Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content
The simple response would include that an ‘authentic education’ is designed to guide students to unfold their authentic selves, which would at least include: (a) investigating the curriculum that was designed for them, (b) learning how to... more
    • by 
    •   20  
      Implicit learningMindfulnessDistributed CognitionAuthentic Learning
El agua en la piedra es una aventura para juegos de rol que se puede acabar en una sola sesión (one-shot). Es ideal para personas que comienzan su camino en los juegos de rol. Los encuentros y desafíos tienen una dificultad media y están... more
    • by 
    •   20  
      Game TheoryGame DesignRole-playing Game TheoryEducational Games
A working draft visualization on the W.A. Hawkes-Robinson RPG Model subsection "The Four RPG Formats". This diagram supplements the explanation of the section on The 4 Major RPG Formats as per the Hawkes-Robinson RPG Model.... more
    • by 
    •   11  
      Role-playing Game TheoryRPGRole Playing GamesRole-Playing Games
Chap. 13. The end of the donor portrait in the Dutch Republic left a gap in the artistic repertoire of spiritual self-imagination. The absence of portraits in ecclesiastical environments, as part of a commemorative cult, has stimulated... more
    • by 
    •   20  
      Art HistoryTheologyVisual CultureReformation Studies
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
    • by 
    •   99  
      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
This document provides an overview of the origins, evolution, debate, and current applications relevant to the Transtheoretical Model (TTM), also known as Stages of Change (SoC) and relevance to role-playing games. It includes some of the... more
    • by 
    •   18  
      Recreation & Leisure StudiesTherapeutic RecreationTranstheoretical ModelRole-playing Game Theory
    • by 
    •   7  
      Therapeutic RecreationRole-playing Game TheoryRole Playing GamesRole-Playing Games
Revision F, As presented at National Annual ATRA Conference by RPG Research & RPG Therapeutics. Diagram Summary & Relationship to Role-playing Game Interaction Patterns and RPG Formats according to the Hawkes-Robinson RPG Model at... more
    • by 
    •   20  
      Role-playing Game TheoryRole PlayingRole-PlayingRole Playing Games
For those discussion #InteractionPatterns, especially in the context of #RPG, here is a refresher on my adaptations of the Avedon 1974 Interaction patterns as applied to typical uses of all 4 formats of role-playing games: #TRPG, #LARP,... more
    • by 
    •   14  
      Therapeutic RecreationRole-playing Game TheoryRoleplayingRPG
    • by 
    •   14  
      Therapeutic RecreationRole-playing Game TheoryRoleplayingRole Playing Games
The presentation from April 11th, 2015 "The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective" at Seattle Children's Hospital for... more
    • by 
    •   26  
      Therapeutic RecreationRole-playing Game TheoryMMORPGRole-Playing
    • by 
    •   3  
      Collection DevelopmentRole Playing GamesRole-Playing Games
This presentation covers the history of the anti-role-playing game movement from its inception in during the "Moral Panic" / "Satanic Panic" of the 1980s, onward through 2014 and continuing negative inculcated myths and cultural attitudes... more
    • by 
    •   11  
      Role-playing Game TheoryRole PlayingRPGRole Playing Games
OVERVIEW This document attempts to summarize with a brief list the pros and cons of each role-playing game (RPG) format. The hope is that this differentiation between formats will improve the quality of future research studies and program... more
    • by 
    •   20  
      Role-playing Game TheoryRPGRole Playing GamesRole-Playing Games
    • by 
    •   31  
      Group TherapyPsychodramaEducationTherapeutic Recreation
Table of Contents and Introduction to a recently published collection of essays. The volume explores the historical motifs that serve as inspiration for the popular German pen & paper RPG "Das Schwarze Auge" ("The Dark Eye"). The volume... more
    • by  and +1
    •   13  
      Game studiesScience Fiction and FantasyRole-playing Game TheoryFantasy
A brief background summary of research information about the effects of role-playing gaming upon participants, including their use as an intervention modality to achieve therapeutic and educational goals for various populations,... more
    • by 
    •   30  
      Therapeutic RecreationRole-playing Game TheoryRole PlayingRoleplaying
Role-play is a pupil-oriented method of instruction that helps children to develop scientific skills, attitudes and abilities to face the challenges of the 21st century. This paper discusses the concept of role-play and its advantages as... more
    • by 
    •   7  
      Teaching and LearningEducationTeacher EducationEducational Research
    • by  and +2
    •   5  
      Cultural SociologySymbolic InteractionRole-playing Game TheoryFrame Analysis
    • by 
    •   14  
      Therapeutic RecreationRole-playing Game TheoryRPGRole Playing Games
    • by 
    •   3  
      Role-playing Game TheoryRole Playing GamesRole-Playing Games
While task-based language teaching has received considerable attention from both researchers and educational policy makers, the effective implementation in the classroom is still a matter of question. Thus, this classroom-based research... more
    • by 
    •   11  
      Teaching English as a Second LanguageEnglish languageEnglishTeaching English As A Foreign Language
Discussion of form and structure of two contemporary forms of role play. Brief overview of history of Alternate Reality Games as well as live action role playing games. Discussion of overlap, contrasts and lessons to be learned from each.
