Catch The Ball, Head The Ball
Catch The Ball, Head The Ball
Catch The Ball, Head The Ball
Arrange all participants in a circle. To start off - pass the ball to each one in turn with instructions as
you throw the ball to them. They have to complete the opposite. i.e. If told "Head the ball", they
have to catch it, and "catch the ball", they have to head it.
Players that get it wrong have to sit down. As the game gathers momentum, start passing to
individuals at random until you have a winner.
The Math Game
Competitors hold just one hand behind their back, revealing the number of fingers at the signal.
Whoever yells out the sum of the fingers wins the first round. For Round 2, multiply the fingers.
Round 3 is the difference between the two numbers. Rotate through as many rounds as you want,
but or the championship round (between the two survivors) have them square the total of the two
sets of fingers. For example, Person A shows three fingers, person B shows four, so the winning
answer is 3+4 = 7 * 7=49
Question Ball
Sent in by Jessica E, Charleston, WV
Before starting prepare in advance a largish ball such as a blow up beach-ball or a bouncy one and
write questions on it using a marker pen. E.g. What's your favourite colour, favourite food, favourite
cartoon, etc. When you start the game throw the ball to any person, when they catch it where ever
their right thumb is that is the question they have to say aloud and answer. The game can go on for a
long time and be used a time filler.
"I Have Never" (10 Fingers)
Each person starts off with some candy. Going around the circle, each person finishes the
sentence "I have never..." Everyone who HAS done what they have never done gives that
person one of their candies. A fun way to learn things you might otherwise not find out about
people.
My Name Isand I like to(with action) 1st person says their name and acts out
the corresponding thing they like to do, and then the 2nd person repeats 1st persons name and
acts out 1st persons action, and then says their name and acts out the thing they like to doand
so on, and so on until youve gone around the entire circle and repeat everyones name and
action good memory game.
If you could describe yourself as a flavor of ice cream, what would you be and why?
If you could be a building in the State of Illinois, what building would you be and why?
If you could travel anyplace in the world, where would you go, and why?
If you could be a professional sports star, what sport would you play?
If you could give your parents one gift, what gift would you give them?
If you could go on a date with anyone, who would you go out with?
If you were dying and had one last meal, what would you eat?
Who makes the best French fries?
Who is your favorite President and why?
Are you a morning person or a night person? What time did you wake up this morning?
What is your favorite book, and why?
What is your favorite restaurant and why?
How many students will be in your graduating class? How many people live in your town?
If you had to work at Disney World, what job would you have?
If you could be anyone in the world for one day, who would you be?
If you died tomorrow, what would you like people to remember about you?
What is your favorite flavor jelly bean? Do you just eat them, or do you separate by flavor
first?
If you could have a super power, what power would you have and why?
If you could travel to any era of history, where would you go, and why?
Odd Bean: Each player receives 12 beans in a small bag. Opening his/her bag of beans, one
player-let's say Sam-puts a few beans in one fist, stretches it out toward another player and asks,
"Odds or evens?" If the other players - guesses correctly that Gregory's closed fist has an odd
number of beans in it, she collects those beans. If she guesses wrong, she has to turn over that
many beans to Gregory. The object, of course, is to collect all the beans. When you want to stop
playing, the winner is the one with the most beans.
Cotton Ball Races: Participants are each given a cotton ball. They get down on their hands
and knees and at the signal blow their cotton ball across the finish line the first one across wins.
Variation: You both sit at the table with straws in your mouths. All you have to do is pick up a
cotton ball by sucking in your straw. Then pass the ball to your partners straw without letting
it drop. Your partner can then let the cotton balls drop in the bowl
Wild Wet and Wacky!: You will need: 6 sponges, 1 bucket of water, 1 empty bucket.
All you have to do is hold the empty bucket and catch the sponges your partner throws at you.
Pretty simple---right? Of course you have to hold the bucket on your head to catch them. One
more thing: the sponges have been soaking in the bucket of water.
GAME WITH US
There are a total of 4 stations (#1: Eat With Me | #2: Splash With Me | #3: Think With Me | #4: Train
With Me). Groups will be given a paper which indicates the order of station. Two groups will be at
one station at one time. Each station consists of a relay of games that the team has to complete
together.
