Memory Management in Mac OS: Abstract
Memory Management in Mac OS: Abstract
Memory Management in Mac OS: Abstract
Empty Handles 1 ................................................................................................... 18 Fake Handles 1 ..................................................................................................... 18 LOW-MEMORY CONDITIONS....................................................................................... 19 Grow-Zone Functions 1......................................................................................... 19 SETTING UP THE APPLICATION HEAP .......................................................................... 19 Changing the Size of the Stack 1............................................................................ 19 Expanding the Heap 1 ........................................................................................... 20 Allocating Master Pointer Blocks 1 ....................................................................... 20 Defining a Grow-Zone Function 1 ......................................................................... 21 ABOUT THE MEMORY MANAGER ...................................................................... 21 TEMPORARY MEMORY 2 ............................................................................................ 21 INSTALLING A PURGE-WARNING PROCEDURE 2 .......................................................... 22 CREATING HEAP ZONES 2........................................................................................... 22 BLOCK HEADERS 2..................................................................................................... 23 VIRTUAL MEMORY 3.............................................................................................. 23 MEMORY MANAGEMENT UTILITIES ................................................................ 24 USING QUICKDRAW GLOBAL VARIABLES IN STAND-ALONE CODE 4 ........................... 24 THE A5 REGISTER 4 ................................................................................................... 25 ACCESSING THE A5 WORLD IN COMPLETION ROUTINES 4 ........................................... 26 ACCESSING THE A5 WORLD IN INTERRUPT TASKS 4 .................................................... 27
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The heap is located at the low-memory end of your application partition and always expands (when necessary) toward high memory. The A5 world is located at the highmemory end of your application partition and is of fixed size. The stack begins at the low-memory end of the A5 world and expands downward, toward the top of the heap. There is usually an unused area of memory between the stack and the heap. This unused area provides space for the stack to grow without encroaching upon the space assigned to the application heap. In some cases, however, the stack might grow into space reserved for the application heap. If this happens, it is very likely that data in the heap will become corrupted. The ApplLimit global variable marks the upper limit to which your heap can grow. If you call the MaxApplZone procedure at the beginning of your program, the heap immediately extends all the way up to this limit. If you were to use all of the heap s free space, the Memory Manager would not allow you to allocate additional blocks above ApplLimit. If you do not call MaxApplZone, the heap grows toward ApplLimit whenever the Memory Manager finds that there is not enough memory in the heap to fill a request. However, once the heap grows up to ApplLimit, it can grow no further. Thus, whether you maximize your application heap or not, you can use only the space between the bottom of the heap and ApplLimit. info@mindfiresolutions.com Page 5 of 29
Unlike the heap, the stack is not bounded by ApplLimit. If your application uses heavily nested procedures with many local variables or uses extensive recursion, the stack could grow downward beyond ApplLimit. Because you do not use Memory Manager routines to allocate memory on the stack, the Memory Manager cannot stop your stack from growing beyond ApplLimit and possibly encroaching upon space reserved for the heap. However, a vertical retrace task checks approximately 60 times each second to see if the stack has moved into the heap. If it has, the task, known as the stack sniffer, generates a system error. This system error alerts you that you have allowed the stack to grow too far, so that you can make adjustments.
Note: To ensure during debugging that your application generates this system error if the
stack extends beyond ApplLimit, you should call MaxApplZone at the beginning of your program to expand the heap to ApplLimit.
are using a high-level development language such as Pascal. The compiler generates the code that creates and deletes stack frames for each function or procedure call.
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The Memory Manager does all the necessary housekeeping to keep track of blocks in the heap as they are allocated and released. Because these operations can occur in any order, the heap doesn t usually grow and shrink in an orderly way, as the stack does. Instead, after your application has been running for a while, the heap can tend to become fragmented into a patchwork of allocated and free blocks. This fragmentation is known as heap fragmentation. One result of heap fragmentation is that the Memory Manager might not be able to satisfy your application s request to allocate a block of a particular size. Even though there is enough free space available, the space is broken up into blocks smaller than the requested size. When this happens, the Memory Manager tries to create the needed space by moving allocated blocks together, thus collecting the free space in a single larger block. This operation is known as heap compaction. Heap fragmentation is generally not a problem as long as the blocks of memory you allocate are free to move during heap compaction. There are, however, two situations in which a block is not free to move: when it is a nonrelocatable block, and when it is a locked, relocatable block.
