The Ninth Age Empire of Sonnstahl 1 2 1
The Ninth Age Empire of Sonnstahl 1 2 1
The Ninth Age Empire of Sonnstahl 1 2 1
Empire of Sonnstahl
Army Rules
Version 1.2.1 - 27 October 2016
Characters
Character Mounts
Core
Special
Sunna's Fury
Imperial Armoury
Ullors Blessing
Sunnas Blessing
Volunds Blessing
Supporting Actions
Support Units within 6" of a Parent Unit may perform one of the following actions each phase:
1.
When a Charge is declared against a Parent unit within 6", the Support Unit may Stand and Shoot as if it were the
target of the Charge. Apply all usual restrictions for a Stand and Shoot reaction.
2.
When a Parent Unit within 6" is successfully charged, or rolls a successful Charge Range roll (against a non-fleeing
enemy), the Support Unit may declare a Charge upon the enemy unit which successfully charged the Parent Unit or
that is about to be Charged by the Parent Unit. Apply all usual rules under Move Chargers for this out of sequence
Charge (such as Line of Sight, Front Arc, must roll Charge Range, max one Wheel, etc...), with the exception that the
enemy cannot chose a Charge Reaction other than Hold. If done in a friendly Player Turn, treat this as a normal
Multiple Charge. If this is done in the opponent's Player Turn, this Charge Move is performed after all other units
have completed their Charge Moves. When calculating Combat Score in a combat where this Support Action was
used in the same Player Turn (and both Charges were successful), combine the Rank Bonus of both the Parent Unit
and the Support Unit (following all normal restrictions), up to maximum of +6.
3.
If the Supporting Unit has at least one Full Rank, it counts as having the same number of Full Ranks as a Parent Unit
within 6" for Steadfast purposes.
Special Rules
Ch M Co S SF IA
Orders
A character with this special may give a single Order to a Parent or Support Unit it has joined. A General with this special
rule may instead give a single Order to a friendly Parent or Support Unit within 6". Orders are given at the start of each
friendly Player Turn. The effects of Orders apply immediately to the target unit and last until the end of the next Player
Turn. A unit cannot receive the same order more than once during the same turn. Only Infantry models are affected. The
available Orders are listed below:
On The Double!
Steady, Men!
Armoury
Repeater Gun
Shooting Weapon. Range 24", Strength 4, Armour Piercing (1), Multiple Shots (3), Unwieldy.
Repeater Pistol
Shooting Weapon. Range 12", Strength 4, Armour Piercing (1), Multiple Shots (3), Quick to Fire. When combined with a
Pistol, it gains Multiple Shots (4).
Long Rifle
Shooting Weapon. Range 48", Strength 5, Multiple Wounds (2, Infantry, Cavalry, War Beast), Unwieldy, Armour Piercing (1),
Accurate.
Brace of Pistols
Shooting Weapon, Range 12", Strength 4, Quick to Fire, Armour Piercing (1), Multiple Shots (2)
Counts as Paired Weapons in Close Combat.
Special Rules
Ch M Co S SF IA
Magical Items
Magical Weapons
The Sonnstahl (170 pts)
Type: Hand Weapon. Attacks made with this weapon
wound automatically and have Armour Piercing (6).
Hammer of Witches (60 pts)
Type: Hand Weapon. Attacks made with this weapon gain
Lightning Reflexes and +1 Strength.
Star Mace (60 pts)
Type: Great Weapon. The wielder gains Crush Attack when
wielding this weapon.
Magical Armour
Blessed Armour of Frederick the Great (70 pts)
models on foot only
Type: Plate Armour. The wearer has a 1+ Armour Save.
The Black Helm (30 pts)
Type: None (6+ Armour Save). The wearer gains Fear.
Armour of Volund (50 pts)
Type: Plate Armour. Attacks against the wearer with Lethal
Strike lose this special rule.
Talismans
The Winter Cloak (100 pts)
The wearer gains Distracting, a Ward Save (5+) and
Fireborn.
