, with no potential problems attached, Iulian is really excited about it and
is willing to own as many devices (he wants a tablet, a PSP, when he finds out what that
is – and even a new smartphone).
Advocating an active type of mediation, through which she wants to make the boy internalize
the rules, Cornelia is pretty strict in what concerns obeying the rules; she protested
when the father once made the proposition of hiding the laptop to prevent tempting the
children:
“My husband wanted to put it away and hide it. And I told him, don’t hide it,
leave it in plain sight.’ I don’t hide it anymore. If you’re allowed to use it, you
are. If no, no. And that’s the end of discussion.’ (RO10m39)
Although the mother insisted Iulian is better than Radu in using technologies, the
researcher’s perception is that the boys cannot be compared, as their approach of
technology is different: while Iulian is easily excited and is brave enough to try
new things, he will not go deeper; Radu prefers to come back to activities he
already tried and to repeat them until he gets hem right. Iulian is also more inclined
to show his brother how to do certain things, due to his rather more extrovert nature, while
Radu is lacking confidence in himself and asks for help, even if the next minute he finds the
solution himself.
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09 February 2016
2.11.
Family RO11
Bucharest, Romania
Family members
•
•
•
•
Costel, RO11f41, light user
Geta, RO11m37, light user
Ioana, RO11g6, first year in school, grade zero,
medium user
Elena, RO11g11, fifth grade in school, heavy user
Narrative
Ioana and her family live in a new
house they build in the outskirts
of Bucharest, which influences a
great deal the kids’ play habits –
“In the summer they don't even charge
most of them playing outside, as the
the tablets’ batteries. They are on the
area is car-free – and also limits
street all day, playing, jumping rope,
theirs
extracurricular
activities,
playing hopscotch... Now, that the
which Geta expresses with a regret,
weather put us all in, they turned on
as in the area there are no cultural or
their tablets.” (mother, 37, RO11m37)
educational landmarks for kids.
Family 11 are neighbors of Family 10,
Ioana being Iulian’s desk-mate and a
friend of Iulian and Radu, which she visits often.
The TV set is the most frequent device in the house – “the bathroom is the only place
we don’t have any”, says Geta (RO11m37) – and gives the two girls a pace of life, since
each of them has a favorite TV series they never miss in the evening (for Ioana, it is
Violetta, while Elena watched it when it was first broadcasted, a few years ago). In the house
there is a DVD player the girls use to watch cartoons or kids films, and also video recordings
of various events in their life (e.g. from the weddings they have been). This pattern of using
technologies in order to capture, preserve and revisit important moments (festive occasions,
where the family reunites) was also present at Family 2.
In the house there is also a desktop computers, ‘as old as Elena’ (11 years old) and a
newer laptop computer, not very powerful, yet, good enough for the family’s needs. Elena’s
got her own smartphone, bough two years ago; the last Christmas, each girl got her
own tablet. Neither of the parents has a smartphone or any mobile digital device. In the
past Ioana had access to her sister’s phone, which she used to play various games, but she
lost the access once when, frustrated as she couldn’t perform something in one game, she bit
it and scratched it.
The parents, both 10 grade graduates, are not much of Internet users, neither for
work, nor for loisir. Costel, an electrician, used to search and order various parts online, from
36 |
09 February 2016
the desktop or laptop. In one of these occasions he created a Facebook account, but he does
not use it and forgot the password. Rarely, he also searches online the scores of various
sports games. In order to install some antivirus on the girls’ tablets he turned to somebody
‘skilled’. Geta says about herself that she does not have the time, she does not know
how and she does not like and care to use digital technology. After she stopped
working, for nine years, to dedicate herself to raising the children, now (as ‘the times
required it’), she resumed her activity as a housekeeper and cleaning lady. At some point she
has had an attempt to come closer to technology, but she gave it up as she perceived those
activities as a waste of time and felt guilty about the time spent playing:
Ioana: “Remember when you used to ask me how to do a thing at that game?”
(RO11g6)
Geta: “Yes, honey, I do. I wanted to enter your world! (and to the researcher) I
gave it up because I didn’t want to neglect them over the games.” (RO11m37)
It is obvious that especially the mother, but also the father, perceive the digital
technologies in their playful form as an alienation of the childhood, pointing out
several times that it is used as a sort of substitute – for the real ‘childhood games’ that
happen outside, in the street – but only when the bad weather keeps you inside.
Yet, for Ioana, the technology seems to be naturally intertwined with the ‘real life’;
during the interview, she kept holding her favorite plush sheep (the one she has chosen to
represent her in the report; see the picture above) in one hand and the tablet in another. May
be that is because the girl started using the internet and the computer while she was
a toddler. Up until her tablet, she used to play on the computer or laptop either
online games, straight from the browser (e.g. cooking games), or educational
games, from CDs, which she installed herself, ever since she was two, says the mother. Also
she used to watch cartoons she accessed from Youtube, starting her search from Google (e.g.
Pepa the Pig) or listened to ‘music for children’ she google-searches verbatim. Now that she
has her tablet, she rarely plays on the computer (once a month, maybe), but only
for the games she still has on CDs. On the tablet she prefers the Moy games (she was
having the Moy Zoo when interviewed, but said the first game Elena installed on her tablet
was Moy 3). She had discovered recently, via an older friend (12 yo) the Star-Girl
type of games which introduce her in the glittering universe of commercialism and
consumerism, perhaps a little too sexualized for her age, an universe which fascinates her:
she told the researcher for over a quarter of an hour all the options of the game, despite the
repeated attempts to divert the discussion away from it. Yet, given the limits of her
understanding of English, her approach of the game was rather intuitive and
erroneous – she did not get that, in order to win more ‘lips’ (a currency in the game), her
avatar had to provide various services indicated by a placement office (e.g. to model for a
fashion show) and thought, that it is all about staying or being in a place and wining lips: “if
I stay here I win the most lips in one hour” (RO11g6). She is more skillful to the games more
appropriate to her age (the ‘run’ type of games), as she was the one telling others, such as the
brothers in Family 10, how to play them. On the tablet she watches Youtube videos
presenting Kinder Surprise toys, which she considers it’s ‘only natural’ that her parents
buy to her when going shopping. She knows how to take pictures and films with the
tablet and does so, to herself (selfies), to Elena or even to an aunt living across the
street and keeping Ioana at her place until one of Ioana’s parents got to get home. When she
was little she had a toy laptop with various educational apps on it; she does not use it
anymore, as her parents consider it ‘dated’, while she sees it as ‘boring’. According to her
mother, she knew the numbers already by the age of four, but not a result of using
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09 February 2016
technologies, merely by sitting near her sister while she was doing her homework.
She knows the letters, but does not like reading (as Geta put it, she ‘reads’ the pictures
to herself) and cannot form words out of random letters, as the researcher noticed when
Ioana tried to play a game with letters on Elena’s tablet. Ioana has no educational apps
on the tablet, whilst Elena uses it for school purposes (‘only for school’, says Geta),
searching definitions, translations or various literary works online. Elena has a Facebook
account, where Ioana enters now and then; she’s only looking around, as she’s not
allowed to be active there. The parents delegated to Elena a big part of the
responsibility of teaching Ioana how to use technologies, including that of monitoring
her younger sister’s installed apps content.
The family 11 sees technologies in a dual manner: ‘destructive’ on one hand, while
‘necessary’ on the other, for educational purposes, by quickly delivering access to
information. The two sides are never expressed together, though. The mother’s concerns
regarding technology are focused on the excessive use (always happening to other
people, not to themselves) which can rob them of their childhood, and also on the obscene
and pornographic content, perceived, again, as non-specific to her own children. The
latter of the concerns is less of a real threat now that they don’t access any games via Google,
on a computer. Ever since Elena got her Facebook account, her mother monitors it
(“I permanently check her conversations and all that she says” (RO11m37), but does not
express any special concern towards this application, a natural continuation of her perceived
role as a parent, in total control over her kids’ life. Violent or horror content also doesn’t
concern her, considering that her girls will stop watching, should something bother them.
Half jokingly, half accusing, she told the researcher how Ioana once broke the computer
(which was, most likely, virused, but she perceives the guilt as belonging to Ioana) and
another time, how Ioana broke the tablet’s screen; she thus seems more concerned with the
physical integrity of the devices.
Although the father claims the existence of some pretty clear rules for the use of technology,
in order to impose the image of a good parent, the parental mediation style of this
family is rather implicit, focusing pretty much on self-regulation and on sibling mediation:
“Not that we’d forbid them, but they don’t feel the need. As they simply find
something else to do” (RO11m37)
“They learnt their own part, how much to see, what they’re allowed and what
they’re not allowed (to do). Even if a small icon with a little bit of vulgarity
pops up, they already know it’s not allowed and they are not curious. And she
was taught a lot of things by Elena, who’s a special kid, in that respect. She
shows her, she teaches her.” (RO11m37)
Yet, the mother recognizes she uses technological devices as a reward, and rarely as a
punishment (more the threat of a punishment).
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09 February 2016
3. Findings
3.1.
How do children under the age of 8 engage with new
(online) technologies?
3.1.1. The devices
The 11 families in the Romanian sample display very diverse technological devices’
ownership or access by the children, ranging from a desktop computer where the child
has access alongside the other members of the family (RO07), to owning a lot of devices, some
even twice, and both functional (RO08). Beyond the issue of owning or not a technological
device, the domestication theory (Haddon, 2006; Silverston & Haddon, 1996) shows how
important the stories behind the devices really are – the narratives of the acquisition, of the
functionality, of the way the technology was appropriated by the kid through the use of
stickers or other ‘personal marks’, of the place the device occupies in the child’s and family
life, etc. These vary from a child to another, and with a series of factors, ranging from the
financial ones to the parenting type, the usage degree, the digital literacy of the parents, the
social pressures, etc. Table 2 offers a synthetic image of the Romanian sample situation
regarding the technological ownership and usage by children; some more special aspects will
be detailed later.
T ABLE 2: T HE DEVICES OWNED BY CHILDREN OR TO WHICH THEY HAVE ACCESS
Famil The child
y
owns a
numb smart-phone
er
The child has
The child
access to a
owns a
family member’s tablet
smartphone
RO01
No
RO02
Kind of*
RO03
No
Yes, the
father’s
Yes, the
mother’s
Yes, the
mother’s
RO04
No
Yes, the
brother’s
RO05
Yes
Yes, the
mother’s
Yes
RO06
No
No
Yes, a
second one
No
No
RO07
RO08
No
Yes, the
father’s
Yes, the
father’s and
mother’s
Yes, to every
members of
the family’s
smartphone
(sometimes
even visitor’s)
Yes, a
second one
No
Yes
The child has
access to a
family
member’s
tablet
No
No
No
Yes
(second
one)
No
No
Not currently,
there used to
be one
Yes, the
brother’s
No
The child has or
had access to a
laptop or desktop
computer
Hardly, at her
mother’s desktop
Yes
Yes (family
laptop)
Yes (family
desktop
computer)
Yes (family
laptop)
Yes, the mother’s
or father’s
Yes,the family’s
desktop computer
Yes, the family’s
desktop
computer,
currently broken
(she’s waiting for
a new laptop)
Other
mobile
digital
devices
(which)
No
Other fixe
digital
devices
(which)
Educative
laptop
No
Dvd-player
Educative
laptop
No
PSP, DVDplayer
(mobile)
No
Playstation, wii,
DVD-player
Wii
No
No
Educational
laptop and
education
tablet
DVD player
Dvd-player
Dvd-player
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09 February 2016
RO09 Yes,
currently
used by the
mother
Yes, at his own Yes, two and
phone,
functional
currently used tablets
by the mother
No
No, he used to
Two PSPs
have access at the
family desktop
computer, now
broken
Yes, family’s
No
laptop computer
Smart TV,
DVD-player,
home cinema
system, Play
Station
Dvd-player
RO10 Yes**, a
No
The two
No
broken one,
brothers are
but with
about to
internet
receive their
connection;
first tablets
it is shared
(which are
with his
already
brother
bought)
RO11 No
Not currently,
Yes
Yes, to her Yes, to the
No
Dvd-player
she used to
sister’s
family’s desktop
have access to
computer and
sister’s
family’s laptop
smartphone
* The grandmother, who was present at the interview of the girl kept saying that she has an
old smartphone which, in fact does not have a charger, nor an internet connection or a SIM
card inside. Practically, it was all but useless (except for the camera).
**It is probably more accurate to consider this smartphone a ‘little-obsolete tablet’, as it
doesn’t have any SIM card in it and has very poor capabilities. But as slow as someone could
imagine, the smartphone was still functional, when connected to the internet.
As other studies have shown (Mascheroni & Olafsson, 2014, Velicu et al., 2014), the device
which is still most commonly encountered in the Romanian household is the
computer (be it a desktop or a laptop). Thus, only in two families the computer was broken,
so the child no longer has access to it (RO08 and RO09), and only in one (RO08) the decision
of replacing the old one with another one was already taken. Family RO09 is the only one
in which we witness the total obsolescence of the computer age and the entering in
a new, post-computer age (replacing the computer with the tablet, the smart phone, the
smart TV).
Yet, if given an alternative, the kids prefer to migrate on mobile devices, with the
tablet as the most used and present gadget, seen by the children as more accessible, in
terms of the competences required, as well as in terms of mobility (as the laptop is used as a
fixed device, well anchored on a desk, and not a mobile device). Those that use the tablet in
parallel with the computer do it in order to play certain games (RO11) which they
only play on the computer; sometimes, it’s games they play with their parents, and as
such, the motivation it’s a family activity, and not the game itself (RO05):
‘Researcher: You said you play on the computer rarely. What does that mean,
rarely?
RO11g6: Meaning not playing all the time. Rarely.
Researcher: So that’s once a day, once a week?
RO11m37: No, she enters very rarely. May be once a month; the last month I
don’t even know if she accessed it. It’s only when she misses the games she has
got there. She’s got certain CDs she installs, with games she doesn’t find
anywhere else. For instance, Cinderella, Sleeping Beauty, some creative
games.
Researcher: What does that mean, creative games? What does she have to do?
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RO11m37: To color in, to guess things.’ (RO11)
‘The laptop not so much; they rarely use the laptop. RO05b3, not at all.
RO05b7 still plays chess or that Viking game (The lost Vikings, game that
RO05b7 plays with his father - nAV&MM), now they have a train simulator
and play – you have to build tracks – and play with their father as well.’
(RO05m35)
Another rare, if not singular situation for the Romanian sample is the case where the child
has very advanced digital skills and he prefers to combine and mix technologies,
being able to recognize their specific capabilities and to use them as efficiently:
‘Researcher: Which is the one technology you like most?
RO06b8: The best of the best? I couldn’t name it. Can I name three of them, for
instance? Or at least two? Here, two of them: the laptop and the tablet.
Researcher: Yeah? In this order?
RO06b8: Yeah, for me, yeah. I agree, it’s not as portable as the tablet, but,
apart from that, it can and it does a lot more, in some cases. That depends on
what you want. (RO06b8)’
Of all the other digital technologies, the DVD player is most frequent; only three families
do not own one, either because they consider it obsolete, when compared to the large array of
options of films online (when the DVD player broke, RO06 threw it away, considering a new
one wouldn’t be necessary and RO07 never got one), or they cannot afford or want one (RO04,
a nonselective family, watching the films on TV). The PSP, the Play Station or the Wii
are less present in Romania (see also Livingstone et al., 2011, Mascheroni & Olafsson,
2014, Velicu et al., 2014), and thus, rarely encountered in our sample – they are to be
founded either in families with relatives abroad, those relatives with some influence in
diffusing such a gadget (RO09), or in families with a high social status, where the parents
are advanced users (both by the time of use and by the competence criteria) and even gamers
themselves (such as RO05 and RO06).
Nevertheless, the most encountered device, accompanying the life of children (with one
exception, RO07) is the TV set, present in each household, many times during the interview
being left open on a cartoon channel or another. Ranging from having one TV set in each
room (four devices, at RO11), to that where they cannot afford a second device, which they
want (RO04), the TV set accompanies the children in their daily routine, from dawn,
before going to school – RO01g6 or RO05b7 admit, laughingly, that they have their breakfast
in front of the TV – and sometimes even in the evening, when they watch their favorite TV
show (RO08 and RO11) to bed time. Not only the time of day differs, the type of viewing is
also important: in the morning, the medium in itself is important (McLuhan, 1969), while
in the evening, viewing the favorite TV show enters the logic of fandom participatory culture
(Jenkins, 1992), RO08g6 or RO11g6 religiously watch Violetta, and surround themselves
with branded object.
3.1.2. Activities and applications
The most frequent activities kids engage in when using digital technologies are: gaming,
watching video and audio content and creating content (pictures, video). Rarely they
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communicate through it or search information online. When they also have a mobile device
and an internet connection, searching, downloading and deleting apps on the device becomes
an activity in itself.
3.1.2.1.
Video games
Video games seem to be the activity shared by all the children five to eight, when it
comes to digital technologies. The only boy in our sample (RO07b6) who stated loud and
clear, twice during the interview, that he’s not interested in video games, plays such games
when with other children, as a socialization means or, as the father puts it, ‘for competition’s
sake.’
Despite this consistency across the sample, the types of games they play, the rationales, the
time dedicated or the interest manifested, the perception on the games itself or the
competences required to play it differ from one child to the other. Thus, when played on the
computer, games are usually accessed in the browser, each time they Google search to
get there, with quite general search words (e.g. ‘cooking games,’ ‘car games,’ etc.).
RO02g7 and RO06b8 display a different pattern, as the have their own favorite websites
whose name they type in the address bar, websites they’re familiar with after being
introduced to them by a friend (RO02g7) or by their father (RO06b8). Rarely they play games
which are installed on the computer – such as Minecraft (RO06b8) or The Lost Vikings
(RO06b7) – or even played directly from CDs (RO03g7 and RO11g6).
On the tablets, preferred and omnipresent are, in general, the escape and obstacles type
of games (Temple Run, Sub Surfer etc.) and nurture and mimic type (Talking Angela and
Talking Tom were present, at one moment or the other, on the devices of all the children). To
these, seen rather as neutral and universal, are added those stereotyped as ‘girlie
games’ (cooking, style, creation, ‘princess games’ – such as Barbie or Star-Girl) or ‘boys’
games’ (fights, cars, football – GTA, FIFA). Many times, the games requiring higher
competences and at least minimal strategy approach (such as Angry Birds) are seen as
difficult by the inexperienced players and, as such, deleted from the tablet.
Minecraft occupies a special place, as kids who are on very different levels as users of digital
technologies are equally fascinated by it.
‘A game which is extraordinarily common amazed me. Minecraft, the famous
Minecraft, yes, the famous, with a graphics that, if you would have tried
selling, ten years ago, everybody would have laughed and nobody would have
cared to notice it. It looks as if we were at the beginning of computing, yeah,
the graphics’ about that old – but kids play it like crazy.’ (RO06f47)
Just as a good novel, Minecraft allows for users with different types of approach
(builders, conquerors) and various involvement levels, and as such, is fit enough to be
played by a little girl with minor digital competences, assisted by her brother at each step
she makes on the Internet (RO04g6), as well as by a boy (RO06b8), strongly anchored in the
Minecraft culture, who watches YouTube tutorials on how to build various stuff with the help
of ‘codes’, and who wants to make his own tutorials to be uploaded on his own YouTube
channel (he has already got it); who has also got a Facebook account created especially in
order to actively participate to the Minecraft Romania Facebook group.
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3.1.2.2.
Watching video
Beyond and besides gaming, kids watch online various videos. From the classical cartoons
(usually, Disney adaptations) which they sometimes watch online unendingly (RO02g7,
RO03g7 or RO05b3), to other cartoons, hard to get by otherwise, such as Misha and Masha,
the RO07 boys use to watch, YouTube seems to offer all the kids their favorite cartoons. Yet,
with the age and with the opening up of their interests, kids start to search for other types of
video recordings; thus, YouTube is taken out of the paradigm ‘extension or alternative to
the cartoon channels on TV’ and using it within the ‘User Generated Content’
paradigm, the Web 2.0. Thus, RO03g7 watches online vlogs on how to make various arts &
crafts she then tries to re-create or watches various vlogs of intelligent toys interacting with
each other; RO07b6 and RO07b3 watch Lego building videos; RO06b8 and RO09b6 watch
various tutorials or whole vlogs (they subscribed to) on how to play Minecraft, while RO08g6
watches cooking videos for various cakes and sweets, alongside with her mother. This type of
internet use is on the verge, between informational – some of them being obviously oriented
by their desire to learn how to make different things (RO06b8 explains in detail how he
‘takes notes’ making screen captures of various hard to memorize codes he wants to then use
in his own buildings and tutorials) – and entertainment. Mutatis mutandis, we can even talk
about some form of vicarious living, as it is encountered in the escapist theory of media use
(Blumler & McQuail, 1968), when we look at the smart-toys vlogs RO03g7 watches.