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Your application s global variables are stored in an area of memory near the top of your application partition known as the application A5 world. The A5 world contains four kinds of data: 1. application global variables 2. application QuickDraw global variables 3. application parameters 4. the application s jump table Each of these items is of fixed size, although the sizes of the global variables and of the jump table may vary from application to application. The system global variable CurrentA5 points to the boundary between the current application s global variables and its application parameters. For this reason, the application s global variables are found as negative offsets from the value of CurrentA5. This boundary is important because the Operating System uses it to access the following information from your application: its global variables, its QuickDraw global variables, the application parameters, and the jump table. This information is known collectively as the A5 world because the Operating System uses the microprocessor s A5 register to point to that boundary. Your application s QuickDraw global variables contain information about its drawing environment. For example, among these variables is a pointer to the current graphics port. Your application s jump table contains an entry for each of your application s routines that is called by code in another segment. The Segment Manager uses the jump table to determine the address of any externally referenced routines called by a code segment. The application parameters are 32 bytes of memory located above the application global variables; they re reserved for use by the Operating System. The first long word of those parameters is a pointer to your application s QuickDraw global variables.
Temporary Memory 1
In the Macintosh multitasking environment, each application is limited to a particular memory partition (whose size is determined by information in the 'SIZE' resource of that application). The size of your application s partition places certain limits on the size of your application heap and hence on the sizes of the buffers and other data structures that your application uses. In general, you specify an application partition size that is large enough to hold all the buffers, resources, and other data that your application is likely to need during its execution. If for some reason you need more memory than is currently available in your application heap, you can ask the Operating System to let you use any available memory that is not yet allocated to any other application. This memory, known as temporary memory, is allocated from the available unused RAM; usually, that memory is not contiguous with the memory in your application s zone. info@mindfiresolutions.com Page 8 of 29
Your application should use temporary memory only for occasional short-term purposes that could be accomplished in less space, though perhaps less efficiently. For example, if you want to copy a large file, you might try to allocate a fairly large buffer of temporary memory. If you receive the temporary memory, you can copy data from the source file into the destination file using the large buffer. If, however, the request for temporary memory fails, you can instead use a smaller buffer within your application heap. One good reason for using temporary memory only occasionally is that you cannot assume that you will always receive the temporary memory you request. info@mindfiresolutions.com Page 9 of 29
Virtual Memory 1
In system software version 7.0 and later, suitably equipped Macintosh computers can take advantage of a feature of the Operating System known as virtual memory, by which the machines have a logical address space that extends beyond the limits of the available physical memory. It is important to realize that virtual memory operates transparently to most applications. Unless your application has time-critical needs that might be adversely affected by the operation of virtual memory or installs routines that execute at interrupt time, you do not need to know whether virtual memory is operating.
Addressing Modes 1
On suitably equipped Macintosh computers, the Operating System supports 32-bit addressing, that is, the ability to use 32 bits to determine memory addresses. Earlier versions of system software use 24-bit addressing, where the upper 8 bits of memory addresses are ignored or used as flag bits. When 32-bit addressing is in operation, the maximum program address space is 1 GB.
