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C#

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C# is an elegant object-oriented language that enables developers to build a variety of

secure and robust applications that run on the .NET Framework.


You can use C# to create Windows applications, Web services, mobile applications, client-
server applications, database applications, and much, much more.

The .NET Framework consists of the Common Language Runtime (CLR) and the .NET
Framework class library.
The CLR is the foundation of the .NET Framework. It manages code at execution time,
providing core services such as memory management, code accuracy, and many other
aspects of your code.
The class library is a collection of classes, interfaces, and value types that enable you to
accomplish a range of common programming tasks, such as data collection, file access, and
working with text.
C# programs use the .NET Framework class library extensively to do common tasks and
provide various functionalities.

Programs typically use data to perform tasks.


Creating a variable reserves a memory location, or a space in memory, for storing values. It
is called variable because the information stored in that location can be changed when the
program is running.
To use a variable, it must first be declared by specifying the name and data type.

A data type defines the information that can be stored in a variable, the size of needed
memory and the operations that can be performed with the variable.
For example, to store an integer value (a whole number) in a variable, use the int keyword:int
myAge;

Built-in Data Types

There are a number of built-in data types in C#. The most common are:
int - integer.
float - floating point number.
double - double-precision version of float.
char - a single character.
bool - Boolean that can have only one of two values: True or False.
string - a sequence of characters.
The statements below use C# data types:int x = 42;
double pi = 3.14;
char y = 'Z';
bool isOnline = true;
string firstName = "David".

To create a C# program, you need to install an integrated development environment (IDE)


with coding and debugging tools.
We will be using Visual Studio Community Edition, which is available to download for free.
After installing it, choose the default configuration.
Next, click File->New->Project and then choose Console Application.

Visual Studio will automatically generate some code for your project: using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SoloLearn
{
class Program
{
static void Main(string[] args)
{
}
}
}
You will learn what each of the statements does in the upcoming lessons.
For now, remember that every C# console application must contain a method (a function)
named Main. Main is the starting point of every application, i.e. the point where our program
starts execution from. This is a console window. As we did not have any statements in
our Main method, the program just produces a general message. Pressing any key will close
the console.

Most applications require some input from the user and give output as a result.
To display text to the console window you use
the Console.Write or Console.WriteLine methods. The difference between these two
is that Console.WriteLine is followed by a line terminator, which moves the cursor to
the next line after the text output.
The program below will display Hello World! to the console window:
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
Note the parentheses after the WriteLine method. This is the way to pass data, or
arguments, to methods. In our case WriteLine is the method and we pass "Hello
World!" to it as an argument. String arguments must be enclosed in quotation marks.

We can display variable values to the console window:


static void Main(string[] args)
{
int x = 89;
Console.WriteLine(x);
}
// Outputs 89

To display a formatted string, use the following syntax:


static void Main(string[] args)
{
int x = 10;
double y = 20;

Console.WriteLine("x = {0}; y = {1}", x, y);


}
// Output: x = 10; y = 20

As you can see, the value of x replaced {0} and the value of y replaced {1}.
You can have as many variable placeholders as you need. (i.e.: {3}, {4}, etc.).

You can also prompt the user to enter data and then use
the Console.ReadLine method to assign the input to a string variable.
The following example asks the user for a name and then displays a message that
includes the input:
static void Main(string[] args)
{
string yourName;
Console.WriteLine("What is your name?");

yourName = Console.ReadLine();

Console.WriteLine("Hello {0}", yourName);


}
The Console.ReadLine method waits for user input and then assigns it to the
variable. The next statement displays a formatted string containing Hello with the
user input. For example, if you enter David, the output will be Hello David.
Note the empty parentheses in the ReadLine method. This means that it does not
take any arguments.

The Console.ReadLine() method returns a string value.


If you are expecting another type of value (such as int or double), the entered data
must be converted to that type.
This can be done using the Convert.ToXXX methods, where XXX is the .NET name of
the type that we want to convert to. For example, methods
include Convert.ToDouble and Convert.ToBoolean.
For integer conversion, there are three alternatives available based on the bit size of
the integer: Convert.ToInt16, Convert.ToInt32 and Convert.ToInt64. The
default int type in C# is 32-bit.
Lets create a program that takes an integer as input and displays it in a message:
static void Main(string[] args)
{
int age = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("You are {0} years old", age);
}

If, in the program above, a non-integer value is entered (for example, letters),
the Convert will fail and cause an error.

Comments are explanatory statements that you can include in a program to benefit
the reader of your code.
The compiler ignores everything that appears in the comment, so none of that
information affects the result.

A comment beginning with two slashes (//) is called a single-line comment. The
slashes tell the compiler to ignore everything that follows, until the end of the line.
// Prints Hello
Console.WriteLine("Hello");

Comments are explanatory statements that you can include in a program to benefit
the reader of your code.
The compiler ignores everything that appears in the comment, so none of that
information affects the result.

A comment beginning with two slashes (//) is called a single-line comment. The
slashes tell the compiler to ignore everything that follows, until the end of the line.
// Prints Hello
Console.WriteLine("Hello");
A variable can be explicitly declared with its type before it is used.
Alternatively, C# provides a handy function to enable the compiler to determine the type of
the variable automatically based on the expression it is assigned to.
The var keyword is used for those scenarios:var num = 15;
The code above makes the compiler determine the type of the variable. Since the value
assigned to the variable is an integer, the variable will be declared as an integer
automatically.

The var Keyword

Variables declared using the var keyword are called implicitly typed variables.
Implicitly typed variables must be initialized with a value.
For example, the following program will cause an error:

var num;
num = 42;
Although it is easy and convenient to declare variables using the var keyword,
overuse can harm the readability of your code. Best practice is to explicitly declare
variables.

Constants store a value that cannot be changed from their initial assignment.
To declare a constant, use the const modifier.
For example:const double PI = 3.14;
The value of const PI cannot be changed during program execution.
For example, an assignment statement later in the program will cause an error: const double
PI = 3.14;
PI = 8; //error
Constants must be initialized with a value when declared.

Operators
An operator is a symbol that performs mathematical or logical manipulations.