Exposure of children to advertising and even the ads’ use seem to have gotten a new form
when we talk about younger kids and their digital engagement. Thus, in many cases, some of
the kids are intently searching, under their parents approving eyes or with their help (when
the kid doesn’t read/write), promotional videos for various products (e.g. Kinder Surprise).
Although they know that is advertising, they enjoy it and even react to it in the expected
direction – themselves and the parents. Repeatedly and intensively exposed to advertising,
these children and their parents tend to consider the acquisition of those products as
‘normal’:
‘RO11g6: I usually watch for what’s new at Kinder. At the toy babies videos.
Researcher: Let me see, where are you looking for them?
RO11g6: On YouTube. I type kinder here and it gives me.
Researcher: Ok... I see. And after you see these videos you start pestering your
mom to buy you kinder eggs?
RO11g6: (laughing). No, usually, when we go shopping it’s only normal
(emphasizes) to buy me a kinder egg (the parents laugh themselves). (RO11g6)’
‘RO08m26: Yes, she watches Violetta ads, those… Violetta surprise eggs. She
sees them on YouTube. You don’t know them? You only have to write ‘Kinder
eggs with Violetta”. And there are videos where they show plastic eggs one
opens and shows the toy inside. (...)
Researcher: Is she tempted by the things she sees in the ads on the tablet?
RO08m26: Yes, she keeps on telling me: mom, that doll or that toy, I want.
And she’s pestering her father until he buys it to her. Yes, it’s happening. Now
she’s seen a charmed mirror that turns her into a princess and she wants one
too. I told her: “my, you really believe what they say? That will transform you
into a princess?” It only shows a girl turning around, in a princess dress. They
only put on the market various stuff to tempt children and make their parents
buy them. Yes, she always wants them.’ (RO08m26)
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Last but not least, children use to watch official demo videos for the games they want to
download and install on their mobile devices. Created partially for marketing purposes (to
make as many users download them) and partially for information-educational purposes (as
they also show how you’re supposed to play them), these videos are surprisingly used by
children in the logic of window shopping. Thus, with no intention of downloading new apps,
sometimes kids ‘navigate’, from link to link inside the magazine play/app store, stopping
from time to time to admire a product, via its promotional video, and then going on to
another. RO05b7 and RO10b6 started spontaneously to use the tablet in this way during the
interview, while they were having their tablet or smart phone in their hand when talking to
the researcher.
3.1.2.3.
Content creation
All the children in the Romanian sample know how and love to take pictures and
videos with the help of the devices they own or have access to. Some of them have dedicated
devices (RO01g6 and RO03g7) for that, others do it with the help of their parents’ smart
phones (RO07b6) or even with other types of mobile phones with a camera (RO04g6). For
most of them, these recordings have no other purpose than preserving (sometimes, for
a short while, as they soon deleted them from the otherwise limited memory of the device)
some moments of their lives that they consider important and sharing them with
their families and friends: RO09b6 tells us about the pictures he took on his birthday,
RO03g7 about those she took while on a trip to the Zoo with her class, while RO02g7 used to
photograph flowers:
‘RO02m27: She likes to be photographed and to take pictures of things as well.
Many times she did photograph the flowers; the blossom was small and in a
few days time she took a picture and told me: “Look, mom, it blossomed; it was
small and look at it now.” (RO02m27)’
But there are cases where the message of these pictures is intended from the onset
to go beyond the family circle as are aimed towards a wider audience. Two such
situations stood out: 1. sending photos to a community of interest (e.g. the cyclist or the
Minecraft players’ community) to get an information or an informed evaluation and 2.
sending out photos without a precise purpose or target, with the only intention of showing
them to the world. In the first case, the parent has an important role, be it while
creating and distributing the content (RO07), or through an active mediation, a more
general, but ongoing type of mediation, through which the child is explained what he or she
could make public, how to do it, etc. (RO06).
‘RO07f38: Today of all days I made him take pictures of his bike. He wanted a
speed bike and we bought a second hand one and we’re gonna fix it. And then
I made him take pictures with my phone and we’re gonna upload them on
Facebook, to the cyclist community, to give us advice on parts, what to replace.’
(RO07f38)
The second situation, which happened on the backdrop of a permissive parental mediation
(RO08), is when the child takes initiative and, through mimetic behavior, posts
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09 February 2016
uncritically on her mother’s Facebook account various pictures she took (some of
them, with herself and friends on the street, which can be seen as a risky activity). The
mother does not seem bothered in any way by the child’s activity of her child that she sees as
a proof of her digital competence:
‘RO08m26: Say, what else do you know how to do? On Facebook, how comes
you know how to enter and like things and post pictures without me
knowing?...
RO08g6: Yeah.
Researcher: On your wall, I suppose.
RO08m26: Yeah, yeah. I did not make her one for herself.
Researcher: But is she aware she does post them or isn’t she?
RO08m26: Oh, no, she’s aware, how could she not be. She comes and tells me,
‘look, mom, what was I posting’. Look at her what she’s doing!
Researcher: But is she allowed? Or do you forbid her doing so?
RO08m26: No, I allow her. I let her play. But I tell her, Felicia, since you’ve
got the tablet, go use yours, since my battery runs out quickly. You only go on
it for a short wwhile and that’s it, it’s gone. (RO08)’
Not least the internet and Facebook work as an exhibit space for creations from the real
world (complicated Lego constructions, RO07) or from the virtual world (Minecraft, RO06).
Many children (RO01g6, RO07b6, RO04g6 etc.) use, especially upon their parents’
suggestion, computer apps for drawings and painting and learn how to save their own
creations they’re so proud of (their parents, as well). Surprisingly, when they change device
and move on to the tablet, some kids lose the interest in such games, while others get
discouraged by the parents. Thus, RO01g6 used to draw and edit pictures while using her
mom’s desktop computer, under her mother’s direct supervision, but gave up totally such
activities when moving on to the tablet and when the maternal mediation got reduced to a
minimum (yet, the child continues drawing extensively in her ‘real’ life and even ‘make’ and
write small books). The explanation of such a resignation can be found somewhere in
between two contradictory feelings animating children at that age: on one hand, the need for
freedom in choosing their own apps and content they use and, on the other, the need to be
guided, accompanied, and appreciated by an adult, in all their digital activities (RO01g6
expressed many times during the interview the desire of being mediated more by the mother,
in the digital world).
Although Paint and other such apps are preferred by the parents – who see them as
educational, creative activities – there are some parents with a more critical approach when
it comes to drawing on the tablet; they consider that the easiness of access and readiness to
draw, the elements which most attract children, could turn into a trap in acquiring other
deeper competences. Thus, in the case of RO06b8, the father opposed to translating this type
of activity from the computer to the tablet, considering the boy would not learn anything
from it:
‘Yes, he drew a lot, especially on the computer, in the classical Paint software.
He loved to having been able to do so, again, since it’s so comfortable to use.
What he obviously liked a lot was that he only needed a few clicks to change
the color or delete or correct something; it’s much easier than with your own
hand, right? (...) He no longer has it on the tablet. On the other tablet he’d
installed a drawing app, for drawing different things. But I told him,
RO06b8, I’d rather have you draw with your hand, not with your finger! I
mean I’d rather you learned holding a pencil, a brush, as this is not ok. I
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09 February 2016
almost accepted the mouse, but drawing with your finger, you’d be teaching
yourself a bad way, because later on you will not use your finger, but a brush
or a pencil.’ (RO06f47)
3.1.2.4.
Communication
Some of the children in the Romanian sample use the digital technology in order to
engage in communication. For this, they use Skype and the Facebook messenger –
some of them, as independent users, some, assisted by adults. The frequency of use also
differs, as well as the person(s) they contact this way: the patterns of use are a
combination between the specific situation the child has to confront with (a parent
away from home for a longer or shorter period of time) and a model of
socialization and of digital media use, a model the child picks up via family and
friends. For the first case, RO02g7 is the best example, but not the only one. All along 2015,
RO02m27 was away, on and off, in Germany, for a vocational training and, as single
(divorced) mother, she left her child in the grandmother’s care. Yet, during the away periods,
she kept in touch with the child via Skype (she made a special account for her daughter it
connects automatically on the laptop at home and where only the mother’s a contact) and
Facebook:
‘RO02m27: Yes, I have a Skype account logged on the phone. I use it ‘cause, as
I am always away, I talk to her over the Skype and I’ve got the phone, she’s got
the laptop at home.
Researcher: Right, so, besides gaming and the YouTube, she uses Skype by
herself?
RO02m27: Yeah, yeah! She uses it herself, no help, yeah. Or, many times, on
Facebook, she writes me, leaves me a message… but rarely, on Facebook,
because the account I am permanently logged in on the phone is the same as
the one at home.
Researcher: Um, and you cannot have the same account logged in on two
devices.
RO02m27: Right, she cannot leave me a message (from the same account,
nAV), but we talk over Skype. At home there’s another password, on the
computer and on the phone I have my own account. Well, when she comes back
from school she calls me, to tell me she’s home, she’s ok, what did she do, how
things went, if she got a grade and then, in the evening, after work, non stop.
(...) Many times she’s bored: ‘Ok, mom, I’m back from school, kisses, bye.’ And
if I see she’s not calling, I beep her right away. ‘I started doing my homework
and I will call you afterwards.’ But especially in the evening, each evening we
talk via Skype. (RO02m27)’
If for talking they choose the Skype, in order to share with her daughter the Germany
experience the mother chooses to post on Facebook, especially for the girl, various photos
taken in the places she went; she then tells the daughter to log in her Facebook account,
since the password was memorized by the computer, yet the child would only log in when the
mother tells her so, so that she gets to see the pictures.
Also, adult initiated Skype calls happen in other families when an adult family member
is away for a longer or a shorter period of time: in RO07, when the father goes for a few days
to a conference abroad or in RO09, when the uncle spent a few years in the US, each time the
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09 February 2016
family kept in touch via Skype, with the adult (the departed one or the one at home)
initiating the call.
A similar pattern as RO02g7 is the RO06b8 who, having his own Facebook account,
kept in touch via messenger with the father at home, while the child and his mother
went visiting some relatives in Italy:
‘RO06f47: When he went in Italy I wasn’t with him, I carried on here with my
stuff, but kept in touch via the tablet. They had a wifi (in Italy) and obviously
he kept on calling me, well, my facebook messenger, he called and we talked a
lot. I mean, we really talked a lot during those three weeks he was away.
(RO06f47)’
Just as RO02g7, RO06b8 adapts his use of various applications to his purpose, in
order to make communication most efficient. Thus, when he needed to send a larger
file to one of his friends (living nearby, a few blocks away), he created a Skype account he
never used afterwards with his father, as he knew the father was always available on
Facebook.
Besides this type of communication – long distance, with the family (mostly abroad), where
the Internet connection gets to be uses especially because it’s free (to the extent there is such
a connection) and also allows for visual contact – some of the kids engage, starting from their
mothers’ accounts, in chats with people nearby, such as aunts, godparents, friends and peers
and even with the school mistress (RO03g7, RO05b7, RO08g6, RO10b5). This type of
communication differs from the one described above – as here, what is important is the
medium or the app per se, in a McLuhanian paradigm.
3.2.
How are new (online) technologies perceived by the
different family members?
3.2.1. The perception of the devices
3.2.1.1.
The smartphone, a yet not necessary device
Despite the fact that almost all the kids in the study want to have a phone of their
own, most of the Romanian parents consider this as being still unnecessary, given
the age of the children and their relatively low independence (as they are brought to and fro
school by their parents, they play nearby the house or are constantly supervised or
accompanied by them). Only two of the children have their own functional mobile phone, but
neither of them uses them in their daily lives – partially because they also have their own
tablet they use to play on. As noticed in other studies (Haddon & Vincent, 2014), at a young
age, the phone is seen as an extension of the umbilical chord through which parents stay in
touch with the child, when they’re not around. Thus, RO05m35 describes the complicated
decision making process for buying a phone for RO05b7:
‘Around six or I don’t know exactly when, while we were in the car: ‘Mom, I
will soon turn seven, will I get a phone?’, and mommy’s answer was, ‘No,
absolutely not.’ Then he took us separately. He took daddy separately: ‘Dad,
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when I’ll turn seven...?’ and dad said, ‘No, it’s out of the question!’ Then he
took it to his aunt, and the same, she said no. That, until we experienced the
first field trip we did not know anything about him from morning ‘til dusk;
and it was also his school mistress’ first field trip with them and she wanted
to see who is she dealing with, parents-wise, who’s a control freak and cannot
stay out of touch with their own children. And then we said it’s strictly to this
avail, and wrote Santa and then Santa brought the phone, with a note, I told
you, where it said it’s only for field trips and camps’ (RO05m35)
On the other hand, in a family where the buying decision follows a totally different pattern
(RO09) and where giving a child whatever he/she wants is the norm, regardless of age, the
boy’s smart phone entered the family sort of unacknowledged, adding up to other
technological devices, sometimes doubling them – and just as unnoticed got to be used by
the mother, when her own phone broke. The rationale was the same – the boy didn’t
really need the phone, as he was always around his mother.
If, when the child has a larger range of action and earns a degree of independence, the
presence of smart phone gives the parents a feeling of security and permanent contact with
the kid, when the child is in close contact and within the parent’s surveillance range, the
presence of the smart phone paradoxically turns out to be considered as an
element of insecurity, leaving the child exposed to possible mugging.
Also, school regulations forbidding the use of mobile phones in school are used by
parents as an argument in delaying the buying decision.
Some kids, especially those encouraged by the family to adopt a more critical stance and
argue their own options or desires, get to agree with their parents arguments,
internalizing them and reproducing them in discourse as their own arguments.
Thus, when asked if he wanted a mobile phone, RO06b8 answers:
‘RO06b8: Not necessarily. Because I know anyway that it’s better I don’t get
one, for the time being.’
The interview with the father shows how he got to this awareness of the current lack of
utility of a smart phone:
‘RO06f47: At a certain point he asked the question, as he has seen that all the
other children have one. (...) And I told him, ‘you go out and fuss around, play
– that’s the last thing you needed, to worry about the phone in your pocket.
Really now, are you sure you want this?’ And he says, No. I mean, we are all
here, you can find us; we bump into each other. Do you really need a phone?, I
told him, worrying that he might become a target for someone who would
want to take it from him.’ (RO06f47)
3.2.1.2.
The tablet – an extra toy
Both these attitudes – the parents’ rationale and the openness of the child to give credit to
the parent’s motive – are somewhat singular, as the desire of owning a certain
technology in itself, in an endless accumulation of devices into some panoply of the
toys the child already has, already represents the most encountered situation. ‘Yes,
I want this, I want that too!’ is, actually, a recurrent phrase in children’s discourse when a
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new device they don’t own yet is brought up in discussion by the researcher, during the cards
game.
Partly due to their lack of knowledge – as they don’t grasp the difference between the IOS
and the Android –, and partly to the fact that, for them, the digital technology is
essentially the object in its physical, visible form, when the children in the sample are
about to describe some of the devices, most of them don’t use intrinsic technological
specs; they either describe them visually, or specify the owner. Thus, they say the
white or black phone, the small or big tablet (when there are two such devices in the family)
or mother’s phone/father’s phone. Just as the ideal tablet should look pretty, have a
‘Hello Kitty, a Violetta and some glitter,’ says RO08g6 - although, according to her mother,
the little girl often complains that the battery doesn’t last for too long or that the tablet is too
slow.
This approach of and relationship to the technological devices is taken over from their own
parents, as some of the parents find it difficult to grasp the difference between the operating
systems. For instance, when asked whether her phone’s running on Android or IOS/Apple,
RO08m26 answered Android, although later on it was revealed she has an iPhone 4,with the
IOS on. Moreover, the fact that RO08g6’s first tablet was an iPad was revealed by mistake,
when RO08m26 saw the researcher’s tablet, which was also an iPad and said that her
daughter’s first tablet was a similar one. Until that moment she only referred to it strictly
in relationship to its costs, considering it excessively expensive to be used by a
child who is also careless towards her own stuff, as the mother described her. Despite the
fact she doesn’t know the technical capabilities of the various devices, to help guide family
RO08 in their acquisitions and despite the fact the girl faces some difficulties in using IOS
(since she does not know how to download apps from the AppStore and even reproaches her
mother she doesn’t like to play on her phone because there’s no Magazine Play on it), the
brand’s appeal overcomes these obstacles and the girl declares confidently under her
mother’s amused eye that she wants an iPhone (last year she wanted an iPhone 5, now it’s a
6).
Actually, appreciating or evaluating technologies exclusively in terms of the
relative costs of the devices is frequent in the Romanian sample (especially among
parents), acquisition being placed under the rule, ‘the cheaper, the better’:
‘RO03f41: We just said, Ok, if I can’t fix that one, I mean, if it costs me more to
fix it, let’s buy a new one. It’s not much, it’s an average one, an Utok. It cost
200 lei, and it can perform up to what she needs, so I don’t know whether
something else would be worthed. You don’t buy a Samsung or I don’t know
what else, and invest a lot of money in it.’ (RO03f41)
‘Researcher: And the acquisition what considerations guided it - the technical
aspects? The price? Their desires?
RO10m39: No, we negotiated nothing. We found them on sale and bought two
of them.’ (RO10m39)
Still, the tendency of buying one’s child the most expensive item of digital
technology, regardless any technological consideration, is common among parents
with low digital literacy, and little formal education, in an attempt of giving the child
‘the best’ chances in life.
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Among the children, only RO05b7 and RO06b8 could name their tablet brand, while RO06b8
can also appreciate the technical characteristics of it:
‘Researcher: What’s your current tablet?
RO06b8: Still an Utok, only newer and with a better processor. It’s an inch
smaller. But I got used to it.
Researcher: And the battery?
RO06b8: So, my former tablet, the battery was really good. For any game. It
used to last a lot. At this one, I once played a game while in the car; a game
using a lot of battery, but at my previous tablet it lasted. And now, in five
minute it was over! From 50%. The game was requiring a lot of resources, but
the previous one would have gotten depleted in 20 minutes.’ (RO06b8)
3.2.1.3.
Technology? I mean, the device
Both the parents and the children in the Romanian sample tend to appreciate as
technology and consider worthy to invest their money solely in the devices, the
physical objects; content and software are only seen as collateral elements you
take ‘for free’ from the internet and, if nothing else, you just do without them, as was the
case of RO04: RO04b10 had received a tablet to which her sister also had access (RO04g6),
but couldn’t download any app on it, as they didn’t had an wi-fi connection. Thus, the thumb
rule almost everyone seems to observe is ‘no paid apps’! To most of them, the App
Store or the Magazine Google Play had no credit/debit card attached to it. This reluctance in
buying apps for money is even more surprising as it occurs in families willing to invest
considerable sums of money in the digital devices themselves, such as RO09. Although they
declared a very low household income during the interview, RO09 is perhaps the most
technologically endowed family in the Romanian sample. Still, the ‘no paid apps’ rule was so
strongly embedded in their family culture, that they preferred to invest in a second device
which would have allowed them to access more free apps than to pay for the apps:
‘Researcher: But how comes you have two tablets, and both functional? What’s
the story behind it?
RO09m29: One… We got our first, the big one, the iPad, he got it for his
birthday from my brother who was in America back then. And the second one
we bought it to him when we moved in here.
Researcher: But how did you got to think he needed another one?
