Ocak 2009 Cilt:17 No:1 Kastamonu Eğitim Dergisi 321-330
THE EFFECTS AND USES OF EDUCATIONAL
TECHNOLOGY IN LEARNING AND TEACHING
Sevilay SAHIN
Gaziantep University, Department of Educational Administration, Supervision,
Planning and Economy, Faculty of Education, Gaziantep.
Esen TURAN
Gaziantep University, Department of Educational Programs and Teaching, Faculty
of Education, Gaziantep.
Abstract:
In this study, the effect of technology on learning and teaching in a classroom environment
is invetigated. It is widely known that, the effect of technology in the classroom is highly
productive. But to what extent and under what circumstances it should be applied depend on
different factors such as; backround knowledge of teachers about the teaching equipments they
use, the ability to use this technology, the methods, strategies and techniques about using it,
students’ perceptions of technology, technological supports offered by the school, etc. As a
result, technology is not an end itself, it should be supported by some other mean.
Keywords: Technology, curriculum, learning/teaching
ÖĞRETME VE ÖĞRENMEDE EĞİTİM TEKNOLOJİSİNİN
ETKİLERİ VE KULLANIMI
Özet:
Bu çalışmada, öğretme ve öğrenmede eğitim teknolijisinin etkileri ve kullanımı ele
alınmıştır. Bilindiği gibi sınıf içinde teknolojinin kullanımının öğrenme ve öğretme üzerindeki
etkisi tartışılmazdır. Bu etki programın bütün öğelerini etkilemekte ve daha etkin hale
getirmektedir. Fakat bu kullanımın ne kadar ve ne şekilde olacağı çeşitli faktörlere bağlıdır;
öğretmenlerin kullanacakları teknoloji hakkındaki altyapı bilgileri, bu teknolojiyi kullanabilme
yetenekleri, teknolojileri uygularken kullanacakları yöntem, teknik ve stratejiler, öğrencilerin
kullanacakları teknolojiyi kavrayabilmeleri, okulun sunduğu imkanlar vb. Sonuç olarak
zengin teknolojik bir ortam tek başına işe yaramamakta, mutlaka söz konusu faktörlerle
desteklenmelidir.
Anahtar Kelimeler: Teknoloji, müfredat programı, öğrenme/öğretme
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Sevilay ŞAHİN, Esen TURAN ...
1. Introduction
Learning through real world context is not a new idea. For a long time schools
have tried to make efforts to give concrete experiences through field trips, labs and
various out-of school activities. But these activities have remained in the form of academic instruction and it has been difficult to incorporate these activities into schools
because of different problems.
With the implementation of technology in the learning environment, technology
has offered tools for these problems. It represents its capasity to create new opportunities for learning environments by bringing real-world problems into classroom for
students to explore and solve. Furthermore, technology not only help students create
on active environment to solve problems but also help them find their own problems.
In the related literature there are many studies analyzing this issue. Because many
new technologies are interactive, it is now easier to create environments in which students can learn by doing, receive feedback, and continually refine their understanding
and build new knowledge (Greenfield and Cooking, 1996; Bereiter and Scardamalia,
1993; Kafai, 1995). It can also help people visualize difficult to understand concepts
which are difficult to state verbally (Linn et al., 1996).
In the study Mestre et al. (1997) states that classroom communication technologies
provide useful feedback to students and the teacher on how well the students understand the concepts being covered and whether they can apply them in novel contexts.
In a 2000 study commissioned by the Software and Information Industry Association,
Sivin- Kachala and Bialo (2000) reviewed 311 research studies on the effectiveness
of technology on student achievement. Their findings revealed positive and consistent
patterns when students were engaged in technology-rich environments, including significant gains and achievement in all subject areas, increased achievement in preschool through high school for both regular and students with special needs, and improved
attitudes toward learning and increased self-esteem.
O’Dwyer, Rusell, Bebell, and Tucker-Seeley (2005) found that, while controlling
for both prior achievement and socioeconomic status, fourth-grade students who reported greater frequency of technology use at school to edit papers were likely to have
higher total English/language arts test scores and higher writing records on fourth
grade test scores on the Massachusetts Comprehensive Assessment System (MCAS)
English/Language Arts test.
In examining large-scale state and national studies, as well as some innovative
smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted intruction, integrated learning systems, simulations and software that teaches higher
order thinking, collaborative networked technologies, or design and programming
technologies) show positive gains in achievement on researcher constructed tests,
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standardized tests, and national tests.
