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Computer Programming 1 - C++ PDF

This document provides an introduction to the C++ programming language. It explains that C++ is an object-oriented language that was created as an extension of C and supports classes and objects. It then discusses why C++ is widely used, the differences between C and C++, how to set up a C++ development environment, and provides examples of basic C++ code structure and syntax like variables, data types, user input/output, comments, and arithmetic operations.

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0% found this document useful (0 votes)
170 views

Computer Programming 1 - C++ PDF

This document provides an introduction to the C++ programming language. It explains that C++ is an object-oriented language that was created as an extension of C and supports classes and objects. It then discusses why C++ is widely used, the differences between C and C++, how to set up a C++ development environment, and provides examples of basic C++ code structure and syntax like variables, data types, user input/output, comments, and arithmetic operations.

Uploaded by

Bb Prints
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Computer

Programming 1
C++
What is C++?
● C++ is a cross-platform language that can be used to create high-performance applications.
● C++ was developed by Bjarne Stroustrup, as an extension to the C language.
● C++ gives programmers a high level of control over system resources and memory.
● The language was updated 4 major times in 2011, 2014, 2017, and 2020 to C++11, C++14, C++17, C++20.
Why Use C++
● C++ is one of the world's most popular programming languages.
● C++ can be found in today's operating systems, Graphical User Interfaces, and embedded systems.
● C++ is an object-oriented programming language which gives a clear structure to programs and
allows code to be reused, lowering development costs.
● C++ is portable and can be used to develop applications that can be adapted to multiple platforms.
● C++ is fun and easy to learn!
● As C++ is close to C, C# and Java, it makes it easy for programmers to switch to C++ or vice versa.
Difference between C and C++
● C++ was developed as an extension of C, and both languages have almost the same syntax.
● The main difference between C and C++ is that C++ supports classes and objects, while C does not.

To start using C++, you need two things:


● A text editor, like Notepad, to write C++ code
● A compiler, like GCC, to translate the C++ code into a language that the computer will understand

C++ Install IDE


● An IDE (Integrated Development Environment) is used to edit AND compile the code.
● Popular IDE's include Code::Blocks, Eclipse, and Visual Studio. These are all free, and they can be used
to both edit and debug C++ code.

Note: Web-based IDE's can work as well, but functionality is limited. We will use Code::Blocks in
our tutorial, which we believe is a good place to start. You can find the latest version of Codeblocks
at http://www.codeblocks.org/. Download the mingw-setup.exe file, which will install the text editor
with a compiler.

C++ Quickstart
● Let's create our first C++ file. Open Codeblocks and go to File > New > Empty File.
● Write the following C++ code and save the file as myfirstprogram.cpp (File > Save File as):
Don't worry if you don't understand the code above - we will discuss it in detail in later chapters. For now, focus on how
to run the code. In Codeblocks, it should look like this:

● Then, go to Build > Build and Run to run (execute) the program. The result will look something to this:

C++ Syntax

Example explained

Line 1: #include <iostream> is a header file library that lets us work with input and output objects, such as
cout (used in line 5). Header files add functionality to C++ programs.
Line 2: using namespace std means that we can use names for objects and variables from the standard
library.

Don't worry if you don't understand how #include <iostream> and using namespace std works. Just
think of it as something that (almost) always appears in your program.
Line 3: A blank line. C++ ignores white space. But we use it to make the code more readable.
Line 4: Another thing that always appears in a C++ program, is int main(). This is called a function. Any
code inside its curly brackets {} will be executed.
Line 5: cout (pronounced "see-out") is an object used together with the insertion operator (<<) to
output/print text. In our example it will output "Hello World".
Note: Every C++ statement ends with a semicolon ;.
The body of int main() could also been written as:
int main () { cout << "Hello World! "; return 0; }
Remember: The compiler ignores white spaces. However, multiple lines makes the code more readable.
Line 6: return 0 ends the main function.
Line 7: Do not forget to add the closing curly bracket } to actually end the main function.

Omitting Namespace
You might see some C++ programs that runs without the standard namespace library. The using
namespace std line can be omitted and replaced with the std keyword, followed by the :: operator for
some objects:

C++ Output (Print Text)


The cout object, together with the << operator, is used to output values/print text:

You can add as many cout objects as you want. However, note that it does not insert a new line at the end
of the output:
New Lines
To insert a new line, you can use the \n character:

Tip: Two \n characters after each other will create a blank line:

Another way to insert a new line, is with the endl manipulator:

Both \n and endl are used to break lines. However, \n is most used.

But what is \n exactly?


The newline character (\n) is called an escape sequence, and it forces the cursor to change its position to
the beginning of the next line on the screen. This results in a new line.

Examples of other valid escape sequences are:

Escape Sequence Description

\t Creates a horizontal tab

\\ Inserts a backlash character (\)

\” Inserts a double quote character


C++ Comments
Comments can be used to explain C++ code, and to make it more readable. It can also be used to prevent
execution when testing alternative code. Comments can be single-lined or multi-lined.

Single-line Comments
● Single-line comments start with two forward slashes (//).
● Any text between // and the end of the line is ignored by the compiler (will not be executed).
● This example uses a single-line comment before a line of code:

● This example uses a single-line comment at the end of a line of code:

C++ Multi-line Comments


● Multi-line comments start with /* and ends with */.
● Any text between /* and */ will be ignored by the compiler:

Single or multi-line comments?


It is up to you which you want to use. Normally, we use // for short comments, and /* */ for longer.