RO09m29: Well, with the big one we couldn’t take games down. I mean, we
rarely find any. And we said, let’s get a tablet with which he could take the
games down quicker. So he could play.’ (RO09m29)
Only two families among those owning a mobile device the child has access to, are willing to
pay for the apps, but only when the child really wants a certain app or option in an app whih
is not available for free. Thus, the option of buying an app in order to protect the
child against the embedded advertising is rejected by both families; they consider that
kids have enough digital literacy as to know what to do when they encounter the ads:
‘RO05m35: And I taught them or they’ve seen me when I was playing – when
those little ads appear, they are not to click on them – or if a video pops up or
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something, they should hit the X. It’s those free games full of ads; you should
press the X, so RO05b3 just learnt how to close them, seeing me do it.
Researcher: And you contemplate buying, at one time or another, the games, in
order to get rid of the ads or they don’t bother you that much...
RO05m35: We didn’t get to that yet. I’d rather pay if he really wants a
particular game. Not for the ads.’ (RO05m35)
This perception parents have regarding the online content (including the apps downloaded)
which has to be free is only in a couple of cases the result of an idealistic view of the internet
– as the tool ensuring democratic access to information via open data – or the view according
to which the internet grows with the help of user generated content –RO06f47 and RO07f38
share this view, although they both understand pretty well the commercial side and
functioning of some portion of the internet. On the contrary, most of the adults in the sample
see the internet in an analogy with cable TV, where you only pay for the connection and have
access to all the content ‘flowing’ there.
This is also because most of the parents and their children see digital technologies as
‘entertainment,’ as playful activities. Even if some of the parents (a few) do recognize the
educational value of some of the games, they don’t seem to have, for the moment, the
availability in actively involving and guiding the child on this alternative route:
‘RO01m45: Most of the things she’s got installed on it are stupid little things.
Not helping her a bit. I mean, it’s one thing to develop an ability or something.
To get to find your way within a labyrinth, even if most of them are easy ones,
but at least she learns something. But sitting and matching three colored
marbles together is not ok. So for the moment I don’t think the influence is
necessarily a good one. But in the future I may change my mind, since I know
there will be digital handbooks and so on – to which the tablet might prove
useful and that might tilt the balance.
Researcher: Do you think your parenting style will be helped by the tablet?
RO01m45: Certainly. Certainly. Sure there are many software and apps which
would help, it’s just that we don’t access them yet. (RO01m45)’
On the children’s devices it’s only too seldom that openly educational apps show up, usually,
at the parents’ initiative – but, if the child gets to know how to delete his or her own games,
most likely these apps would vanish (as it happened to RO08: the girl quickly deleted the
math app her mother had downloaded, but displayed a momentary interest in it during the
interview and asked her mother to install it again).
That does not mean that (at least from the parents’ part) the opportunities brought by
digital technologies are not acknowledged. Many times they mention the informative
aspect of them, the fact that they ensure an easier access to information and some sense of
readability – and sometimes they mention the educational aspect of by certain apps or
websites. But, from the discourse of the Romanian parents interviewed, none of these are
available for 6 to 8 y.o. children, which are seen as either too small for the
information/educational opportunities the internet offers, as these children don’t know
how to read yet, or as too old for the educational apps which, children and parents as
well, consider as too boring (‘obsolete’ as RO11m37 calls them) and too easy for them.
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3.2.2. Positive perception on the digital technologies: the opportunities
3.2.2.1.
The influence over the literacy
The toy laptops and tablets with educational apps on them are bought by the
parents in the hope these will help the child how to read, write, count, etc. But in
talks with children, most of them see these also as boring; thus, these devices are relatively
rarely used, although many children in the sample have had one or more. One little girl
(RO02g7) said she did learn to read on such a toy laptop – which was, at the moment of the
interview, functional, with the batteries charged and available; that is unusual, as this sort
of devices usually are discarded, ‘somewhere’ in the house, after a few weeks or, at best,
months after acquisition (broken or at least with batteries discharged).
Two of the parents admit the influence of the educational apps or websites over their
children’ learning of English, and implicitly regret the lack of interesting educational
content available in Romanian:
‘RO05m35: They’re good, I don’t know, it makes them open to the world. At
least Vlad (RO05b7) had a period when he only had educational games on his
tablet, numbers, letters, colors, puzzles – things I’ve downloaded for him. And
he was really into them. He was attending an English intensive kindergarten
and that somewhat helped. Or at least I like to think it helped (he laughs)’.
(RO05m35)
‘Researcher: I observed that although he only just started school, Tudor can
read. Did the computer have any influence, were there any educational
computer games?
RO07f38: Yes, it did. It did. There’s a website, starfall.com, he learnt about
when his grandpa has been to visit his US grandkids. There are a lot of games
for each letter. He first learnt the alphabet in English and only then in
Romanian. At one point that was preventing him from reading, actually.
Since he was used to read each letter in English.’ (RO07f38)
Other parents wanted to be a step ahead school and teach children letters and reading, but
they did so with the help of the ‘old’ media (books), the idea that they could be searching
online for educational websites or apps being alien to them (RO10m39 or RO11m37 are such
examples).
Besides, even when the internet is seen as an information source, it is mostly viewed as a
sort of a digital extension of the classical library, at any moment readily available to the
children.
‘RO11m37: Yes, they’re good. They could learn, I mean, they find…, they are
available. Elena (RO11g11) uses only for school purposes. Very rarely, I told
you, for music or something else. The DEX (The Explanatory dictionary of the
Romanian language – n. AV&MM) is online; English translations – again, she
uses the internet. It’s something quite necessary, as I tell Elena (RO11g11),
since it helps you out for a home work or a reading, you can make an abstract,
you don’t have to spend time searching through books or you don’t have to
buy… so it’s something useful, available. And it helps a lot for synonyms,
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antonyms – you don’t have to waste your time searching through the many
pages of a dictionary.’ (RO11m37)1
Thus, all the interviewed parents recognize and admit the educational
opportunities offered by the technology, but two different strands can be found here: on one
hand, there are those who consider the educational technologies as a tool to be only
used in school, a view held by parents with a low socio-economical status; they only
credit school as the only agency responsible for the child’s formation; they use the
technologies less, and only for their own entertainment (RO02, RO04, RO08, RO09, RO10,
RO11). Without denying these opportunities, the parents with a higher socio-economical
status, who are also more experienced internet users, with a wider range of online or digital
activities (RO06, RO07, RO05, RO01), have a broader view over the internet’s
educational opportunities and those stemming from the digital technologies in general,
which can be used for various hobbies (learning how to play an instrument, the moves of a
sport), learning a foreign language, strategic thinking, etc. Moreover, for the first group of
parents, the educational and playfulness side of the internet are strictly separated:
the first is related to the writing and can be seen as a digital translation of the
knowledge found in books; while, in the second one, the video content and the games
are prevailing. This perception is then passed on to the children, as the tablet-in-school
gets to be used as an opportunity to play on the tablet during the breaks or, quite contrary,
totally reject the ‘learning through play,’ as ‘that’s not learning’.
3.2.2.2.
Technologies, a parenting help
Beyond being educational, technologies are a help for parents when they give them a time
out, while capturing the kids’ attention, at home and especially on the road or in public
places. Although most of the parents use technology as a baby sitter when at home (e.g.
RO01, RO05), only a few of them are aware of this; others see it as only natural (RO09,
RO08, RO02):
‘RO01m45: I may have used it as a baby sitter at home, I mean, I said, come
on, shut it down, you were too long on it, because I enjoyed the silence.’
(RO01m45)
‘RO05m35: I use it (this way). (...) Mommy needs to relax and not have
someone screaming around her.’ (RO05m35)
‘RO09m29: But no, he (RO09b6) sits here, all by himself, I keep myself busy in
the kitchen or with Rada (RO09g1). He gets to sit here, watching Minecraft,
puts on a cartoon or something and watches it, sometimes – not very often.’
(RO09m29)
Yet, if the family owns a mobile device, then parents use it on purpose, while travelling for
longer or shorter trips, aware of the devices ability of using ‘dead’ time which transportation
brings along.
1
The researchers had tried to keep the respondents’ disourse particularities (e.g. the impersonal
phrasing, the ellipses they used to refer to actions which they feel like not attributing to themselves or
not mentioning onto whom they perform it, i.e., their child) in translating the quotes.
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‘Ro01m45: If we go some place, where I know I have to wait for a while or we
go for a long trip by car, then yes, I take the tablet with me.’ (Ro01m45)
3.2.2.3.
The family united around technology
Although some of the social/media panics emphasize the disturbing effect technology use
have onto the family environment, at least in what concerns the children in the Romanian
sample, this did not surface in the interviews. Quite contrary, in most of the cases the family
reunites often times around technology, in various family activities.
Thus, listening to music on the computer happens either at the parent’s initiative
(RO07b38 or RO04m28), or at the child’s initiative, each time, within a different
logic. For the parent, the focus is on music, while the child happens to be nearby, so the
parent teaches the child some things about the music, in families with more educated
parents and/or with a passion for music; otherwise, where there’s no musical education, it’s
just enjoying together the musical moment in a family context.
‘RO07f38: They listen to it when I listen to it. I listen to music and they come
here, listening to what I listen. Grandpa used to put on some kids’ music on
trilulilu.ro, but they weren’t so excited about that. RO07b6 knows a lot of
bands, he knows what we listen to, he knows that these are the guitars, this is
the bass, he distinguishes the instruments – we watch this kind of things on
YouTube.’ (RO07f38)
But if listening to music happens at the child’s initiative, then that is more like a ‘together’
activity with the parent, while music is only being the pretext. In such situations, listening to
music is no longer a static situation, as the kid is generally active and gets to engage the
parent, too (or another adult in the room) to dance with him or her.
‘RO02g7: (excited) Yes, and we were listening to music and dancing, me and
mom! I also used to dance with granny!
RO02gm67. I made a fool out of myself (she laughs) and she keeps telling me,
‘Come on, granny, I will teach you how to dance!’’ (RO02)
‘RO01m45: I don’t like the idea of a video. I have this idea that the music is for
listening, not for seeing – and she keeps begging me. I think, here, she’s
frustrated I don’t let her. I am searching for music and in the evenings we
dance around. Mostly her, but it happens to me too, sometimes.’ (RO01m45)
Playing together in the family, with digital technologies involved, is another
recurring activity that showed up during the interviews – either between siblings, or
between parents and sons/daughters. The most common activity is that a player (child or
parent) plays and the other (child or parent) sits near and participate through advice;
usually, after a couple of games, the roles are changing. Another situation (RO02, RO05,
RO06), especially when it comes to the virtual worlds’ games, is that the child and the
parent play from the same account, becoming a team, giving each other advice and
contributing, each in its own time, to the building of the respective ‘world’. The
most elaborate collaboration strategy was narrated by RO06:
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‘RO06f47: When he goes to bed he leaves the tablet to me, well, it’s the fault of
this game, Sim City, which we play together. But he leaves the tablet to me
precisely because he knows I’m going to take care of the city; he reports to me if
we get to see each other before going to bed, he tells me: look, I did that, see if
that’s done. See if you can do that, there’s that on the ’to do list…’ (RO06f47)
‘RO06b8: In the morning, the first thing I do is look – we have a city simulator
game, SimCity. I take care of it, me and my father. I mean, it’s just the two of
us. It’s sort of an online game, you can trade in it. You put one thing on sale
and the others come, compare it, and see your city.’ (RO06b8)
Perhaps due to the age differences of the children in the sample and due to the lack of
appetite of Romanian children for multi-player games (Livingstone et al., 2011, Mascheroni
& Olafsson, 2014), the situation in which brothers play against each other in a multiplayer game is rare (actually, singular, RO04) and was explained by the mother as a lack
of others kids to play with, in the physical world (near by/in the neighborhood). In this case,
the older brother gets to choose the game (‘a boys’ game’) and initiate his sister RO04g6 in
playing (a game with controls on the keyboard, which can be difficult for those who are not
familiarized with it, as it requires movement coordination).
The situation where the multiplayer games is played by a parent and the child is more often
encountered; in this case, the parent is a passionate and totally in. Thus, the parent does not
make any compromise in order to let the child win. In such cases, the game is played from a
dedicated device, in families where video games are important and where there is the
necessary equipment:
‘RO09b6: We play a super-heroes game.
RO09m29: (smiling) With fighting. Everyone for himself. Yes, we play against
each other.
Researcher: And where is this game?
RO09m29: On the Play Station.
Researcher: So who is winning?
RO09m29: (Laughs) Mom does!!!
RO09b6: Mom always wins.’ (RO09)
‘RO06f47: We play together for years, on the Wii, we play various games,
tennis – at this, he has got a better score than I do. And then I was pissed off
and struggled to keep the pace and so we’ve got even. I mean, really, that can’t
be. We also played golf on the Wii, but, well, that’s a specialized game – it’s
Tiger Woods, it’s golfing, alright, and he really struggles, there to keep the
pace with me. But I tried to explain that golfing is also an age thing, the older
one gets, the worse you move and the better you get at golf (she laughs).’
(RO06f47)
What’s specific to family RO06 is that the decision of buying the Wii (with a very low
penetration in Romania) is correlated to the perception that it would encourage exercise.
Thus, RO06f47 explains how he was concerned, in buying it, not only with giving the boy a
device to play on, but also, with playing together and making him ‘get off that couch’:
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‘RO06f47: We’re spending our winters mainly indoors. But let’s do something.
And so we try to move a little. That’s what we actually do: jump around, play
all sorts of… His mother goes in and goes out of the room, she looks at us,
shakes her head and says, ‘oh my, these kids…!’ But what’s the big deal?! We
play, it’s ok. The other things, the Play Station or the Xbox, they have that sort
of remote control and you can sit on the sofa, eat, get as big as China and then
pretend to be the biggest football champion!’ (RO06f47)
Yet, we must admit this rationale is singular in the Romanian sample, where the buying
decision is usually taken ad hoc (RO05 bought the Wii for one of the mother’s colleagues and
by mistake they ordered two devices, while on sale) or the result of the child’s pressure, as he
child sees it at other kids or that of a social pressure to buy a certain item of technology.
One may notice that, in general, parents see the digital technologies as opportunities and
through the opportunities they help the child, the family or themselves as parents.
Technologies offer entertainment and information to the children and are a central point for
the family to gather around; sometimes they get involved in activities together (involving
movement and physical exercise), or capture the child’s attention when the parent needs a
time out.
3.2.3. Negative perceptions and risks
Yet, there are some aspects of these digital technologies that make the parents worry. As
other studies have shown (Haddon &Vincent, 2014, Smachel & Wright, 2014), often times,
these worries and concerns are not specific to the digital technologies, but are
translated from the older, to the newer media. Thus, the most frequent concerns of the
Romanian parents in the sample are related to excessive use, inadequate content and
health concerns the interaction with digital technologies might entail.
But, with few exceptions, these concerns are seen either as future threats, or under control
due to the fact the child internalizes the regulations and self-regulates his or her activities
or as a possibility parents try hard to avoid, or, lastly, as a risk for ‘other’ families and ‘other’
children, not our own.
Except for RO05 and RO08, all the other parents see excessive use as a possible
problem, but not for the moment – due to the parental strategies of reducing the time of
use, and also due to the fact that, if not offered alternatives, the little ones give up the
technologies easily, especially to outdoor activities (as digital devices are often used as a bad
weather garment one puts on once ‘the bad weather keeps us inside the house’, as RO11m37
says).
‘Researcher: Which are the negative aspects of the internet, or those that worry
you the most?
RO11m37: That they don’t have a childhood anymore. Well, it’s not my case,
since I hold them tight. When the tablets appeared in the house, the kids did
not disconnect for two weeks. So they were confiscated for one week, for two,
until they came back to their regular schedule.’ (RO11m37)
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‘RO10m39: They access the computer only while I am at home, and they ask
me, ‘Mom, can I?’ ‘May I too?’ I didn’t let them use the computer much. I didn’t
want them to stare incessantly, from the age of four, because later you can’t
take them away. (...) They play and have no notion of the time, was it one
hour, two hours, three?… It’s better for them to play in the street, with the
children. That’s my thinking. There will come a day when I won’t be able to
take them away from the computer, but until then…’ (RO10m39)
The excessive digital technologies use is already present in families RO05 and RO09. Thus,
they often get in conflict with the children in an attempt of reducing the time of use. It’s
interesting that, if in general the tablet, the PSP and other digital devices are added up to
the older screen-based media, and the parents are worried by the total screen time of the
children, in one of the cases the old media became more accepted and got to be considered
almost something ‘natural’ to do, as opposed to those new media.
‘Researcher: (…) Are you worried about anything particular, in what concerns
the internet?
RO09m29: I don’t particularly fancy the fact he spends so much time on the
tablet, PSP or on the internet. I keep telling him: dear, let’s give these eyes a
break, watch something else for a change. So we watch a cartoon, a movie.
There are these animal programs, discovery or – we recently discovered
another one, I don’t recall its name.’ (RO09m29)
At this age, parents’ concern on the screen time is related to the negative health impact it is
likely to have; it’s only at older ages they start to worry about the impact on the children’
school performance. Eye issues and, correlated, headaches are the problems mentioned the
most by the parents and, sometimes, by the children who had internalized the adults’
discourse:
‘Researcher: What do you think about the internet?
RO02g7: It’s pretty bad. That’s because, if we stay too much at the laptop, our
eyes are gonna hurt.
Researcher: Uhm. Did your eyes hurt or somebody told you about it?
RO02g7: Mom told me. Yes, if I stay too much. Because there’s too much light.
(She suggestively start rubbing her eye, researcher was close to RO02g7, at the
computer)
Researcher: And now your eyes hurt? I see you’re rubbing your eyes?
RO02g7: A little.’ (RO02g7)
Other health issues, correlated to obesity and sedentariness are explicitly excluded by some
of the parents, who consider the sedentariness entailed by the use of digital technology is
countered by the exercise or the sports kids participate to (if any) – or even by the mere
outdoor time of the children.
Only one child in our sample spontaneously approached, in a critical manner, the excessive
gaming of his parents:
‘RO06b8: Mom’s the one playing Candy Crash, nonstop! She used to take my
tablet and change the time on it, so it regenerates it to her. You have some
trials or something…
Researcher: And what do you think about her playing nonstop?
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RO06b8: I mean she was there all the time, when she had the time, she was
only sitting there, on it (the game).
Researcher: And you’re not doing just like her, do you?
RO06b8: No. Not really, I play other games too, but she was only playing that
one.’ (RO06b8)
The unsuitable content for children, either we talk about violence or sexuality, appear as a
concern in the discourse of most of the parents (with the exception of RO06 and RO07).
Although they mention incidents when the children accidentally encountered some sort of
sexual content, the parents tend to consider that’s not currently a problem, as long as they
don’t actively search for such content. To them, more stringent to cope with is the violent
content, which RO05m35 sees as a sine qua non feature of the games:
‘RO05m35: They all have to include some fighting aspect. The dinosaurs had
to fight and kill each other and any game has, ultimately, something violent in
it.’ (RO05m35)
A specific concern correlated to violent content is the algorithm used (especially) by YouTube
to suggest content. The suggestion mechanism makes many parents feel unsecure and be on
alert, monitoring the child’s activity online, or taking technical measures to restrict the
respective content:
‘RO05m35: I’m not interfering, but I am careful about the films. From one
video to another, as Youtube suggests, it’s likely they may get to something
very violent. Except this, it’s their business how they play (online).’ (RO05m35)
‘RO01m45: (recounting how she got to set the parental control on YouTube) So
I think I bumped into something myself, initially and realized, look, one click
away there’s a film potentially… (she hesitates, beat) I don’t remember what it
was, exactly. Something aggressive. (much more confident) And then I
searched for the setting. I guess that must have been the case. So at first I
didn’t think to do such a thing, because the child was too small – she was, I
don’t know, two or three, I thought she’s got no place to get there, but look at
that!, I was showing videos to her, she was curious and clicked, let me see this
one, and that one and the other one – she was seeing the previews – and I
realized she could get to click on one which is not ok. And then I searched the
settings.’ (RO01m45)
Related to the inappropriate content, other parents believe that self regulation works for
their children, as they will reject some content intrinsically. But there’s a major difference
between the parents with low formal and media education – who worry much about the
explicit aspects of violence (blood, shootings) (RO08) and the more educated parents, with a
higher and critical media literacy, who tend to judge things on screens correlated to the
current intellectual and emotional development of the child.
‘Researcher: But do you have specific rules such as, no violence?
