Post-phenomenology
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Recent papers in Post-phenomenology
This talk explores the connections between design and phenomenological philosophy. The goal is to give the audience a better sense of how philosophical movements have affected everyday design, from UX to interaction design to design... more
Radical, ‘eventful’ bodily vulnerability has yet to receive sustained attention in contemporary human geography. As one way of addressing the implications of existential vulnerability, this thesis explores the social geographies of people... more
My attempt in this paper is to illustrate some of the major developments in current phenomenological aesthetic research in the field of Atmospheres, showing how this concept has first consolidated through phenomenological approaches and... more
Explaining the tradition of psychonautics
Autoethnography
Transformative autoethnography of psychedelic experiences
Post-phenomenological connection
Autoethnography
Transformative autoethnography of psychedelic experiences
Post-phenomenological connection
This paper deals with the influence of phenomenology and post-phenomenology in clarifying a paradox in the design process.
Can an artifact of information technology be considered an extension of the human? A post-phenomenological study considering the embodiment of smart phones as an extension of the human self using cyborg anthropology and embodiment... more
Computer games contribute to their players' emotions in diverse ways, ranging from sheer exhilaration to anger and disillusion. Our ability to enjoy computer game play that involves genuine intense emotions which in other contexts would... more
Ship of Theseus (Gandhi, 2013) an experimental film, presents an intriguing narrative of human and technology relations involving three characters namely Aaliya, who is a visually differently abled woman photographer, Maitreya, a monk... more
In this paper I will discuss, by building on post-phenomenological philosophy of technology, existential ludology, and game studies, the conditions of possibility for discovery in computer games and present a sketch for a model of three... more
This paper introduces a phenomenological understanding of in- formation as it relates to technology use. Phenomenology is more commonly applied to the understanding of “things”—or the relationship be- tween things, experience, and... more
Contemporary videogames make use of a diverse array of physical and graphical user interfaces (GUIs) with diverse mechanics and logics (Jorgensenn, 2013). As these new interfaces beckon, one might well wonder if we are still phenomenally... more
In this review, I examine Tom Sparrow's highly intriguing 'Plastic Bodies: Rebuilding Sensation After Phenomenology' (2015) for the 'Comparative and Continental Philosophy' journal.
This talk focused on some key assumptions experience designers tend to make about the world, as informed by phenomenology. It was inspired by research completed for my book, Design for Dasein.
This is artist Yvonne Dröge Wendel's reflection about objects, about how we downplay their importance while in fact we depand on them entirely. Though there is no reference in her work to philosophy, this reflection- in exactly these... more
This book is based on the intersection of design thinking and human experience. It draws from philosophy, psychology, object studies, and design theory. Dasein is a German word commonly translated as "being-there." Philosophers have used... more