Roschelle, Pea, Hoadley, Gordin,&Means (2000) identify four fundamental characteristics of how technology can enhance both what and how children learn in the
clasroom: (1) active engagement, (2) participation in groups, (3) frequent interaction
and feedback, and (4) connections to real-world contexts. They also indicate that use
of technology is more effective as a learning tool when embedded in a broader education reform movement that includes improvements in teacher training, curriculum,
student assessment, and a school’s capacity for change.
In a rewiew of existing evidence of technology’s impact on learning, Marshall
(2002) found strong evidence that educational technology “complements what a great
teacher does naturally”, extending their reach and broadening their students’ experience beyond the classroom. “With ever-expanding content and technology choices, from
video to multimedia to the Internet”, Marshall suggests” there’s an unprecedented
need to understand the recipe for success, which involves the learner, the teacher, the
contect, and the environment in which technology is used.”
Research indicates that computer technology can help support learning and is especially useful in developing the higher-order skills critical thinking, analysis, and
scientific inquiry “by engaging students in authentic, complex tasks within collaborative learning contexts” (Roschelle, Pea, Hoadley, Gordin & Means, 2000).
In other studies it has found that integrating technology in the classroom creates
a rich, effective and efficient learning environment which improves student performance and learning (Cronin et al., 1990; Funkhouser, 1993; George and Sleeth, 1996;
Luna and Mc Kenzie, 1997; Sherry, et al., 2002; Traynor, 2003).
In their study, Duman and Atar (2004) has found that using data show in teaching
abstract topic in geography courses has significant effects on student’s motivation and
academic success.
Ayas (2006) has found that the infusion of technology into educational
environments—specifically in the social studies—alinged with constructivist pedagogy bears the potential to inspire new ways of teaching and learning.
Kabadayı (2006) in his study has indicated that significant differences exist between pre-service and their cooperating preschool teachers from their “views on the
use of educational technology”, “use of activities in preschool classes” and “use of
educational technology in preschool classes”.
Türkmen (2006), examined the concept of educational technology including a rationale for the use of technology in education from historical perspective and relationship between “Learning Cycle approach” and educational technology in science
education.
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Sevilay ŞAHİN, Esen TURAN ...
Boster, Meyer, Roberto, & Inge (2002) examined the integration of standardsbased video clips into lessons developed by classroom teachers and found increases
student achievement.
Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later;
however, they can learn new concepts and skills while they are solving problems. In
a study that examined relationship between computer use and students’ science achievement based on data from a standardized assessment, Papanastasiou, Zemlyas, &
Vrasidas (2003) found it is not the computer use itself that has a positive or negative
effect on achievement of students, but the way in which computers are used.
Some researchers, on the other hand, rather than trying to describe the impact
of all technologies as if they were the same, they need to think about what kind of
technologies are being used in the classroom and for what purposes. Two general
distinctions can be made. Students can learn “from” computers_where technology is
used essentially as tutors and serves to increase students basic skills and knowledge;
and can learn “with” computers_where technology is used a tool that can be applied
to a variety of goals in the learning process and can serve as a resource to help develop higher order thinking, creativity and research skills (Reeves, 1998; Ringstaff &
Kelley, 2002).
According to Murphy, teachers use DES (Discrete Educational Software) not only
to supplement instruction, as in the past, but also to introduce topics, provide means
for self-study, and offer opportunities to learn concepts otherwise inaccesible to students (Murphy et al,2001).
Bruce and Levin (1997), look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to “engage children
in exploring, thinking, reading, writing, researching, inventing, problem-solving, and
experiencing the world.”
Concisely, technology should be used as a tool to enhance student’s educational
experience by creating a variety of methods to meet special needs, teach children how
to manage information and allow for opportunities to develop higher level thinking
skills. This approach leads the occurance of new paradigms in teaching and learning
from
• teacher directed
• didactic teaching
• short blocks of instruction on single subject
• passive or one-way modes of instruction
• individual, competitive
Ocak 2009 Cilt:17 No:1 Kastamonu Eğitim Dergisi
to
learner centered
student exploration
extended blocks of
multidisciplinary instruction
active and interactive modes
of instruction
collaborative, cooperative work
The Effects and Uses of Educatıonal Technology in Learnıng and Teachıng ...
325
• teacher as knowledge dispenser
• ability grouping
• assessment of knowledge, specific skills
teacher as a facilitator or guide
heterogeneous grouping
performance based
assessment.