Arithmetic Operators

C# supports the following arithmetic operators:

For example:

int x = 10;
int y = 4;
Console.WriteLine(x-y);

//Outputs 6

If none of the expressions are in parentheses, multiplicative (multiplication, division,


modulus) operators will be evaluated before additive (addition, subtraction) operators.
Operators of equal precedence are evaluated from left to right.
The = assignment operator assigns the value on the right side of the operator to the
variable on the left side.

C# also provides compound assignment operators that perform an operation and an


assignment in one statement.
For example:
int x = 42;
x += 2; // equivalent to x = x + 2
x -= 6; // equivalent to x = x - 6

Assignment Operators

The same shorthand syntax applies to the multiplication, division, and modulus
operators.x *= 8; // equivalent to x = x * 8
x /= 5; // equivalent to x = x / 5
x %= 2; // equivalent to x = x % 2

Increment Operator

The increment operator is used to increase an integer's value by one, and is a


commonly used C# operator.
x++; //equivalent to x = x + 1
For example:
int x = 10;
x++;
Console.WriteLine(x);

//Outputs 11

The increment operator has two forms, prefix and postfix.++x; //prefix
x++; //postfix
Prefix increments the value, and then proceeds with the expression.
Postfix evaluates the expression and then performs the incrementing.

Prefix example:
int x = 3;
int y = ++x;
// x is 4, y is 4

Postfix example:
int x = 3;
int y = x++;
// x is 4, y is 3
The prefix example increments the value of x, and then assigns it to y.
The postfix example assigns the value of x to y, and then increments x.

The decrement operator (--) works in much the same way as the increment operator, but
instead of increasing the value, it decreases it by one

.--x; // prefix
x--; // postfix

The if Statement

The if statement is a conditional statement that executes a block of code when a


condition is true.
The general form of the if statement is:if (condition)
{
// Execute this code when condition is true
}

Relational Operators

Use relational operators to evaluate conditions. In addition to the less than (<) and
greater than (>) operators, the following operators are available:
Example:
if (a == b) {
Console.WriteLine("Equal");
}
// Displays Equal if the value of a is equal to the value of b

The else Clause

An optional else clause can be specified to execute a block of code when the
condition in the if statement evaluates to false.
Syntax:if (condition)
{
//statements
}
else
{
//statements
}

Nested if Statements
You can also include, or nest, if statements within another if statement.
For example:
int mark = 100;

if (mark >= 50) {


Console.WriteLine("You passed.");
if (mark == 100) {
Console.WriteLine("Perfect!");
}
}
else {
Console.WriteLine("You failed.");
}

/*Outputs
You passed.
Perfect!
*/

The if-else if statement can be used to decide among three or more actions.
For example:
int x = 33;

if (x == 8) {
Console.WriteLine("Value of x is 8");
}
else if (x == 18) {
Console.WriteLine("Value of x is 18");
}
else if (x == 33) {
Console.WriteLine("Value of x is 33");
}
else {
Console.WriteLine("No match");
}
//Outputs "Value of x is 33"
switch

The switch statement provides a more elegant way to test a variable for equality
against a list of values.
Each value is called a case, and the variable being switched on is checked for each
switch case.
For example:
int num = 3;
switch (num)
{
case 1:
Console.WriteLine("one");
break;
case 2:
Console.WriteLine("two");
break;
case 3:
Console.WriteLine("three");
break;
}
//Outputs "three"

The default Case

In a switch statement, the optional default case is executed when none of the
previous cases match.
Example:
int age = 88;
switch (age) {
case 16:
Console.WriteLine("Too young");
break;
case 42:
Console.WriteLine("Adult");
break;
case 70:
Console.WriteLine("Senior");
break;
default:
Console.WriteLine("The default case");
break;
}
// Outputs "The default case"

The break Statement

The role of the break statement is to terminate the switch statement.


Without it, execution continues past the matching case statements and falls through
to the next case statements, even when the case labels dont match the switch
variable.
This behavior is called fallthrough and modern C# compilers will not compile such
code. All case and default code must end with a break statement.
The break statement can also be used to break out of a loop. You will learn about
loops in the coming lessons.

A while loop repeatedly executes a block of code as long as a given condition


is true.
For example, the following code displays the numbers 1 through 5:
int num = 1;
while(num < 6)
{
Console.WriteLine(num);
num++;
}
/* Outputs
1
2
3
4
5
*/

The example above declares a variable equal to 1 (int num = 1).


The while loop checks the condition (num < 6) and, if true, executes the statements
in its body, which increment the value of num by one, before checking the loop
condition again.
After the 5th iteration, num equals 6, the condition evaluates to false, and the loop
stops running.
The loop body is the block of statements within curly braces.

We can shorten the previous example, by incrementing the value of num right in the
condition:
int num = 0;
while(++num < 6)
Console.WriteLine(num);

What do you think, is there a difference between while(num++ < 6) and while(++num
< 6)?
Yes! The loop while(++num < 6) will execute 5 times, because pre-increment
increases the value of x before checking the num < 6 condition, while post-increment
will check the condition before increasing the value of num, making while(num++ <
6) execute 6 times.

A for loop executes a set of statements a specific number of times, and has the
syntax:for ( init; condition; increment ) {
statement(s);
}
A counter is declared once in init.
Next, the condition evaluates the value of the counter and the body of the loop is
executed if the condition is true.
After loop execution, the increment statement updates the counter, also called the
loop control variable.
The condition is again evaluated, and the loop body repeats, only stopping when the
condition becomes false.
For example:
for (int x = 10; x < 15; x++)
{
Console.WriteLine("Value of x: {0}", x);
}
/*
Value of x: 10
Value of x: 11
Value of x: 12
Value of x: 13
Value of x: 14
*/

Note the semicolons in the syntax.

do-while

A do-while loop is similar to a while loop, except that a do-while loop is guaranteed
to execute at least one time.
For example:
int a = 0;
do {
Console.WriteLine(a);
a++;
} while(a < 5);

/* Outputs
0
1
2
3
4
*/

do-while vs. while

If the condition of the do-while loop evaluates to false, the statements in the do will
still run once:
int x = 42;
do {
Console.WriteLine(x);
x++;
} while(x < 10);

// Outputs 42

The do-while loop executes the statements at least once, and then tests the
condition.
The while loop executes the statement only after testing condition.

break

We saw the use of break in the switch statement.


