Interactive Cultural Learning
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Recent papers in Interactive Cultural Learning
In videogames, classical buildings and objects are usually tarnished and collapsed. This chapter surveys how different styles of videogame from the 1980s to the 21st century depict antiquity. Four versions can be identified: its original... more
In the coming decades, the platforms and formalisms scholars employ to display, transform, and transmit information will continue to evolve. Innovations in information management did not stop with the codex. They will not stop with the... more
Lecture in the Metropolitan Museum of Art (New York, november 14, 2010). Updated english version of: SUÁREZ OTERO, J. (1999), La Tumba de Santiago, entre la Fe y la Arqueología, in VV.AA., Compostela na Historia. Redescubrimento-... more
Built heritage forms a unique asset by expressing the richness and diversity of our history, possessing vast amounts of information that varies from factual and explicit, to more tacit and embedded. Tacit knowledge of built heritage is... more
Despite the huge sales of various historical videogames (e.g. Sid Meier’s Civilization, Call of Duty, Assassin’s Creed) the discipline of history has shown surprisingly little interest in this new mode of historical expression. These... more
The application of interactive learning is directed towards increasing the quality of communication in the teaching process. The focus of the research in this paper is the influence of the communicative approach on the quality of the... more
The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural projects. While common visualization techniques focus on pre-rendered graphics, it is possible to apply Game... more
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
This work in progress paper describes collaborative research, taking place on three continents, towards creating a ‘mixed reality teaching & learning environment’ (MiRTLE) that enables teachers and students participating in realtime mixed... more
The presentation examines the increasing interest of local societies for virtual reality projects, related to emblematic moments of their history or to symbolic ruined and less known monuments, for which there is also a raising... more
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
The major outcomes of the project are: - A publication in the form of an edited volume: Festival Culture in the World of the Spanish Habsburgs (Routledge, formerly Ahsgate, 2015). - International Conference: Re-creating Renaissance... more
Si presentano i risultati dell'indagine sulla visibilità online del patrimonio culturale siciliano (realizzata nel volume "La visibilit@ sul web del patrimonio culturale siciliano. Criticità e prospettive attraverso un survey on-line con... more
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as his-torical teaching and learning, or for enhancing museum visits, has been less well... more
"Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
The recent virtual technologies, web and mobile, are changing the way to read the present; similarly it must change the approach of presenting the past. The fruition of cultural heritage and history is maturing modalities in the use of... more
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
2nd International Conference of Education (CONEDU 2022) will provide an excellent international forum for sharing knowledge and results in all areas of Education. The goal of this conference is to bring together researchers and... more
This book systematically investigates intercultural experiences of Polish managers and specialists delegated by their multinational company (MNC) on an international assignment to China. The book employs narrative inquiry to explore... more
Remote sensing, powerful computing engines, and agent-based models offer new ways to interpret data and broaden data collection, moving archaeologists closer to their ultimate goal of approximating the individual within an extensive,... more
Le recenti tecnologie virtuali, web e mobili stanno cambiando il modo di leggere il presente; allo stesso modo deve mutare anche il modo di presentare il passato. La fruizione dei beni culturali e della storia sta maturando modalità... more