Heap Management
Relocatable and Nonrelocatable Blocks 1
You can use the Memory Manager to allocate two different types of blocks in your heap: nonrelocatable blocks and relocatable blocks. A nonrelocatable block is a block of memory whose location in the heap is fixed. In contrast, a relocatable block is a block of memory that can be moved within the heap (perhaps during heap compaction). To reference a nonrelocatable block, you can use a pointer variable, defined by the Ptr data type. A pointer is simply the address of an arbitrary byte in memory, and a pointer to a nonrelocatable block of memory is simply the address of the first byte in the block. Because a pointer is the address of a block of memory that cannot be moved, all copies of the pointer correctly reference the block as long as you don t dispose of it. The pointer variable itself occupies 4 bytes of space in your application partition. Often the pointer variable is a global variable and is therefore contained in your application s A5 world. But the pointer can also be allocated on the stack or in the heap itself. To reference relocatable blocks, the Memory Manager uses a scheme known as double indirection. The Memory Manager keeps track of a relocatable block internally with a master pointer, which itself is part of a nonrelocatable master pointer block in your application heap and can never move.
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Note: The Memory Manager allocates one master pointer block (containing 64 master pointers) for your application at launch time, and you can call the MoreMasters procedure to request that additional master pointer blocks be allocated.
When the Memory Manager moves a relocatable block, it updates the master pointer so that it always contains the address of the relocatable block. You reference the block with a handle, defined by the Handle data type. A handle is a Memory Manager structure which is basically a pointer to a pointer (the first pointer is a handle, the second one is called a master pointer). Your code remembers the handle, and then, to resize it, the Memory Manager can free the master pointer and allocate new space anywhere in the heap. You allocate a handle using NewHandle and you release it using DisposeHandle. One of the most common times that you will use handles is when dealing with resources. All resources on the Macintosh are allocated as handles. You allocate a resource handle using GetResource and you release it using ReleaseResource or by closing the resource file. Fig: A pointer to a non relocatable block
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Master pointers for relocatable objects in your heap are always allocated in your application heap. Because the blocks of masters pointers are nonrelocatable, it is best to allocate them as low in your heap as possible. You can do this by calling the MoreMasters procedure when your application starts up. In some cases, however, you may be forced to allocate a nonrelocatable block of memory. When you call the Window Manager function NewWindow, for example, the Window Manager internally calls the NewPtr function to allocate a new nonrelocatable block in your application partition. Using relocatable blocks makes the Memory Manager more efficient at managing available space, but it does carry some overhead. As you have seen, the Memory Manager must allocate extra memory to hold master pointers for relocatable blocks.
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Locking and Unlocking Relocatable Blocks 1 To prevent a block from moving, you can lock it, using the HLock procedure. Once you have locked a block, it won t move. Later, you can unlock it, using the Hunlock procedure, allowing it to move again. In general, you need to lock a relocatable block only if there is some danger that it might be moved during the time that you read or write the data in that block. This might happen, for instance, if you dereference a handle to obtain a pointer to the data and (for increased speed) use the pointer within a loop that calls routines that might cause memory to be moved. If, within the loop, the block whose data you are accessing is in fact moved, then the pointer no longer points to that data; this pointer is said to dangle.
Note : Locking a block is only one way to prevent a dangling pointer.
Using locked relocatable blocks can, however, slow the Memory Manager down as much as using nonrelocatable blocks. The Memory Manager can t move locked blocks. In addition, except when you allocate memory and resize relocatable blocks, it can t move relocatable blocks around locked relocatable blocks (just as it can t move them around nonrelocatable blocks). Thus, locking a block in the middle of the heap for long periods of time can increase heap fragmentation. Locking and unlocking blocks every time you want to prevent a block from moving can become troublesome. Fortunately, the Memory Manager moves unlocked, relocatable blocks only at well-defined, predictable times. In general, each routine description in Inside Macintosh indicates whether the routine could move or purge memory. If you do not call any of those routines in a section of code, you can rely on all blocks to remain stationary while that code executes. Note that the Segment Manager might move memory if you call a routine located in a segment that is not currently resident in memory. Purging and Reallocating Relocatable Blocks By making a relocatable block purgeable, you allow the Memory Manager to free the space it occupies if necessary. If you later want to prohibit the Memory Manager from freeing the space occupied by a relocatable block, you can make the block unpurgeable. You can use the HPurge and HNoPurge procedures to change back and forth between these two states. A block you create by calling NewHandle is initially unpurgeable. Once you make a relocatable block purgeable, you should subsequently check handles to that block before using them if you call any of the routines that could move or purge memory. If a handle s master pointer is set to NIL, then the Operating System has purged its block. To use the information formerly in the block, you must reallocate space for it (perhaps by calling the ReallocateHandle procedure) and then reconstruct its contents (for example, by rereading the preferences file).