Enchanted Items
Locket of Sunna (70 pts)
The bearer automatically swaps its unmodified
Characteristic values of Strength, Toughness, Initiative and
Attacks on its profile with those of its opponent when
fighting in a Challenge. This is done before applying other
modifiers. The exchanged values are never swapped with
the mount of the enemy model.
Magical Standards
Banner of the Stallion (30 pts) Mounted characters
only
The bearer's unit and all friendly units with Swiftstride
within 12" of the bearer may reroll results of 1 for Charge
Ranges, Pursuits, Overruns and Random Movement rolls.
Banner of Unity (50 pts)
The bearer's unit is never disrupted when flanked by
enemy units (but can still be disrupted by enemy units to
its rear).
Army Organisation
Characters
Max 30%
Core
At least 25%
Special Rules
Special
No limit
Sunna's Fury
Max 30%
Ch M Co S SF IA
Imperial Armoury
Max 20%
Army List
CHARACTERS (max 30%)
Marshal 160 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Plate Armour
free
Special rules:
Orders
up to 100
up to 200
6
6
8
8
12
12
40
140
220
pts
520
Dragon
WS
BS
6 (7)
Ld
Special Rules
Ch M Co S SF IA
Commander
WS
BS
Ld
Horse 8 [7]
Armour:
Options:
pts
Plate Armour
Barding
Mounts Protection (6+)
up to 200
6
20
20
30
30
15
Legendary Warrior
Young Griffon
M
WS
BS
Ld
Special Rules
Ch M Co S SF IA
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
up to 200
6
Special Rules:
Blessings
Channel
Divine Attacks
High Pontiff
6
6
12
60
400
Altar of Battle
0-1 Choice per Army
This mount counts towards Sunna's Fury, while its rider counts towards
Characters
M
WS
BS
Ld
Altar of Battle
Horses (2)
Towering Presence
Ward Save (4+)
Stubborn
Holy Relic: The Altar of Battle grants Hatred to all friendly units within 6",
excluding mounts. All Blessings Bound Spells cast by the rider have the
type Aura and Range 6" (replaces type Casters Unit).
A Prelate that rides an Altar of Battle can cast Unerring Strike from
Divination as a Bound Spell (Power Level 4).
Special Rules
Options:
pts
50
Ch M Co S SF IA
WS
BS
Ld
Magic:
Options:
pts
Wizard Apprentice
Generates spells from Alchemy, Pyromancy,
Divination, or Thaumaturgy and knows
1 Learned Spell from a chosen Path.
50 / spell
70
up to 100
up to 200
20
80
180
260
*This mounts counts towards Sunna's Fury, while its rider counts
towards Characters
Arcane Engine
This mount counts towards Sunna's Fury, while its rider
counts towards Characters
M
WS
BS
Ld
Arcane Engine
Crew (2)
Horse (2)
Heavy Armour
Channel
Towering Presence
An Arcane Engine must take one of the following upgrades:
Special Rules
Arcane Shield
An Arcane Engine with an Arcane
Shield grants Distracting to all
friendly units within 6".
Foresight
An Arcane Engine with Foresight
grants Lighting Reflexes to all
friendly units within 6".
Ch M Co S SF IA
WS
BS
Ld
Armour:
Options:
pts
Heavy Armour
up to 100
4
20
Special Rules:
Not a Leader
Immune to Psychology
Lethal Strike
Multiple Wounds (D3)
Magic Resistance (2)
Witch Hunter: If a unit contains one or more
models with this rule, enemy spells targeting the
Witch Hunter or its unit suffer a -1 modifier to their
casting roll. Spells of the Aura type are not
affected.
10
12
10
60
15
Nobody Expects: The Inquisitor may choose one of the following specializations at the start of the game:
Daemon Hunter
A Daemon Hunter has Divine Attacks.
Furthermore, it gains Hatred against
models with Otherworldly.