Through these pradigms technology influence the quality of learning as follows:
• Students can take more active role in the learning process
• Teachers can present cource content in a variety of formats
• Students and teachers can employ techniques that recognize a variety of learning
styles
• A broader array of resources can be brought to the classroom and the students
• Opportunities for interactions between teachers and students and among
students can be increased
• The productivity of those who support learning environment can be increased
• Novoice learners can be engaged in the same kinds of activities as experts.
• Time and space boundaries of the classroom can be expanded
• Technology stimulates reflection and critical thinking
• Technology encourages students to be producers not just consumers of
information. (Teaching and Learning with Technology Promises and Pilfalls
.htm.2005)
• Technology encourages cooperative learning and stimulates increased studentteacher interaction
• Students can gain higher self esteem and achievement when trained in
collaborative learning
Courses for which computer-based network are used to increase student-student
and student- teacher intreaction, to increase student-teacher inreaction with lowerperforming students. Many students who seldom participate in face-to-face class discussion become more active participants online.
Technology and Curriculum
Since technolog has realistic affects on learning and teaching processes, its impact can be seen on the components of curriculum in different rates. In the article by
Radlick (1994), the impacts of technology on the components of curriculum in the
traditional and reconstructed classrooms (which is described as technology integrated
classrooms) are given as in the Table 1:
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Table 1. Curriculum
Traditional Classroom
Reconstructed Classroom
Role of Technology
Textbooks and prepackaged materials
Primary source materials and
real world projects
CD-ROM’s and internet access to
resource materials
Multimedia projects that integrate
information from many sources.
Contact with real practitioners via
Networks
Focus on isolated facts,
recognition and recall
Skill oriented. Opportunity
to explore and develop
understanding of particular
areas through projects and
themes
Application of analysis and
synthesis within a real project
Text focused materials
Multimedia focus
Q>ROM, multimedia, simulations
Individual disciplines
Interdisciplinary-focus in
integration through themes and
projects
Access to information and resources
via network –interaction with real
scholars and projects. Multimedia
systems
Rigid curriculum outlines,
based on disciplines, drive
instruction
Student understanding drives
instruction
Networking and computer tools
Subject oriented Emphasis
on covering content
domain
Network collaboration, use of
computer tools, probes, simulations
Table 2. Teaching and Learning
Traditional Classroom
Reconstructed Classroom
Role of Technology
Students as receiver and consumer
of information. Passive learning
Didactic learning theory where
teaching is planned structured and
delivered by the teacher. Teaching
here is equated with telling, learning
is equated with listening, and
knowledge is conceived of as being
delivered or poured in to students
Students as active constructor /
producer of information. Hands
on learning Constructivist
learning theory where students
build relationships and collect
new information as they interact
with the world. The teacher acts
as the facilitator.
Technology tools e.g.
databases and text
processing for student
projects. Simulations and
probes
Individual learning
Individual as well as
collaborative learning-social
construction of knowledge
Technology tools including
networking allow production
and interaction, presentation
and sharing
Teacher-centered and controlled.
Role of teacher is that of “a sage
on a stage”
Student-centered student
empowered with grater control.
Role of teacher is that of “a
guide on the side” or facilitator
Technology tools,
simulations and
telepresence
Teacher presents material-teacher
as worker
Student creates and presentes
material-student as worker with
teacher facilitating learning
Isolated classrooms and teachers
Cooperative learning. Teaching
and learning community.
Teaching to average level of class.
Verbal and textual presentation
All students engaged in
learning at their own level.
Multi-modal teaching to diverse
learning modalities
School seperate from real world
School part of real world of
work
Ocak 2009 Cilt:17 No:1 Kastamonu Eğitim Dergisi
Network projects,
involvement in community
projects. Use of technology
tools to create and present
information
Groop software such as
electronic mail and shared
writing environments.
Real world network
projects and computer
tools. Multimedia including
interactive video
Students interact via
network/Inmentoring
Project with scientists.
Telepresence, simulations.
And virtual reality.
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327
Table 3. Assesment
Traditional Classroom
Reconstructed Classroom
Role of Technology
Paper and pencil, multiplechoice tests. Explicit
assessment at point in time.
Performance-based, more
authentic assessment.
Continuous assessment of
progress, which is embedded in
to learning observations
Simulations with options for
student response. Application
of knowledge in real projects.
Focus on facts and recallcontent, which is covered.