Another use of break is in loops: When the break statement is encountered inside a
loop, the loop is immediately terminated and the program execution moves on to the
next statement following the loop body.
For example:
int num = 0;
while (num < 20)
{
if (num == 5)
break;

Console.WriteLine(num);
num++;
}

/* Outputs:
0
1
2
3
4
*/
If you are using nested loops (i.e., one loop inside another loop),
the break statement will stop the execution of the innermost loop and start
executing the next line of code after the block.
The continue statement is similar to the break statement, but instead of terminating
the loop entirely, it skips the current iteration of the loop and continues with the next
iteration.
For example:
for (int i = 0; i < 10; i++) {
if (i == 5)
continue;

Console.WriteLine(i);
}
/* Outputs:
0
1
2
3
4
6
7
8
9
*/

As you can see, number 5 is not printed, as the continue statement skips the
remaining statements of that iteration of the loop.

Logical Operators
Logical operators are used to join multiple expressions and return true or false.

The ? : Operator

Consider the following example:


int age = 42;
string msg;
if(age >= 18)
msg = "Welcome";
else
msg = "Sorry";

Console.WriteLine(msg);

The code above checks the value of the age variable and displays the corresponding
message to the screen.
This can be done in a more elegant and shorter way by using the ?: operator, which
has the following form:Exp1 ? Exp2 : Exp3;
The ?: operator works the following way: Exp1 is evaluated. If it is true, then Exp2 is
evaluated and becomes the value of the entire expression. If Exp1 is false, then Exp3
is evaluated and its value becomes the value of the expression.
So, the example above can be replaced by the following:
int age = 42;
string msg;
msg = (age >= 18) ? "Welcome" : "Sorry";
Console.WriteLine(msg);

Now let's create a simple project that repeatedly asks the user to enter two values and then
displays their sum, until the user enters exit.
We start with a do-while loop that asks the user for input and calculates the sum:do {
Console.Write("x = ");
int x = Convert.ToInt32(Console.ReadLine());

Console.Write("y = ");
int y = Convert.ToInt32(Console.ReadLine());

int sum = x+y;


Console.WriteLine("Result: {0}", sum);
}
while(true);
This code will ask for user input infinitely. Now we need to handle the "exit". If the user enters
a non-integer value, the program will crash from a conversion error. We will learn how to
handle errors like that in the coming modules.

Now let's create a simple project that repeatedly asks the user to enter two values and then
displays their sum, until the user enters exit.
We start with a do-while loop that asks the user for input and calculates the sum:

do {
Console.Write("x = ");
int x = Convert.ToInt32(Console.ReadLine());

Console.Write("y = ");
int y = Convert.ToInt32(Console.ReadLine());

int sum = x+y;


Console.WriteLine("Result: {0}", sum);
}
while(true);
This code will ask for user input infinitely. Now we need to handle the "exit". If the user enters
a non-integer value, the program will crash from a conversion error. We will learn how to
handle errors like that in the coming modules.

What is a Method?
A method is a group of statements that perform a particular task.
In addition to the C# built-in methods, you may also define your own.

Methods have many advantages, including:


- Reusable code.
- Easy to test.
- Modifications to a method do not affect the calling program.
- One method can accept many different inputs.
Every valid C# program has at least one method, the Main method.

Declaring Methods

To use a method, you need to declare the method and then call it.
Each method declaration includes:
- the return type
- the method name
- an optional list of parameters.<return type> name(type1 par1, type2 par2, , typeN
parN)
{
List of statements
}
For example, the following method has an int parameter and returns the number
squared:int Sqr(int x)
{
int result = x*x;
return result;
}
The return type of a method is declared before its name. In the example above, the
return type is int, which indicates that the method returns an integer value. When
a method returns a value, it must include a return statement. Methods that return a
value are often used in assignment statements.
Occasionally, a method performs the desired operations without returning a value.
Such methods have a return type void. In this case, the method cannot be called as
part of an assignment statement.
void is a basic data type that defines a valueless state.

Calling Methods
Parameters are optional; that is, you can have a method with no parameters.
As an example, let's define a method that does not return a value, and just prints a line of text
to the screen.static void SayHi()
{
Console.WriteLine("Hello");
}
Our method, entitled SayHi, returns void, and has no parameters.
To execute a method, you simply call the method by using the name and any required
arguments in a statement.

static void SayHi()


{
Console.WriteLine("Hello");
}

static void Main(string[] args)


{
SayHi();
}
//Outputs "Hello"Try It Yourself

The static keyword will be discussed later; it is used to make methods accessible in Main.

Calling Methods

You can call the same method multiple times:

static void SayHi()


{
Console.WriteLine("Hello");
}

static void Main(string[] args)


{
SayHi();
SayHi();
SayHi();
}
/* Outputs:
Hello
Hello
Hello
*/

Parameters

Method declarations can define a list of parameters to work with.


Parameters are variables that accept the values passed into the method when called.
For example:void Print(int x)
{
Console.WriteLine(x);
}
This defines a method that takes one integer parameter and displays its value.
Parameters behave within the method similarly to other local variables. They are created
upon entering the method and are destroyed upon exiting the method.

Parameters

Now you can call the method in Main and pass in the value for its parameters (also
called arguments):

static void Print(int x)


{
Console.WriteLine(x);
}
static void Main(string[] args)
{
Print(42);
}

The value 42 is passed to the method as an argument and is assigned to the formal
parameter x.

Parameters

You can pass different arguments to the same method as long as they are of the expected
type.
For example:
static void Func(int x)
{
Console.WriteLine(x*2);
}
static void Main(string[] args)
{
Func(5);
//Outputs 10

Func(12);
//Outputs 24

Func(42);
//Outputs 84
}

Multiple Parameters

You can have as many parameters as needed for a method by separating them
with commas in the definition.
Let's create a simple method that returns the sum of two parameters:

int Sum(int x, int y)


{
return x+y;
}
The Sum method takes two integers and returns their sum. This is why the return type of
the method is int. Data type and name should be defined for each parameter.
Methods return values using the return statement.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace SoloLearn

class Program
{

static int Sum(int x, int y)

return x+y;

static void Main(string[] args)

Console.WriteLine(Sum(8, 6));

In the call above, the return value was displayed to the console window. Alternatively, we can
assign the return value to a variable, as in the code below:

static void Main(string[] args)


{
int res = Sum(11, 42);
Console.WriteLine(res);
//Outputs 53
}

You can add as many parameters to a single method as you want. If you have multiple
parameters, remember to separate them with commas, both when declaring them and when
calling the method.

