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Middleware

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Middleware

Middleware

Introduction to Middleware I
What is Middleware? Layer between OS and distributed applications Hides complexity and heterogeneity of distributed system Bridges gap between low-level OS communications and programming language abstractions Provides common programming abstraction and infrastructure for distributed applications Overview at: http://www.middleware.org

DistributedApplications Applications Distributed Distributed Applications

Middleware
OperatingSystem SystemComms Comms Operating Operating System Comms Network Network Network
Middleware

(remote calls, object invocation, messages, ) (sockets, IP, TCP, UDP, ) (packets, bits, )
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Introduction to Middleware II
Middleware provides support for (some of):
Naming, Location, Service discovery, Replication Protocol handling, Communication faults, QoS Synchronisation, Concurrency, Transactions, Storage Access control, Authentication

Middleware dimensions:
Request/Reply Language-specific Proprietary Small-scale Tightly-coupled vs. vs. vs. vs. vs. Asynchronous Messaging Language-independent Standards-based Large-scale Loosely-coupled components

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Outline
Part I: Remote Procedure Call (RPC)
Historic interest, but still ubiquitous

Part II: Object-Oriented Middleware (OOM)


Java RMI CORBA Reflective Middleware

Part III: Message-Oriented Middleware (MOM)


Java Message Service IBM MQSeries Web Services

Part IV: Event-Based Middleware


Cambridge Event Architecture Hermes
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Part I: Remote Procedure Call (RPC)


Masks remote function calls as being local Client/server model Request/reply paradigm usually implemented with message passing in RPC service Marshalling of function parameters and return value
Caller RPC Service
1) Marshal args 2) Generate ID 3) Start timer 8) Unmarshal 9) Acknowledge message

RPC Service
4) Unmarshal 5) Record ID 6) Marshal 7) Set timer

Remote Function

call()

fun()

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Properties of RPC
Language-level pattern of function call
easy to understand for programmer

Synchronous request/reply interaction


natural from a programming language point-of-view matches replies to requests built in matching of requests and replies

Distribution transparency (in the no-failure case)


hides the complexity of a distributed system

Various reliability guarantees

Middleware

deals with some distributed systems aspects of failure


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Failure Modes of RPC


Invocation semantics supported by RPC in the light of: network and/or server congestion, client, network and/or server failure note DS independent failure modes RPC systems differ, many examples, local Cambridge thing was Mayflower

Maybe or at most once (RPC system tries once) Error return programmer may retry Exactly once (RPC system retries a few times) Hard error return some failure most likely note that exactly once cannot be guaranteed
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Disadvantages of RPC
Synchronous request/reply interaction
tight coupling between client and server client may block for a long time if server loaded leads to multi-threaded programming at client fork() slow/failed clients may delay servers when replying multi-threading essential at servers

remote call

Distribution Transparency
Not possible to mask all problems

join()

RPC paradigm is not object-oriented


invoke functions on servers as opposed to methods on objects

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Part II: Object-Oriented Middleware (OOM)


Objects can be local or remote Object references can be local or remote Remote objects have visible remote interfaces Masks remote objects as being local using proxy objects Remote method invocation
local
object A

OOM
object request broker / object manager

OOM
object request broker / object manager

remote
skeleton object B

proxy object B
Middleware

object B

Properties of OOM
Support for object-oriented programming model
objects, methods, interfaces, encapsulation, exceptions (were also in some RPC systems e.g. Mayflower)

Synchronous request/reply interaction


same as RPC

Location Transparency
system (ORB) maps object references to locations

Services comprising multiple servers are easier to build with OOM


RPC programming is in terms of server-interface (operation) RPC system looks up server address in a location service
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Java Remote Method Invocation (RMI)


Distributed objects in Java
public interface PrintService extends Remote { int print(Vector printJob) throws RemoteException; }

RMI compiler creates proxies and skeletons RMI registry used for interface lookup Entire system written in Java (single-language system; other languages can be made to work with varying amounts of pain)

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CORBA
Common Object Request Broker Architecture
Open standard by the OMG (Version 3.0) Language- and platform independent

Object Request Broker (ORB)


General Inter-ORB Protocol (GIOP) for communication Interoperable Object References (IOR) contain object location CORBA Interface Definition Language (IDL) Stubs (proxies) and skeletons created by IDL compiler Dynamic remote method invocation

Interface Repository
Querying existing remote interfaces

Implementation Repository
Activating remote objects on demand
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CORBA IDL
Definition of language-independent remote interfaces
Language mappings to C++, Java, Smalltalk, Translation by IDL compiler

Type system
typedef sequence<string> Files; basic types: long (32 bit), interface PrintService : Server { long long (64 bit), short, void print(in Files printJob); float, char, boolean, }; octet, any, constructed types: struct, union, sequence, array, enum objects (common super type Object)

Parameter passing
in, out, inout basic & constructed types passed by value objects passed by reference
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CORBA Services (selection)


Naming Service
Names remote object references

Trading Service
Attributes (properties) remote object references

Persistent Object Service


Implementation of persistent CORBA objects

Transaction Service
Making object invocation part of transactions

Event Service and Notification Service


In response to applications need for asynchronous communication built above synchronous communication with push or pull options not an integrated programming model with general IDL messages
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Disadvantages of OOM
Synchronous request/reply interaction only
So CORBA oneway semantics added and Asynchronous Method Invocation (AMI) But implementations may not be loosely coupled