Vampire Hunter
A Vampire Hunter has Flaming
Attacks and Magical Attacks.
single model
This unit counts both towards Characters and Imperial Armoury
M
WS
BS
Ld
Armour:
Options:
pts
Light Armour
Special Rules
Ch M Co S SF IA
up to 50
12
20
20
20
20
15
CHARACTER MOUNTS
Horse
M
WS
BS
Ld
Great Griffon
This mount counts towards Sunna's Fury, while its rider
counts towards Characters
pts
30
WS
BS
Ld
7 (8)
Fly (8)
Fear
Towering Presence
Pegasus
M
WS
BS
Ld
7 (8)
Special Rules
10
Ch M Co S SF IA
WS
BS
Ld
Armour:
Options:
Special Rules:
pts
WS
BS
Ld
Weapons:
Options:
pts
Paired Weapons
Special Rules
11
Ch M Co S SF IA
3 / model
5 / model
2 / model
20
20
20
Rider
WS
BS
Ld
Horse 8 [7]
Armour:
Options:
Rider:
Weapons:
Great Weapon
Special Rules:
pts
Scoring
8 / model
pts
2 / model
WS
BS
Ld
Weapons:
Options:
pts
Crossbow
free
Special Rules:
Support Unit
Scoring
Special Rules
12
Ch M Co S SF IA
20
10
20
20
20
WS
BS
Ld
Armour:
Options:
Plate Armour
Shield
Special Rules:
Bodyguard
Parent Unit
Scoring
pts
Rider
WS
BS
Ld
Horse 8 [7]
Options:
Weapons:
pts
Lance
Special rules:
Special Rules
20
20
20
up to 100
Armour:
Rider:
4 / model
13
Ch M Co S SF IA
free
20
20
20
up to 100
WS
BS
Ld
Weapons:
Options:
pts
Bow
20
Special Rules:
WS
BS
Ld
Rider 4
Horse 8
Armour:
Options:
pts
4 / model
Rider:
Weapons:
Pistol
Fire on Impact!*
Special rules:
Fast Cavalry
free
6 / model
6 / model
20
20
20
*Fire on Impact!: In the first Round of Combat after a model with this rule has successfully charged into combat,
models with this rule (Riders only) may replace their normal attacks with the following attacks: 1 attack per model
if equipped with a Pistol, or 2 attacks per model if equipped with a Brace of Pistols or a Repeater Pistol. These
attacks are resolved at Initiative 10, Strength 4 and Armour Piercing (1).
Special Rules
14
Ch M Co S SF IA
WS
BS
Ld
Rider 4
Young Griffon 7
Armour:
Options:
pts
10 /model
Rider
Weapons:
Halberd
Young Griffon
Special rules:
Special Rules
15
Ch M Co S SF IA
20
20
20
up to 100
single model
M
WS
BS
Crew (2) 4
Horses (2) 8
Arcane Engine
Ld
Armour:
Heavy Armour
Arcane Engine
Special Rules:
Channel
Towering Presence
An Arcane Engine must take one of the following upgrades:
Arcane Shield
An Arcane Engine with an Arcane Shield grants Distracting
to all friendly units within 6".
Foresight
An Arcane Engine with Foresight grants Lighting Reflexes
to all friendly units within 6".
WS
BS
Ld
Weapons:
Options:
pts
Flail
20
Special Rules:
Unbreakable
Fanatical: Models with this rule gain Frenzy and
can never lose it. Casualties suffered in Close
Combat are removed at Initiative 0.
Zealots: Prelate and Preacher Characters may
join this unit. Joined Characters gain Unbreakable
while remaining in the unit.
Special Rules
16
Ch M Co S SF IA
single model
M
WS
BS
Ld
Machine
Crew (3)
Special Rules
17
Ch M Co S SF IA
single model
This unit counts both towards Imperial Armoury and Sunna's Fury
M
WS
BS
Ld
Steam Tank
Crew (1)
Armour:
Repeater Gun
Steam Tank
Weapons:
Steam Engine**
Random Movement (see Steam Engine)
Grinding Attacks (see Steam Engine)
Towering Presence
Unbreakable
Terror
Breath Weapon (Strength 2, Armour Piercing (3))
*Steam Powered Cannon:
Cannon (D6") Artillery Weapon with
Range: (see Steam Engine), Strength 2[7], [Armour Piercing (2)], [Multiple Wounds (D3)]
**Steam Engine: The Steam Tanks remaining Wounds dictates the value of its Random Movement and number of
Grinding Attacks, as well as the Range of the Steam Powered Cannon. A Steam Tank may choose not to move and can
never Pursue or Overrun.