Optional Arguments

When defining a method, you can specify a default value for optional parameters. Note that
optional parameters must be defined after required parameters. If corresponding arguments
are missing when the method is called, the method uses the default values.
To do this, assign values to the parameters in the method definition, as shown in this
example.static int Pow(int x, int y=2)
{
int result = 1;
for (int i = 0; i < y; i++)
{
result *= x;
}

return result;
}
The Pow method assigns a default value of 2 to the y parameter. If we call
the method without passing the value for the y parameter, the default value will be used.

static void Main(string[] args)


{
Console.WriteLine(Pow(6));
//Outputs 36

Console.WriteLine(Pow(3, 4));
//Outputs 81
}

As you can see, default parameter values can be used for calling the same method in
different situations without requiring arguments for every parameter.
Just remember, that you must have the parameters with default values at the end of the
parameter list when defining the method.

Named Arguments

Named arguments free you from the need to remember the order of the parameters in
a methodcall. Each argument can be specified by the matching parameter name.
For example, the following method calculates the area of a rectangle by its height and
width:static int Area(int h, int w)
{
return h * w;
}
When calling the method, you can use the parameter names to provide the arguments in any
order you like:

static void Main(string[] args)


{
int res = Area(w: 5, h: 8);
Console.WriteLine(res);
//Outputs 40
}

Passing Arguments

There are three ways to pass arguments to a method when the method is called: By value,
By reference, and as Output.

By value copies the argument's value into the method's formal parameter. Here, we can
make changes to the parameter within the method without having any effect on
the argument.
By default, C# uses call by value to pass arguments.
The following example demonstrates by value:

static void Sqr(int x)


{
x = x * x;
}
static void Main()
{
int a = 3;
Sqr(a);

Console.WriteLine(a); // Outputs 3
}

In this case, x is the parameter of the Sqr method and a is the actual argument passed into
the method.
As you can see, the Sqr method does not change the original value of the variable, as it is
passed by value, meaning that it operates on the value, not the actual variable.
Passing Arguments

There are three ways to pass arguments to a method when the method is called: By value,
By reference, and as Output.

By value copies the argument's value into the method's formal parameter. Here, we can
make changes to the parameter within the method without having any effect on
the argument.
By default, C# uses call by value to pass arguments.
The following example demonstrates by value:

static void Sqr(int x)


{
x = x * x;
}
static void Main()
{
int a = 3;
Sqr(a);

Console.WriteLine(a); // Outputs 3
}

In this case, x is the parameter of the Sqr method and a is the actual argument passed into
the method.
As you can see, the Sqr method does not change the original value of the variable, as it is

passed by value, meaning that it operates on the value, not the actual variable .

Passing by Reference

Pass by reference copies an argument's memory address into the formal parameter. Inside
the method, the address is used to access the actual argument used in the call. This means
that changes made to the parameter affect the argument.
To pass the value by reference, the ref keyword is used in both the call and
the method definition:

static void Sqr(ref int x)


{
x = x * x;
}
static void Main()
{
int a = 3;
Sqr(ref a);
Console.WriteLine(a); // Outputs 9
}

The ref keyword passes the memory address to the method parameter, which allows
the methodto operate on the actual variable.
The ref keyword is used both when defining the method and when calling it.

Passing by Output

Output parameters are similar to reference parameters, except that they transfer data out of
the method rather than accept data in. They are defined using the out keyword.
The variable supplied for the output parameter need not be initialized since that value will
not be used. Output parameters are particularly useful when you need to return multiple
values from a method.
For example:

static void GetValues(out int x, out int y)


{
x = 5;
y = 42;
}
static void Main(string[] args)
{
int a, b;
GetValues(out a, out b);
//Now a equals 5, b equals 42
}

Unlike the previous reference type example, where the value 3 was referred to the method,
which changed its value to 9, output parameters get their value from the method (5 and 42 in
the above example).
Similar to the ref keyword, the out keyword is used both when defining the method and
when calling it.

Overloading
Method overloading is when multiple methods have the same name, but different
parameters.
For example, you might have a Print method that outputs its parameter to the console
window:

void Print(int a)
{
Console.WriteLine("Value: "+a);
}
The + operator is used to concatenate values. In this case, the value of a is joined to the text
"Value: ".
This method accepts an integer argument only.
Overloading it will make it available for other types, such as double:void Print(double a)
{
Console.WriteLine("Value: "+a);
}
Now, the same Print method name will work for both integers and doubles.

Overloading

When overloading methods, the definitions of the methods must differ from each other by
the types and/or number of parameters.
When there are overloaded methods, the method called is based on the arguments.
An integer argument will call the method implementation that accepts an integer parameter.
A double argument will call the implementation that accepts a double parameter. Multiple
arguments will call the implementation that accepts the same number of arguments.

static void Print(int a) {


Console.WriteLine("Value: " + a);
}
static void Print(double a) {
Console.WriteLine("Value: " + a);
}
static void Print(string label, double a) {
Console.WriteLine(label + a);
}

static void Main(string[] args) {


Print(11);
Print(4.13);
Print("Average: ", 7.57);
}
You cannot overload method declarations that differ only by return type.
The following declaration results in an error.
int PrintName(int a) { }
float PrintName(int b) { }
double PrintName(int c) { }

Recursion

As you can see, a factorial can be thought of as repeatedly calculating num * num-1 until you
reach 1.
Based on this solution, let's define our method:static int Fact(int num) {
if (num == 1) {
return 1;
}
return num * Fact(num - 1);
}
In the Fact recursive method, the if statement defines the exit condition, a base case that
requires no recursion. In this case, when num equals one, the solution is simply to return 1
(the factorial of one is one).
The recursive call is placed after the exit condition and returns num multiplied by the
factorial of n-1.
For example, if you call the Fact method with the argument 4, it will execute as follows:
return 4*Fact(3), which is 4*3*Fact(2), which is 4*3*2*Fact(1), which is 4*3*2*1.