RO08m26: Yes, but she doesn’t watch (violence, nAV&MM) because she doesn’t
like it. The same with these games. There are some girls playing bang-bang;
she’s been at a friend’s birthday and they were playing on the computer. And
they played those shooting games, the blood was gushing out from that poor
fellow. No, she was afraid and wasn’t looking. I mean, she doesn’t want to
watch.’ (RO08)
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‘Researcher: Except the time of use rules, do you have any rules regarding
violent content?
RO06b8: Not necessarily. But they say: ‘if you like it and it doesn’t bother you
at night, then it’s ok’. But I am not affected if I see blood or something, only if
the graphic is very good. For instance, the GTA: GTA1 has a very bad graphic
and GTA5 has the most realistic graphic. I mean, exactly as it is. And yes, that
affects me.’ (RO06)
3.3.
How do parents manage their younger children’s use of
(online) technologies?
3.3.1. The existence of the rules
When asked, most of the parents tended to reject the idea they might guide themselves upon
some clear and explicit rules when mediating the use by the child of the digital technology,
as they see rules as not yet necessary. And where the parent directly asserts the existence of
those rules, they are an extension of their general parenting style and have nothing to do
with the child’s interaction with technology:
‘RO01m45: That’s what I mean, she knows there are some rules, not to watch
too much, not to watch in some moments, to first do the things you have to do
first, such as homework, to go somewhere, to do... So she’s got rules. I am the
champion of rules, the child needs rules!’ (RO01m45)
When going deeper on the ‘rules’ subject, things don’t look so loose, with various rules at
play. Thus, beyond the universal rule ‘no paid applications,’ there are some time of use
rules, content rules, contact rules (for those kids who already have an account on a social
media or communication platform) and another, rather special and singular, ‘one game a
week’ rule (RO03).
In what concerns the time of use, a big difference appears to exist between children 5 to 6
and those 7 to 8 years old. The older kids get to have homework to do so their parents
schedule a special homework time, as digital technologies are secondary, in their opinion;
thus, the time dedicated to the use of technology comes right after doing their homework.
‘RO02m27: Ok, yes. So she doesn’t need any laptop or computer until she’s
done her homework. And I don’t let her do it in a hurry. So yes, that’s a rule.
She’s not to come home and hop on to the computer, on this and that and in
the evening to get to realize, oh, my God, there’s homework to be done. No.
She’s coming home, she’s washing up, changing clothes, eating and then she
tackles the homework.’ (RO02m27)
‘RO06b8: My parents don’t let me (use it), until I’ve done my homework and
only after 7 PM they will let me, next week (the interview took place in the
first week of school, when the rules were not that well established, n.
AV&MM). So it’s not so much the time as a quantity, but as, starting with
what hour. But that’s only during school. In vacations, they don’t enforce any
restrictions on me. So after I finish my homework and only after 7 PM. And
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even if I finish them at 3 PM, it’s still after seven. Or if there’s no homework,
he will give me something to do, quick – and they let me – but it’s only in that
case (they don’t stick to 7 PM rule, n. AV&MM).’ (RO06b8)
The time limiting rule is shaped, in the above cases, by the child’s school duties. There are
situations where the parents have time of use rules regardless the school calendar and the
child’s school duties, guided exclusively by a concern related to the excessive use. In this
case, parents do not measure the time in abstract units of time (hours, minutes), but in
content units (RO01, RO07, RO10), some of them claiming explicitly that this choice is more
adequate, unlike the rigid and abstract approach (specific to other cultural spaces).
‘RO07f38: Our cousins’ parents, from America, were having strict rules
regarding the computer (use).
RO07m38: Yes, but it’s enforced slightly different. They establish time rules
with actual time I mean, half an hour, three quarters of an hour. Or, you’ve
got five minutes left. We, or at least I, put it like, ‘ok, I’ll let you (watch) two
more cartoons. Or, you do that thing and only afterwards, that’s it.’ (RO07)
In what concerns content related rules, these tackle mainly the violent content (with mothers
of boys especially concerned, RO04 and RO05) and the ‘indecent’ or ‘vulgar’ aspects (all the
families’ members choosing to avoid harsh terms such as ‘sexuality’ or ‘pornography’). If the
mothers consider it necessary to monitor the children in their activities in order to control
the violence-related content (RO04, RO10) and sometimes even check the device from time to
time (RO05), for the ‘indecent’ content, parents in general rules are sufficiently internalized
by the child, so he/she does not need extra monitoring for rule enforcing.
‘Researcher: But does she have any restrictions regarding the games she could
download?
RO11m37: Yes, naturally.
Researcher: What is she not allowed to download?
RO11m37: Restrictions. She knows there are rules – there are certain games
she is not allowed to. Within the limits of decency.’ (RO11)
Although many kids in the Romanian sample have access to their parents’ Facebook
accounts and access them from time to time and look at the pictures (RO02, RO03, RO08,
RO10), and some of them even initiate conversations or post messages, parents do not impose
clear contact rules at this level, considering them only as (temporary) visitors around there
or seeing them from the onset as ‘safe’ as long as they are logged in the parents’ account –
regardless the fact it’s a public account (RO08). Yet, when the child has his or her own
Facebook or Skype account, the parent explicitly asserts the rule of not accepting friendship
request from other persons that the ones the child knows from the real life.
‘RO02m27: She doesn’t add, she doesn’t do nothing. I said, ‘see, if a friend
request is made towards you, you don’t add anybody without my consent.’ And
she doesn’t add up anybody. She doesn’t interfere (with my account, nMM).’
(RO02m27)
‘RO06f47: Well, there was a time when her mother said she received a friend
request from somebody and she overreacted: oh my, but you can’t accept it.
Well yes, but he only had received the request; he wasn’t going to accept it,
because he didn’t know who that person was.’ (RO06f47)
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A unique rule was revealed to being enforced in RO02, where the father came up with a ‘no
more than one application per week’ rule. Although we didn’t grasp the rationale behind this
(since the child and the parent were interviewed by the two respective researcher at the
same time, so there was no time to confront or cross-interpret the data), we can rule out the
possibility it would be an attempt to limit the data download, given the fact they had an wifi
in the house, with no restrictions. A speculation from our part would be to assume that that
was an attempt to prevent the ‘zapping’ tendency where the child approaches technologies in
general and games in particular in a superficial, unstable manner. Thus, it happens that the
child’s main activity is rather that of downloading and then deleting the games he or she
does not engage quite well with, instead of attempting to understand the game mechanism
and actively engage with it.
‘RO03g7: I can only download a new game after one week.
Researcher: And why’s that?
RO03g7: Because das said I could install a new game after one week.
Researcher: So are you happy with that pace or you’d like it to happen rather
often than a week?
RO03g7: I’d rather want it more often.’ (RO03g7)
The kids seem, at this age, to agree with their parents’ rules and to comply with them.
Nevertheless, in some cases, the rules parent present to the researchers are an attempt of
‘maintaining the face’ of a ‘good parent’ (Goffman, 1967), the child denying them afterwards
(as it happens in family RO11). But most often, the rules seem to be real, in which case the
child recognizes them and complies with them; some of the kids also understand their
parents’ concern beyond a rule even when they would like that rule not to exist:
‘Researcher: Your dad said there are rules regarding the time spent on the
tablet.
RO11g6: What rules?
Researcher: Meaning you’re not allowed to stay too long on the tablet, for
instance...
RO11g6 (Starts laughing): No, when I play, dad doesn’t even know I do,
kinda.’ (RO11g6)
Researcher: How do these rules appear to you?
RO06b8: I observe them, but I’d rather not. Still, I understand them, I know
why, why not stay with the tablet and complain, no, look, I have to do that
and that...’
Researcher: You mean, to get in the situation where your homework is not
done?
RO06b8: Yes. Stalling until 7 PM and then doing it at the last minute.’
(RO06b8)
Nevertheless, in the families where the parenting style is not very demanding, negotiations
may appear between children and parents regarding rules – negotiations that the child
usually wins. And except the flexibility of the parents, there are two more factors responsible
for the situation where the parent loses the negotiation; these factors either act together, or
separately. First, it is a matter of the extent to which the parent believes in that respective
rule. Many times the parents impose some rules, based on a social pressure or a momentary
emotion, which does not hold water on a critical analysis of the necessities and of their real
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efficiency. In these cases, the parents with a higher education and a more critical approach
give up the rule as a result of negotiating with the child, thus demonstrating that the
argument and its rationality, and not the power situation they are in are decisive in a
discussion. The parents with a lower formal education either give in, each time, regardless
the rationality and the pertinence of the arguments of the child (thus, the act of giving in
constitutes their general mediation style for each issue, not only when mediating the child’s
relationship with technology), or they stick to the rules, no matter how absurd they might
seem.
The second factor contributing to parents giving in, in their confrontation with the child, is
the existence of a disagreement between the two parents on what their mediation
should be, concerning that technology use. Thus, in some families the disagreement occurs
regarding the acquisition of the technological devices (RO08); in others, regarding the time of
use (RO05) or the more general mediation (panics and interdiction versus supportive, RO06).
The children sense the existence of such disagreement and many times try, sometimes,
successfully, other times, unsuccessfully, to get their consent – with each parent at a time:
‘RO08m26: Whatever she sees on TV: ‘dad, I also want that’. With me, it’s not
that easy for her.
RO08g6: Dad’s the only one that buys that to me. Mom doesn’t let him do it...
RO08m26: But with her father, she immediately goes shopping. It doesn’t
matter how much it costs.’ (RO08)
‘RO05m35: No, no. The time of use control it’s only set on the PSP. (she
laughs) And herein lays the difference between ‘mom’ and ‘dad’. Whom he
manipulates easier. The PSP has a time setting and only dad knows the
password. I think it’s only 30 minutes (the time of use for children, nAV&MM)
Dad is the one who would totally forbid it. Mom, he gets to convince her more
often than he convinces dad.
Researcher: But why would dad forbid it? He seems quite involved in the
digital life.
RO05m35: He is. But the more involved he is, the more he restricts it to them.
Since we spend the whole day, everyday, staring at the computer, because of
our jobs.’ (RO05)
In family RO06 the disagreement between parents starts from their different perception on
technologies. The father sees it as a sine qua non ingredient of our current lives and tries to
use it as efficiently and teach the child to use it just the same, while the mother sees it as a
time wasting thing (as the child mentions, the mother tends to use time wasting, compulsive
apps such as Candy Crush), potentially dangerous, one they should restrict from a force
position the parent (always) has. According to the father, he enforces his position and view
onto his wife and still keeps an open attitude towards the child, so that he gets to trust he
would find support in his parents.
‘RO06f47: Well, there was a moment when his mother saw he’d received a
friendship request from somebody and overreacted: oh, my, you can’t accept it!
(…) No, no, keep calm, he didn’t do anything, nothing happened. If you react
this way, he won’t come talk to you afterwards, he will not come ask you. Chill
out, answer him smiling, explain to him what’s all this about, don’t take it like
that.’ (RO06f47)
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Still, other times, without any disagreement between the parents, their mediation styles are
different. To that we may add that sometimes the parents share their responsibility of
mediation, allocating a particular device to one of them – as it happens in RO05, where the
father is in charge with mediating the laptop use, while the mother mediates the tablet use.
Thus, the mother is in favour of a more unobtrusive mediation, from the shadows, which
would give the boys some space – but in safety – a space where they will discover new
applications by themselves and she would monitor them in order to prevent them from
getting in unpleasant situations (e.g. accidentally getting to some contents that she considers
worrisome) and would help them with advice which would make their browsing easier and
more efficient. The father is more rigid in what concerns the time of use and more active in
showing the child his own discoveries or passions online.
‘Researcher: In general, is your father the one showing you the games?
RO05b7: Yes, it’s daddy. Daddy.
Researcher: And on the tablet?
RO05b7: No, on the tablet I download them myself.
RO05m35: At the laptop, he only plays with his father. I don’t interfere.’
(RO05)
Another difference in what concerns the mediation styles in RO05 is the place of the child.
For the mother, the child is the focus of her attention, and her punctual interventions are
aimed towards correcting or improving the child’s current relationship with technology.
During the interview, the researcher witnessed such a technological mediation episode (the
boy was taking pictures with the researcher’s tablet and asked her for the unlock code,
nAV&MM), and the mother acted naturally, without being pedantic, presenting the advice as
a ‘trick’:
‘RO05m35: Do you want me to teach you a trick?
RO05b7: Yes.
RO05m35: In order to access the camera directly, you push here and then roll
up from here. (RO05b7 laughs happily)’ (RO05)
On the other hand, the father, even if more active in mediating the use of technologies, starts
from his own passions which he shares with the child, in the hope that the child would get to
like it – thus, he approaches the child as a partner in his own digital world (the father’s).
3.3.2. Monitoring, Supervision, Control
Just as the mother in family RO05, other parents monitor and control the children internet
activities or the content they access. Thus, some parents check them only in order to be sure
the kids have not accessed any worrisome contents (for parents) (RO04f30 regularly checks
the browsing history on the computer), while others (RO03f41 is a typical example) are much
more intrusive as they do not respect the private space of the child – the tablet, in this case –
and delete content even when it’s not necessary, when the child has no harmful apps on the
tablet; their rationale is to periodically bring back the tablet to that T0, the initial moment,
where it has no personality (just as their home, which emanates an impersonal air).
‘RO03f41: But I look in it and I see exactly what she has accessed.
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Researcher: And you check it once a week – or more often, less often?
RO03f41: When I get the tablet, I take it and look in it. I usually delete them. I
delete the whole history so that she… Well, the games and stuff still remain,
but I delete everything else.
Researcher: So what has been downloaded gets to stay. And if she wants to
watch again a song she watched before, she has to search it herself, all over
again?
RO03f41: Yes, she searches it again …
Researcher: I mean, she can’t go back to that safe, warm place she’s been?
RO03f41: No, she starts all over again.’ (RO03)
This interference of the parent in the child’s personal space is not only specific to smaller
kids, but happens even when they grow older – some parents bring up with the same
ingenuity their strict control over the older brothers of the child interviewed.
‘Researcher: Are their tablets code-protected?
RO11m37: No, no. They wanted to, at some point, but I didn’t allow them.
Just in case we, the parents, would like to… I, for one, I am checking (them) a
lot; Elena (RO11g11) also has a Facebook account and I am in direct contact –
well, Elena doesn’t hide it, but I check her conversations and all her chats.’
(RO11)
The same tension between the use by the child of the mobile devices perceived as ‘personal’
(and, thus, part of the child’s private space) and the desire of being a ‘good parent’, in control
of the child’s online life and of showing this is also revealed in other interviews. Thus,
RO08m29 has a double speech on controlling the device, determined by the same tension:
‘RO09m29: I really don’t know, ‘cause we don’t have much access to this
tablet. We rarely get to put our hand on it. It’s his and he’s the one who plays
on it. He gets the games – the games he wants – he deletes them… Only rarely
he tells his father that he can’t do something, tablet related, that it has blocked
it or who knows what else happened.
Later on, when asked if she controls her kid’s activities, she has another discourse,
displaying the image of the engaged parent:
‘Researcher: But you do take it from time to time and check it, so to say?
RO09m29: Yes, we do watch, we don’t leave him be. There are these websites
that give… where you can find that type of films, dirty films. And he gets them
unwittingly, without knowing what it is. But he’s not going around online.
More on the Magazine Google Play and that’s it. We check it more for the
viruses, that now even the viruses put in these porn films and so we look for it
– and that’s about it. He’s not a bad boy.’ (RO09m29)
3.3.3. Technological mediation
Most of the parents are not aware of the parental control options available or have a vague
idea of what those might be. And even when explained what these are, they still see them as
a restrictive tool for when children could be tempted to search for inadequate content – and
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not a protection tool against bumping into such content by accident. Thus, they reject it as
not necessary for the moment, most of the time using the ‘trust’ argument (the trust they
have in their kids) or they see it as a useful tool for the future, when the kids will adventure
more, in their online searches.
‘RO10m39: (after she’s explained what that is) Right. They don’t have any
parental control (option activated) and I don’t think I’m going to activate such
a thing, since I want them to listen to my words and observe. I want to go on
trust. And if they will enter by mistake, well then it’s a mistake, they don’t
know where they’re going.
Researcher: Don’t you find necessary to protect them – in case they
accidentally bump into some inadequate content?
RO10m39: Later on, yes. I will protect them. As I said, I will find somebody to
install something of this kind. Yes, it’s good. Later on, if I will install it, I will
do it in order to prevent their accidental accessing of something.’ (RO10m39)
‘RO11f41: No (they don’t have parental control - n.AV&MM), I didn’t caught
them accessing some other things than those I know of. I mean if I’d catch
them, I would come up with that parental control solution. But they don’t have
such activities.’ (RO11f41)
Also, it is remarkable how this parental control option is generally placed in direct
connection to the content itself and, and not with the time of use. Only one family talks about
the parental control they have installed on the PSP in order to limit the time of use (RO05).
In two of the families they have set a certain parental control option – in one of them, on the
child’s device (RO06), and in the other, on the YouTube account on the mother’s computer,
given the fact that the kid does not have access to a wifi internet connection on her own
device and thus this thing was seen as not necessary (RO01).
‘RO01m45: YouTube is secured for children. There are the security settings in
YouTube. There’s a certain type of content that won’t be showed.’ (RO01m45)
We should notice that in both these families the parents are aware of the risks entailed by
the social media; RO06f47 talks about the limits of such a parental control setting in what
concerns Facebook, while RO01m45 notices that the YouTube security settings stop the
users’ comments, a source of concerns for her.
3.3.4. Punishment / reward system
Most of the parents admit using digital technologies in a punishment/reward
system, with various nuances: RO01 only uses the TV watching in this manner, not the
tablet; in RO03, RO08, RO09, they admit is more the threat of a punishment than the
punishment itself, while RO06f47 argues it is only normal to be this way as long as, in the
punishment/reward method, central in education, you can only use the child’s favorite toy,
and, if that happens to be a digital device, then it is only natural that the parent uses it.
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3.3.5. Active mediation
The majority of the parents in the sample are involved in some form of active mediation of
the child’s digital life, sometimes on all the devices the child has access to or owns, and
sometimes only on some of them.
Thus, the initial operational competencies are learnt from the parents in an overt learning
session; it’s only seldom that these get to be learnt from observing the parent’s interaction
with the technology. We here refer to the initial operational competences such as opening,
shutting down, downloading, deleting apps, etc. – especially for the touch screen devices,
whose entering the family the children can remember, unlike the entering the family of the
computer or other older devices (which, in some of the families, ‘were in the house since
forever’).
‘RO02g7: Mom taught me how to use a touch screen.’ (RO02g7)
‘RO01m45: Well, I think dad showed it to her, since I don’t know how to…
Dad showed her the download center and especially some peaceful games and
anyways it’s with parental control, so it’s safe! She doesn’t know how to access
the internet… At the beginning, her dad showed her how to open it, where the
games are, where the folders are, but I don’t think he needed to show her
anything twice...’ (RO01m45)
Some parents stop here (especially those who delegate the rest of the teaching process to an
older sibling, if any and if that older sibling is considered adept and responsible enough),
others continue being there for the child, explaining and guiding him or her how to use
various applications. If the first stage usually happens at the parent’s initiative, once
the device enters the family, the second stage appears many times at the child’s
request, usually determined by a punctual interest in something. Sometimes the
parent answers the request through a ‘dedicated lesson’ in which he or she explains
the child the whole process, all the steps one has to go through in order to do something
(as the following example, RO02); and sometimes the parent gives the child some hints
and leave him or her to discover the rest, although this strategy proves to be ineffective,
at times. For instance, RO10m39 answered in parallel, during the interview, both to the
researcher’s questions and the incessant requests from RO10b5 (the boy kept asking, ‘and
now, what do I do?’ ‘where do I have to push on now?’) to help him play a keyboard controls
game, one that was obviously beyond his competency.
‘RO02m27: Well, at first, I showed her. She stood by me and saw. For
instance, ‘Mom, how could I get to listen to Youtube music? I wanna listen to
music by Violetta on Youtube.’ ‘Well, you type like that, you type Youtube and
then you enter Youtube and then, on a small branch you can find Violetta
videos. And now she’s doing it herself, she’s self-sufficient.’ (RO02m27)
The precise situations where the child calls the parent to help out are quite varied, the kids
sometimes need assistance even in typing the codes or various search words, in Romanian or
in English (RO04, RO05, RO07, RO08, RO09), other times, they need guidance in order to
play some games (RO10), to search information online (RO02, RO07), to express themselves
in the public space or to install games.
