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A brief overview of skatepark design and provision, and of other skateboarding-related spaces. Written for an audience of architects and non-skateboarders.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
Skateboarding LA: Inside Professional Street Skateboarding Skateboarding LA is about professional street skateboarding, a highly refined, athletic and aesthetic pursuit, from which a large number of people profit. (Skateboarding has been estimated to be a $5 Billion dollar a year industry.) Street skateboarders see the world differently, because they are skating on it, and to do so they creatively interpret architectural features --ledges, banks, gaps, stairs and handrails—in order to perform tricks. The tricks they perform are filmed and photographed and then disseminated to a global subculture via numerous platforms--videos, magazines, social media, websites. Skaters do this to increase their reputations, and hence their earnings. This ethnographic study of skateboarding, based upon over 8 years of participant observation in Los Angeles offers thick cultural description that will provide outsiders some insight into the process of this complex, but mostly misunderstood subculture. The themes of this research revolve around the idea of subculture careers, subculture media, subculture enclaves and subculture community, all of which call for a re-assessment of much of the existing literature surrounding the sociological and political significance of subcultures. This detailed study of skating was facilitated by the author’s relationship to his key informant, former professional skater Aaron Snyder, who is also his younger brother. Together they show that more than petty vandalism and exaggerated claims of destruction, skateboarding creates opportunities for skaters the world over and draws highly talented people to cities where professional skateboarders congregate. Skateboarding LA is an ethnographic study of skateboarding, based upon over 8 years of participant observation in Los Angeles which offers thick cultural description that will provide outsiders some insight into the process of this complex, but mostly misunderstood subculture. Snyder shows that more than petty vandalism and exaggerated claims of destruction, skateboarding creates opportunities for skaters the world over and draws highly talented people to cities where professional skateboarders congregate.
Revista Brasileira de Ciências do Esporte, 2012
Research on biomedical engineering, 2017
Introduction: Skateboarding is one of the most popular cultures in Brazil, with more than 8.5 million skateboarders. Nowadays, the discipline of street skating has gained recognition among other more classical sports and awaits its debut at the Tokyo 2020 Summer Olympic Games. This study aimed to explore the state-of-the-art for inertial measurement unit (IMU) use in skateboarding trick detection, and to develop new classification methods using supervised machine learning and artificial neural networks (ANN). Methods: State-of-the-art knowledge regarding motion detection in skateboarding was used to generate 543 artificial acceleration signals through signal modeling, corresponding to 181 flat ground tricks divided into five classes (NOLLIE, NSHOV, FLIP, SHOV, OLLIE). The classifier consisted of a multilayer feed-forward neural network created with three layers and a supervised learning algorithm (backpropagation). Results: The use of ANNs trained specifically for each measured axis of acceleration resulted in error percentages inferior to 0.05%, with a computational efficiency that makes real-time application possible. Conclusion: Machine learning can be a useful technique for classifying skateboarding flat ground tricks, assuming that the classifiers are properly constructed and trained, and the acceleration signals are preprocessed correctly.
Out of Control: The Concrete Art of Skateboarding, 2022
The essay functions as a catalogue introduction to the exhibition Out of Control: The Concrete Art of Skateboarding at the Audain Art Gallery, Whistler, British Columbia. It considers the parallel histories of skateboarding and contemporary art. Artists in the exhibition include: Raymond Boisjoly, Karin Bubaš, Andrew Dadson, Hannah Dubois, Noah Friebel, Tim Gardner, Dan Graham, Bracken Hanuse Corlett, Christian Huizenga, Mikaela Kautzky, Andrew Kent, Cameron Kerr, Alex Morrison, Michelle Pezel, Samuel Roy-Bois, Ron Terada, Ian Wallace, Amir Zaki, and Raphaël Zarka.
NOVEDADES Y NUEVAS PERSPECTIVAS DE LA CIUDAD ROMANA DE VALENTIA EN ÉPOCA IMPERIAL NEW FINDS AND NEW PERSPECTIVES OF THE ROMAN CITY OF VALENTIA IN THE ROMAN EMPIRE, 2023
Linguistics, 2020
The International Spectator, 2020
B. Badevant-Gaudemet et alii, Plenitudo Juris. Mélanges ... Michèle bégou-Davia, Paris, p.459, 2015
Journal of Human Rights, 2021
ERIC Document Reproduction Service …, 1994
Godseekers, 2019
Journal of Chemical Education, 2001
The KAUPA Letters, 2021
Indonesian Journal Of Civil Engineering Education, 2018
The Egyptian Journal of Bronchology, 2024
Matriks Teknik Sipil, 2017