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In videogames, classical buildings and objects are usually tarnished and collapsed. This chapter surveys how different styles of videogame from the 1980s to the 21st century depict antiquity. Four versions can be identified: its original... more
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      ClassicsSerious GamesPopular CultureUrban Ruins
In the coming decades, the platforms and formalisms scholars employ to display, transform, and transmit information will continue to evolve. Innovations in information management did not stop with the codex. They will not stop with the... more
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    •   43  
      Music EducationPhilosophyCommunicationInstructional Design
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    •   7  
      SociologySerious GamesDigital heritage in architectureTechnologies Applied to Cultural Heritage
Lecture in the Metropolitan Museum of Art (New York, november 14, 2010). Updated english version of: SUÁREZ OTERO, J. (1999), La Tumba de Santiago, entre la Fe y la Arqueología, in VV.AA., Compostela na Historia. Redescubrimento-... more
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    •   72  
      ReligionHistoryArchaeologyComputer Science
Built heritage forms a unique asset by expressing the richness and diversity of our history, possessing vast amounts of information that varies from factual and explicit, to more tacit and embedded. Tacit knowledge of built heritage is... more
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    •   8  
      Human Computer InteractionCommunicationMuseum StudiesCultural Heritage
Despite the huge sales of various historical videogames (e.g. Sid Meier’s Civilization, Call of Duty, Assassin’s Creed) the discipline of history has shown surprisingly little interest in this new mode of historical expression. These... more
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    •   15  
      HistoryHumanities Computing (Digital Humanities)EpistemologyDigital Humanities
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    •   6  
      Serious GamesUrban HistoryDigital Historyhistory of Bologna
The application of interactive learning is directed towards increasing the quality of communication in the teaching process. The focus of the research in this paper is the influence of the communicative approach on the quality of the... more
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    •   29  
      Teaching and LearningEducationTeacher EducationDidactics
The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural projects. While common visualization techniques focus on pre-rendered graphics, it is possible to apply Game... more
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    •   10  
      DesignArchitectureCultural HeritageSerious Games
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
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    •   11  
      Computer ScienceComputer GraphicsArtificial IntelligencePhilosophy
In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These... more
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    •   5  
      Augmented RealityImmersive Virtual Learning EnvironmentMixed RealityVirtual Heritage
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
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    •   5  
      Cultural HeritageSerious Gamesvideo games, serious games, MMOVirtual Heritage
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    •   14  
      HistoryCultural HistoryCultural StudiesDigital Humanities
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    •   28  
      Naval ArchitectureMaritime ArchaeologySerious GamesDigital Archaeology
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    •   9  
      PhilosophyEthicsSerious GamesCritical Thinking
This paper focuses on cultural learning processes in an international business context. The empirical material is an in-depth narrative interview with a European expatriate manager who emplots challenging cultural encounters in an Asian... more
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    •   17  
      Intercultural CommunicationQualitative methodologyCross-Cultural CollaborationsCross-Cultural Studies
This work in progress paper describes collaborative research, taking place on three continents, towards creating a ‘mixed reality teaching & learning environment’ (MiRTLE) that enables teachers and students participating in realtime mixed... more
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    •   37  
      Computer Science EducationE-learningVirtual Reality (Computer Graphics)Augmented Reality
The presentation examines the increasing interest of local societies for virtual reality projects, related to emblematic moments of their history or to symbolic ruined and less known monuments, for which there is also a raising... more
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    •   46  
      Classical ArchaeologyHuman Computer InteractionMusicNew Media
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    •   6  
      Serious GamesSpace perceptionVirtual RealityVirtual Heritage
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    •   16  
      Cultural HeritageBook HistorySerious GamesRare Books and Manuscripts
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    •   15  
      HistoryGame studiesDigital HumanitiesSerious Games
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    •   7  
      Virtual EnvironmentsSerious GamesGame DesignSoundscape Studies
This article reflects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue... more
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    •   10  
      VisualizationCultural HeritageSerious GamesCAAD
This paper will introduce an e-learning collaborative project involving students, teachers, and researchers at five locations in Australia and Japan. Students were trained by local instructors to create cultural e-books that introduce... more
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    •   3  
      Metacognitive Learning StrategiesTellecommunicationInteractive Cultural Learning
This paper presents a case study from The Norwegian Maritime Museum in Oslo where an temporary exhibition experiment, called an ‘experimental zone’, explored new forms of museum innovation and organizational change with a special focus on... more