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As one can see in the quotes below (recorded one week apart), RO06b8 already has a clear
idea on the importance of self-presentation online, an idea he got from his father:
‘Researcher: And you ask your father when you don’t know something?
RO06b8: Yes, when it comes to Facebook, yeah. And to many other things. (...)
You know, on Facebook it’s like… it doesn’t matter, with friends – it doesn’t
matter if you type the comma or not (he talks about the diacritical signs and
punctuation marks, nAV&MM); we use these in school anyway. I know that,
on the internet, the writing is more erroneous. But if I have to write something
public, I ask him how to write it.’ (RO06b8)
‘RO06f47: And I tried to explain nicely and calmly that it’s very important the
spelling and that the others notice such things. And that could make a
difference one day, so it’s a good thing to learn the spelling, including online.
Forget about the others: they don’t know, it’s their own business. But I’d like
you to know, right? And I can see he’s careful about this.’ (RO06f47)
The parent takes the initiative and starts to actively mediate when he wants to
broaden the child’s view on what the internet is (showing the child how many types of
content one can find online) or when he/she wants to teach the child how to use it as
efficiently, thus deepening the child’s knowledge. This third active mediation stage
appears especially at parents with a higher formal education, who use digital
technologies in their everyday lives and also for work related purposes.
‘RO07f38: I want to teach him how to better use Google, but it’s frustrating,
because for what he needs to know, he has to write in English. I showed him
an aikido master on YouTube and some aikido movements. Now I don’t know
if he would’ve thought of searching it himself. But now that I showed it to him,
he’s got the initiative of searching for it himself.’ (RO07f38)
3.3.6. The active mediation challenges
In general, the literature presents active mediation as the ideal solution in ensuring the
child’s access to the most of the opportunities of the internet, as well as for diminishing the
harm in encountering risky situation, by an increased resilience (Helsper et al., 2013,
Duerager & Livingstone, 2012). Nevertheless, our research showed that some of the
mediation practices covered by this concept may present some traps for this particular age.
Thus, in some situations, the parent’s permanent presence near the child to help him/her out
may represent, in a first phase, a delay in getting some of the competences, given the fact
that the child takes refuge in an ‘assisted’ position, even if he/she could easily learn
those things. For instance, although RO01g6 has complex digital competences and knows
how to use the tablet, where her mother refuses to help, but she doesn’t know how to use the
DVD player by herself, and needs her mother’s help. A similar story was told by RO05m35
about her younger son (RO05b3):
‘RO05m35: The password – he once typed in himself. Which makes me think
that he knows it, but, I don’t know how, he doesn’t want to.
Researcher: And if nobody types it in for him?
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RO05m35: He follows us around: the password, the password, I don’t know
the password. And he finds somebody to do it for him.’ (RO05m35)
Assuming the assisted person position and not acquiring a skill of independent device use (in
the circumstances where a child has far more complex skills than the strictly operational
ones, so that the researcher may believe the child could acquire those skills) was also
revealed in a situation where an older brother helps out (RO04).
3.3.7. The parent as a model
Some parents were aware they are a role model for their child even in the way they use and
relate to the older or newer media, beyond the advice they give actively and consciously. This
type of awareness appears especially at the more educated parents:
RO01m45: I sometimes read in the evening, but now I can’t even… Yeah, so
she didn’t have any models, indeed (in what concerns reading, nAV&MM).’
(RO01m45)
‘RO05m35: And I taught them or they’ve seen when I was playing – when
those little ads appear, they are not to click on them – or if a video pops up or
something, they should hit the X.’ (RO05m35)
Quite contrary, other parents (RO03 and RO09) are not aware of this mimetic process and,
because they see themselves as lacking digital competencies, they say that the person who
teaches or will teach the child or the children to use technologies is their life partner
(usually, the father, perceived as more skillful and more technical in general). Still, the child
uses to indicate the mother as the more skillful parent among the two and as the knowledge
spring, mimetically learning from her. Thus, it seems that the child doesn’t choose as a
model the most skillful parent, but the closest one, and understanding this preference would
prove necessary for a more efficient parental mediation in what concerns the use of digital
technologies by children.
3.3.8. Sibling mediation
When there’s an older brother or sister in the family and the age difference between them is
of a few years, the older brother is ‘delegated’ by the parent the task of mediating the activity
of the younger. In this case, mediation doesn’t happen under the form of ‘rules’ to restrict the
use (time of use, content rules), but as an active mediation, with a focus on how to, what one
must do and what one mustn’t.
‘Researcher: Does she ask, for each of the games she wants, if she is allowed to
download them?
RO11m37: Yeah, yeah, but she doesn’t ask me, she asks her sister, usually
they’re next to each other.
RO11g6: And I know which ones I can’t to download. Well, Elena (RO11g11)
taught me which ones are for money and which ones are for free.
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09 February 2016
RO11m37: They ask me not that often, but her sister is permanently near her,
teaching her. (...) Elena has taught her a lot of things, she’s a special kid, in
that respect. And she shows her, teaches her.’ (RO11)
Yet, there’s another sibling mediation logic (in RO05, RO05b7 acts this way towards
RO05b3), when the older brother role doesn’t bring along an automatic responsibility, but
needs to be permanently (re)asserted by exhibiting superior knowledge; in other words, what
he teaches the younger brother is that him, the older brother, knows things, not that he cares
for his younger brother. Nevertheless, mediation is effective.
3.4.
Surprising findings
Some parents see parenting the digital lives of children as optional and surprisingly
decide not to involve in it. Thus, some parents who are otherwise very dedicated to their
children’ education, teaching them critical media education among others, suddenly
withdraw when it comes to the digital world or certain specific devices (RO01 stays away
from mobile and convergent media, including when it comes to their use by her daughter,
RO01g6). The absence of her mother in her use of mobile technologies is visible in the
daughter’s digital skills, but not at an operational level, since she knows, intuitively, what
does she have to do in order to play games, but at the level of understanding the
functionality and of verbalizing the operations she performed. Thus, in the activities she’s
accompanied (supported/assisted) by her mother, the girl is able to explain in complex
sentences and rich vocabulary what she does, what does she have to do, what she must do,
how to. This competence stops suddenly when it comes to her digital world activities.
Another specific finding is the lack of availability from parents when it comes to
investing in quality content and their exclusive preference for ‘free’ content. It is
not just a matter of not investing money, but also spending the time to search such quality
content. For the majority of the parents, the digital technology is limited to the device itself.
The children see things a little more nuanced, some of them, with a lower level of digital
competencies are more attracted by the physical devices, regardless their capabilities and
their actual further use, while others, who already have clear interests in some content
(games or other apps) prefer to refer at this content as being important, and not solely the
physical device.
In the same line, the lack of interest from the parents’ part in what happens with the
device, how it is actually used makes that the only criterion when it comes to acquisition
to be its price. These cheap devices prove to be less reliable, and so, they broke easily; but the
majority of parents do not consider also purchasing maintenance costs; instead, they
eliminate by default any concern for the device, once acquired. Thus, many times the
acquisition proves to be rather restricting than offering real opportunities.
If traditionally children used to learn quicker how to read than how to write, digital
technologies (among other factors) seem to favor the writing, as many of the
children who are familiar with the letters being more willing to write than read.
Thus, RO01g6 knows the letters and writes ‘books’ (stories she writes, with capital letters, on
sheets of papers her mother has to ‘bind’ together, afterwards) but does not read by herself;
the same for RO10b5, who writes in Word processor, one of his favorite games, says the
69 |
09 February 2016
mother – lists of people important to him, but, again, he doesn’t read. This inversion of the
traditional order of activities related to ‘literacy’ can be explained by the fact that the digital
world requires a type of engagement where writing remains a key element: after launching a
search the results can be text, video, images, games, but the search itself still relies on the
written text. It is possible this might change in the near future, with the perfecting of the
various software for vocal recognition in other languages than English; RO10b6 had already
tried to initiate vocal searches on Google, but was only successful with short words and after
many trials.
Not that surprisingly, given the fact there is still some literature on this subject (Vancea &
Olivera, 2013, Madianou & Miller, 2013), but important enough as to dedicate it some indepth research it seems to us the important role of technology in the families where
one parent is away, working abroad. This is a frequent situation in Romania, where
many women left for other European countries for work (for various periods of time, from a
few weeks, seasonal work in agriculture, to several months or even years), leaving the
children at home, to be taken care by the father or by the grandparents (Toth et al., 2007).
For these children, the digital technologies represent the gate through which they
have access to their absent parent(s) and not just an accessory in their live – thus
becoming a primary need.
There are major differences between the competences of use for the two main operating
systems on the mobile devices, with a clear preference of children for the Android, as
the IOS is perceived as ‘too difficult’ by the children. We don’t know if that is the
result of the poor penetration of the iPads in Romania (or there’s a circular determination
between the two facts), but in the families where there is an iPad, there is also an Android
based tablet.
If previous research (Chaudron et al., 2015) showed parents tend to postpone worrying,
by placing the risks somewhere in the future, our research confirmed it and showed
parents perceive the opportunities offered by digital technologies in the same
manner – as available only to the older children. Teachers share the same perception
on future opportunities (through the information the internet offers, usually in a written
form), destined to older ages and postpone using digital technologies for educational purposes
for later.
Parents tend to mediate differently the digital life of their children, being more
available for actively mediating the older child (actively involving in the search of
educational content). In these cases, technology can in fact substitute the parent’s
laziness or indifference, as it leaves the younger children a heritage of downloaded
apps (the download history remains in the cloud, in AppStore (RO05b3 knows he can only
download the apps with a little cloud, which are, in fact, educational apps the mother had
downloaded to the older brother), when they use the same account – or even on the tablet
itself, it that one is handed down to the younger brother, as it happens in RO09.
70 |
09 February 2016
4. DIGCOMP framework
All along the report, the issue of the digital competencies these children have was repeatedly
covered, especially in Findings Section, many times in connection with the parents’
competencies or with a focus on how they got to get these competencies. In this section we
shall approach the digital competencies matter within the framework of the DIGCOMP
reference grid (Ferrari, 2013; see Annex DIGCOMP framework) which aims to assess the
general digital competencies (i.e. it was not elaborated especially for children). Three were
the objectives we followed in this section: 1. To get to evaluate each child’s level of
competencies (for the main respondent of each family) according to that grid; 2. To assess the
level of the Romanian sample digital competencies as a whole, but without generalizing,
given the qualitative research limitations; 3. To critically assess the adequacy of this grid in
measuring the digital competencies of very little children (0 to 8).
4.1.
Evaluation of each child’s digital skills
Two steps were taken for our first objective: each child was assessed upon the DIGCOMP
grid – whether he or she possesses each of the 25 skills and to what extent (basic,
independent or proficiency) (see Table 3). Then, in Table 4 we gave a more substantial
depiction of the digital skills each child has, structuring them in the five categories that were
kept from DIGCOMP grid (i.e. searching for information, communication and collaboration
skills, content creation, safety skills and problem solving).
T ABLE 3: R OMANIAN CHILDREN ' S DIGITAL SKILLS ACCORDING TO DIGCOMP GRID
RO01
g6
RO02
g7
RO03
g7
RO04
g6
RO05
b7
RO06
b8
RO07
b6
RO08
g6
RO09
b6
RO10
b5
RO11
g6
1
BU**
BU**
BU**
BU**
PU**
BU**
BU**
BU**
BU**
BU**
2
BU**
NTY
NTY
BU**
BU**
NTY
NTY
NTY
NTY
NTY
NTY
NTY
IU**
NTY
NTY
NTY
NTY
BU**
BU**
BU**
NTY
PU**
NTY
BU**
NTY
NTY
BU**
NTY
NTY
NTY
IU**
NTY
BU**
NTY
NTY
NTY
NTY
NTY
NTY
NTY
NTY
NTY
3
NTY
4
NTY
5
NTY
6
NTY
NTY
NTY
NTY
NTY
7
BU**
BU**
BU**
BU**
BU**
PU**
BU**
BU**
BU**
BU**
NTY
NTY
IU**
NTY
NTY
NTY
NTY
BU**
BU**
BU**
BU**
BU**
BU**
NTY
NTY
NTY
NTY
NTY
8
BU**
BU**
9
BU**
BU**
BU**
BU**
BU**
10
BU**
NTY
NTY
NTY
NTY
11
NTY
NTY
NTY
NTY
NTY
BU**
NTY
NTY
NTY
NTY
NTY
NTY
NTY
NTY
NTY
BU**
NTY
NTY
NTY
NTY
NTY
BU**
12
13
NTY
14
NTY
NTY
NTY
NTY
NTY
PU**
NTY
NTY
NTY
NTY
15
NTY
BU**
NTY
NTY
NTY
IU**
NTY
NTY
NTY
NTY
16
NTY
BU**
BU**
NTY
NTY
PU**
NTY
NTY
NTY
17
BU**
NTY
BU**
NTY
NTY
BU**
NTY
NTY
BU**
NTY
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09 February 2016
18
IU**
19
PU**
IU**
IU**
NTY
20
NTY
21
BU***
BU**
BU**
BU**
BU**
IU**
BU**
BU**
BU**
BU*
BU**
22
BU**
BU**
BU**
BU**
BU**
IU**
BU**
BU**
BU**
BU**
BU**
23
NTY
BU**
NTY
NTY
NTY
IU**
BU**
NTY
NTY
NTY
NTY
24
NTY
NTY
NTY
NTY
NTY
IU**
NTY
NTY
NTY
NTY
NTY
25
NTY
NTY
NTY
NTY
NTY
BU**
NTY
NTY
NTY
NTY
NTY
(*) observed
(**)self-evaluation or reported by another member of the family
(***) researcher evaluation
(BU) – “Basic user”
(IU) – “Independent user”
(PU) – “Proficiency user”
(NTY) - “Not there yet” - the researcher evaluated that the child is not capable of the task
The entry is left empty when the researcher did not know how to score, as they did not have
enough information
RO01g6
The child
T ABLE 4: T HE MAIN DIGITAL SKILLS R OMANIAN CHILDREN HAVE
Searching
information
Communication
and collaboration
skills
Content creation
Safety skills
Problem solving
-she doesn’t search
for information as
she is not interested
in anything her
mother
cannot
answer, but also
because
she
doesn’t have wifi
internet connection
at home;
- she doesn’t use
the internet to
communicate;
she
can
produce simple
digital content
(she
takes
photos using her
tablet or her
camera);
-she doesn’t seem
aware of the possible
risks on the internet
(e.g. viruses, personal
information
being
stolen) and she doesn’t
protect her device
accordingly;
-she does have some
basic operational skills
(install/ delete apps,
start/ close the tablet,
search for an internet
connection);
-but she looks for
apps on her own
when she goes to a
place where she
can connect to the
internet.
- she is aware of
the
communication
and collaboration
tools such as
Facebook
and
blogs (that her
mother uses).
-she also used
to use an app to
create puzzles
from the photos
she already has
in her mother’s
computer.
-she’s not aware of the
possible health issues;
-she’s very careful to
close all the apps she
doesn’t use, in order to
save the battery life.
-she doesn’t use digital
technology to solve
offline problem (e.g.
school problem), nor
she is aware of this
possibility;
-when necessary, she
asks for support from
her father.
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09 February 2016
RO04g6
RO03g7
RO02g7
- she can look for
information online
and she actually
does
it
when
interested in an
issue (e.g. to buy a
puppy
or
information
on
Violetta);
- she does know
that not all the
online information is
evenly reliable and
that there are fake
pages
(on
Facebook,
for
example).
- she can use
Skype and she
communicates
daily with her
mother using this
app;
- she can and
she loves taking
pictures with a
smartphone
- she’s aware of some
of the internet risks
(viruses and information
that could be stolen);
- she is also aware
about the health effects
of extensive internet
use and tries to make a
reasonable use of the
digital technology in
order to the correlated
avoid health issues.
- even though she
hasn’t had a FB
account yet, she
knows about it
and communicate
with her mother
this way using her
mother’s account.
- she has an accurate
image of the digital
technologies as useful
tools and is able to
solve routine problems;
- when needed, she
asks her mother for
support and help.
- she is aware
about
the
communication
rules that apply
online.
- she is able to look
for
information
online
(she
searches not only
for cartoons, but
also UGC –vlogs)
and she is also able
to search for apps:
-she
independently
uses her mother’s
Facebook
account in order
to communicate
with
some
relatives;
-it is very likely that
she knows not all
information
is
evenly reliable, as
her father made a
point on this during
his interview, but
the
girl
didn’t
express her opinion
on this matter.
-is not very clear
if she’s aware of
the existence of
special
online
conventions
in
communication.
- she performs basic
searches starting
from Google (on the
computer), but not
always successful
(as she does not
know to write, she
has the keywords
written
by
her
brother on a piece
of paper).
- she is aware of
the existence of
Facebook
and
used to use her
brother’s
Facebook
account
to
communicate with
a friend.
- she takes
pictures with her
tablet and her
camera;
- she also likes
to paint and
draw on the
computer.
-she is aware of some
online risks but she
doesn’t take steps on
her own, as her father
already protected her
device with an antivirus
and other tools;
- she is also aware of
the possible impact of
extensive
use
of
technology on her
health;
-she is able to perform
basic activities on both
computer and tablet
(open / close them,
download and delete
apps);
-when
she
needs
support, she asks for
help from her father.
- in order to save the
battery life of the tablet,
she takes active steps
(e.g. closes the inactive
apps, disable wifi).
- she can take
pictures with her
brother’s
smartphone or
her mother’s
older mobile
phone;
- she also used
to draw with the
help of an online
game but didn’t
save her
creations.
-even though she is
aware of the existence
of viruses, she is not in
the position to take
steps to protect a digital
device, as she doesn’t
own any.
-she knows how to run
basic operation on the
computer and on her
brother’s devices;
- when she needs it,
she turns to her brother
for help.
73 |
09 February 2016
- he does not
engage in online
communication (j
ust rarely, he talk
with his aunt
using Face Time,
but his mother
initiates the
conversation);
he
is
nevertheless
aware of the
existence
of
SNSs and their
communicational
role
(he
encourages his
mother to share
on her Facebook
account photos of
him in order to be
seen by friends
and relatives.
- he’s able to
take
pictures
with his tablet
and he also
knows how to
take
screenshots.
- he doesn’t seem to
have
any
safety
awareness, nor he does
something special in
order to avoid the online
risks.
-he is one of the few
children who know that,
apart from his parents
to whom he could ask
for help when needed,
he could also find
support online in
playing different games
(e.g. he knows about
the codes helping one
to better play a game
and he also knows
about the help menu);
-he solves routine
problems and also
developed
some
personal patterns to
complete some tasks
(e.g. he has a folder
where he temporarily
moves the apps he
doesn’t use much and
prepares himself to
delete them).
- he knows how to
efficiently run
searches on topics
he is interested in
(he searches for
video tutorials, for
comments and
posts in online
communities etc.);
- still, it doesn’t
occur to him to look
online for school
information,
considering this
behaviour as a sort
of cheating.
- he subscribes to
other people’s
Youtube channels
to keep updated
when they upload
new content;
- he knows how to
save the information
he is interested in
for a later use
(takes screenshots,
downloads files
etc.).
- he has accounts
on Facebook,
Skype and email
(both Yahoo and
Gmail) and knows
how to use them
most efficiently
(sharing large file
on Skype when
this is not
possible via mail,
keeping in touch
on Facebook
Messenger, etc.);
- he is aware of
the existence of
netiquette and
tries his best to
comply with it,
meanwhile being
careful not to
share personal
information;
-he is active on
an online
community (a
Minecraft group
on Facebook)
and shares his
experience and
achievements on
it.
- he knows how
to take pictures
and to record
videos;
- he currently
struggles to
record his own
tutorials on how
to play
Minecraft, highquality tutorials
done using free,
available tools;
-later on, he
would upload
and make public
these tutorials
on his already
existing Youtube
channel.
- he has already
installed
antivirus
programmes on his
tablet and he is quite
aware about the danger
of stolen identity.