Distributed garbage collection


Releasing memory for unused remote objects

OOM rather static and heavy-weight


Bad for ubiquitous systems and embedded devices

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OOM experience
Keynote address at Middleware 2009 Steve Vinoski From Middleware Implementor to Middleware User (There and back again)

Available from the course materials page


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Reflective Middleware
Flexible middleware (OOM) for mobile and context-aware applications adaptation to context through monitoring and substitution of components Interfaces for reflection
Objects can inspect middleware behaviour

Interfaces for customisability


Dynamic reconfiguration depending on environment Different protocols, QoS, ... e.g. use different marshalling strategy over unreliable wireless link

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Part III: Message-Oriented Middleware (MOM)


Communication using messages Messages stored in message queues message servers decouple client and server Various assumptions about message content Client App. Message Servers Server App.

local message queues

message queues

local message queues

Network

Network

Network
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Middleware

Properties of MOM
Asynchronous interaction
Client and server are only loosely coupled Messages are queued Good for application integration

Support for reliable delivery service


Keep queues in persistent storage

Processing of messages by intermediate message server(s)


May do filtering, transforming, logging, Networks of message servers

Natural for database integration

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IBM WebSphere MQ
One-to-one reliable message passing using queues
Persistent and non-persistent messages Message priorities, message notification

Queue Managers
Responsible for queues Transfer messages from input to output queues Keep routing tables

Message Channels
Reliable connections between queue managers

Messaging API:

MQopen MQclose MQput MQget

Open a queue Close a queue Put message into opened queue Get message from local queue
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Middleware

Java Message Service (JMS)


API specification to access MOM implementations Two modes of operation *specified*:
Point-to-point one-to-one communication using queues Publish/Subscribe cf. Event-Based Middleware


Middleware

JMS Server implements JMS API JMS Clients connect to JMS servers Java objects can be serialised to JMS messages A JMS interface has been provided for MQ pub/sub (one-to-many) - just a specification?
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Disadvantages of MOM
Poor programming abstraction (but has evolved)
Rather low-level Request/reply difficult to achieve, but can be done

Message formats originally unknown to middleware


No type checking (JMS addresses this implementation?)

Queue abstraction only gives one-to-one communication


Limits scalability (JMS pub/sub implementation?)

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Web Services
Use well-known web standards for distributed computing Communication Message content expressed in XML Simple Object Access Protocol (SOAP)
Lightweight protocol for sync/async communication

Service Description Web Services Description Language (WSDL)


Interface description for web services

Service Discovery Universal Description Discovery and Integration (UDDI)


Directory with web service description in WSDL
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Properties of Web Services


Language-independent and open standard SOAP offers OOM and MOM-style communication:
Synchronous request/reply like OOM Asynchronous messaging like MOM Supports internet transports (http, smtp, ...) Uses XML Schema for marshalling types to/from programming language types

WSDL says how to use a web service UDDI helps to find the right web service
Exports SOAP API for access

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Disadvantages of Web Services


Low-level abstraction
leaves a lot to be implemented

Interaction patterns have to be built


one-to-one and request-reply provided one-to-many? still synchronous service invocation, rather than notification no nested/grouped invocations, transactions, ...

No location transparency

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What we lack, so far


General interaction patterns
we have one-to-one and request-reply one-to-many? many to many? notification? dynamic joining and leaving?

Location transparency
anonymity of communicating entities

Support for pervasive computing


data values from sensors lightweight software

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Part IV: Event-Based Middleware a.k.a. Publish/Subscribe


Publishers (advertise and) publish events (messages) Subscribers express interest in events with subscriptions Event Service notifies interested subscribers of published events Events can have arbitrary content (typed) or name/value pairs
publish subscribe

Publisher Publisher Publisher

Event Service
publish

notify subscribe notify subscribe notify

Subscriber Subscriber Subscriber

(event-broker network)

publish

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Topic-Based and Content-Based Pub/Sub


Event Service matches events against subscriptions What do subscriptions look like? Topic-Based Publish/Subscribe
Publishers publish events belonging to a topic or subject Subscribers subscribe to a topic
subscribe(PrintJobFinishedTopic, )

(Topic and) Content-Based Publish/Subscribe


Publishers publish events belonging to topics and Subscribers provide a filter based on content of events
subscribe(type=printjobfinished, printer=aspen, )

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Properties of Publish/Subscribe
Asynchronous communication
Publishers and subscribers are loosely coupled

Many-to-many interaction between pubs. and subs.


Scalable scheme for large-scale systems Publishers do not need to know subscribers, and vice-versa Dynamic join and leave of pubs, subs, (brokers - see lecture DS-8)

(Topic and) Content-based pub/sub very expressive


Filtered information delivered only to interested parties Efficient content-based routing through a broker network

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Composite Event Detection (CED)


Content-based pub/sub may not be expressive enough
Potentially thousands of event types (primitive events) Subscribers interest: event patterns (define high-level events, ref DS-2)

Event Patterns
PrinterOutOfPaperEvent or PrinterOutOfTonerEvent

Composite Event Detectors (CED)


Subscribe to primitive events and publish composite events Publisher Publisher Publisher Publisher
Middleware

CED CED CED

Subscriber

Subscriber
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Summary
Middleware is an important abstraction for building distributed systems 1. 2. 3. 4.
Middleware

Remote Procedure Call Object-Oriented Middleware Message-Oriented Middleware Event-Based Middleware

Synchronous vs. asynchronous communication Scalability, many-to-many communication Language integration Ubiquitous systems, mobile systems
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