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    •   9  
      Participatory DesignInteraction DesignSocial MediaCommunication Design
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
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    •   19  
      Computer ScienceComputer GraphicsArtificial IntelligencePhilosophy
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
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    •   19  
      Computer ScienceComputer GraphicsArtificial IntelligencePhilosophy
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    • Interactive Cultural Learning
The major outcomes of the project are: - A publication in the form of an edited volume: Festival Culture in the World of the Spanish Habsburgs (Routledge, formerly Ahsgate, 2015). - International Conference: Re-creating Renaissance... more
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    •   26  
      Music HistoryArt HistoryEarly Modern HistorySerious Games
Si presentano i risultati dell'indagine sulla visibilità online del patrimonio culturale siciliano (realizzata nel volume "La visibilit@ sul web del patrimonio culturale siciliano. Criticità e prospettive attraverso un survey on-line con... more
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    •   80  
      Cultural StudiesCommunicationDigital DivideMedia Studies
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    •   7  
      Serious GamesDigital heritage in architectureTechnologies Applied to Cultural HeritageSense of Place
3D virtual worlds and game-based simulations are to an increasing degree used for military training. However, there is a lack of research-based methods for using game-based simulations and developing scenarios for educational role-plays... more
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    •   20  
      Cultural StudiesMultilingualismSerious GamesSituation awareness
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as his-torical teaching and learning, or for enhancing museum visits, has been less well... more
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    •   20  
      Cognitive ScienceComputer ScienceComputer GraphicsArtificial Intelligence
    • by  and +1
    •   6  
      Serious GamesSpace perceptionVirtual RealityVirtual Heritage
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    •   6  
      Serious GamesSpace perceptionVirtual RealityVirtual Heritage
    • by 
    •   28  
      Cultural StudiesMultilingualismSerious GamesSituation awareness
"Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
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    •   12  
      Computer ScienceComputer GraphicsArtificial IntelligencePhilosophy
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    •   13  
      Experimental ArchaeologyMesolithic ArchaeologyMedieval ArchaeologyExperiential Learning (Active Learning)
The recent virtual technologies, web and mobile, are changing the way to read the present; similarly it must change the approach of presenting the past. The fruition of cultural heritage and history is maturing modalities in the use of... more
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    •   11  
      DesignDigital HumanitiesCultural HeritageSerious Games
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well... more
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    •   19  
      Computer ScienceComputer GraphicsArtificial IntelligencePhilosophy
    • by 
    •   5  
      Serious GamesGame Designuse of Multi User Virtual Environments (MUVE) in educational platformsVirtual Heritage
This paper presents a case study from The Norwegian Maritime Museum in Oslo where an temporary exhibition experiment, called an ‘experimental zone’, explored new forms of museum innovation and organizational change with a special focus on... more
    • by  and +1
    •   7  
      Serious GamesParticipatory DesignInteraction DesignCommunication Design
2nd International Conference of Education (CONEDU 2022) will provide an excellent international forum for sharing knowledge and results in all areas of Education. The goal of this conference is to bring together researchers and... more
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      RoboticsArtificial IntelligenceHuman Computer InteractionEducation
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    •   14  
      Computer ScienceComplex Systems ScienceSerious GamesComplex Systems
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      ArchaeologyDigital HumanitiesSerious GamesEarly Christianity
This book systematically investigates intercultural experiences of Polish managers and specialists delegated by their multinational company (MNC) on an international assignment to China. The book employs narrative inquiry to explore... more
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      Intercultural CommunicationLanguages and LinguisticsDecision MakingNarrative
website: http://www.chira.scitevents.org/ October 31 - 2, 2017 Funchal, Madeira, Portugal Sponsored by: INSTICC INSTICC is Member of: FIPA, WfMC and OMG SCOPUS Indexed Logistics Partner: SCITEVENTS, Springer Verlag The... more
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    •   121  
      Computer GraphicsHuman Computer InteractionComputer VisionVisualization
Built heritage objects possess multiple types of information, varying from simple, factual aspects to more complex qualitative information and values, such as the architectural qualities, the construction techniques, or symbolic meanings... more
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    •   5  
      Museum StudiesTangible User InterfacesBuilt HeritageInteractive Cultural Learning
Remote sensing, powerful computing engines, and agent-based models offer new ways to interpret data and broaden data collection, moving archaeologists closer to their ultimate goal of approximating the individual within an extensive,... more
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      ArchaeologyGeophysicsComplex Systems ScienceRemote Sensing
Le recenti tecnologie virtuali, web e mobili stanno cambiando il modo di leggere il presente; allo stesso modo deve mutare anche il modo di presentare il passato. La fruizione dei beni culturali e della storia sta maturando modalità... more
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    •   11  
      DesignDigital HumanitiesCultural HeritageSerious Games