- when he needs help,
first he asks his father,
but he also looks online
for information and asks
or searches in online
communities;
- he knows how to
install different
programmes on the
computer or tablet, and
currently struggles to
learn how to install
operating systems, and
more complicated
software.
RO06b8
RO05b7
- he is able to look
for information, he
actively searches
for apps and videos
online.
74 |
RO07b6
09 February 2016
- he knows how to
run different
searches, either
starting from Google
or searching directly
in the site in which
he is interested
(e.g.Lego.com);
- he has some
critical media
literacy knowledge
and knows that not
all online
information is
reliable (e.g. he
recognises when a
special effect is
being used in a
video).
RO08g6
- she runs some
searches, especially
for videos or apps/
games, with the
help of her mother
because the girl
hasn’t yet learned
how to write (and
so, the mother types
down the search
word
the
girl
chooses to use for
running the search.
- although he is
quite familiar with
Skype (his family
using the
application a lot),
he doesn’t initiate
the conversation
on his own;
- he is aware
about the
communicational
role of Facebook
and knows that it
is a platform
destined to
sharing content
and to interacting
with people, or
even for asking
for advice (i.e.
community of
interests).
-she uses her
mother’s
Facebook
account to
engage in chats
with some friends
or relatives, but
she also has
other activities on
her mother’s
account (e.g. she
likes photos
shared by friends,
and even posts
herself some
photos she took);
-she is not aware
of the existence
of some safety
rules to
communicate
online, nor about
the netiquette.
-he can take
photos with his
father’s
smartphone or
even with his
father DSLR
camera (on auto
mode), but does
not download
the images by
himself, nor
does any editing
on them;
- he also used to
draw on the
computer and
he saved some
of his creations.
- he is not aware of any
of the online risks.
- although he doesn’t
use too much the digital
technologies, he has a
clear conception of
these as problemsolving tools;
-he can perform basic
operation (open/ close
computer, run
searches, open the
browser etc.) and when
he needs some help, he
turns toward one of his
parents or even
grandfather for help.
- she can and
loves to take
photos and she
often
shares
them publicly on
her
mother’s
Facebook
account or as an
lock-screen on
her own devices
or in the others’
devices
(e.g.
she pins a
pictures
she
took on her
father’s
smartphone).
- she doesn’t seem to
be aware of the online
risks, even though she
has a risky online
behaviour;
- she is not encouraged
to care about online
privacy, either her own
privacy (e.g. she
publicly shares her
photos), or others’ (she
frequently takes others’
devices and alters the
owner’s settings).
when she needs, she
can find support for
technical problems at
her father or other
significant family adult
(e.g. her aunt). But
usually, if it’s not a
major problem,
preventing her to
accessing the
technology, she prefers
not to ask for help, but
skips the problem
(frequently she deletes
the apps she doesn’t
know to use them);
- She can perform
almost every basic
operational tasks (e.g.
installs apps, deletes
them, arranges apps on
folders etc.), but has
some difficulties in
using the OSX
(AppStore).
75 |
RO09b6
09 February 2016
- he can perform
some basic
searches online
(especially for apps
in Google play and
for videos, starting
from the tablet or
from the SmartTV);
-still, as he doesn’t
know how to write,
he partially depends
on his mother for
these searches.
- he performs online
searches either in
browser, when he
uses the computer
and searches for
cartoon or games
online), or in Google
Play or Google app
(on smartphone);
RO10b5
- he uses the
simplest keywords
(e.g. ‘games with
cars’);
- he and his brother
knows about the
option to run voicesearching in Google
(but the option is
limited as they try it
in
Romanian
language)
RO11g6
- she can search for
games or cartoons
in the browser,
when she uses the
computer and also
searches for apps in
Google play;
-she
sometimes
manages to retrieve
the
files
(e.g.
photos) stored on
her tablet and uses
them (e.g. to set
them as a wallpaper
screen).
- he knows about
the Facebook
(from his mother),
but he doesn’t
know how to use
it nor he is
interested in it;
- he also knows
about Skype or
Whatsapp, but
doesn’t know how
to start a
conversation by
himself or even
log on into such
an account.
- he doesn’t
communicate with
people
online
(neither
family
members,
nor
friends
or
colleagues);
- he is aware of
and knows about
Facebook, and
sometimes takes
a look at his
mother’s account
without
performing any
other activity.
-she would be
able
to
communicate via
Facebook
Messenger, if she
was allowed to
have an account,
but
for
the
moment only her
older sister has
one and she’s not
allowed
to
actively use it
(just from time to
time to visit it
without any other
activity).
- he can take
pictures using
his tablets or his
smartphone, but
his skills stop
there
(he
doesn’t
edit
them,
nor
download
or
save them on
other devices).
- he is not aware of the
online risks and even
though his mother
insists on the health
issues associated with
the extensively use of
digital technologies, he
does not care too much
about her worries;
- he doesn’t take steps
to protect any of his
devices.
- he can use a range of
devices (tablets,
smartphone, PSP, Play
station, Smart TV) at
least at a basic level.
Still he has difficulties in
using OSX-based
devices;
- when he needs help
he asks one of his
parents, but he also
started looking at online
tutorials in order to
learn how to play some
games (e.g. Minecraft).
- he is the only
child in the
sample
who
knows how to
use Word app
and uses it for
fun (creates lists
of
‘significant
people in his
life’); still, he
doesn’t save the
files he creates;
- he is not aware about
the online risks, nor
about the possible
health effect of the
excessive use of the
internet;
- he can perform basic
operational tasks (e.g.
opens/ closes the
computer and the
smartphone, downloads
/ deletes apps), but no
more than that;
- the boy is careful with
the battery life and
when he doesn’t use
the internet connection,
he disables the wifi.
- he and his mother
tend to consider he is
more skilled than he
actually
is
(by
compared with his older
brother who is not
necessarily less skilled,
in researcher’s opinion,
but rather slower).
-he also took
pictures with the
smartphone,
which
he
doesn’t transfer
on
the
computer, but
deletes
them
when the phone
memory is full.
-she can take
pictures
and
video records
with her tablet;
yet, she doesn’t
know how to
download this
content onto the
computer.
- when he needs
support, he asks his
mother or learns by
trying and error;
- she has some
knowledge of the online
risks (as the computer
was once ‘broken’ by
viruses) and she would
want to set a password
for her tablet, but her
mother doesn’t allow
her;
- she knows how to
solve routine problems
and she always finds
support in her sister.
-she doesn’t seem to be
aware of the health
effects that excessive
use of the technology
could have.
76 |
09 February 2016
4.2.
Overall evaluation of Romanian sample
As can be observed from the Table 4, at this age looking for information equates with
searching for video content or games and apps. All of the children manage to run such
searches, sometimes with the assistance of another person, as some of them do not know yet
how to write.
Regarding communication and collaboration skills, all the children know about the very
existence of Facebook (the most common SNS used in Romania), but just a part of them
actively engage in communication using Facebook or other platform, and only two of them
have their own account (RO06b8 has a Facebook account and RO06b8 and RO02g7 have
Skype accounts). Only RO06b8 and partially RO07b6 know about what online collaboration
look like, and RO06b8 actively and independently engage in such collaboration.
The digital content creation is one of the most important skill an active user should have,
and is good to know that all the children from the sample know and love to take pictures and
video records. Unfortunately though, their skills in creating content usually stops here, as
they don’t edit, store or share (with one exception, RO08g6) their creations. Just one child at
this age (RO10b5) knows to use Word-Office app, but he does not save his documents, but
rather endlessly creates ‘silly files’.
Most of the children have basic operational skills (knowing how to open/shut down the
device, how to connect to the internet, to install and delete apps, if they use a mobile device).
When they need support, they usually ask one of their parent (not necessary the most
skilled, but the nearest one), few of them looking online for support or asking friends.
In general children at this age do not have a clear image of the online risks and do not take
steps to protect their devices (this is done sometimes by the parent, sometimes by other
skilled adult prompt by the parent) or to have a preventive behaviour online.
4.3.
Discussion on the appropriateness of DIGCOMP grid
for evaluating young children’s digital skills
Although it is a very complex grid and well suited for an adult user, the analysis made in
this report reveals two main problems in adapting the grid for evaluating young children’s
digital skills.
The first inadequacy is the totally absence from the grid of some genuine children’s digital
activities (as gaming). Moreover, referring to games, there could be imagined several level of
proficiency (from the basic distinction between single- versus multi-player (Livingstone et al.,
2011), to other typologies (see for example what was being used in Marsh et al., 2015).
Still, for appropriating the grid to the young children’s interests, one can question the
concept of ‘information’ used in the first three lines of the grid. For children at this age,
searching online is mostly looking for games or apps. Should we consider in evaluating their
skills games as ‘information’, as most of the time children do not take whatever they find, but
do evaluate and discriminate between apps?
The grid also seems to make a definitive break between digital skills and (critical) media
skills (for an argument for a continuity see Lankshear & Knobel, 2008). In this post 2.0 web,
77 |
09 February 2016
to understand the very nature of the internet (the twofold sides that can intersect:
commercial side and user-generated content side) is a digital skill. Moreover, there is a huge
literature about the moment in which children can discern between advertising and other
kind of content (for a review of it, see the dedicated chapter from Valkenburg, 2004). In this
context, evaluating children’s digital skills should probe into his awareness on the
commercial nature of the internet.
The second kind of deficiency that we noticed was due to the fact that despite the huge
differences between children regarding the way they engage with technology, what they can
or cannot do, when evaluating their skills based on the grid, the situation seems quite
evenly. Thereby, we suggest considering three steps in assessing one’s skills: awareness of
the existence of that skill, ‘knowing how to do’ or having the skill at a practical level, and
knowing how and what to do and verbalizing around it, which adds the understanding of the
activity.
A third deficiency observed but on which we won’t elaborate here refers to the more general
aspect of the grid that seems to be computer-oriented, neglecting other digital technologies
(as mobile, wearable technologies).
78 |
09 February 2016
5. Method
5.1.
Procedure
5.1.1. The sampling procedure
In selecting the participants several methods were used to achieve the greatest sample
diversity. Thus, the researchers used their social networks of friends or neighbours,
paying special attention to ensuring diversity to the sample and selecting low socialeconomic status families (for the families: RO1, RO2, RO4 and RO7); they also used the
snowball technique (for: RO5 and RO6). The recruitment of all the other families was
done through school: a primary school in a small town in the middle of the country for
family RO3 and a school in the outskirts of Bucharest for RO8, RO9, RO10, RO11.
Thus, one family (RO04) lives in a village (countryside) near Bucharest, four families live
on the Nordic outskirts of Bucharest (RO08, RO09, RO10, RO11), three families are from
different central parts of Bucharest (RO01, RO06 and RO07), and two families were from
a small mountain town (RO02 and RO03). One family is in a hybrid position, living in a
new flat on the outskirts of Bucharest, but commuting every day to the centre of the city
and practically having every activity of their active life (children and parents alike)
there.
5.1.1.1.
A few words on the Romanian school system
The National Education Bill (No. 1/2011) introduced a few critical changes regarding the
beginning of the school for the Romanian children. Thus, the biggest change affecting the
kids in our sample was the translation of the preparatory kindergarten class (where it
was not compulsory) to the school (compulsory), where it was names ‘clasa zero’ (‘zero
grade’), followed by first grade, etc. This was justified by the fact that, as a noncompulsory stage, in poor and rural areas with difficult access, kids got to see a class for
the first time in the first grade, and most of the times presented an educational gap
towards the rest of the children who attended kindergarten.
Thus, starting with 2012, the primary school comprises five years of schooling, from zero
to forth grade, and children enrol in school after turning 6. The children who got enrolled
in school before and after 2012 present a one-grade delay (as some are in first grade, but
in their second year of schooling). In zero grade, kids get acquainted with the letters and
learn how to read, but not how to write, which happens, traditionally, in the first grade.
In each family, the kid/kids got the JRC’s goodies bag from the researcher. Where the
parents proved interested, the researchers offered them copies of other reports (e.g.
NCGM) on the subject of children use of the internet. The two schoolmistresses who
collaborated with us in the selection stage were awarded an attestation of participation
in the project (it specified the activity they were involved in). No family has been
awarded money for participating in the project.
79 |
09 February 2016
5.1.2. The sample
Family
code
Member
Code
Ethnicity
Sex
Age
Year school/ max
level of education
Profession
parents
RO1f46
Low – mediumhigh
family
income
Medium**
RO01
Romanian
M
46
Tertiary
RO01
RO01
RO02
RO02
RO02
RO03
RO03
RO03
RO03
RO04
RO04
RO1m45
RO1g6
RO02m27
RO02GM67
RO02g7
RO03f41
RO03m41
RO03gm
RO03g7
RO04f30
RO04m28
Medium**
Medium**
Low**
Low**
Low**
Medium **
Medium**
Medium**
Low*
Low*
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
F
F
F
F
F
M
F
F
F
M
F
45
6
27
67
7
41
41
7
30
28
Tertiary
1st Primary
Upper secondary
Upper secondary
2nd Primary
Upper secondary
Upper secondary
2nd Primary
Lower Secondary
Lower Secondary
Self employed
(Engineer)
Philologist
RO04
RO04
RO04
RO05
RO05
RO05
RO05
RO06
RO04gm
RO04g6
RO04b10
RO05f35
RO05m35
RO05b7
RO05b3
RO06f47
Low*
Low*
Low*
High*
High*
High*
High*
Medium*
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
F
F
M
M
F
M
M
M
6
10
35
35
7
3
47
Kindergarten
4th primary
Tertiary
Tertiary
1st primary
Kindergarten
Tertiary
RO06
RO06
RO07
RO06m37
RO06b8
RO07f38
Medium*
Medium*
Medium*
Romanian
Romanian
Romanian
F
M
M
37
8
38
Tertiary
2nd primary
Tertiary
RO07
RO07
RO07
RO07
RO07
RO07
RO08
RO08
RO08
RO08
RO08
RO09
RO09
RO09
RO09
RO10
RO10
RO07m38
RO07gm67
RO07gf69
RO07b6
RO07b4
RO07g0
RO08f26
RO08m26
RO08gm43
RO08gf44
RO08g6
RO09f27
RO09m29
RO09b6
RO09g1
RO10m39
RO10gm
Medium*
Medium*
Medium*
Medium*
Low*/Medium**
Low*/Medium**
Low*/Medium**
Low*/Medium**
Low*/Medium**
Low*/Medium**
Low*/Medium**
Low*
-
Lipoven
Lipoven
Lipoven
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
F
F
M
M
M
F
M
F
F
M
F
M
F
M
F
F
F
38
67
69
6
4
0
26
26
43
44
6
27
29
6
1
39
-
Tertiary
Kindergarten
2nd kindergarten
None
Upper secondary
Upper secondary
Kindergarten
Upper secondary
Upper secondary
None
None
Upper secondary
-
Factory worker
Retired
Salesman
Saleswoman
Retired
Tractor-driver
Seasonal work
in agriculture
Retired
Manager
Lawyer
Self employed
(ex-journalist)
Housewife
University
lecturer
PR officer
Retired
Retired
Electrician
Housewife
Electrician
Chamber maid
Administrator
Retired
80 |
09 February 2016
RO10
RO10gf
RO10
RO10b5
Low*
RO10
RO10b6
Low *
RO11
RO11f41
Low *
RO11
RO11m37
Low *
RO11
RO11g6
Low *
RO11
RO11g11
Low *
(*) data provided by the family
(**) researcher evaluation
(***) family self-evaluation
(-) lack of information on the topic
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
Romanian
M
M
M
M
F
F
F
5
6
41
37
6
11
Kindergarten
1st primary
Upper secondary
Upper secondary
Kindergarten
4th primary
Retired
Electrician
Housekeeper
5.1.3. Implementation of the protocol of observations
RO04
RO03
RO02
RO01
Family code
One or two parts
interview?
One part, with the
child and the
parent interviewed
simultaneously by
the
two
researchers
Two
stages
interview: first with
the girl and three
months later with
the mother
One part, with the
child and the
parents
interviewed
simultaneously by
the
two
researchers
One part interview,
with the children
and the parent
interviewed
consecutively by
the
same
researcher
Who
participate
d to the
interview
from the
family
part?
RO01m45
RO01g6
The
researcher
Anca
Velicu-AV;
Monica
Mitarcă MM
AV (talked
with
RO01g6)
MM (talked
with
RO01m45)
Any particular aspect linked
with the interview (where the
interview took place? If there
is a delay in time between
child’s
and
parent’s
interview? Etc)
Interviewing tools used
during the interview
No particular aspect except
that the child interrupted
several times her mother’s
interview in the next room
with the desire of showing
the researcher different toys.
- with the child: Activity
Book (the mother didn’t
want to involved herself
in it), cards game,
drawing, taking picture
by the child
- with the mother: word
cards
- with the child: Activity
Book, card games,
drawing, taking picture
by the child
- with the mother: word
cards
1st stage:
RO02g7
&
RO02gm6
7
2nd stage:
RO02m27
RO03m41
RO03f41
RO03g7
1ststage:
AV
2ndstage:
MM
The delay between the
interviews was due to the
fact that the mother was
abroad for quite a long
period of time.
AVwith
the girl;
MM- with
both
parents
The
parents’
interview
happened in the girl’s room,
while the child’s, in the
hallway, where the computer
was
- with the child: Activity
Books, cards game,
drawing, taking picture
by children
- with the mother: word
cards
RO04m28
RO04g6
RO04b10
AV
The mother was present also
during the interview with the
children, but she was helpful
to the researcher. The same
for children, who were
present during the interview
with the mother. The father
was also at home, but
preferred not to involve
himself in the interview
- with the child: activity
books, cards game,
taking
picture
by
children
- with the mother: word
cards
81 |
One part interview,
with the children
and the parent
interviewed
consecutively by
the
same
researcher
Two
stages
interview: first with
RO6b8, and in
another day, next
week, with RO6f47
RO05m35
RO05b7
RO05b3
AV
RO6f47
RO6b8
AV
AV
One part interview,
with the children
and the parents
interviewed
consecutively by
the
same
researcher
RO07f38
RO07m38
RO07b6
RO07b4
RO07g0
AV
One part interview,
with the child and
the
parent
interviewed
consecutively by
the
same
researcher
One part interview,
with the child and
the
parent
interviewed
consecutively by
the
same
researcher
RO08m26
RO08g6
AV
RO09m29
RO09b6
RO09g1
AV
The mother was present also
during the interview with the
children, but she was helpful
to the researcher. The same
for children, who were
present during the interview
with the mother.
- with RO6b8: in park, when
he came out from school;
- with RO6f47: in my office,
few days later.
This deviation from the
protocol was due to the fact
that the family (especially the
mother) was quite reluctant
to let the researcher in their
house. So both the interview
took place outside their
home.
RO09
RO08
RO07
RO6
RO05
09 February 2016
In the first part of the
interview the researcher was
alone with the boys, but with
the door open, parents
answering in their interview
at some of the questions
asked to children in the first
part. The interview with the
parents started with the
father and at some points
the mother joined us with
precious information.
The mother was present also
during the interview with the
child, but she was helpful to
the researcher. The same for
the child, who was present
during the interview with the
mother.
The mother was present also
during the interview with the
children, being split between
the interview and the little girl
who asked for all her
attention. The boy was also
present during the interview
with the mother, but was
totally absorbed by watching
something at TV.
- with the child: Activity
Book
(very
little
involvement from boys’
part), cards game,
taking
picture
by
RO05b7
The observation part
was totally absent in the
child
interview.
In
compensation,
both
interviews were quite
long and informative,
more than one hour and
a half each.
There were not used
any tools during the
interview, as both, the
boy and the father were
talkative and not too
keen in playing ‘childish’
game.
- with the children:
activity book (little
involvement from boys’
part), cards game,
taking picture by both
boys.
- with the child: Activity
Book (little involvement
from girl’s part), cards
game, taking picture by
the girl.
- with the child: Activity
Book (little involvement
from the boy’s part),
cards game.
82 |
One part interview,
with the children
and the parent
interviewed
consecutively by
the
same
researcher
One part interview,
with the child and
the
parents
interviewed
consecutively by
the
same
researcher
RO10m39
RO10b5
RO10b6
AV
RO11m37
RO11f41
RO11g6
AV
RO11
RO10
09 February 2016
The mother was present also
during the interview with the
children, but she was helpful
to the researcher. The same
for children, who were
present during the interview
with the mother.
