Zoom 1010 Manual
Zoom 1010 Manual
Zoom 1010 Manual
ZOOM PLAYER
Operation Manual
Thank you for selecting the Advanced Guitar Effects Processor ZOOM
Player 1010 (hereafter called "1010").
Outstanding Features
25 versatile built-in individual effects.
Up to six effects can be combined in a patch, and up to 42 patches
(12 user memory patches and 30 preset patches) are available,
offering extraordinary flexibility.
Integrated auto-chromatic guitar tuner.
Integrated foot switches and informative control panel show settings
at a glance and allow easy operation like a compact effect.
Distortion effect is generated using analog circuitry, to assure rich
and natural-sounding sustain and distortion effect.
By using the optional foot controller FP01, pedal wah and volume
control are possible, for further enhanced playability.
Contents
Panel Description 1
Top Panel 1
Rear Panel 2
Connections 2
Getting Familiar With Some Basic Terms 3
Using the Patches (Play Mode) 4
Panel Display in Play Mode 4
Selecting a Patch 4
Adjusting the Patch Level 5
Bypassing the Effects 5
Muting the Output 5
Tuning the Guitar 5
Guitar Tuner Calibration 6
Using a Foot Pedal 6
Creating a Patch (Edit Mode) 7
Activating Edit Mode 7
Editing a Patch 8
Switching Effect Modules On and Off 8
Storing a Patch 8
Effect Types and Parameters 9
Effect Module 1 (COMP & WAH) 9
Effect Module 2 (DISTORTION) 9
Effect Module 3 (EQ) 11
Effect Module 4 (CHO/FLG) 11
Effect Module 5 (REV/DLY) 12
Patch Level 12
Patch List 13
Reinitializing the 1010 (Special Mode) 13
Specifications 14
Panel Description
Top Panel
(9)
(8)
INPUT
(7)
(6)
OUTPUT
AMP SIM ON
9
1 RHYTHM
10
2 Classic OD
11
3 Valve OD
4 Vintage DRIVE 12
5 DRIVE Master 13
14
6 FUZZ
15
7 Power LEAD
16
8 METAL T
DIST COLOR
COMP
WAH
DC IN
DISTORTION
DIST COLOR
SENS
1-16
0-10
ATTACK
GAIN
0-10
1-16
TONE
TONE-WAH
0-10
0-10-P1-P5
PATCH LEVEL
ZNR
0-30
0-5
COMP
WAH
(5)
DIST
EQ
CHO/FLG
VOL
PRESENCE
0-(5)-10
HIGH
0-(5)-10
MID
0-(5)-10
LOW
0-(5)-10
1:CHO
2:FLG 3:DBL
DEPTH
0-10
RATE
1-20
FEEDBACK
0-10
EQ
CHO
FLG
CONTROL IN
BANK
PATCH
REV/DLY
1:HALL
1:DLY
2:ROOM
TIME
TIME
1-10
0-42(X10mS)
TONE
FEEDBACK
0-10
0-10
MIX
0-10
REVERB
DELAY
PARM
1
PARM
2
PARM
3
PARM
4
(1)
STORE
BOTH
WAH ON
0 -9:PRESET
A - d:USER
EDIT
SELECT
GROUP
TUNER
PARM
MODULE
VALUE
(2)
TUNER CALIB
435 - 445Hz
(3)
(4)
(10)
(11)
(1) Display
key
In Play mode
Serves to select the group (USER, PRESET or BOTH)
In Edit mode
Serves to select the module to be edited.
In Play mode
Lit indicator indicates which effect module is ON.
In Edit mode
Lit indicator indicates which effect module is ON, and
flashing indicator indicates the currently edited effect
module.
In bypass/tuner mode
Indicators serve as tuning meter.
(11) Pedals 1 3
In Play mode
The pedals serve to select a patch.
In Edit mode
The pedals serve to switch the effect modules
DISTORTION, CHO/FLG, and REV/DLY on and off.
Rear Panel
SERIAL NO.
CONTROL IN DC IN
OUTPUT
INPUT
(3)
(4)
ZOOM CORPORATION
MODEL 1010 MADE IN JAPAN
(1)
(2)
Connections
SERIAL NO.