Now we can call our Fact method from Main:

static void Main(string[] args)


{
Console.WriteLine(Fact(6));
//Outputs 720
}

The factorial method calls itself, and then continues to do so, until the argument equals 1.
The exit condition prevents the method from calling itself indefinitely.

Classes
As we have seen in the previous modules, built-in data types are used to store a single value
in a declared variable. For example, int x stores an integer value in a variable named x.
In object-oriented programming, a class is a data type that defines a set of variables and
methods for a declared object.
For example, if you were to create a program that manages bank accounts,
a BankAccount class could be used to declare an object that would have all the properties
and methods needed for managing an individual bank account, such as a balance variable
and Deposit and Withdrawal methods.

A class is like a blueprint. It defines the data and behavior for a type. A class definition starts
with the keyword class followed by the class name. The class body contains the data and
actions enclosed by curly braces.class BankAccount
{
//variables, methods, etc.
}
The class defines a data type for objects, but it is not an object itself. An object is a concrete
entity based on a class, and is sometimes referred to as an instance of a class.

Value Types

C# has two ways of storing data: by reference and by value.


The built-in data types, such as int and double, are used to declare variables that are value
types. Their value is stored in memory in a location called the stack.
For example, the declaration and assignment statement int x = 10; can be thought of as:
The value of the variable x is now stored on the stack.

Reference Types

Reference types are used for storing objects. For example, when you create an object of a
class, it is stored as a reference type.
Reference types are stored in a part of the memory called the heap.
When you instantiate an object, the data for that object is stored on the heap, while its heap
memory address is stored on the stack.
That is why it is called a reference type - it contains a reference (the memory address) to the
actual object on the heap.
As you can see, the p1 object of type Person on the stack stores the memory address of the
heap where the actual object is stored.
Stack is used for static memory allocation, which includes all your value types, like x.
Heap is used for dynamic memory allocation, which includes custom objects, that might
need additional memory during the runtime of your program.

Lets create a Person class:class Person


{
int age;
string name;
public void SayHi()
{
Console.WriteLine("Hi");
}
}
The code above declares a class named Person, which has age and name fields as well as
a SayHi method that displays a greeting to the screen.
You can include an access modifier for fields and methods (also called members) of a
class. Access modifiers are keywords used to specify the accessibility of a member.
A member that has been defined public can be accessed from outside the class, as long as
it's anywhere within the scope of the class object. That is why our SayHi method is
declared public, as we are going to call it from outside of the class.
You can also designate class members as private or protected. This will be discussed in
greater detail later in the course. If no access modifier is defined, the member is privateby
default.

Example of a Class

Now that we have our Person class defined, we can instantiate an object of that type in
Main.
The new operator instantiates an object and returns a reference to its location:

class Person {
int age;
string name;
public void SayHi() {
Console.WriteLine("Hi");
}
}
static void Main(string[] args)
{
Person p1 = new Person();
p1.SayHi();
}
//Outputs "Hi"

The code above declares a Person object named p1 and then calls
its public SayHi() method.
Notice the dot operator (.) that is used to access and call the method of the object.

Example of a Class

You can access all public members of a class using the dot operator.
Besides calling a method, you can use the dot operator to make an assignment when valid.
For example:

class Dog
{
public string name;
public int age;
}
static void Main(string[] args)
{
Dog bob = new Dog();
bob.name = "Bobby";
bob.age = 3;

Console.WriteLine(bob.age);
//Outputs 3
}

Encapsulation

Part of the meaning of the word encapsulation is the idea of "surrounding" an entity, not just
to keep what's inside together, but also to protect it.
In programming, encapsulation means more than simply combining members together
within a class; it also means restricting access to the inner workings of that class.
Encapsulation is implemented by using access modifiers. An access modifier defines the
scope and visibility of a class member.
Encapsulation is also called information hiding.

Encapsulation

C# supports the following access


modifiers: public, private, protected, internal, protected internal.
As seen in the previous examples, the public access modifier makes the member accessible
from the outside of the class.
The private access modifier makes members accessible only from within the class and
hides them from the outside.
protected will be discussed later in the course.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace SoloLearn

{
class BankAccount {

private double balance=0;

public void Deposit(double n) {

balance += n;

public void Withdraw(double n) {

balance -= n;

public double GetBalance() {

return balance;

class Program

static void Main(string[] args)

BankAccount b = new BankAccount();

b.Deposit(199);

b.Withdraw(42);

Console.WriteLine(b.GetBalance());

Constructors

A class constructor is a special member method of a class that is executed whenever a new
object of that class is created.
A constructor has exactly the same name as its class, is public, and does not have any
return type.
For example:class Person
{
private int age;
public Person()
{
Console.WriteLine("Hi there");
}
}
Now, upon the creation of an object of type Person, the constructor is automatically called.

static void Main(string[] args)


{
Person p = new Person();
}
// Outputs "Hi there"
This can be useful in a number of situations. For example, when creating an object of type
BankAccount, you could send an email notification to the owner.
The same functionality could be achieved using a separate public method. The advantage of
the constructor is that it is called automatically.

Constructors

Constructors can be very useful for setting initial values for certain member variables.
A default constructor has no parameters. However, when needed, parameters can be added
to a constructor. This makes it possible to assign an initial value to an object when it's
created, as shown in the following example:

class Person
{
private int age;
private string name;
public Person(string nm)
{
name = nm;
}
public string getName()
{
return name;
}
}
static void Main(string[] args)
{
Person p = new Person("David");
Console.WriteLine(p.getName());
}
//Outputs "David"

Now, when the object is created, we can pass a parameter that will be assigned to
the name variable.
Constructors can be overloaded like any method by using different numbers of parameters.