    • by 
    •   8  
      Game studiesGame DesignRole-playing Game TheoryGames
This paper discusses the prevalence of exposure to trauma, the discourse about trigger warnings, and the embodied nature of larps. The goal of this paper is to inform players, designers, and critics about the nature of psychological... more
    • by 
    •   8  
      Game TheoryGame studiesRole-playing Game TheoryGamers
The power of imagination gives us the ability to form mental images of something not perceived through the five senses. It is the ability of the mind to build mental scenes, objects or events that do not exist or have happened in another... more
    • by 
    •   3  
      Role Playing GamesRole-Playing GamesDungeons and Dragons
Den antika världens mytologi har i hög mån påverkat fantasyrollspel. I denna populärvetenskapliga artikel berörs detta inom ramarna för världens mest sålda rollspel, Dungeons and Dragons.
    • by 
    •   12  
      Ancient Egyptian ReligionAncient HistoryAncient Greece (History)Ancient Greece
Öz Anlatıcılık ve anlatmalar geçmişten günümüze toplumların hayatında adları, icra özellikleri, metinleri ve rolleri aynı kalarak veya değişerek gelmiştir. Zamanla anlatıcı tiplerinde gelişmeler, değişmeler ve güncellenmeler meydana... more
    • by 
    •   8  
      Game TheoryNarrativeRole-playing Game TheoryGames
This document provides some observational views by the author about the unnecessary barriers to entry when introducing new players to role-playing games. This document was prepared as part of the planned programming for presentation and... more
    • by 
    •   16  
      Role-playing Game TheoryRPGRole Playing GamesGame Based Learning, Role-Playing
Tabletop role-playing games originated in the 1970s with the introduction of the popular role-playing game, Dungeons & Dragons. Today, tabletop role-playing games make for valuable investments in libraries as they are effective tools for... more
    • by 
    •   4  
      LibrarianshipRole-Playing GamesRoleplaying Games (RPGs) and Library CollectionsTRPG (tabletop role-playing games)
Pokémon is one of Nintendo's largest, most influential franchises. With a history ranging more than twenty years, its enormous fan-base spans video and trading card games, anime TV shows and films, amongst other media. This paper aims to... more
    • by  and +1
    •   7  
      Online CommunityRole-Playing GamesPokemonPokemon Go
BelajarKorea8282 (read Learn Korean Korean pal-i) in Hangul "빨리 빨리" which means fast. This content writing and creating slides needed for us to share the concept of learning with friends in "Korea Study 8282" as a form of joint... more
    • by 
    •   9  
      Korean StudiesTeaching of Foreign LanguagesKorean EducationKorean Language and Literature
The emergence of Role-Playing Games or RPGs in the market, be it online or at home, have provided mankind a chance to experience things that can never be done in reality. Tabletop, live action and electronic formats of RPGs have... more
    • by 
    •   8  
      PsychologyTerrorismCyber TerrorismVirtual Reality
Lo estético en el arte, el diseño y la vida cotidiana ISBN: 978-607-28-2162-0 A partir de la postura trasdisciplinar de los Estudios Visuales se aborda la relación entre el juego y el arte contemporáneo propuesta por Miguel Ángel... more
    • by 
    •   19  
      Visual StudiesGame studiesVideo GamesVideo Game Art and Animation
This is an early rough draft, and most of the formal citations are pending formatting. Your review and feedback (keeping in mind this is not a final draft) is welcomed! This article provides a very brief list of just a few of some basic,... more
    • by 
    •   6  
      RPGRole Playing GamesRole-Playing GamesRole Playing Game (RPG)
Distinct discourses related to the socioenvironmental issue emerge from the insertion of the environmental dimension in different fields of knowledge. Considering the historical force of games, sports and leisure as sociocultural... more
    • by 
    •   118  
      Critical TheoryDiscourse AnalysisSociology of SportSport Psychology
Fiction writing classes at the college level are often taught under the assumption that students should be learning to reproduce traditional literary works for print publication. This approach ignores the fact that many undergraduate... more
    • by 
    •   8  
      Creative WritingFiction WritingCollaborative LearningFanfiction