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Memory Reservation 1
The Memory Manager does its best to prevent situations in which nonrelocatable blocks in the middle of the heap trap relocatable blocks. When it allocates new nonrelocatable blocks, it attempts to reserve memory for them as low in the heap as possible. The Memory Manager reserves memory for a nonrelocatable block by moving unlocked relocatable blocks upward until it has created a space large enough for the new block. When the Memory Manager can successfully pack all nonrelocatable blocks into the bottom of the heap, no nonrelocatable block can trap a relocatable block, and it has successfully prevented heap fragmentation. During this process, the Memory Manager might even move a relocatable block over a nonrelocatable block to make room for another nonrelocatable block.
If you want, you can manually purge a few blocks or an entire heap in anticipation of a memory shortage. To purge an individual block manually, call the EmptyHandle procedure. To purge your entire heap manually, call the PurgeMem procedure or the MaxMem function.
Heap Fragmentation 1
Throughout this section, you should keep in mind the following rule: the Memory Manager can move a relocatable block around a nonrelocatable block (or a locked relocatable block) at these times only: When the Memory Manager reserves memory for a nonrelocatable block (or when you manually reserve memory before allocating a block), it can move unlocked, relocatable blocks upward over nonrelocatable blocks to make room for the new block as low in the heap as possible. When you attempt to resize a relocatable block, the Memory Manager can move that block around other blocks if necessary. In contrast, the Memory Manager cannot move relocatable blocks over nonrelocatable blocks during compaction of the heap.
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Dangling Pointers 1
Accessing a relocatable block by double indirection, through its handle instead of through its master pointer, requires an extra memory reference. For efficiency, you might sometimes want to dereference the handle that is, make a copy of the block s master pointer and then use that pointer to access the block by single indirection. When you do this, however, you need to be particularly careful. Any operation that allocates space from the heap might cause the relocatable block to be moved or purged. In that event, the block s master pointer is correctly updated, but your copy of the master pointer is not. As a result, your copy of the master pointer is a dangling pointer. Dangling pointers are likely to make your application crash or produce garbled output.
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The easiest way to prevent dangling pointers is simply to lock the relocatable block whose data you want to read or write.
Callback Routines 1
Code segmentation can also lead to a different type of dangling-pointer problem when you use callback routines. The problem rarely arises, but it is difficult to debug. Some Toolbox routines require that you pass a pointer to a procedure in a variable of type ProcPtr. Ordinarily, it does not matter whether the procedure you pass in such a variable is in the same code segment as the routine that calls it or in a different code segment. For example, suppose you call TrackControl as follows: myPart := TrackControl(myControl, myEvent.where, @MyCallBack); If MyCallBack were in the same code segment as this line of code, then a compiler would pass to TrackControl the absolute address of the MyCallBack procedure. If it were in a different code segment, then the compiler would take the address from the jump table entry for MyCallBack. Either way, TrackControl should call MyCallBack correctly. Occasionally, you might use a variable of type ProcPtr to hold the address of a callback procedure and then pass that address to a routine. Here is an example: myProc := @MyCallBack; ... myPart := TrackControl(myControl, myEvent.where, myProc); As long as these lines of code are in the same code segment and the segment is not unloaded between the execution of those lines, the preceding code should work perfectly. Suppose, however, that myProc is a global variable, and the first line of the code is in a different segment from the call to TrackControl. Suppose, further, that the MyCallBack procedure is in the same segment as the first line of the code (which is in a different segment from the call to TrackControl). Then, the compiler might place the absolute address of the MyCallBack routine into the variable myProc. The compiler cannot realize that you plan to use the variable in a different code segment from the one that holds both the routine you are referencing and the routine you are using to initialize the myProc variable. Because MyCallBack and the call to TrackControl are in different code segments, the TrackControl procedure requires that you pass an address in the jump table, not an absolute address. Thus, in this hypothetical situation, myProc would reference MyCallBack incorrectly. To avoid this problem, make sure to place in the same segment any code in which you assign a value to a variable of type ProcPtr and any code in which you use that variable. If you must put them in different code segments, then be sure that you place the callback routine in a code segment different from the one that initializes the variable.