Properties

As we have seen in the previous lessons, it is a good practice to encapsulate members of a


class and provide access to them only through public methods.
A property is a member that provides a flexible mechanism to read, write, or compute the
value of a private field. Properties can be used as if they are public data members, but they
actually include special methods called accessors.
The accessor of a property contains the executable statements that help in getting (reading
or computing) or setting (writing) a corresponding field. Accessor declarations can include
a get accessor, a set accessor, or both.
For example:class Person
{
private string name; //field

public string Name //property


{
get { return name; }
set { name = value; }
}
}
The Person class has a Name property that has both the set and the get accessors.
The set accessor is used to assign a value to the name variable; get is used to return its
value.
value is a special keyword, which represents the value we assign to a property using
the set accessor.
The name of the property can be anything you want, but coding conventions dictate
properties have the same name as the private field with a capital letter.

Once the property is defined, we can use it to assign and read the private member:
class Person
{
private string name;
public string Name
{
get { return name; }
set { name = value; }
}
}
static void Main(string[] args)
{
Person p = new Person();
p.Name = "Bob";
Console.WriteLine(p.Name);
}

The property is accessed by its name, just like any other public member of the class.

Properties

Any accessor of a property can be omitted.


For example, the following code creates a property that is read-only:class Person
{
private string name;
public string Name
{
get { return name; }
}
}
A property can also be private, so it can be called only from within the class.

Properties

So, why use properties? Why not just declare the member variable public and access it
directly?
With properties you have the option to control the logic of accessing the variable.
For example, you can check if the value of age is greater than 0, before assigning it to the
variable:class Person
{
private int age=0;
public int Age
{
get { return age; }
set {
if (value > 0)
age = value;
}
}
}
You can have any custom logic with get and set accessors.

Auto-Implemented Properties

When you do not need any custom logic, C# provides a fast and effective mechanism for
declaring private members through their properties.
For example, to create a private member that can only be accessed through
the Name property's get and set accessors, use the following syntax:public string Name {
get; set; }
As you can see, you do not need to declare the private field name separately - it is created by
the property automatically. Name is called an auto-implemented property. Also called auto-
properties, they allow for easy and short declaration of private members.
We can rewrite the code from our previous example using an auto-property:

class Person
{
public string Name { get; set; }
}
static void Main(string[] args)
{
Person p = new Person();
p.Name = "Bob";
Console.WriteLine(p.Name);
}
// Outputs "Bob"

Arrays

We can provide initial values to the array when it is declared by using curly brackets:
string[ ] names = new string[3] {"John", "Mary", "Jessica"};
double[ ] prices = new double[4] {3.6, 9.8, 6.4, 5.9};
We can omit the size declaration when the number of elements are provided in the curly
braces:string[ ] names = new string[ ] {"John", "Mary", "Jessica"};
double[ ] prices = new double[ ] {3.6, 9.8, 6.4, 5.9};
We can even omit the new operator. The following statements are identical to the ones
above:string[ ] names = {"John", "Mary", "Jessica"};
double[ ] prices = {3.6, 9.8, 6.4, 5.9};
Array values should be provided in a comma separated list enclosed in {curly braces}.

Arrays

C# provides numerous built-in classes to store and manipulate data.


One example of such a class is the Array class.
An array is a data structure that is used to store a collection of data. You can think of it as a
collection of variables of the same type.
For example, consider a situation where you need to store 100 numbers. Rather than declare
100 different variables, you can just declare an array that stores 100 elements.
To declare an array, specify its element types with square brackets:

int[ ] myArray;
This statement declares an array of integers.
Since arrays are objects, we need to instantiate them with the new keyword:

int[ ] myArray = new int[5];


This instantiates an array named myArray that holds 5 integers.
Note the square brackets used to define the number of elements the array should hold.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace SoloLearn

class Program

static void Main(string[] args)


{

int[ ] a = new int[10];

for (int k = 0; k < 10; k++) {

a[k] = k*2;

for (int k = 0; k < 10; k++) {

Console.WriteLine(a[k]);

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace SoloLearn

class Program

static void Main(string[] args)

int[ ] a = new int[10];

for (int k = 0; k < 10; k++) {

a[k] = k*2;

foreach (int k in a) {

Console.WriteLine(k);
}

Multidimensional Arrays

An array can have multiple dimensions. A multidimensional array is declared as


follows:type[, , ,] arrayName = new type[size1, size2, , sizeN];
For example, let's define a two-dimensional 3x4 integer array:int[ , ] x = new int[3,4];
Visualize this array as a table composed of 3 rows and 4 columns:

Jagged Arrays

A jagged array is an array whose elements are arrays. So it is basically an array of arrays.
The following is a declaration of a single-dimensional array that has three elements, each of
which is a single-dimensional array of integers:int[ ][ ] jaggedArr = new int[3][ ];
Each dimension is an array, so you can also initialize the array upon declaration like this:int[ ]
[ ] jaggedArr = new int[ ][ ]
{
new int[ ] {1,8,2,7,9},
new int[ ] {2,4,6},
new int[ ] {33,42}
};
You can access individual array elements as shown in the example below:

int x = jaggedArr[2][1]; //42


This accesses the second element of the third array.
A jagged array is an array-of-arrays, so an int[ ][ ] is an array of int[ ], each of which can be of
different lengths and occupy their own block in memory.
A multidimensional array (int[,]) is a single block of memory (essentially a matrix). It always
has the same amount of columns for every row.

Arrays Properties

The Array class in C# provides various properties and methods to work with arrays.
For example, the Length and Rank properties return the number of elements and the number
of dimensions of the array, respectively. You can access them using the dot syntax, just like
any class members:

int[ ] arr = {2, 4, 7};


Console.WriteLine(arr.Length);
//Outputs 3

Console.WriteLine(arr.Rank);
//Outputs 1

The Length property can be useful in for loops where you need to specify the number of
times the loop should run.
For example:

int[ ] arr = {2, 4, 7};


for(int k=0; k<arr.Length; k++) {
Console.WriteLine(arr[k]);
}

Array Methods

There are a number of methods available for arrays.


Max returns the largest value.
Min returns the smallest value.
Sum returns the sum of all elements.

For example:
int[ ] arr = { 2, 4, 7, 1};
Console.WriteLine(arr.Max());
//Outputs 7

Console.WriteLine(arr.Min());
//Outputs 1

Console.WriteLine(arr.Sum());
//Outputs 14

C# also provides a static Array class with additional methods. You will learn about those in
the next module.