CONTROL IN DC IN
OUTPUT
INPUT
ZOOM CORPORATION
MODEL 1010 MADE IN JAPAN
(3)
(4)
1010
(1)
FP01
(2)
Guitar
AC outlet
AC adapter
Guitar amplifier
Bank
COMP&WAH
Compression effect and pedal wah (with an external
controller)
DISTORTION
Analog distortion effects
EQ
Equalizer for adjusting the tonal quality of the sound
CHO/FLG
Chorus and modulation effects.
REV/DLY
Reverb and delay effects for creating a spatial impression
Effect Type
Each effect module contains several effect variations which
are called "effect types". An effect module can normally use
only one effect type at a time, but the COMP&WAH module
can use compressor and wah together. The DISTORTION
module utilizes ZNR (Zoom Noise Reduction) in addition to
distortion effect. For a list of effect types in each effect
module, please see the table on page 9.
DISTORTION
EQ
CHO/FLG
REV/DLY
OUTPUT
PATCH LEVEL
A
b
C
d
0
1
2
3
4
5
6
7
8
9
1 3
1 3
1 3
1 3
1 3
1 3
1 3
1 3
1 3
1 3
1 3
1 3
1 3
1 3
Parameter
The elements which determine the sound of an effect are
referred to as "parameters". Parameter values can be
adjusted for each effect module, to create your own patches
with the 1010.
Mode
The functions of the 1010 can be divided into three different
categories. These are called "modes", as described below.
Patch
COMP&WAH
Patch number
INPUT
PRESET
Bank
Selecting a Patch
In the 1010, patches are divided into the USER group and
the PRESET group. Choose the group from which you
want to select a patch. With each push of the PARAM
SELECT key, the group setting cycles through the
following three settings which are shown on the display.
A (USER)
USER group only
0 (PRESET)
PRESET group only
A or 0 (BOTH) USER group and PRESET group
(1) Bank
The currently selected bank is shown in the BANK field
(left side) of the display.
:
USER
PRESET :
,
,
,
,
,
,
NOTE
Merely pressing the BANK pedal does not yet change the
patch. To activate the patch and change the sound, press
one of the pedals 1 3, as described below.
(1)
(4)
INPUT
OUTPUT
AMP SIM ON
1 RHYTHM
2 Classic OD
3 Valve OD
4 Vintage DRIVE
5 DRIVE Master
6 FUZZ
7 Power LEAD
8 METAL T
9
10
11
12
13
14
15
16
DIST COLOR
COMP
WAH
DC IN
DISTORTION
DIST COLOR
SENS
1-16
0-10
ATTACK
GAIN
0-10
1-16
TONE
TONE-WAH
0-10
0-10-P1-P5
PATCH LEVEL
ZNR
0-30
0-5
COMP
WAH
DIST
EQ
VOL
PRESENCE
0-(5)-10
HIGH
0-(5)-10
MID
0-(5)-10
LOW
0-(5)-10
EQ
TUNER
CHO/FLG
1:CHO
2:FLG 3:DBL
DEPTH
0-10
RATE
1-20
FEEDBACK
0-10
CHO
FLG
CONTROL IN
(2)
BANK
PATCH
REV/DLY
1:HALL
3:DLY
2:ROOM
TIME
TIME
1-10
0-42(x10mS)
TONE
FEEDBACK
0-10
0-10
MIX
0-10
REVERB
DELAY
PARM
1
PARM
2
PARM
3
PARM
4
STORE
A.1.
BOTH
WAH ON
0 -9:PRESET
A - d:USER
EDIT
SELECT
GROUP
PARM
MODULE
(3)
VALUE
TUNER CALIB
435 - 445Hz
NOTE
NOTE
1.To mute the output in the Play mode, press the pedal
1 3 whose number is shown on the right side of the
display (i.e. the pedal that was used to select the
current patch), and keep the pedal depressed for more
than one second.
3.To return to the Play mode, press one of the pedals 1 3 to select a patch.
HINT
The display shows "bP " for one second to indicate that
bypass has been selected, and then switches to tuner
indication (if no sound is input from the guitar, the display
shows "-- "). The tuner indicator also lights up.
NOTE
3.To return to the Play mode, press one of the pedals 1 3 to select a patch.