Note: Some development systems allow you to specify compiler options that force jump
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Invalid Handles 1
An invalid handle refers to the wrong area of memory, just as a dangling pointer does. There are three types of invalid handles: empty handles, disposed handles, and fake handles.
Disposed Handles 1
A disposed handle is a handle whose associated relocatable block has been disposed of. When you dispose of a relocatable block (perhaps by calling the procedure DisposeHandle), the Memory Manager does not change the value of any handle variables that previously referenced that block. Instead, those variables still hold the address of what once was the relocatable block s master pointer. Because the block has been disposed of, however, the contents of the master pointer are no longer defined. (The master pointer might belong to a subsequently allocated relocatable block, or it could become part of a linked list of unused master pointers maintained by the Memory Manager.) You can avoid these problems quite easily by assigning the value NIL to the handle variable after you dispose of its associated block.
Empty Handles 1
An empty handle is a handle whose master pointer has the value NIL. When the Memory Manager purges a relocatable block, for example, it sets the block s master pointer to NIL. The space occupied by the master pointer itself remains allocated, and handles to the purged block continue to point to the master pointer. This is useful, because if you later reallocate space for the block by calling ReallocateHandle, the master pointer will be updated and all existing handles will correctly access the reallocated block.
Note: Don t confuse empty handles with 0-length handles, which are handles whose
associated block has a size of 0 bytes. A 0-length handle has a non-NIL master pointer and a block header.
Fake Handles 1
A fake handle is a handle that was not created by the Memory Manager. Normally, you create handles by either directly or indirectly calling the Memory Manager function NewHandle (or one of its variants, such as NewHandleClear). You create a fake handle usually inadvertently by directly assigning a value to a variable of type Handle, as illustrated in follwing listing.
Listing: Creating a fake handle
FUNCTION MakeFakeHandle: Handle; {DONT USE THIS FUNCTION!} CONST kMemoryLoc = $100; {a random memory location} info@mindfiresolutions.com Page 18 of 29
VAR
Low-Memory Conditions
You can take several steps to help maximize the amount of free space in your heap. For example, you can mark as purgeable any relocatable blocks whose contents could easily be reconstructed. Before you call NewHandle or NewPtr, you should check that, if the requested amount of memory were in fact allocated, the remaining amount of space free in the heap would not fall below a certain threshold. The free memory defined by that threshold is your memory cushion.
Grow-Zone Functions 1
The Memory Manager provides a particularly easy way for you to make sure that the emergency memory reserve is released when necessary. You can define a grow-zone function that is associated with your application heap. The Memory Manager calls your heap s grow-zone function only after other techniques of freeing memory to satisfy a memory request fail (that is, after compacting and purging the heap and extending the heap zone to its maximum size). The grow-zone function can then take appropriate steps to free additional memory. A grow-zone function might dispose of some blocks or make some unpurgeable blocks purgeable. When the function returns, the Memory Manager once again purges and compacts the heap and tries to reallocate memory. If there is still insufficient memory, the Memory Manager calls the grow-zone function again (but only if the function returned a nonzero value the previous time it was called). This mechanism allows your grow-zone function to release just a little bit of memory at a time. If the amount it releases at any time is not enough, the Memory Manager calls it again and gives it the opportunity to take more drastic measures. As the most drastic step to freeing memory in your heap, you can release the emergency reserve.