Strings

Its common to think of strings as arrays of characters. In reality, strings in C# are objects.
When you declare a string variable, you basically instantiate an object of type String.
String objects support a number of useful properties and methods:
Length returns the length of the string.
IndexOf(value) returns the index of the first occurrence of the value within the string.
Insert(index, value) inserts the value into the string starting from the specified index.
Remove(index) removes all characters in the string after the specified index.
Replace(oldValue, newValue) replaces the specified value in the string.
Substring(index, length) returns a substring of the specified length, starting from the
specified index. If length is not specified, the operation continues to the end of the string.
Contains(value) returns true if the string contains the specified value.

The examples below demonstrate each of the String members:

string a = "some text";


Console.WriteLine(a.Length);
//Outputs 9

Console.WriteLine(a.IndexOf('t'));
//Outputs 5

a = a.Insert(0, "This is ");


Console.WriteLine(a);
//Outputs "This is some text"
a = a.Replace("This is", "I am");
Console.WriteLine(a);
//Outputs "I am some text"

if(a.Contains("some"))
Console.WriteLine("found");
//Outputs "found"

a = a.Remove(4);
Console.WriteLine(a);
//Outputs "I am"

a = a.Substring(2);
Console.WriteLine(a);
//Outputs "am"

You can also access characters of a string by its index, just like accessing elements of
an array:

string a = "some text";


Console.WriteLine(a[2]);
//Outputs "m"
Indexes in strings are similar to arrays, they start from 0.

Destructors

Lets include WriteLine statements in the destructor and constructor of our class and see
how the program behaves when an object of that class is created and when the program
ends:

class Dog
{
public Dog() {
Console.WriteLine("Constructor");
}
~Dog() {
Console.WriteLine("Destructor");
}
}
static void Main(string[] args) {
Dog d = new Dog();
}
/*Outputs:
Constructor
Destructor
/*

Static

Now it's time to discuss the static keyword.


You first noticed it in the Main method's declaration:static void Main(string[] args)
Class members (variables, properties, methods) can also be declared as static. This makes
those members belong to the class itself, instead of belonging to individual objects. No
matter how many objects of the class are created, there is only one copy of
the static member.
For example:class Cat {
public static int count=0;
public Cat() {
count++;
}
}
In this case, we declared a public member variable count, which is static. The constructor of
the class increments the count variable by one.
No matter how many Cat objects are instantiated, there is always only one count variable
that belongs to the Cat class because it was declared static.

Static
Because of their global nature, static members can be accessed directly using
the class name without an object.

For example:

class Cat {
public static int count=0;
public Cat() {
count++;
}
}
static void Main(string[] args)
{
Cat c1 = new Cat();
Cat c2 = new Cat();

Console.WriteLine(Cat.count);
}
//Outputs 2

As you can see, we can access the static variable using the class name: Cat.count.
The count variable is shared between all Cat objects. For this class, each time an object is
created, the static value is incremented. The program above demonstrates this when 2 is
displayed after creating two objects of that class.
You must access static members using the class name. If you try to access them via an
object of that class, you will generate an error.

Static Methods

The same concept applies to static methods.


For example:

class Dog
{
public static void Bark() {
Console.WriteLine("Woof");
}
}
static void Main(string[] args)
{
Dog.Bark();
}
// Outputs "Woof"

Static methods can access only static members.


The Main method is static, as it is the starting point of any program. Therefore
any method called directly from Main had to be static.

Static

Constant members are static by definition.


For example:
class MathClass {
public const int ONE = 1;
}
static void Main(string[] args) {
Console.Write(MathClass.ONE);
}
//Outputs 1

As you can see, we access the property ONE using the name of the class, just like
a staticmember. This is because all const members are static by default.

Static Constructors

Constructors can be declared static to initialize static members of the class.


The static constructor is automatically called once when we access a static member of the
class.
For example:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace SoloLearn

class Program

class SomeClass {

public static int X { get; set; }

public static int Y { get; set; }

static SomeClass() {

X = 10;
Y = 20;

static void Main(string[] args)

Console.WriteLine(SomeClass.X);

The constructor will get called once when we try to access SomeClass.X or SomeClass.Y.

Static Classes

An entire class can be declared as static.


A static class can contain only static members.
You cannot instantiate an object of a static class, as only one instance of the static class
can exist in a program.
Static classes are useful for combining logical properties and methods. A good example of
this is the Math class.
It contains various useful properties and methods for mathematical operations.
For example, the Pow method raises a number to a power:

Console.WriteLine(Math.Pow(2, 3));
//Outputs 8

You access all members of the Math class using the class name, without declaring an
object.
Tap next to learn about the available methods of the Math class.

Static Classes

There are a number of useful static methods and properties available in C#:

Math

Math.PI the constant PI.


Math.E represents the natural logarithmic base e.
Math.Max() returns the larger of its two arguments.
Math.Min() returns the smaller of its two arguments.
Math.Abs() returns the absolute value of its argument.
Math.Sin() returns the sine of the specified angle.
Math.Cos() returns the cosine of the specified angle.
Math.Pow() returns a specified number raised to the specified power.
Math.Round() rounds the decimal number to its nearest integral value.
Math.Sqrt() returns the square root of a specified number.

Array

The Array class includes some static methods for manipulating arrays:int[] arr = {1, 2, 3, 4};

Array.Reverse(arr);
//arr = {4, 3, 2, 1}

Array.Sort(arr);
//arr = {1, 2, 3, 4}

String

string s1 = "some text";


string s2 = "another text";

String.Concat(s1, s2); // combines the two strings

String.Equals(s1, s2); // returns false

DateTime

The DateTime structure allows you to work with dates.

DateTime.Now; // represents the current date & time


DateTime.Today; // represents the current day

DateTime.DaysInMonth(2016, 2);
//return the number of days in the specified month
The Console class is also an example of a static class. We use
its static WriteLine()method to output to the screen, or the static ReadLine() method to get
user input.
The Convert class used to convert value types is also a static class.