The mother was also present
during the interview with the
child, but she was helpful for
the researcher. The child left
the room after the interview
and played in another room.
The father came home
during the interview and took
part in it for around 10
minutes and then he left the
room.
- with the children:
Activity Book (little
involvement from the
boys’ part), cards game.
- with the child: Activity
Book (the mother didn’t
want to get involve in it),
card games, taking
picture by the child;
- with the mother: word
cards
In none of the families the researchers did the digital tour of the house as a method of
information gathering – for two reasons. On one hand, traditionally, in the Romanian house
there’s a delimitation between the more ‘public’ areas (sometimes called, the ‘big house’ or
the ‘guests’ zone’, the ‘front’ rooms or the museum-like rooms) and the ‘private’ areas of the
house, where the less known visitors do not have access, since these are the premises where
the members of the household spend their daily lives. Even if that separation sort of lost its
power once with living in the city, in a blockhouse, we did not wanted to put the parent in an
awkward situation, should the child wanted to take a tour, and the parent would have
proved reluctant. On the other hand, during communism the national security services were
spying on a good part of the population with the help of neighbour and friends (as many
citizens were collaborators of the former Securitate and provided written memos on their
close circle of neighbours and friends). Thus there’s a great reluctance on the part of
Romanians towards people asking them question, be them researchers – especially if they
ask about the household items and goods which can be seen as ‘family investment’. In order
to avoid all these suspicions, the researchers decided among themselves not to use this tool,
but to collect information via other methods.
Another tool which was not used in the Romanian sample families was the ‘ICT chart’.
Although the researchers recognize its usefulness, with few exceptions they had to deal with
a time pressure from the parents’ part and so it was opted for a data gathering via specific
questions and answers where these answers did not appear spontaneously in the parents’ or
children’ discourse.
5.1.4. Recording
In all the families they’ve been, the researchers had digital sound recorders with them and at
least one digital camera; at the first family, a photo camera, in the others, they gave up the
camera in favour of the researcher’s tablet (an iPad mini). The use of that has been an ad hoc
decision for family RO02; at the moment of the interview, in the house there wasn’t any
functional touch screen device, but the researchers’ wanted to test, nevertheless, the digital
83 |
09 February 2016
competencies of RO02g6 in using such a device; it seemed like a good solution to use the iPad
in all the other families.
The field notes were also recorded audio after leaving the field.
5.1.5. Implementation of the protocol of analysis
All the interviews were completely transcribed and then coded and analyzed in NVivo. Some
families had two Word documents attached (the child’s interview being taken separately
than the parent/s’ interview, when they were both presents and interfered in the discussion
(RO03, RO07, RO11), while other families had only one document, as the transition from
interviewing the child / children to the parent/s were smooth and imperceptible.
5.2.
Discussion
5.2.1. Why might the results have turned out that way?
An important element influencing the research results was the data gathering moment.
Thus, the first three interviews were taken in the last school week-first vacation week; the
fourth interview took place in the middle of the summer vacation and the rest of them, at the
beginning of the 2015-2016 school year (the first month). Data showed there were major
differences in the use of digital technologies during vacation and during school time, as
children tended to relate to the previous (school) period, not to the time being. The children
in the last four interviews did not have a previous school experience. So taking into account
both periods and repeated visits (at least twice) of the researcher is desirable, in order to
overcome this shortcoming.
Repeated visits would have helped, also, to partially catch the dynamics of learning and of
using media technologies, which has only been sensed by the researchers in the current
study.
5.2.2. In what way did the findings changed over time?
In Romania, as far as we know, there are no data on the use of mobile technologies for
children under the age of eight. On the other hand, within the international researches
studying the use of technologies by the children 9 to 16 years old (e.g. the EU Kids Online
Project and the Net Children Go Mobile Project), Romania has revealed a pretty specific
profile, with a delay in adopting mobile devices (see Mascheroni & Olafsson, 2014), with a
weak parental mediation and with a weak awareness by parents of their kids’ digital
activities; moreover, with low youth digital competencies (Livingstone et al., 2011). Our
research on the use of digital technologies by the children 0 to 8 years old does not change
much this general picture.
84 |
09 February 2016
Although tablets and smart phones entered the daily lives of many families, they are still
seen as useless and/or too expensive devices; thus, parents are reluctant in acquiring them.
Smart toys or smart TVs are still quasi-absent from the Romanian families/households.
For a series of reasons we shall list below, the general picture of parental mediation looks
better than in the previous researches’ results, (Mascheroni & Olafsson, 2014, Haddon &
Vincent, 2014, Smahel & Wright, 2014, Livingstone et al, 2011), as almost all the parents are
involved, one way or the other, in the children’ digital lives – and not only in a restrictive
manner. The contributing factors/reasons are: 1). Until the age of 8, children need a more
careful supervision from the parent than 9-16 year old kids, and, as such, the parent is more
present, including in the child’s digital world; 2). As an extension of the previous factor and
given the poor organization of the kindergarten system in Romania, many parents spend a
great deal of time with the kids – the big majority only attend the four hour program (from 8
AM till noon), and there are cases of children who do not attend it at all; 3). There is a
decrease in the intergenerational gap in media use, as we studied here younger parents who
grew up at least with the computer. Still, the parental mediation the Romanian sample
children enjoy is far from being ‘perfect’, only in a few families the parent moved from the
operational competencies and tried to teach the child critical media literacy, information
literacy etc.
Even if the Net Children Go Mobile research has been showing a rather good intertwining of
technology and school (Mascheroni & Olaffson, 2014), that was rather in the logic of
compensating the lack of traditional educational resources (books, dictionaries), since the
online environment is seen only as the digital version of books, dictionaries and
encyclopaedias, sometimes even in the form of pictures or the .pdf version of paper books
(Velicu et al., 2014, Haddon & Vincent, 2014). We can also find this overall picture of the
online in the data gathered for this research and, given the fact that, at 8, reading is not a
something children know how to do, the internet is considered as still non-necessary for
school at this age, neither the parents, nor the teachers would encourage children to use it
for school-related purposes.
5.2.3. How could the study be improved?
The size of the sample (around 10) seems to be well fitted for an exploratory qualitative
study. Still, in order to get a clearer picture of the phenomenon, a quantitative study based
on the results of the exploratory stage is a must. As said before, a repeated visit to each
family could improve both the quality and the quantity of the data. As many parents post on
SNS different comments and pictures of the child, including his/hers digital life, between the
two visits one could imagine a netnographic research on the parents’ SNS accounts, by
taking them as partners.
85 |
09 February 2016
6. Conclusions
6.1.
Key findings
6.1.1. Children’s engagement with digital technology
The Romanian households are in their majority still in the computer-era (desktop or
laptop), with just one family in the sample giving up the computer when broken, and
replacing it with tablets, smartphones and smart TV.
• Still, if given an alternative, kids prefer to migrate on mobile devices, with the tablet
as the most used and present gadget, seen by the children as more accessible, in
terms of the competences required, as well as in terms of mobility.
• While the TV set accompanies children in their daily routine, the PSP, Play station
or the Wii are less present in Romania.
• Video gaming seems to be the activity all the children five to eight have in common.
There are neutral and universal games – played by girls and boys alike (e.g. escape
and obstacles games) – and those that get to be stereotyped as ‘girlie games’ (cooking,
style, creation) or ‘boys’ games’ (fights, cars, football – GTA, FIFA) – which are being
played accordingly.
• Kids do watch online videos: at younger ages, YouTube functions as an extension
or alternative to the cartoon channels on TV, whereas at an older age, kids discover
the user generated content (vlogs, tutorials etc.). Some kids are actively searching for
promotional videos for their favorite toys and enjoy watching them.
• Content creation: All the children in the Romanian sample know how and love to
take pictures and videos; some of them also use drawing and painting apps.
• Some of the children in the Romanian sample use digital technology in order to
engage in communication. This kind of engagement is especially important for
children whose parents are abroad for work (a frequent situation in Romania).
•
6.1.2. Perceptions and attitudes
• Most of the Romanian parents consider the smartphone as a yet not necessary device
for children at this age. Paradoxically, when the child gets older and receives a
smartphone this will give the parents a feeling of safety (due to the permanent
contact with the kid), but at this age, the presence of the smartphone turns out to be
seen by parents as an element of insecurity, leaving the child exposed to possible acts
of robbery.
• For children, there is a desire of owning technology in itself, in an endless
accumulation of devices into some panoply of the toys the child already owns.
• For the parents, most of the time the acquisition of technological devices is a costdriven one, governed the rule ‘the cheaper, the better.’
• Parents see the digital technologies as a positive thing, giving their children some
opportunities (e.g. entertainment and information) and helping them in parenting
(i.e. baby-sitter type of use of technology). It often happens that the family gathers
around technology for shared activities (e.g. playing games).
86 |
09 February 2016
•
•
•
•
•
Both the parents and the children in the Romanian sample tend to consider as
‘technology’ and thus worthy to invest in, only the devices themselves; content and
software are seen as collateral elements one takes ‘for free’ from the internet.
The interviewed parents think the educational opportunities of digital technology are
not available for 6 to 8 year-old children, which are seen as either too young for the
informational side of the internet, as they don’t know yet how to read, or as too old
for the educational apps that, children and parents alike, see as boring.
Some parents acknowledge the influence of the educational apps or websites over
their children’s learning of English, regretting the lack of interesting educational
content in Romanian.
Parents list some worries – excessive use, inadequate content (violence and sexuality)
and health concerns – that they link with digital technology; in fact they are not
specific to digital technologies, but translated from the older media.
With few exceptions, these concerns are seen either as future threats, or under
control due to the fact the child internalizes the rules and self-regulates his/her
activities – or as a possibility parents try hard to avoid, or, lastly, as a risk for ‘other’
families and ‘other’ children, not their own.
6.1.3. Parental mediation
•
•
•
•
Beyond the universal rule ‘no paid applications,’ there are other rules enforced by
parents as part of their mediation: time of use rule, content rule, contact rule (for the
kids who already have an account on a social media/communication platform).
Time of use rule: there’s a difference between children 5 to 6 and those 7 to 8 years
old, as the latter have started having homework to do and less spare time.
The majority of the parents in the sample are involved in some forms of active
mediation of their child’s digital life. There are three stages of mediation, not all of
them present in all the families: once the device enters the family, the initial
operational skills are learnt by the child from the parents in an overt learning
session, at the parent’s initiative; alternatively, if the child ‘is born with that
technology in the house’, he or she usually learns mainly by observation, watching
how the adults use it. In the second stage of parental active mediation, the child asks
for advice and help in punctual situations involving the use of digital technology in
which he or she needs to be helped. If the parents are skilled enough and have the
answers for the child’s questions, this stage could be pretty extensive in time, the
child tending to squeeze out as much knowledge on that technology as possible from
the parent(s); if not, the child will turn his back from the parent and rely on peers or
other adults when available, or on his- or herself, learning by trial and error. The
third stage is even less frequent and appears once the parent, who has a good
knowledge and critical understanding in digital technology, wants to enlarge the
child’s view of the internet or to teach the child how to use it more efficiently. In
order to do so, the parent will actively teach the child all sorts of things (sometimes
abstract or general, mostly critical) not necessarily operational, as in the first stage,
and not at the child’s initiative, as in the second stage.
Many parents control or supervise their child’s digital activity: some of them practice
an unobtrusive mediation, from the shadows, which would give children some safe
space – while others are much more intrusive, paying no respect to the private space
of the child – on the tablet, in this case.
87 |
09 February 2016
•
•
For some parents, there is a tension between the use by the child of the mobile
devices perceived as ‘personal’ (and, thus, part of the child’s private space) and, on
the other hand, the desire of being a ‘good parent’, in control of the child’s online life,
and the desire of showing this.
Most of the parents are not aware of the parental control options available on fixed or
mobile devices; also, most of the parents admit having used the digital technologies
in a punishment/reward system.
6.1.4. Digital skills
•
•
•
•
•
•
Most of the children have basic operational skills (knowing how to open/shut down
the device, how to connect to the internet, to install and delete apps, if they use a
mobile device).
When they need support, they usually ask one of their parent (not necessary the most
skilled), few of them looking online for support or asking friends.
In general children do not have at this age a clear image of the online risks and do
not take steps to protect their devices or to have a preventive behaviour online.
All the children know and love to take pictures and video records, but their skills in
creating content usually stops here.
All the children know about the very existence of Facebook (the most common SNS
used in Romania), but just a part of them actively engage in communication using
Facebook or other platform, and only two of them have their own account (one has a
Facebook account and both have a Skype account).
Looking for information at this age equates with searching for video content or games
and apps. All of them manage to run such searches, sometimes with the assistance of
another person, as some of them do not know yet how to write.
6.2.
Recommendations
Some of the results of the research urge for stakeholder intervention in order to address the
current situation. We shall list below some tangible solutions for some of the problem
solutions which can be undertaken by policy-makers or by industry, whereas in other cases
(for parents, for example), we would only suggest a better approach.
6.2.1. Recommendations to Policy-makers
•
•
Problem: there is an acute lack of educational content in Romanian, situation which
discourages children and parents alike to perceive and use the digital technology for
educational purposes. Solution: it could be an active encouragement for the
development of such content. How: For example, using the model of stimulating the
creation of audiovisual content in the national languages there could be a similar
stimulation of educational content created in the national languages either by
financial stipends or by an imposed fixed quota of national language content for local
software developers. Another idea could be for the Ministry of Education to sustain
by national competition the development of such content in an Opens Sources
System.
Problem: there is a lack of awareness from parent’s part regarding the risks of
digital technology for children this age – parents tending either to postpone the
88 |
09 February 2016
•
worries for an older age or to eagerly translate older media worries to these new
online technology –misconception which impedes also on the opportunities that
digital technology use could have for young children. Solution: there is a need for
correctly informing parents on both, risks and opportunities that digital media can
have for young children. How: one could imagine a media campaign to inform
parents on the issue, campaign sustained by public and commercial media pro bono.
An alternative or complementary solution would be to run an informative campaign
for parents through schools or kindergarten (sometimes such informative sessions
are already in place, but they target the parents of older children).
Problem: All children at this age and most of their parents consider digital
technology only as an entertainment tool for children under 8 year-old. Also, none of
the interviewed children does use the digital technology for school, as teachers never
advice them to do so or encourage them in that direction. Thus for children at the age
of 6 to 8, there seems to be two totally separate worlds: school-world and digitalworld. Moreover, some parents said that in schools or kindergarten there aren’t any
(functional) digital devices that could be used in educational process. Solution: there
is a need for a coherent effort to ensure the presence of such devices, as well as the
content and the teachers’ prep, in order to introduce digital technologies in
kindergartens and schools, from the youngest age. An important goal is the change of
perception regarding technologies, so they get to be considered an educational tool
and not only an entertainment tool. How: in Romania, there are already programs
for endowing schools with digital technology. These programs should be extended for
kindergarten and also should be extended to keep updating the technology (for
example, there are not systematic programs which aim to bring mobile technology in
school, most projects having stopped at desktop computers). An increase in the digital
literacy is also needed (including informational literacy, critical media literacy etc.)
for teachers, parents and children alike.
6.2.2. Recommendations to Industries
•
•
Problem: Most of the parents do not know about the existence of parental control
solution, for computers or for mobile devices. Solution: the industry could actively
contribute to an increase of parental awareness of the possible solutions for
protecting the children. How: the industry producing security software which include
parental control options could have more visible informative campaign aiming to
promote these solutions. Another possible solution could be to set the device on a
safety profile designed for the use of a child, from the stage of the initialization of the
device (when one chooses the basic features of the device, as is the language or the
time, to have the possibility to choose child-profile).
Problem: many parents and children denounce the lack of educational content
adequate to this age (there are all too childish or too difficult). Solution: a more
informed perception of the industry regarding what exactly children at this age do
use and how they do engage with technology could be beneficial. How: mutually
advantageous partnership between industry and researchers (as it is already in place
in other countries) could be a viable solution for this problem.
6.2.3. Recommendations to Parents and Carers
89 |
09 February 2016
•
•
We recommend the parents to be aware that for children, as important as a good
device is a quality content. Thus, in order to offer the child the benefits of online
technology, parents have to be more willing to invest money and time in an active
search of such content.
We observed that parents tend to consider their role in active mediation stops once
the child acquires operational competencies, after which they can withdraw in a
restrictive mediation role that counterbalances the first step they made towards
technology (often times seen as a Pandora box). We recommend parents to reconsider
their role in active mediation as extending through the entire childhood, and to
understand they should accompany their child in all their digital life as children.
6.2.4. Recommendations to School, Libraries, Museums
•
•
At this age, there is a total lack of the risks awareness from the children’s part
regarding online technology. There should be introduced in schools and in
kindergartens e-safety courses, with content that fits both children’s cognitive
development and children’s use of technology. These courses should educate children
on the possible risks of the digital technologies and on the possible prevention
methods. This sort of information already exists and proved to be very efficient
especially in the disadvantaged areas, where the parents are not using these
technologies, or have low digital competencies, but usually is destined to older
children. Children 5 to 8 should also be included as targets of such campaigns.
As the school is totally separated in children’s and parents’ perceptions from the
children’s digital world, the same happens with other cultural institutions as
libraries or museums, which are an obsolete and not so informative world, as a father
said. In Romania at least, these institutions are not at all friendly to our digital kids.
It is advisable the situation changes and museums and libraries to start considering
younger children as one of their key-target and offer them digital information in a
suitable form, adapted to their cognitive development and their interests. Libraries
and museum should consider reducing costs by only offering the content that can be
read by the child using his or her own device.
6.2.5. Proposal of further research
•
•
Given the rapid evolution, at this age, of both the way children engage with
technology (from the devices or the apps they use, to the kind of activities), and the
skills acquired, a longitudinal approach of research is recommended, with at least
two visits of the researchers at the respondents’ home, at a certain time interval.
It would also be helpful that the qualitative research data could be tested in a
quantitative research that would show the spread of the phenomena in the
population.
90 |
09 February 2016
7. References
Blumler, J. g. & McQuail, D. (1968). Television in Politics: Its Uses and Influence. London:
Faber and Faber.
Chaudron, S. et al. (2015). Young Children (0-8) and Digital Technology (No. EUR 27052 EN)
(pp. 1–528). Luxembourg: Publications Office of the European Union.
Duerager, A., & Livingstone, S. (2012). How can parents support children’s internet
safety? LSE, London: EU Kids Online Network.
Goffman, E. (1967). Interaction Ritual: Essays on Face-to-Face Behavior. New York: Anchor
Books.
Haddon, L. (2006). The contribution of domestication research to In-home computing and
media consumption. The information Society, 22, 195- 203.
Helsper, E. J., Kalmus, V., Hasebrink, U., Sagvari, B., & de Haan, J. (2013). Country
classification: Opportunities, risks, harm and parental mediation. EU Kids Online, The
London School of Economics and Political Science.
Holloway,D., Green, L. and Livingstone, S. (2013). Zero to eight. Young children and their
internet use. LSE, London: EU Kids Online.
Jenkins, H. (1992). Textual Poachers. Television Fans and Participatory Culture. New York
& London: Routledge.
Lankshear, C., & Knobel, M. (2008). Digital Literacies. Peter Lang.
Livingstone, S., Mascheroni, G., Dreier, M., & Chaudron, S. (2015). How parents of young
children manage digital devices at home: the role of income, education and parental style.
London: EU Kids Online, LSE.
Livingstone, S. M., Haddon, L., Görzig, A., & Ólafsson, K. (2011). Risk and Safety on the
Internet. London: London School of Economics.
Madianou, M., & Miller, D. (2013). Polymedia: Towards a new theory of digital media in
interpersonal communication. International Journal of Cultural Studies, 16(2), 169–187.
http://doi.org/10.1177/1367877912452486.
Marsh, J., Plowman, L., Yamada-Rice, D., Bishop, J. C., Lahmar, J., Scott, F., et al.
(2015). Exploring Play and Creativity in Pre-Schoolers’ Use of Apps (pp. 1–203). Retrieved
from http://www.techandplay.org.
Mascheroni, G., & Ólafsson, K. (2014). Net
opportunities (Second Edition). Milano: Educatt.
children
go
mobile:
risks
and
Perloff, R. M. (1993). Third-person effect research, 1983-992: A review and Synthesis.