never grow beyond a certain size, then to avoid collisions between your stack and heap you simply need to ensure that your stack is large enough to accommodate that size. If you never encounter system error 28 (generated by the stack sniffer when it detects a collision between the stack and the heap) during application testing, then you probably do not need to increase the size of your stack. To increase the size of your stack, you simply reduce the size of your heap. Because the heap cannot grow above the boundary contained in the ApplLimit global variable, you can lower the value of ApplLimit to limit the heap s growth. By lowering ApplLimit, technically you are not making the stack bigger; you are just preventing collisions between it and the heap. By default, the stack can grow to 8 KB on Macintosh computers without Color QuickDraw and to 32 KB on computers with Color QuickDraw. Listing below defines a procedure that increases the stack size by a given value. It does so by determining the current heap limit, subtracting the value of the extraBytes parameter from that value, and then setting the application limit to the difference.
Listing : Increasing the amount of space allocated for the stack
PROCEDURE IncreaseStackSize (extraBytes: Size); BEGIN SetApplLimit(Ptr(ORD4(GetApplLimit) - extraBytes)); END; You should call this procedure at the beginning of your application, before you call the MaxApplZone procedure.
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Temporary Memory 2
In the Macintosh multitasking environment, your application is limited to a particular memory partition (whose size is determined by information in the 'SIZE' resource of your application). The size of your application s partition places certain limits on the size of your application heap and hence on the sizes of the buffers and other data structures that your application can use. If for some reason you need more memory than is currently available in your application heap, you can ask the Operating System to let you use any available memory that is not yet allocated to any other application. This memory, called temporary memory, is allocated from the available unused RAM; in general, that memory is not contiguous with the memory in your application s zone Your application should use temporary memory info@mindfiresolutions.com Page 21 of 29
only for occasional short-term purposes that could be accomplished in less space, though perhaps less efficiently.
FUNCTION CreateSubZone: THz; CONST kZoneSize = 10240; {10K zone} kNumMasterPointers = 16; {num of master ptrs for new zone} VAR start: Ptr; {first byte in zone} limit: Ptr; {first byte beyond zone} BEGIN start := NewPtr(kZoneSize); {allocate storage for zone} IF MemError <> noErr THEN BEGIN {allocation successful} limit := Ptr(ORD4(start) + kZoneSize); {compute byte beyond end of zone} InitZone(NIL, kNumMasterPointers, limit, start); {initialize zone header, trailer} END; CreateSubZone := THz(start); {cast storage to a zone pointer} END;
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Block Headers 2
Fig: A block header in a 32-bit zone
Every block in a heap zone, whether allocated or free, has a block header that the Memory Manager uses to find its way around in the zone. Block headers are completely transparent to your application. All pointers and handles to allocated blocks reference the beginning of the block s logical contents, following the end of the header. Similarly, whenever you use a variable of type Size, that variable refers to the number of bytes in the block s logical contents, not including the block header. That size is known as the block s logical size, as opposed to its physical size, the number of bytes it actually occupies in memory, including the header and any unused bytes at the end of the block.