Station #1: EAT WITH ME @ Prayer Hall
Donut Treat
Number of player: 3
Donuts will be tied to a string, player has to finish the
donut without using their hands. Group can only
proceed to the next station only when all three have
completed eating the donut.
Logistics: Strings, Donuts x 24
Remarks: Strings of donut will be tied down from level
1 (outside CFAP & CWC)
M&M Treat
Number of player: 3
M&Ms are spread out on a plate, player has to use a
straw to suck the M&M and transfer the M&M to a
cup. Each group has to collect 50 M&Ms.
Logistics: Straws x 24, M&M, Plates x 4
Remarks: Steps of amphitheatre
Surprise Treat
Number of player: All
10 cups of random food will be on the table at a
distance away, player has to run to the table and
choose a cup (which is covered so they do not know
what food is inside). Player has to finish all the food
inside the cup and run back to the line, and the next
player will then run to the table. Group has to finish all
the 10 cups of food.
1. Gummy bear
2. Raw Bitter gourd
3. Milo powder with
4. Dark chocolate
5. Lemon juice
6. Biscuits with Wasabi
7. Biscuits with Chilli sauce
8. Biscuits with Tomato sauce
9. Chocolate
10. Milk
Remarks: Outside Prayer Hall C
Describe Treat
Number of player: All
Group will select one player to eat the food (group do
not know what is it). Player has to describe the food,
and group member has to guess what it is. Player cannot
describe the outlook of the food. But only the texture,
taste. (E.g. It is fluffy, soft, melts in the mouth)
Group is given one minute to guess, once times up, the
other group is given the opportunity to guess.
Marshmallow
Pandan Cake
Peanut
Remarks: Prayer Hall C
Station #2: SPLASH WITH ME
Push It
Number of player: 3
Group to choose three players, player has to use a water
gun to squirt at the cup until it reached a point (there
will be 3 stops, for the 3 players)
Logistics: String x 2, chairs x 4, cups x 2, water guns x 2
Remarks: North Lawn
Burst It
Number of player: 3
Group to choose three player, player has to wear a hat
with a needle attached. Player has to jump up and burst
one balloon. Group can move on after 3 balloons are
burst.
Fill It
Number of player: 3
Player is given a cup with holes, player has to scoop
water from a pail and put it over the head while walking
to another pail a distance away. After which, player has
to run back, the other player has to do likewise. Group
can move on, when water reached a certain level.
Pass It
Number of player: All
Group to sit down and pass the cup of water behind without looking back, after it reached the last
player, player has to pour the water into a pail without looking back. One player will be there to
guide the last member using speech ONLY.
Station #3: Think With Me
Number of player: All
One player to hold paper at a distance.
One player to read the letter, the letters in one piece of
paper is a jumbled up word. Group will then have to
guess what the word is.
To move on, group has to complete five words.
Number of player: All
Group will be given 5 puzzles; group has to complete all
five puzzles to move on. Examples of puzzle; math, maze,
etc.
Number of player: All
Group will compete with the other group. Group will
stand in a line facing opponent. Groups objective is to
win all member over to their own side. At the count of
three, both groups player has to use fingers to show a
number. Once number is shown, the first one that shout out the answer of the addition or
multiplication (decided by station master) will win. The player that lost will have to stand over at
opponents side.
Station #4: Train With Me
Number of player: 3
Player has to blow a cotton ball till destination. Group
can proceed when 3 players have completed.
Number of player: 3
Player has put the icecream stick in the mouth, and has
to stack up five dice. Group can move on only when all 3
players managed to stack it up and hold it there for ten
seconds.
Number of player: 3
Player has to use the head to roll a ball to a certain
destination. Once reached, player will run back with the
ball and pass it to the next member. Group can move on
after three players have completed.
Number of player: All
Player has to pass the ball overhead to the player at the back, once player in front is done; player has
to run to the back and to continue the line. The game ends when the last person in the group crosses
over the ending line.
Telematch
Pass the ball