Global Illumination
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Recent papers in Global Illumination
2. Abstract Automatic 3D acquisition devices (often called 3D scanners) allow to build highly accurate models of real 3D objects in a cost-and time-effective manner. We have experimented this technology in a particular application... more
Effective change detection under dynamic illumination conditions is an active research topic. Most research has concentrated on adaptive statistical representations for the appearance of the background scene. There is limited work that... more
In this paper we propose a new physically plausible, anisotropic Bidirectional Reflectance Distribution Function (BRDF) for fitting and for importance sampling in global illumination rendering. We demonstrate that the new model is better... more
We introduce a novel voxel-based algorithm that interactively simulates both diffuse and glossy single-bounce indirect illumination. Our algorithm generates high quality images similar to the reference solution while using only a fraction... more
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MERGING IS SEX OBVIOUSLY, NORMAL MERGING IS KNOWING THE PAST, PRESENT AND FUTURE OF BOTH BEINGS, NO YOU OR I = ONENESS, THE TWO ANUs MERGE – IF ONE IS AN ATTACK, THEN THE ORIGINAL ANU BECOMES SMALLER, DUMBER AND WEAKER, WHICH IS WHAT IS... more
GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for visually rich and realistic dynamic... more
Generating photo-realistic images through Monte Carlo rendering requires efficient representation of light–surface interaction and techniques for importance sampling. Various models with good representation abilities have been developed... more
This paper presents the fusion of monogenic signal process- ing and dierential geometry to enable monogenic analyzing of local intrinsic 2D features of low level image data. New rotational invariant features such like structure and... more