C=
F=
A=
C #=
F #=
A #=
D=
G=
B=
D #=
G #=
HINT
E=
HYTHM
OD
OD
DRIVE
Master
LEAD
T
9
10
11
12
13
14
15
16
COLOR
COMP
WAH
DISTORTION
DIST COLOR
SENS
1-16
0-10
ATTACK
GAIN
0-10
1-16
TONE
TONE-WAH
0-10
0-10-P1-P5
PATCH LEVEL
ZNR
0-30
0-5
COMP
WAH
DIST
EQ
C O/
VOL
PRESENCE
0-(5)-10
HIGH
0-(5)-10
MID
0-(5)-10
LOW
0-(5)-10
1:CHO 3:DBL
2:FLG
DEPTH
0-10
RATE
1-20
FEEDBACK
0-10
1:HALL
3:DLY
2:ROOM
TIME
TIME
1-10
0-42(x10mS)
TONE
FEEDBACK
0-10
0-10
MIX
0-10
REVERB
DELAY
CHO
FLG
EQ
PARM
1
PARM
2
PARM
3
PARM
4
TUNER
TUNER
4. To return to the Play mode, press one of the pedals 1 3 to select a patch.
HINT
435Hz :
440Hz :
445Hz :
NOTE
HINT
HINT
INPUT
Guitar
CONTROL IN
1010
FP01
Use the EXP. OUT jack of the FP01 for connection to the
CONTROL IN jack of the 1010.
Use the stereo cable supplied with the FP01 for making
the connection.
COMP&WAH
DISTORTION
1 RHYTHM
2 Classic OD
3 Valve OD
4 Vintage DRIVE
5 DRIVE Master
6 FUZZ
7 Power LEAD
8 METAL T
9
10
11
12
13
14
15
16
EQ
CHO/FLG
REV/DLY
1 EQUALIZER
1 CHORUS
2 FLANGER
3 DOUBLING
1 HALL
2 ROOM
3 DELAY
OUTPUT
PATCH LEVEL
AMP SIM
FP01
FP01
Editing a Patch
3.Pressing the EDIT key once more returns the 1010 to
the Play mode.
WAH
DISTORTION
DIST COLOR
SENS
1-16
0-10
ATTACK
GAIN
0-10
1-16
TONE
TONE-WAH
0-10
0-10-P1-P5
PATCH LEVEL
ZNR
0-30
0-5
COMP
WAH
DIST
EQ
VOL
PRESENCE
0-(5)-10
HIGH
0-(5)-10
MID
0-(5)-10
LOW
0-(5)-10
EQ
TUNER
(1)
CHO/FLG
1:CHO 3:DBL
2:FLG
DEPTH
0-10
RATE
RATE
1-20
1-20
FEEDBACK
0-10
CHO
FLG
RATE
1-20
REV/DLY
1:HALL
3:DLY
2:ROOM
TIME
TIME
1-10
0-42(x10mS)
TONE
FEEDBACK
0-10
0-10
MIX
0-10
REVERB
DELAY
PARM
1
PARM
2
PARM
3
PARM
4
(3)
(2)
COMP
BANK
BOTH
PATCH
WAH ON
COMP
WAH
MODULE
MODULE
MODULE
DIST
EQ
CHO
FLG
MODULE
REVERB
DELAY
HINT
COMP
WAH
HINT
NOTE
COMP&WAH
DISTORTION
CHO/FLG
REV/DLY
Storing a Patch
If an edited patch is not stored, the change will be lost when
another patch is selected. To preserve a setting, store the
patch as described below.
PARM
1
PARM
PARM
2
PARM
PARM
3
PARM
PARM
4
PARM
PARM
1
MODULE
NOTE
NOTE
NOTE
HINT
If the STORE key has not yet been pressed for the second
time, you can use the EDIT key to cancel the store
process and return to the Play mode.
COMP&WAH
DISTORTION
1 RHYTHM
2 Classic OD
3 Valve OD
4 Vintage DRIVE
5 DRIVE Master
6 FUZZ
7 Power LEAD
8 METAL T
PATCH LEVEL
9
10
11
12
13
14
15
16
EQ
CHO/FLG
REV/DLY
1 EQUALIZER
1 CHORUS
2 FLANGER
3 DOUBLING
1 HALL
2 ROOM
3 DELAY
AMP SIM
Effect Module 1
Effect Module 2
DISTORTION
HINT
NOTE
1 9
1
PARAMETER 1
PARAMETER 2
PARAMETER 3
0 10
010
010
P1P5
Description
(1) SENS (Sensitivity)
Determines the compressor depth. Higher values result
in a more uniform level and longer sustain. A setting of
"0" turns the compressor off. This is suitable for using
only the wah effect.