Focus on organization and
presentation of knowledgeemphasis on higher level skills
of analysis, synthesis and
application of knowledge
Capturing exemplars of student
work in to electronic portfolios
Target for assessment is the
teacher or undefined test
markers
Focus is on peer review, parents
or revieving audience
Networks for sharing student
work and multimedia
presentation systems
Individual performance
assessed
Both individual and group
performance assessedcollaboration part of assessment
Computer groupware,
including networks
2. Discussion
Although technology influences quality of learning as students’ taking more active roles in the learning process, teachers’ presenting course content in a variety of
formats, students’ and teachers’ employing techniques that recognizes a variety of
learning styles, bringing broader array of resources to the classroom, stimulating reflection and critical thinking, exponding time and space boundries of the classroom,
facilitating collaborative and cooperative learning etc., (Teaching and learning with
technology: Promises and Pitfall, integration of technology is a slow process). Truly
integration technology into teaching and learning is a slow, time consuming process
that requires substantial levels of support and encouragement for educators. Even in
technology poor-schools the process takes even longer (Lemke and Coughin, 1998).
Technology integrated into classroom may provide teachers with teaching of abstract
concepts and problem solving as well as basic skills, independent work, teamwork and
collaborative inquiry, adaptation of instruction to accomodate students learning styles
and special needs, higher expectations of students and presentation of more complex
materials, less teacher lectures, more student-centered classroom. (Cradler, 1996) However; it is surprising to see how many teachers do not use technology at all. In other
words, while some teachers have natural proclivity toward using technologies, others do
not. Some teachers may embrace changes more easily but others resist it.
There is a mutual interaction between technology and teaching. That is, effective
use of technology requires changes in teaching; in turn the adaptation of a new teaching
strategy can be a catalyst for technology integration (Byrom and Bingham, 2001). Effective use of technolog mostly requires changes in the methodology of teachers which
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they have applied in their teaching. This means they have to embrace strategies for
student-focused learning, they have to tailor students learning needs, develop students’
problem solving and critical thinking skills and provide opportunities for collaborative
learning. Because only pedagogically sound teaching and appropriate technologies lead
to improvements in learning. From the points of students, the integration of technology
in learning requires some critical skills (Kay and Honey, 2005);
•
•
•
•
•
•
Students must have skills to express themselves not only through paper and
pencil but also audio, video, animation design.
Students must have ability to crunch, compere and choose necessary data
among the glut of data available in electronic formats.
Students must passes on understanding of the power, limitation, and underlying assumptions of various data representation systems.
Students must be able to manage the multi- tasking, selection, and prioritizing
across technology applications that allow them to move fluidly among communities of practice, assignments, etc.
Students must have an understanding of how to apply what they know and can
do to new situations.
Students must know and use strategies to acknowledge identify and negotiate risks.
Before the technology is integrated in the classroom, the educational goals for
students should be determined. Because as Cuban states only with clearly-determined
goals can educators be intelligent about how much they want to spend for what purpose and under what conditions.
After determining goals, it is important to provide Professional development to teachers to help them choose the most appropriate Technologies and instructional strategies to meet these goals. For this reason teachers must be offered training in using
computers but their training must go beyond that to the instructional strategies needed
to infuse technological skills into the learning process (Ringstaff and Kelley, 2002). In
other words, teachers need sustained assistance not only in the use of the technology but
in their efforts to integrate technology into the curriculum (Kanaya and Light, 2005).
As Baker emphasizes evaluation is a planning tool that should be considered at the
beginning of any technology. Since the overall focus of evaluation measures will be necessary to evaluate student learning outcomes. These evaluation is hard to establish because it
is related to the complexity of technology integration, the difficulty of inferring important
information about complex cognitive processes from direct observation and the rate of
technology development that challenges evaluators’ skills to keep pace (Painter, 2001).
All of these issues discussed above are important in integrating technology to improve student achievement. Educational technology is not, and never will be, useful on
its own. But if decisions are made strategically keeping these factors in mind, technology can provide important benefits in creating new circumstances and opportunities
for rich and exciting learning.
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There is no doubt that technology will always be criticized. Some believe that
technology reduces student-student engagement in active participation. Others believe technology reduces important human contact. But as a conclusion statement, one
can conclude that effective use of technology can have different critiques depending
on personal values and perspectives of what is good and bad in learning. The two
most important factors which meet the criticism of technology use in learning and
teaching are to have teachers with skills and knowledge about appropriate and effective use of technology and also integrating these skills knowledge into curriculum
and using them in according with knowledge about about learning to make students
learning more comprehensive and authentic.
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