is retention battle is further fueled by the elimination of switching barriers. Partial regional standardization (e.g., CDMA in the Far East and GSM in Europe) allows individuals to switch service providers while keeping a previous... more
is retention battle is further fueled by the elimination of switching barriers. Partial regional standardization (e.g., CDMA in the Far East and GSM in Europe) allows individuals to switch service providers while keeping a previous handset. In addition, emerging Number Portability regulations allow users to keep the same phone number when switching service providers. The recently adapted American legislation, Wirel
Purpose-The COVID-19 virus outbreak began in December 2019 and rapidly spread to every continent on Earth. The analysts have predicted that COVID-19 and other similar pandemics will continue in the coming decade and badly affect offline... more
Purpose-The COVID-19 virus outbreak began in December 2019 and rapidly spread to every continent on Earth. The analysts have predicted that COVID-19 and other similar pandemics will continue in the coming decade and badly affect offline businesses. As a result, the offline platform is also shifting to the online platform and online demands are increasing daily. The traditional two-dimensional E-Commerce websites are designed to provide simple, browser-based interfaces to allow users to access available products and services. Whilst virtual representations are an essential consideration in establishing trust, most virtual representation sites fall short in mimicking real-life human representation. This paper aims to focus on three-dimensional (3D) E-Commerce technology that presents how virtual reality (VR) and augmented reality (AR) can help deal with limitations and improve E-Commerce operations. It is built as an internet-only tool, a person-centred shopping assistant created following user-centred design principles to be used on various computing platforms, including desktop and mobile devices. The paper shows how VR and AR can offer more precise product information in 3D E-Commerce environments. The virtual store experience is also enhanced by an AR assistant that helps the users by giving them all the required information in audio form or using its avatar. Design/methodology/approach-Implementation of VR and AR in E-Commerce will increase customer satisfaction. Sub hypothesisto study the implementation of VR in E-Commerce. To study the implementation of AR in E-Commerce. To study the inclusion of E-Commerce sites in an openworld game. To study the customer satisfaction of users using VR stores. Findings-The scope of work is concentrated on the urban Indian market especially targeting the country's youth who are already or ready to indulge in VR such as video games, cinema and other activities (Mattsson and Barkman, 2019). This demography is more open to learning and using VR. The primary segment of E-Commerce that we are concentrating upon is fashion. Here, the regular user needs to have more immersed knowledge about the product rather than just the written information like how would they look in a dress or will the size available on the website fit me or not. Originality/value-A perfect system does not exist in the world. A terrible disease has landed on the planet. Very soon, it will be impossible to escape from this current situation. The effects of this plague have been felt in every sector of the world. The researchers also claim that physical stores will continue to exist. There will never be anything that replaces the ability to hold and use products or have personal face-to-face interactions with retail professionals. For the time being, brick-and-mortar retail is having a difficult time, but immersive technology is starting to be used to enhance the in-store experience. The good news is that this should help retailers increase their chances of survival. However, the melody of 3D E-Commerce is it would help out the in-store experience.
This paper entails the concept of bounded rationality with special reference to decision making under uncertainty in hydropower sector. The existing works in has focused on the risk factors and has not included the concept of subjective... more
This paper entails the concept of bounded rationality with special reference to decision making under uncertainty in hydropower sector. The existing works in has focused on the risk factors and has not included the concept of subjective probability while making investment decision in hydropower projects. The investment made in hydropower has returns in long term and do not yield profit in short run. Due to longevity of projects there are numerous uncertainties that needs to be reckoned in the decision for investment but the probability of uncertainties cannot be quantified objectively. The use of subjective probability based on heuristics is useful for decision maker and it influence the discount rate used to calculate the Net Present Value (NPV). Prior occurrence of an uncertain event increases the subjective probability of its recurrence. This paper contributes to unveil the decision under uncertainty in a hydropower project and can be useful to understand investment decision in projects exposed to climate having long life of operations.