Report from Larp Studies Seminar held on 29th April 2017 in Poznan, Poland as part of Pyrkon Festival. Organised by Games Research Association of Poland, Kazimierz Wielki University in Bydgoszcz, Adam Mickiewicz University in Poznań and... more
    • by 
    •   4  
      Game studiesRole-playing Game TheoryRole-Playing GamesLarp
Abstract Background The use of games for social skill development in the classroom is accelerating at a tremendous rate. At the same time, the research surrounding games designed for teaching social skills remains fragmented. This... more
    • by 
    •   9  
      EducationSerious GamesEducational PsychologySerious Gaming
In the present article, we propose an analysis of mythocriticism about Arkay, a divine figure created for the religious-historical domain of «The Elder Scrolls», a series of fantasy Computer Role-Playing Games. In particular, we aim to... more
    • by 
    •   20  
      DeathVideo GamesParaliteratureBethesda
This document provides some observational views by the author as the role-playing game industry has evolved since the 1970s. This document was prepared as part of the planned programming for presentation and attendee discussion at the... more
    • by 
    •   14  
      Role-playing Game TheoryRole Playing GamesGame Based Learning, Role-PlayingRole-Playing Games
Pragmatic assessment has recently opened up a new line of inquiry for many interested researchers within the realm of L2 pragmatics. Accordingly, different methods have been proposed to assess pragmatic competence. Drawing on request... more
    • by 
    •   4  
      Discourse AnalysisRole-Playing GamesIranian EFL learnersDiscourse Completion Task
Download at: https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2200350 PASTA WARS is a four-party negotiation / conflict simulation-game, in which participants must decide recurrently whether to adopt a cooperative stance or a... more
    • by 
    •   31  
      Game TheoryTeaching and LearningEducationPeace and Conflict Studies
Los juegos de rol de mesa y los grupos de jugadores de mesa crecen en Argentina. En los últimos años, este crecimiento ha ido acompañado por la creación de clubes y eventos relacionados con este tipo de juegos. En un contexto global de... more
    • by 
    •   7  
      Board GamesRole-Playing GamesParticipant ObservationJuegos De Rol
The game of Dungeons & Dragons, which involves extensive fantasy role-playing by the participants, has been blamed by groups of lay people for having caused a number of suicides and homicides, as well as generally promoting such behavior.... more
    • by 
    •   5  
      Personality PsychologyRole-playing Game TheoryRole Playing GamesRole-Playing Games
The following paper is the result of a series of interviews with Rebecca L. Thomas, founder of The Roleplay Workshop and creator of the roleplaying game Abantey. The objective of such interviews was to allow an exploratory description of... more
    • by  and +1
    •   3  
      Role-playing Game TheoryGamesRole-Playing Games
Basic summary of a larger paper. Related populations include: at-risk youth & adults, incarcerated youth & adults, in-patient and out-patient mental health clients, in-patient substance dependency transition programming, Autism Spectrum... more
    • by 
    •   6  
      RPGRole Playing GamesRole-Playing GamesRole Playing Game (RPG)
Gaming and edutainment has become a focus in education, as well as in the field of urban and regional planning. This study by Elizabeth Barclay explored how gaming simulation was applied in teaching and learning in urban and regional... more
    • by 
    •   25  
      Teaching and LearningTourism StudiesLearning and TeachingVideo Games and Learning
Amid the contemporary environmental crisis, underpinned by a social structure that values, above all, production and consumption, different possibilities of cooperation emerge between distinct areas of knowledge in search of strategies... more
    • by 
    •   46  
      EducationEnvironmental EducationTeacher EducationPlay
The past is still very present for many. We regularly meet people in the  gaming community who do not understand why we "waste" time talking  about all the misconceptions of the past regarding role-playing games  and gamers. This is... more
    • by 
    •   5  
      RPGRole Playing GamesRole-Playing GamesRole Playing Game (RPG)