Virtual Memory 3
A user can select (in the Memory control panel) whether to enable this larger or virtual address space. Most applications are completely unaffected by the operation of the Virtual Memory Manager and have no need to know whether any virtual memory is available. You might, however, need to intervene in the otherwise automatic workings of the Virtual Memory Manager if your application has critical timing requirements, executes code at interrupt time, or performs debugging operations. The Virtual Memory Manager extends the logical address space by using part of the available secondary storage (such as a hard disk) to hold portions of applications and data that are not currently in use in physical memory. When an application needs to operate on portions of memory that have been transferred to disk, the Virtual Memory Manager loads those portions back into physical memory by making them trade places with other, unused segments of memory. This process of moving portions (or pages) of memory between physical RAM and the hard disk is called paging. Users control and configure virtual memory through the Memory control panel. Controls in this panel allow the user to turn virtual memory on or off, set the size of virtual memory, and set the volume on which the invisible backing-store file resides. (The backing-store file is the file in which the Operating System stores the contents of nonresident pages of memory.) info@mindfiresolutions.com Page 23 of 29
TYPE QDVarRecPtr = ^QDVarRec; QDVarRec = RECORD randSeed: LongInt; {for random-number generator} screenBits: BitMap; {rectangle enclosing screen} arrow: Cursor; {standard arrow cursor} dkGray: Pattern; {75% gray pattern} ltGray: Pattern; {25% gray pattern} gray: Pattern; {50% gray pattern} black: Pattern; {all-black pattern} white: Pattern; {all-white pattern} thePort: GrafPtr; {pointer to current GrafPort} END; The location of these variables is linker-dependent. However, the A5 register always points to the last of these global variables, thePort. The Operating System references all other QuickDraw global variables as negative offsets from thePort. Therefore, you must dereference the value in A5 (to obtain the address of thePort), and then subtract the combined size of the other QuickDraw global variables from that address. The difference is a pointer to the first of the QuickDraw global variables, randSeed. You can copy the entire record into a local variable simply by dereferencing that pointer, as illustrated in Listing below.
Listing : Copying the QuickDraw global variables into a record
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PROCEDURE GetQDVars (VAR qdVars: QDVarRec); TYPE LongPtr = ^LongInt; BEGIN qdVars := QDVarRecPtr(LongPtr(SetCurrentA5)^ (SizeOf(QDVarRec) - SizeOf(thePort)))^; END; Thereafter, your stand-alone code segment can read QuickDraw global variables through the structure returned by GetQDVars. Listing below defines a very simple draw routine for a control definition function. After reading the calling application s QuickDraw global variables, the draw routine paints a rectangle with a pattern.
Listing : A control s draw routine using the calling application s QuickDraw patterns
PROCEDURE DoDraw (varCode: Integer; myControl: ControlHandle; flag: Integer); VAR cRect: Rect; qdVars: QDVarRec; origPenState: PenState; CONST kDraw = 1; {constant to specify drawing} BEGIN GetPenState(origPenState); {get original pen state} cRect := myControl^^.contrlRect; {get controls rectangle} IF flag = kDraw THEN BEGIN GetQDVars(qdVars); {patterns are QD globals} PenPat(qdVars.gray); {install desired pattern} PaintRect(cRect); {paint the control} END; SetPenState(origPenState); {restore original pen state} END; The DoDraw drawing routine defined in Listing 4-6 retrieves the calling application s QuickDraw global variables and paints the control rectangle with a light gray pattern. It also saves and restores the pen state, because the PenPat procedure changes that state.
The A5 Register 4
If you write code that accesses your application s A5 world (usually to read or write the application global variables) at a time that your application is not the current application, you must ensure that the A5 register points to the boundary between your application s parameters and global variables. Because the Operating System accesses your A5 world relative to the address stored in the A5 register, you can obtain unpredictable results if you attempt to read or write data in your A5 world when the contents of A5 are not valid.
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in the background. Before executing a completion or callback routine belonging to your application, the Process Manager checks whether your application is in the foreground. If not, the Process Manager performs a minor switch to give your application temporary control of the CPU. Many Toolbox and Operating System routines do not need to access the calling application s global variables, QuickDraw global variables, or jump table. As a result, they sometimes use the A5 register for their own purposes. They save the current value of the register upon entry, modify the register as necessary, and then restore the original value on exit. As you can see, if one of these routines is executing when your callback routine is executed, your callback routine cannot depend on the value in the A5 register. This effectively prevents your callback routine from using any part of its A5 world. To solve this problem, simply use the strategy that the Toolbox employs when it takes over the A5 register: save the current value in the A5 register at the start of your callback procedure, install your application s A5 value, and then restore the original value when you exit. Listing below illustrates a very simple grow-zone function that uses this technique. It uses the SetCurrentA5 and SetA5 utilities to manipulate the A5 register.