(2) ATTACK
Determines the time lag between the guitar sound input
and the onset of compression. Lower values produce
faster attack.
(3) TONE
This is a tone-control-type equalizer. The neutral setting
is 0 (zero). Low values emphasize the bass and high
values emphasize the treble range.
(4) WAH
When the foot pedal FP01 is connected, set PARAM3
to any value from P1 to P5. These parameters control
the emphasized frequency range when no pedal is
connected. Higher values mean higher frequency.
RHYTHM
This effect gives a dry, cool sound with subdued bass and
accentuated highs. It is well suited for blues or rhythm
backing.
1 9
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
RHYTHM
COLOR
GAIN
TONE
ZNR
116
116
010
05
Description
(1) COLOR
Determines the distortion color. For normal rhythm
play, use "1" and for rhythm play with amp simulator
effect, use "9".
(2) GAIN
Determines distortion intensity of the overdrive circuit.
Higher values produce more distortion.
(3) TONE
This is a tone-control-type equalizer.
(4) ZNR (Zoom Noise Reduction)
Control the ZNR circuit which reduces unwanted noise.
Adjusting the value controls the amount of Zoom Noise
Reduction.
2 10
5 13
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
COLOR
GAIN
TONE
ZNR
5 13
116
116
010
05
Valve OD
COLOR
GAIN
TONE
ZNR
116
116
010
05
Description
(1) COLOR
To select normal valve overdrive, set this parameter to
"3". To add the amp simulator effect, use "11".
4 12
DRIVE Master
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
COLOR
GAIN
TONE
ZNR
116
116
010
05
Description
(1) COLOR
To select normal drive distortion, set this parameter to
"5". To add the amp simulator effect, use "13".
6 14
FUZZ
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
Classic OD
Description
(1) COLOR
To select normal classic overdrive, set this parameter to
"2". To add the amp simulator effect, use "10".
(2) GAIN
Determines distortion intensity of the overdrive circuit.
Higher values produce more distortion.
3 11
DRIVE Master
6 14
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
FUZZ
COLOR
GAIN
TONE
ZNR
116
116
010
05
Description
(1) COLOR
To select normal fuzz distortion, set this parameter to
"6". To add the amp simulator effect, use "14".
(3) TONE
Higher values give a treble-rich sound character with
distortion mainly in the upper frequencies. Lower
values yield a mild sound character.
Vintage DRIVE
7 15
Power LEAD
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
Vintage DRIVE
COLOR
GAIN
TONE
ZNR
116
116
010
05
Description
(1) COLOR
To select normal vintage overdrive, set this parameter
to "4". To add the amp simulator effect, use "12".
(2) GAIN
Determines distortion intensity of the overdrive circuit.
Higher values produce more distortion.
7 15
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
Power LEAD
COLOR
GAIN
TONE
ZNR
116
116
010
05
Description
(1) COLOR
To select normal power lead distortion, set this
parameter to "7". To add the amp simulator effect, use
"15".
(3) TONE
This is a tone-control-type equalizer.
10
8 16
METAL T
Effect Module 4
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
METAL T
COLOR
GAIN
TONE
ZNR
116
116
010
05
CHO/FLG (Chorus/Flanger)
This effect module comprises three effect types for
modulation.
1
Description
(1) COLOR
To select normal metal T distortion, set this parameter
to "8". To add the amp simulator effect, use "16".
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
Effect Module 3
EQ
This equalizer module allows tone control in four bands.
The module is always on. For flat response, set all
parameters to "5".
1
EQUALIZER
This equalizer allows boost or cut in the presence (superhigh), high, mid, and low frequency ranges.
1
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
EQUALIZER
PRESENCE
HIGH
MID
LOW
0(5)10
0(5)10
0(5)10
0(5)10
Description
(1) PRESENCE
Adjusts the range of harmonics and overtones of a
guitar. "5" is flat, lower values produce a cut and higher
values a boost.
(2) HIGH
Adjusts the treble range. "5" is flat, lower values
produce a cut and higher values a boost.