The this Keyword

The this keyword is used inside the class and refers to the current instance of the class,
meaning it refers to the current object.
One of the common uses of this is to distinguish class members from other data, such as
local or formal parameters of a method, as shown in the following example:class Person {
private string name;
public Person(string name) {
this.name = name;
}
}
Here, this.name represents the member of the class, whereas name represents the
parameter of the constructor.
Another common use of this is for passing the current instance to a method as parameter:
ShowPersonInfo(this);

The readonly Modifier

The readonly modifier prevents a member of a class from being modified after construction.
It means that the field declared as readonly can be modified only when you declare it or from
within a constructor.
For example:class Person {
private readonly string name = "John";
public Person(string name) {
this.name = name;
}
}
If we try to modify the name field anywhere else, we will get an error.
There are three major differences between readonly and const fields.
First, a constant field must be initialized when it is declared, whereas a readonly field can be
declared without initialization, as in:readonly string name; // OK
const double PI; // Error
Second, a readonly field value can be changed in a constructor, but a constant value cannot.
Third, the readonly field can be assigned a value that is a result of a calculation, but
constants cannot, as in:readonly double a = Math.Sin(60); // OK
const double b = Math.Sin(60); // Error!

Indexers

An indexer allows objects to be indexed like an array.


As discussed earlier, a string variable is actually an object of the String class. Further, the
String class is actually an array of Char objects. In this way, the string class implements
an indexer so we can access any character (Char object) by its index:

string str = "Hello World";


char x = str[4];
Console.WriteLine(x);
//Outputs "o"

Arrays use integer indexes, but indexers can use any type of index, such as strings,
characters, etc.

Indexers

Declaration of an indexer is to some extent similar to a property. The difference is


that indexer

accessors require an index.


Like a property, you use get and set accessors for defining an indexer. However, where
properties return or set a specific data member, indexers return or set a particular value from
the object instance.
Indexers are defined with the this keyword.
For example:

class Clients {
private string[] names = new string[10];

public string this[int index] {


get {
return names[index];
}
set {
names[index] = value;
}
}
}
As you can see, the indexer definition includes the this keyword and an index, which is used
to get and set the appropriate value.
Now, when we declare an object of class Clients, we use an index to refer to specific objects
like the elements of an array:

Clients c = new Clients();


c[0] = "Dave";
c[1] = "Bob";

Console.WriteLine(c[1]);
//Outputs "Bob

You typically use an indexer if the class represents a list, collection, or array of objects.

Operator Overloading

Most operators in C# can be overloaded, meaning they can be redefined for custom actions.
For example, you can redefine the action of the plus (+) operator in a custom class.
Consider the Box class that has Height and Width properties:

class Box {
public int Height {get; set;}
public int Width {get; set;}
public Box(int h, int w) {
Height = h;
Width = w;
}
}
static void Main(string[] args) {
Box b1 = new Box(14, 3);
Box b2 = new Box(5, 7);
}
We would like to add these two Box objects, which would result in a new, bigger Box.
So, basically, we would like the following code to work: Box b3 = b1 + b2;
The Height and Width properties of object b3 should be equal to the sum of the
corresponding properties of the b1 and b2 objects.
This is achieved through operator overloading. Tap next to learn more!

using System;

using System.Collections.Generic;
using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace SoloLearn

class Program

class Box {

public int Height { get; set; }

public int Width { get; set; }

public Box(int h, int w) {

Height = h;

Width = w;

public static Box operator+(Box a, Box b) {

int h = a.Height + b.Height;

int w = a.Width + b.Width;

Box res = new Box(h, w);

return res;

static void Main(string[] args)

Box b1 = new Box(14, 3);

Box b2 = new Box(5, 7);

Box b3 = b1 + b2;

Console.WriteLine(b3.Height);

Console.WriteLine(b3.Width);

}
}

Inheritance

Inheritance allows us to define a class based on another class. This makes creating and
maintaining an application easy.
The class whose properties are inherited by another class is called the Base class. The class
which inherits the properties is called the Derived class.
For example, base class Animal can be used to derive Cat and Dog classes.
The derived class inherits all the features from the base class, and can have its own
additional features.

Inheritance

Let's define our base class Animal:class Animal {


public int Legs {get; set;}
public int Age {get; set;}
}
Now we can derive class Dog from it:class Dog : Animal {
public Dog() {
Legs = 4;
}
public void Bark() {
Console.Write("Woof");
}
}
Note the syntax for a derived class. A colon and the name of the base class follow the name
of the derived class.
All public members of Animal become public members of Dog. That is why we can access
the Legs member in the Dog constructor.
Now we can instantiate an object of type Dog and access the inherited members as well as
call its own Bark method.

static void Main(string[] args) {


Dog d = new Dog();
Console.WriteLine(d.Legs);
// Outputs 4

d.Bark();
//Outputs "Woof"
}
A base class can have multiple derived classes. For example, a Cat class can inherit
from Animal.
Inheritance allows the derived class to reuse the code in the base class without having to
rewrite it. And the derived class can be customized by adding more members. In this
manner, the derived class extends the functionality of the base class.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

namespace SoloLearn

class Program

class Person {

public void Speak() {


Console.WriteLine("Hi there");

class Student : Person {

int number;

static void Main(string[] args)

Student s = new Student();

s.Speak();

We created a Student object and called the Speak method, which was declared in the base
class Person.
C# does not support multiple inheritance, so you cannot inherit from multiple classes.
However, you can use interfaces to implement multiple inheritance. You will learn more
about interfaces in the coming lessons.

protected

Up to this point, we have worked exclusively with public and private access modifiers.
Public members may be accessed from anywhere outside of the class, while access
to privatemembers is limited to their class.
The protected access modifier is very similar to private with one difference; it can be
accessed in the derived classes. So, a protected member is accessible only from derived
classes.
For example:

class Person {
protected int Age {get; set;}
protected string Name {get; set;}
}
class Student : Person {
public Student(string nm) {
Name = nm;
}
public void Speak() {
Console.Write("Name: "+Name);
}
}
static void Main(string[] args) {
Student s = new Student("David");
s.Speak();
//Outputs "Name: David"
}

As you can see, we can access and modify the Name property of the base class from the
derived class.
But, if we try to access it from outside code, we will get an error:

static void Main(string[] args) {


Student s = new Student("David");
s.Name = "Bob"; //Error
}

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