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Dota Rules

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Game: Defense Of The Ancients General Competition format: 5v5 Teams Match format: Best of one(1) game Match

winner: The team who destroys the opponents Throne / World Tree first, or the team whos opponent surrenders Game Settings Version: 6.76c Drafting mode: Captains Mode (-cm) Game Speed: Fast Item Restrictions Per team: 2 hex or 1 eul & 1 hex or 2 euls 1 meka 1 necro books 1 shiva 2 arcane rings or 2 arcane boots or 1 arcane ring & 1 arcane boot *Coin Toss will Decide which team takes sentinel or scourge Important Rules * Team that plays the sentinel will host the game * Team members are not allowed to change seats once the DOTA map has started to load Backdooring Backdooring is allowed. However instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill) to enter an enemy base unless your creeps are already present in the base. Examples: * Furion teleporting into enemy's base with no own creeps present o Some of such actions have since been restricted in the recent versions of the DOTA to support this rule Sharing of Items: Sharing of items is allowed as long as the game permits : *Sharing Ring of health or Ring of regen for awhile *Giving a player Healing Slave/Tango/Clarity/TP and such items to be used and not to be sold. Item Pooling: Item pooling of any sort is not allowed. This means that: 1. Items bought with the competitors own money can only be sold by him 2. This rule applies to competitors on the same team. Competitors can pick up items dropped by their opponents Control Sharing: Control Sharing is allowed Abuse & Exploitation 1. Trees Trapping: intentionally trapping enemies in trees is not allowed 2. Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed. 3. Creep Blocking: Creep blocking (such as using Chens creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress or using fissure) is

allowed. 4. Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse, competitors are expected to know the current bugs Definition of Bugs Anything abnormal which will give a competitor / team an unfair advantage Anything which will cause interruption / fatal error to the game Penalties 1. Warning: After a warning was given the game goes on. If there warnings are accumulated by the team during the match the team will be disqualified from the tournament 2. Game Loss: Game loss given to a team means that the team will automatically lose the game irrelevantly of the actual match result if such took place 3. Disqualifications: A team disqualification will lead to the team being ejected from the tournament. They will not be allowed to take part in the current event Game Saves * First save will be at either: o 10 minutes into the game o First blood * Second save onwards will be every 10 minutes of the game * Admin has the right to request for additional game save at any moment during the tournament Save Game Validity A saved game is outdated if since the save game the following has occurred: * A tower / barrack has been destroyed * A total of 12 or more kills occurred (Aegis charges lost count as kills) * The net total kills changed by 4 or more (Aegis charges lost count as kills) The net total is the difference in kill score between both teams Examples: o An 11-4 score at the save leave a net total difference of 7. A 11-8 score at the drop leaves a net total of 3. The net total changed from 7 to 3, the save game is outdated o A 20-16 score at the save leaves a net total of 4, a 26-22 score at the drop leaves a net total of 4, however, 12 kills have occurred since the save, as such the save is outdated o A 5-3 score at the save leaves a net total of 2. A 12-7 score at the drop leaves a net total of 5. No towers / barracks have been destroyed. The net total went from 2 to 4, 11 kills occurred, as such the save is valid Disconnections: Intentional Disconnections: Any competitor found to have intentionally disconnected from the game will give that competitors team a loss for that match Unintentional Disconnections / System Crashes: If any competitors are disconnected within 15 minutes after the game start the game will be restarted

If any competitors are disconnected 15 minutes after the game start: 1. If there is a valid save, the game will be reloaded 2. If the last save is outdated the game will continue Fatal Error / Game Crash (all / multiple competitors) Any game crash before the 80 minute mark will be reloaded Any game crash after the 80 minute mark will not continue and a decision will be made by the Admin based on the replay of that match. 1. Use of most recent patch/version release of each official game within WCG committees own discretion. 2. In-game settings and required factors necessitated by use of most recent patch version/release 3. Cheat Protection Program release and/or cheat protection functions 4. Game settings and/or operations guidelines dictated by differences between online and LAN tournaments

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