(3) MID
Adjusts the midrange. "5" is flat, lower values produce
a cut and higher values a boost.
(4) LOW
Adjusts the bass range. "5" is flat, lower values produce
a cut and higher values a boost.
CHORUS
CHORUS
( EFFECT TYPE )
DEPTH
RATE
FEEDBACK
13
010
120
010
Description
(1) EFFECT TYPE
Selects the effect type. To use the chorus effect, set the
parameter to "1".
(2) DEPTH
Determines the modulation depth.
(3) RATE
Determines the modulation rate.
(4) FEEDBACK
Determines the signal level fed to the mixer circuit
between the output of the EQ module and the input of
the REV/DLY module.
2
FLANGER
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
FLANGER
( EFFECT TYPE )
DEPTH
RATE
FEEDBACK
13
010
120
010
Description
(1) EFFECT TYPE
To use the flanger effect, set the parameter to "2".
(4) FEEDBACK
Determines the amount of feedback, i.e. the proportion
of the signal routed back to the input of the effect
circuit. Increasing this parameter will result in a flanger
with very pronounced character.
3
DOUBLING
11
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
DOUBLING
( EFFECT TYPE )
DEPTH
RATE
FEEDBACK
13
010
120
010
Description
(1) EFFECT TYPE
Selects the effect type. To use the doubling effect, set
the parameter to "3".
(2) DEPTH
Determines the short delay duration. The value shown
on the display multiplied by 10 is the delay in
milliseconds. The range is 0 to 100 ms.
(3) RATE
Determines the ratio of direct sound and delayed sound.
Higher values produce more delay.
(4) FEEDBACK
Determines the amount of feedback, i.e. the proportion
of the signal routed back to the input of the effect
circuit.
Effect Module 5
REV/DLY (Reverb/Delay)
This effect module comprises three types of reverb effects.
1
HALL
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
HALL
( EFFECT TYPE )
TIME
TONE
MIX
13
110
010
010
Description
(1) EFFECT TYPE
Selects the effect type. To use the hall effect, set the
parameter to "1".
(2) TIME
Determines the reverb time. Higher values produce
longer reverb times.
(3) TONE
Determines the reverb tone. Higher values produce
brighter sound.
(4) MIX
Determines the balance between direct sound and effect
sound. "0" means direct sound only, and "10" means
maximum reverb.
2
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
( EFFECT TYPE )
TIME
TONE
MIX
13
110
010
010
Description
(1) EFFECT TYPE
To use the room effect, set the parameter to "2".
3
DELAY
PARAMETER 1
PARAMETER 2
PARAMETER 3
PARAMETER 4
DELAY
( EFFECT TYPE )
TIME(X10mS)
FEEDBACK
MIX
13
0 42
0 10
010
Description
(1) EFFECT TYPE
Selects the effect type. To use the delay effect, set the
parameter to "3".
(2) TIME
Determines the delay intervals in 10-ms steps.
(3) FEEDBACK
Determines the amount of feedback, i.e. the proportion
of the signal routed back to the input of the effect
circuit.
(4) MIX
Determines the mixing ratio between direct sound and
delay sound. Higher values produce more delay.
Patch Level
PARAM4 of the effect module COMP&WAH controls the
level setting for each patch. Although it is not an effect, it
is also stored as a parameter along with the other
parameters of the patch.
Patch Level
PARAMETER 4
PATCH LEVEL
030
Description
(4) PATCH LEVEL
Determines the output level of the patch.