International Journal of Public Opinion Research, 5, 167-184.
Siverstone, R., & Haddon, L. (1996). Design and the domestication of information and
communication technologies: Technical change and everyday life. In R. Siverstone & R.
Mansell (Eds.), Communication by design: The politics of information and communication
technologies (pp. 44-74). Oxford, UK: Oxford university press.
Smahel, D., & Wright, M. F. (Eds.). (2014). The meaning of online problematic situations for
children (pp. 1–171). London: EU kids Online, London School of Economics and Political
Science.
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Valkenburg, P. M. (2004). Children's Responses to the Screen: A Media Psychological
Approach (Routledge Communication Series). Mahwah & London: Routledge.
Vancea, M., & Olivera, N. (2013). E-migrant Women in Catalonia: Mobile Phone Use and
Maintenance of Family Relationships. Gender, Technology and Development, 17(2), 179–203.
http://doi.org/10.1177/0971852413488715.
Velicu, A., Mascheroni, G. și Ólafsson, K. (2014). Riscuri și oportunități în folosirea
internetului mobil de către copiii din România. Raportul proiectului Net Children Go Mobile.
București: Ars Docendi.
Toth, G., Toth, A., Voicu, O, Ştefănescu, M (2007). Efectele migratiei: copiii ramasi acasa.
Raport FSR. Bucuresti.
92 |
09 February 2016
8. Annexes
8.1.
Annex DIGCOMP framework
Basic user
Independent user
Proficient user
1IU I can use advanced search strategies
I can use different search engines to find
(e.g. using search operators) to find
information. I use some filters when
reliable information on the internet. I
searching (e.g. searching only images,
can use web feeds (like RSS) to be
videos, maps).
updated with content I am interested
in.
2BU
2IU I can assess the validity and credibility of
information using a range of criteria. I am
I compare different sources to assess
aware of new advances in information
the reliability of the information I find.
search, storage and retrieval.
1BU
I can look for information online
using a search engine.
I know not all online information is
reliable.
I can save or store files or content 3 BU I classify the information in a methodical 3IU
I can save information found on the
(e.g. text, pictures, music, videos,
way using files and folders to locate these
internet in different formats. I can use
web pages) and retrieve them once
easier. I do backups of information or files
cloud information storage services.
saved or stored.
I have stored.
I can communicate with others using 4 BU
4IU
mobile phone, Voice over IP (e.g.
I actively use a wide range of
I can use advanced features of several
Skype) e-mail or chat – using basic
communication tools (e-mail, chat, SMS,
communication tools (e.g. using Voice
features (e.g. voice messaging,
instant messaging, blogs, micro-blogs,
over IP and sharing files).
SMS, send and receive e-mails, text
social networks) for online communication.
exchange).
5 BU
I can use collaboration tools and
contribute to e.g. shared documents/files
someone else has created.
I can share files and content using
simple tools.
I know I can use digital technologies 6 BU
I can use some features of online
to interact with services (as
services (e.g. public services, e-banking,
governments, banks, hospitals).
online shopping).
7 BU
I am aware of social networking sites
and online collaboration tools.
I am aware that when using digital 8 BU
tools, certain communication rules
apply (e.g. when commenting, sharing
personal information).
9 BU
I can produce simple digital content
(e.g. text, tables, images, audio files)
in at least one format using digital
tools.
I can make basic editing to content
produced by others.
I pass on or share knowledge with
others online (e.g. through social
networking tools or in online
communities).
1PU
2PU
3PU
4PU
5IU I can create and manage content with
collaboration tools (e.g. electronic
calendars, project management
systems, online proofing, online
spreadsheets).
6IU I actively participate in online spaces and
use several online services (e.g. public
services, e-banking, online shopping).
5PU
7IU
7PU
I can use advanced features of
communication tools (e.g. video
conferencing, data sharing, application
sharing).
8IU
6PU
8PU
I am aware of and use the rules of online
communication ("netiquette").
I can produce complex digital content in
different formats (e.g. text, tables,
images, audio files). I can use
tools/editors for creating web page or
blog using templates (e.g. WordPress).
9IU
10 BU I can apply basic formatting (e.g. insert 10IU
footnotes, charts, tables) to the content I
or others have produced.
I can produce or modify complex,
multimedia content in different formats,
using a variety of digital platforms,
tools and environments.
I can create a website using a
programming language.
93 |
9PU
10PU
09 February 2016
11BU
I know that content can be covered
by copyright.
I know how to reference and reuse
content covered by copyright.
I can apply and modify simple
12 BU
functions and settings of software and
I know the basics of one programming
applications that I use (e.g. change
language.
default settings).
13 BU
11IU I can use advanced formatting functions of 11PU
different tools (e.g. mail merge, merging
documents of different formats, using
advanced formulas, macros).
12IU
12PU
I know how to apply licences and
copyrights.
13IU I can use several programming languages. 13PU
I know how to design, create and modify
databases with a computer tool.
I can take basic steps to protect my 14 BU I have installed security programmes on 14IU
I frequently check the security
the device(s) that I use to access the
devices (e.g. using anti-viruses and
configuration and systems of my devices
Internet
(e.g.
antivirus,
firewall).
I
run
passwords). I know that not all
and/or of the applications I use.
these programmes on a regular basis and
online information is reliable.
I update them regularly.
I am aware that my credentials
15 BU
15IU
I use different passwords to access
(username and password) can be
I know how to react if my computer is
equipment, devices and digital services
stolen. I know I should not reveal
infected by a virus.
and I modify them on a periodic basis.
private information online.
14PU
16IU I can configure or modify the firewall and
I know that using digital technology 16 BU I can identify the websites or e-mail
messages
which
might
be
used
to
scam.
too extensively can affect my health.
security settings of my digital devices.
I can identify a phishing e-mail.
I take basic measures to save 17 BU I can shape my online digital identity and 17IU
I know how to encrypt e-mails or files.
energy.
keep track of my digital footprint.
18 BU I understand the health risks associated 18IU
with the use of digital technology (e.g.
I can apply filters to spam e-mails.
ergonomy, risk of addiction).
16PU
19 BU
20 BU
I understand the positive and negative
impact of technology on the
environment.
19IU
To avoid health problems (physical and
psychological), I make reasonable use of
information and communication
technology.
15PU
17PU
18PU
19PU
20IU I have an informed stance on the impact of 20PU
digital technologies on everyday life, online
consumption, and the environment.
I can find support and assistance 21 BU
21IU
21PU
I can solve most of the more frequent
I can solve almost all problems that arise
when a technical problem occurs or
problems that arise when using digital
when using digital technology.
when using a new device, program
technologies.
or application.
I know how to solve some routine 22 BU I can use digital technologies to solve 22IU
22PU
I can choose the right tool, device,
problems (e.g. close program, re(non-technical) problems. I can select a
application, software or service to solve
start computer, re-install/update
digital tool that suits my needs and
(non-technical) problems.
program, check internet connection).
assess its effectiveness.
I know that digital tools can help me 23 BU I can solve technological problems by 23IU I am aware of new technological 23PU
in solving problems. I am also aware
exploring the settings and options of
developments. I understand how new tools
that they have their limitations.
programmes or tools.
work.
When
confronted
with
a 24 BU
24IU
technological or non-technological
I regularly update my digital skills. I am
I frequently update my digital skills.
problem, I can use the digital tools I
aware of my limits and try to fill my gaps.
know to solve it.
94 |
24PU
09 February 2016
I am aware that I need to update my 25 BU
digital skills regularly.
25IU
25PU
8.2.
DIGCOMP filled in for each family in Romanian
sample
RO_01g6
searching for
information
communication
& collaboration
content
creation
Basic user
1BU
NTY
1IU
NTY
1PU
DK
2BU
NTY
2IU
NTY
2PU
NTY
3 BU
NTY
3IU
NTY
3PU
NTY
4 BU
NTY
4IU
NTY
4PU
NTY
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
YES**
7 BU
NTY
7IU
NTY
7PU
DK
8 BU
NTY
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
YES**
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
DK
12 BU
NTY
12IU
NTY
12PU
13IU
NTY
13PU
13 BU
communication
& collaboration
content
creation
8PU
NTY
14 BU
NTY
14IU
NTY
14PU
NTY
15 BU
NTY
15IU
NTY
15PU
NTY
16 BU
NTY
16IU
NTY
16PU
YES*
17 BU
NTY
17IU
NTY
17PU
18 BU
NTY
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
YES***
21 BU
NTY
21IU
NTY
21PU
YES*
22 BU
NTY
22IU
NTY
22PU
NTY
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
Basic user
RO_02g7
searching for
information
Proficient user
DK
safety skills
problem
solving
Independent user
25IU
Independent user
25PU
Proficient user
YES**
1BU
NTY
1IU
NTY
1PU
YES**
2BU
NTY
2IU
NTY
2PU
DK
3 BU
NTY
3IU
NTY
3PU
YES**
4 BU
NTY
4IU
NTY
4PU
DK
NTY
5 BU
NTY
5IU
NTY
5PU
6 BU
NTY
6IU
NTY
6PU
YES**
7 BU
NTY
7IU
NTY
7PU
YES**
8 BU
NTY
8IU
YES**
NTY
9 BU
NTY
9IU
NTY
9PU
10 BU
NTY
10IU
NTY
10PU
8PU
95 |
09 February 2016
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
13IU
NTY
13PU
13 BU
NTY
14 BU
NTY
14IU
NTY
14PU
YES**
15 BU
NTY
15IU
NTY
15PU
YES**
NTY
16 BU
NTY
16IU
NTY
16PU
17 BU
NTY
17IU
NTY
17PU
18 BU
YES**
18IU
NTY
18PU
19 BU
NTY
19IU
YES**
19PU
20IU
NTY
20PU
20 BU
safety skills
problem
solving
YES**
21 BU
NTY
21IU
NTY
21PU
YES**
22 BU
NTY
22IU
NTY
22PU
YES**
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
RO_03g7
searching for
information
communication
& collaboration
content
creation
RO_04g6
25IU
Independent user
25PU
Proficient user
YES**
1BU
NTY
1IU
NTY
1PU
DK
2BU
NTY
2IU
NTY
2PU
NTY
3 BU
NTY
3IU
NTY
3PU
YES**
4 BU
NTY
4IU
NTY
4PU
NTY
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
YES**
7 BU
NTY
7IU
NTY
7PU
DK
8 BU
NTY
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
NTY
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
13IU
NTY
13PU
13 BU
8PU
NTY
14 BU
NTY
14IU
NTY
14PU
NTY
15 BU
NTY
15IU
NTY
15PU
YES**
16 BU
NTY
16IU
NTY
16PU
YES**
17 BU
17IU
NTY
17PU
18 BU
NTY
YES**
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
safety skills
problem
solving
25 BU
Basic user
YES**
21 BU
NTY
21IU
NTY
21PU
YES**
22 BU
NTY
22IU
NTY
22PU
NTY
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
Basic user
25IU
Independent user
25PU
Proficient user
96 |
09 February 2016
searching for
information
communication
& collaboration
content
creation
YES**
1BU
NTY
1IU
NTY
1PU
NTY
2BU
NTY
2IU
NTY
2PU
NTY
3 BU
NTY
3IU
NTY
3PU
YES**
4 BU
NTY
4IU
NTY
4PU
NTY
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
YES**
7 BU
NTY
7IU
NTY
7PU
NTY
8 BU
NTY
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
NTY
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
13IU
NTY
13PU
13 BU
NTY
14 BU
NTY
14IU
NTY
14PU
NTY
15 BU
NTY
15IU
NTY
15PU
NTY
16 BU
NTY
16IU
NTY
16PU
NTY
17 BU
NTY
17IU
NTY
17PU
18 BU
NTY
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
safety skills
problem
solving
YES**
21 BU
NTY
21IU
NTY
21PU
YES**
22 BU
NTY
22IU
NTY
22PU
NTY
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
Basic user
RO_05b7
searching for
information
communication
& collaboration
content
creation
safety skills
8PU
25IU
Independent user
25PU
Proficient user
YES**
1BU
NTY
1IU
NTY
1PU
NTY
2BU
NTY
2IU
NTY
2PU
NTY
3 BU
NTY
3IU
NTY
3PU
NTY
4 BU
NTY
4IU
NTY
4PU
NTY
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
YES**
7 BU
NTY
7IU
NTY
7PU
NTY
8 BU
NTY
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
NTY
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
13 BU
13IU
NTY
13PU
NTY
14 BU
NTY
14IU
NTY
14PU
NTY
15 BU
NTY
15IU
NTY
15PU
NTY
16 BU
NTY
16IU
NTY
16PU
8PU
97 |
09 February 2016
NTY
17 BU
NTY
17IU
NTY
17PU
18 BU
NTY
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
problem
solving
YES**
21 BU
NTY
21IU
NTY
21PU
YES**
22 BU
NTY
22IU
NTY
22PU
NTY
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
Basic user
RO_06b8
searching for
information
communication
& collaboration
content
creation
communication
& collaboration
Proficient user
1BU
YES**
1IU
YES**
1PU
YES**
2BU
DK
2IU
NTY
2PU
YES**
3 BU
YES**
3IU
NTY
3PU
YES**
4 BU
YES**
4IU
YES**
4PU
YES**
5 BU
YES**
5IU
NTY
5PU
DK
6 BU
NTY
6IU
NTY
6PU
YES**
7 BU
YES**
7IU
YES**
7PU
YES**
8 BU
YES**
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
DK
10 BU
NTY
10IU
NTY
10PU
YES**
11BU
NTY
11IU
NTY
11PU
YES**
12 BU
DK
12IU
NTY
12PU
13 BU
8PU
13IU
NTY
13PU
YES**
14 BU
YES**
14IU
YES**
14PU
YES**
15 BU
YES**
15IU
NTY
15PU
YES**
16 BU
NTY
16IU
YES**
16PU
YES**
17 BU
NTY
17IU
NTY
17PU
18 BU
YES**
18IU
DK
18PU
19 BU
NTY
19IU
DK
19PU
20IU
NTY
20PU
20 BU
YES**
21 BU
YES**
21IU
NTY
21PU
YES**
22 BU
YES**
22IU
NTY
22PU
YES**
23 BU
YES**
23IU
NTY
23PU
YES**
24 BU
YES**
24IU
NTY
24PU
YES**
25 BU
Basic user
RO_07b6
searching for
information
Independent user
25PU
YES**
safety skills
problem
solving
25IU
25IU
Independent user
25PU
Proficient user
YES**
1BU
NTY
1IU
NTY
1PU
YES**
2BU
NTY
2IU
NTY
2PU
NTY
3 BU
NTY
3IU
NTY
3PU
NTY
4 BU
NTY
4IU
NTY
4PU
NTY
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
98 |
09 February 2016
content
creation
YES**
7 BU
NTY
7IU
NTY
8 BU
NTY
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
NTY
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
13 BU
13IU
NTY
13PU
NTY
14 BU
NTY
14IU
NTY
14PU
NTY
15 BU
NTY
15IU
NTY
15PU
DK
16 BU
NTY
16IU
NTY
16PU
NTY
17 BU
NTY
17IU
NTY
17PU
18 BU
NTY
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
safety skills
problem
solving
communication
& collaboration
content
creation
8PU
21 BU
NTY
21IU
NTY
21PU
YES**
22 BU
NTY
22IU
NTY
22PU
YES**
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
Basic user
25IU
Independent user
25PU
Proficient user
YES**
1BU
NTY
1IU
NTY
1PU
NTY
2BU
NTY
2IU
NTY
2PU
NTY
3 BU
NTY
3IU
NTY
3PU
YES**
4 BU
NTY
4IU
NTY
4PU
YES**
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
YES**
7 BU
NTY
7IU
NTY
7PU
NTY
8 BU
NTY
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
NTY
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
13IU
NTY
13PU
13 BU
8PU
NTY
14 BU
NTY
14IU
NTY
14PU
NTY
15 BU
NTY
15IU
NTY
15PU
NTY
16 BU
NTY
16IU
NTY
16PU
NTY
17 BU
NTY
17IU
NTY
17PU
18 BU
NTY
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
safety skills
problem
solving
7PU
YES**
RO_08g6
searching for
information
NTY
YES**
21 BU
NTY
21IU
NTY
21PU
YES**
22 BU
NTY
22IU
NTY
22PU
99 |
09 February 2016
NTY
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
Basic user
RO_09b6
searching for
information
communication
& collaboration
content
creation
communication
& collaboration
content
creation
Proficient user
1BU
NTY
1IU
NTY
1PU
NTY
2BU
NTY
2IU
NTY
2PU
NTY
3 BU
NTY
3IU
NTY
3PU
NTY
4 BU
NTY
4IU
NTY
4PU
NTY
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
YES**
7 BU
NTY
7IU
NTY
7PU
NTY
8 BU
NTY
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
NTY
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
13IU
NTY
13PU
13 BU
8PU
NTY
14 BU
NTY
14IU
NTY
14PU
NTY
15 BU
NTY
15IU
NTY
15PU
NTY
16 BU
NTY
16IU
NTY
16PU
NTY
17 BU
NTY
17IU
NTY
17PU
18 BU
NTY
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
YES**
21 BU
NTY
21IU
NTY
21PU
YES**
22 BU
NTY
22IU
NTY
22PU
NTY
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
Basic user
RO_10b5
searching for
information
Independent user
25PU
YES**
safety skills
problem
solving
25IU
25IU
Independent user
25PU
Proficient user
YES**
NTY
1BU
NTY
1IU
NTY
1PU
2BU
NTY
2IU
NTY
2PU
NTY
3 BU
NTY
3IU
NTY
3PU
NTY
4 BU
NTY
4IU
NTY
4PU
NTY
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
YES**
NTY
7 BU
NTY
7IU
NTY
7PU
8 BU
NTY
8IU
8PU
YES**
NTY
9 BU
NTY
9IU
NTY
9PU
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
100 |
09 February 2016
13 BU
communication
& collaboration
content
creation
NTY
14IU
NTY
14PU
NTY
15 BU
NTY
15IU
NTY
15PU
NTY
16 BU
NTY
16IU
NTY
16PU
YES**
17 BU
NTY
17IU
NTY
17PU
18 BU
NTY
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
YES*
21 BU
NTY
21IU
NTY
21PU
YES**
NTY
22 BU
NTY
22IU
NTY
22PU
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
Basic user
25IU
Independent user
25PU
Proficient user
YES**
1BU
NTY
1IU
NTY
1PU
NTY
2BU
NTY
2IU
NTY
2PU
YES**
3 BU
NTY
3IU
NTY
3PU
YES**
4 BU
NTY
4IU
NTY
4PU
NTY
5 BU
NTY
5IU
NTY
5PU
NTY
6 BU
NTY
6IU
NTY
6PU
NTY
7 BU
NTY
7IU
NTY
7PU
DK
8 BU
NTY
8IU
YES**
9 BU
NTY
9IU
NTY
9PU
NTY
10 BU
NTY
10IU
NTY
10PU
NTY
11BU
NTY
11IU
NTY
11PU
NTY
12 BU
NTY
12IU
NTY
12PU
13IU
NTY
13PU
13 BU
8PU
YES**
14 BU
NTY
14IU
NTY
14PU
DK
15 BU
NTY
15IU
NTY
15PU
DK
16 BU
NTY
16IU
NTY
16PU
DK
17 BU
NTY
17IU
NTY
17PU
18 BU
NTY
18IU
NTY
18PU
19 BU
NTY
19IU
NTY
19PU
20IU
NTY
20PU
20 BU
safety skills
problem
solving
13PU
14 BU
RO_11g6
searching for
information
NTY
NTY
safety skills
problem
solving
13IU
YES**
21 BU
NTY
21IU
NTY
21PU
YES**
22 BU
NTY
22IU
NTY
22PU
NTY
23 BU
NTY
23IU
NTY
23PU
NTY
24 BU
NTY
24IU
NTY
24PU
NTY
25 BU
25IU
25PU
DK- don't know
101 |
09 February 2016
NTY- 'not there yet': the child doesn't have that skill yet
YES*- the child has that skill as observed during the interview
YES**-the child has that skill according to her/his self-evaluation or as reported by other
family member
YES***-the child has that skill according to researcher's evaluation
102 |