4
Listing : A sample grow-zone function
FUNCTION MyGrowZone (cbNeeded: Size): LongInt; VAR theA5: LongInt; {value of A5 when function is called} BEGIN theA5 := SetCurrentA5; {remember current value of A5; install ours} info@mindfiresolutions.com Page 26 of 29
IF (gEmergencyMemory^ <> NIL) & (gEmergencyMemory <> GZSaveHnd) THEN BEGIN EmptyHandle(gEmergencyMemory); MyGrowZone := kEmergencyMemorySize; END ELSE MyGrowZone := 0; {no more memory to release} theA5 := SetA5(theA5); {restore previous value of A5} END; The function SetCurrentA5 does two things: it returns the current value in the A5 register, and it sets the A5 register to the value of the CurrentA5 low-memory global variable. This global variable always contains a value that points to the boundary between the current application s parameters and its global variables. The MyGrowZone function defined in Listing 4-1 calls SetCurrentA5 on entry to make sure that it can read the value of the gEmergencyMemory global variable. The function SetA5 also does two things: it returns the current value in the A5 register, and it sets the A5 register to whatever value you pass to the function. The MyGrowZone function calls SetA5 with the original value of the A5 register as the parameter. In this case, the value returned by SetA5 is ignored. There is no way to test whether, at the time your callback routine is called, your application is executing a Toolbox routine that could change the A5 register. Therefore, to be safe, you should save and restore the A5 register in any callback routine that accesses any part of your A5 world. Such routines include grow-zone functions Sound Manager completion routines n File Manager I/O completion routines control-action procedures TextEdit word-break and click-loop routines trap patches custom menu definition, window definition, and control definition procedures
Instead of calling SetCurrentA5 at interrupt time, you can call it at noninterrupt time when yours is the current application. Then store the returned value where you can read it at interrupt time. For example, the Notification Manager allows you to store information in the notification record passed to NMInstall. When you set up a notification record, you can use the nmRefCon field to hold the value in the A5 register. Listing below illustrates how to save the current value in the A5 register and pass that value to a response procedure.
Listing : Passing A5 to a notification response procedure
VAR gMyNotification: NMRec; {a notification record} BEGIN WITH gMyNotification DO BEGIN qType := ORD(nmType); {set queue type} nmMark := 1; {put mark in Application menu} nmIcon := NIL; {no alternating icon} nmSound := Handle(-1); {play system alert sound} nmStr := NIL; {no alert box} nmResp := @SampleResponse; {set response procedure} nmRefCon := SetCurrentA5; {pass A5 to notification task} END; END;
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The key step is to save the value of CurrentA5 where the response procedure can find it in this case, in the nmRefCon field. You must call SetCurrentA5 at noninterrupt time; otherwise, you cannot be certain that it will return the correct value. When the notification response procedure is executed, its first task should be to call the SetA5 function, which sets register A5 to the value stored in the nmRefCon field. At the end of the routine, the notification response procedure should call the SetA5 function again to restore the previous value of register A5. Listing below shows a simple response procedure that sets up the A5 register, modifies a global variable, and then restores the A5 register.
Listing : Setting up and restoring the A5 register at interrupt time
PROCEDURE SampleResponse (nmReqPtr: NMRecPtr); VAR oldA5: LongInt; {A5 when procedure is called} BEGIN oldA5 := SetA5(nmReqPtr^.nmRefCon); {set A5 to the applications A5} gNotifReceived := TRUE; {set an application global } { to show alert was received} oldA5 := SetA5(oldA5); {restore A5 to original value} END; info@mindfiresolutions.com Page 28 of 29
Conclusion
After going through this article, you might have got a broad idea of what memory management in Mac alike and how it differs from the way other operating systems handles memory. For more insight into Mac memory management concepts and associated Toolbox routines refer to: http://developer.apple.com/techpubs/macos8/OSSvcs/MemoryManager/memorymanager. html
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