NOTE
ROOM
ROOM
HINT
12
Patch List
USER GROP
PATCH 1
BANK
A
b
c
d
PATCH 2
Power LEAD
PATCH 3
MELLOW BALLAD
JET SCREAM
METAL T
Master's Sound
HALL
FUZZ
ROOM
EQ CHO DELAY
COMP
Half WAH
WAH
DRIVE Master EQ DBL DELAY
SPACY Arpeggio
COMP RHYTHM
THE CRUNCH
WAH CLEAN
COMP
EQ
EQ
Valve OD
EQ FLG DELAY
DELAY
ROOM
COMP+WAH
EQ CHO HALL
PRESET GROP
PATCH 1
BANK
0
1
2
3
4
5
6
7
8
9
PATCH 2
PATCH 3
Studio BALLAD
Studio LEAD
Studio FUNK
COMP
BLUES NOTE
COMP Classic OD
OCT-BUS
EQ DBL
Like a WOMAN
COMP
FUZZ
CROSS OVER
EQ
EQ DBL
ROOM
EQ
RTYTHM
ROOM
EQ
Everything
Power LEAD EQ
Jaguar & REV
EQ CHO DELAY
ROOM
Grand Flange
EQ
COMP Classic OD
Deep DELAY LEAD
EQ CHO HALL
FUZZ
WAH DIST(Jimi TALK)
EQ DBL HALL
WAH
FUZZ
[LINE] JET SCREAM
EQ
COMP
Vintage DRIVE EQ FLG HALL
[LINE] Half WAH
EQ DBL DELAY
METAL T EQ
[LINE] Master's Sound
DRIVE
HALL
Master EQ DBL
EQ CHO DELAY
COMP
Clean HALL
HALL
RHYTHM
EQ
ROOM
COMP
Valve
OD
EQ FLG DELAY
ROOM
WAH
DRIVE Master EQ DBL DELAY
[LINE] SPACY Arpeggio
EQ FLG DELAY
DELAY
COMP
Retro
ROOM
COMP+WAH
EQ CHO HALL
** You should set the ZNR parameter in the DISTORTION module to a suitable value for the connected guitar.
13
Specifications
ZOOM PLAYER 1010
Effect types
Effect modules
Patches
A/D conversion:
D/A conversion:
Sampling frequency
Inputs:
Outputs:
Control connectors:
Display:
Power supply:
Dimensions:
Weight:
25 (max. 6 simultaneous)
Compressor, Wah, Distortion (8 types x 2), Equalizer, Chorus, Flanger, Doubling, Hall reverb,
Room reverb, Mono delay
5 (max. 5 simultaneous)
USER
4 banks x 3 = 12 (user-writable)
PRESET 10 banks x 3 = 30
Total 42
18-bit 128-times oversampling converter
18-bit 128-times oversampling converter
31.25 kHz
Guitar input Phone jack (Mono) x 1
(nominal input level -20 dBm, input impedance 470 k)
Line Phone jack (Mono) x 1
(nominal output level +5 dBm, output impedance 1 k or less)
Foot pedal input for volume/wah control
2-character, 7-segment LED display
9 V DC, 300 mA (from supplied AC adapter)
270 x 136.5 x 34 (W x D x H)
1 kg
* 0 dB = 0.775 Vrms
* Design and specifications subject to change without notice.
14
Safety Precautions
Please observe the following safety tips and precautions
to ensure hazard-free use of the 1010.
Power requirements
The 1010 is powered by the supplied AC adapter .
To prevent malfunction and safety hazards, Do not
use any other kind of AC adapter.
When using the 1010 in an area with a different line
voltage, please consult your local ZOOM distributor
about acquiring a proper AC adapter.
Environment
Avoid using your 1010 in environments where it will
be exposed to:
Extreme temperature
High humidity or moisture
Excessive dust or sand
Excessive vibration or shock
Handling
Since the 1010 is a precision electronic device, avoid
applying excessive force to the switches and buttons.
Also take care not to drop the unit, and do not
subject it to shock or excessive pressure.
Usage Precautions
Electrical interference
The 1010 uses digital circuitry that may cause
interference and noise if placed too close to other
electrical equipment, such as TV sets and radio
receivers. If such problems occur, move the 1010
further away from the affected equipment. Also,
when fluorescent lights or devices with built-in
motors are close to the 1010, the unit may not
function properly.
Cleaning
Use a soft, dry cloth to clean the 1010. If necessary,
slightly moisten the cloth. Do not use abrasive
cleanser, wax, or solvents (such as paint thinner or
cleaning alcohol), since these may dull the finish or
damage the surface.
Alterations
Never open the case of the 1010 or attempt to
modify the product in any way since this can result
in damage to the unit.
Connecting cables to input and output jacks
You should always turn off the power to the 1010
and all other equipment before connecting or
disconnecting any cables. Also make sure to
disconnect all cables and the AC adapter before
moving the 1010.
ZOOM CORPORATION
NOAH Bldg., 2-10- 2, Miyanishi-cho, Fuchu-shi, Tokyo 183, Japan
PHONE: 0423- 69-7111 FAX: 0423-69-7115
Printed in Japan 1010-5000