Current number of Wounds
Movement
Grinding Attacks
Cannon Range
5-7 Wounds
2D3
42"
3-4 Wounds
D6 or 2D6
D3+1
30"
1-2 Wounds
D6 or 2D6
D3
18"
Special Rules
18
Ch M Co S SF IA
Ld
CAVALRY
Marshal
Knight Commander
Electoral Cavalry
Prelate
- Imperial Cavalry
Artificier
- Horse
Knightly Order
Wizard
- Horse
Inquisitor
Reiter
- Horse
WS BS
INFANTRY
Light Infantry
Heavy Infantry
State Militia
Imperial Guard
Imperial Ranger
MONSTERS
Flagellant
Dragon
WAR BEASTS
8
MONSTROUS BEASTS
Ld
+1
+1
MONSTROUS CAVALRY
Knight of the Sun
- Young Griffon
6(7)
Arcane Engine
- Crew (2)
- Horse (2)
7(8)
Steam Tank
- Crew (1)
7(8)
Altar of Battle
- Horse (2)
Artillery
- Crew (3)
Range
Multiple Shots
Multiple Wounds
Young Griffon
Great Griffon
CHARIOTS
Horse
Pegasus
WS BS
WAR MACHINES
Armour Piercing
-common-
Repeater Gun
24
-common-
Repeater Pistol
12
3 (4)
-common-
Long Rifle
48
2 for Infantry,
Cavalry, War
Beast
D3
Artillery
Steam Tank
Imperial Rocketeers
Catapult (2)
12-36
Mortar
Catapult (6)
12-48
3[6]
[D3]
Volley Gun
24
3D6*2
Cannon (1)
Cannon
72
3[10]
[D3+1, Clipped
Wings]
Cannon (2)
Volley Gun
12
2D6
Cannon
2[7]
Steam Cannon
Special Rules
19
3
[D3]
Ch M Co S SF IA
[2]
Change Log
Version 1.2.0
Changes marked with blue colour code
Army Organisation added (new categories)
Blessings: clarification
-Sunnas Blessing: clarification
Orders: clarification
Long Rifle equipment: rules updated
Brace of Pistols equipment added
Locket of Sunna: rules clarification
Marshal: cost changed, options updated
-Imperial Prince upgrade option: rules changed, Dragon Mount option cost changed
-Seasoned General upgrade option: removed
Knight Commander: cost changed, Legendary Warrior upgrade option removed
Prelate: cost changed, High Pontiff special rule removed, Horse mount cost changed, Altar of Battle rules updated
Wizard: cost changed, stats changed, magic updated, option updated, Arcane Engine mount special rules updated
Preacher: removed
Inquisitor: cost changed, horse mounts option Light Troops made mandatory, Nobody Expects special rule removed
Artificer: cost changed, Master Artificer option made mandatory
Great Griffon: rules updated
Heavy Infantry: special rules updated, Seasoned Soldiers upgrade option removed
State Militia: special rules updated, options updated
Electoral Cavalry: special rules updated
Light Infantry: special rules updated, Seasoned Soldiers upgrade option removed
Imperial Guard: special rules updated
Knightly Orders: special rules updated, cost changed
Reiters: Brace of Pistols cost changed
Knights of the Sun Griffon: special rules updated
Arcane Engine: upgrades special rules updated
Flagellants: cost changed
Artillery: costs changed, weapons special rules updated
Steam Tank: special rules updated, weapon updated
Doubled the pts cost on all units
Version 1.2.1
Changes marked with blue colour code
Character section, max 30%
Arcane Engine mount price
Griffon knights, marking decreased max unit size as a change
Steam tank icon
Special Rules
20
Ch M Co S SF IA