English as a foreign language (EFL) learners' task-based practices in 3D multiuser virtual environments are a dynamic avenue that has attracted research attention in current second language acquisition literature. This study explores EFL... more
English as a foreign language (EFL) learners' task-based practices in 3D multiuser virtual environments are a dynamic avenue that has attracted research attention in current second language acquisition literature. This study explores EFL adult learners' perceptions and language practices in a 10-session, task-based course in Second Life (SL). A full-blown task-based syllabus that capitalized on meaningful real-life tasks was designed and documented in this study. Employing the grounded theory approach and triangulating multiple qualitative data sources, two core themes emerged: factors that influence SL learning experience and effects of task-based instruction on language learning in SL. SL was evi-denced as a viable learning environment due to its conspicuous features, immersive and virtual reality, sense of tele-and co-presence. This study implicates that 1) 3D multimodal resources in SL provide EFL learners with visual and linguistic support and facilitate language teaching and learning; and 2) tasks that draw upon SL features, accommodate learners' cultural/world knowledge, and simulate real-life scenarios, can optimize learners' virtual learning experiences.
The relationship between the human mind and creativity in design is always confusing where it is interspersed with a lot of consequences that might hinder the design process. Since the beginning of creation, the design is constantly... more
The relationship between the human mind and creativity in design is always confusing where it is interspersed with a lot of consequences that might hinder the design process. Since the beginning of creation, the design is constantly evolving. However, architectural science has lately witnessed tremendous boom in the use of computers to express complex geometric shapes that were difficult to move from the mind to the drawings. The design process relies in all stages of the transfer on signals from the right lobes of the brain to the nerves and then to the hand to carry whatever information that is reached by the mind to graphics. With the development of science, design three-dimensional programs have begun to rely on coordinates instead of the two-dimensional drawing and turn it into perspective. Therefore, it is possible to imagine that there could be a direct connection between the waves of the human mind and programs in order to design the coordinates of the cell is to be the future design codes.
The main objective of this paper is to provide clarity of concepts to the students in a real like environment through 3d visual aids that may be used to clarify or enhance understanding of a concept or process. As a student said, " Tell... more
The main objective of this paper is to provide clarity of concepts to the students in a real like environment through 3d visual aids that may be used to clarify or enhance understanding of a concept or process. As a student said, " Tell me and I forget. Show me and I remember, Involve me and I understand " This paper focuses on involving the children in understanding of the concepts in 3D environment. The traditional method includes concept deliverance not based on visual aids. Now the modern teaching methodology includes visual aids such as projector, transparent slides, and models in 2d environment. If visual aids are converted from 2D to 3D environment, the student will have a live environment to understand the concepts. Visual aids tools are available to teachers to add reality, clarity, and variety to the drill which is necessary for students at the earlier stages of language learning. Augment Reality Development Lab is such a nice direction to go in incorporating technology in the classroom, because it makes *learning+ more interactive, " Sloan said. " The kids love it because they are active.