C++ Variables
Variables are containers for storing data values. In C++, there are different types of variables (defined with
different keywords), for example:
● int - stores integers (whole numbers), without decimals, such as 123 or -123
● double - stores floating point numbers, with decimals, such as 19.99 or -19.99
● char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
● string - stores text, such as "Hello World". String values are surrounded by double quotes
● bool - stores values with two states: true or false
Declaring (Creating) Variables
To create a variable, specify the type and assign it a value:
Where type is one of C++ types (such as int), and variableName is the name of the variable (such as x or
myName). The equal sign is used to assign values to the variable.

To create a variable that should store a number, look at the following example:

You can also declare a variable without assigning the value, and assign the value later:

Note that if you assign a new value to an existing variable, it will overwrite the previous value:

Other Types
A demonstration of other data types:

Display Variables
● The cout object is used together with the << operator to display variables.
● To combine both text and a variable, separate them with the << operator:
Add Variables Together
To add a variable to another variable, you can use the + operator:

C++ Declare Multiple Variables


To declare more than one variable of the same type, use a comma-separated list:

One Value to Multiple Variables


You can also assign the same value to multiple variables in one line:

C++ Identifiers
● All C++ variables must be identified with unique names.
● These unique names are called identifiers.
● Identifiers can be short names (like x and y) or more descriptive names (age, sum, totalVolume).
Note: It is recommended to use descriptive names in order to create understandable and maintainable
code:

The general rules for naming variables are:


● Names can contain letters, digits and underscores
● Names must begin with a letter or an underscore (_)
● Names are case sensitive (myVar and myvar are different variables)
● Names cannot contain whitespaces or special characters like !, #, %, etc.
● Reserved words (like C++ keywords, such as int) cannot be used as names.
C++ Constants
When you do not want others (or yourself) to change existing variable values, use the const keyword (this
will declare the variable as "constant", which means unchangeable and read-only):
You should always declare the variable as constant when you have values that are unlikely to change:

C++ User Input


● You have already learned that cout is used to output (print) values. Now we will use cin to get user
input.
● cin is a predefined variable that reads data from the keyboard with the extraction operator (>>).
● In the following example, the user can input a number, which is stored in the variable x. Then we print
the value of x:

Good To Know
cout is pronounced "see-out". Used for output, and uses the insertion operator (<<)
cin is pronounced "see-in". Used for input, and uses the extraction operator (>>)

Creating a Simple Calculator


In this example, the user must input two numbers. Then we print the sum by calculating (adding) the two
numbers:
C++ Variables
As explained in the Variables chapter, a variable in C++ must be a specified data type:

Basic Data Types

Data Type Size Description

boolean 1 byte Stores true or false values

char 1 byte Stores a single character/letter/number, or ASCII values

int 2 or 4 bytes Stores whole numbers, without decimals

Stores fractional numbers, containing one or more decimals.


float 4 bytes
Sufficient for storing 6-7 decimal digits

Stores fractional numbers, containing one or more decimals.


double 8 bytes
Sufficient for storing 15 decimal digits

C++ Numeric Data Types


Use int when you need to store a whole number without decimals, like 35 or 1000, and float or double
when you need a floating point number (with decimals), like 9.99 or 3.14515.

float vs. double


The precision of a floating point value indicates how many digits the value can have after the decimal
point. The precision of float is only six or seven decimal digits, while double variables have a precision of
about 15 digits. Therefore it is safer to use double for most calculations.
Scientific Numbers
A floating point number can also be a scientific number with an "e" to indicate the power of 10:

C++ Boolean Data Types


● A boolean data type is declared with the bool keyword and can only take the values true or false.
● When the value is returned, true = 1 and false = 0.

C++ Character Data Types


The char data type is used to store a single character. The character must be surrounded by single quotes,
like 'A' or 'c':

Alternatively, you can use ASCII values to display certain characters:

C++ String Data Types


The string type is used to store a sequence of characters (text). This is not a built-in type, but it behaves
like one in its most basic usage. String values must be surrounded by double quotes:
To use strings, you must include an additional header file in the source code, the <string> library:

C++ Operators
● Operators are used to perform operations on variables and values.
● In the example below, we use the + operator to add together two values:

Although the + operator is often used to add together two values, like in the example above, it can also be
used to add together a variable and a value, or a variable and another variable:
C++ divides the operators into the following groups:

Arithmetic Operators
Arithmetic operators are used to perform common mathematical operations.
Assignment Operators
● Assignment operators are used to assign values to variables.
● In the example below, we use the assignment operator (=) to assign the value 10 to a variable
called x:

The addition assignment operator (+=) adds a value to a variable:

Operator Example Same as

= x=5 x=5

+= X+=3 x=x+3

-= x-=3 x=x-3

*= x*=3 x=x*3

/= x/=3 x=x/3

%= x%=3 x=x%3

&= x&=3 x=x&3

|= x|=3 x=x|3

^= x^=3 x=x^3

>>= x>>=3 x=x>>3

<<= x<<=3 x=x<<3

C++ Comparison Operators


● Comparison operators are used to compare two values (or variables). This is important in
programming, because it helps us to find answers and make decisions.
● The return value of a comparison is either 1 or 0, which means true (1) or false (0). These values are
known as Boolean values.
● In the following example, we use the greater than operator (>) to find out if 5 is greater than 3:

Operator Name Example

== Equal to x==y

!= Not equal X!=y

> Greater than x>y


< Less than x<y

>= Greater than or equal to x>=y

<= Less than or equal to x<=y

C++ Logical Operators


● As with comparison operators, you can also test for true (1) or false (0) values with logical
operators.
● Logical operators are used to determine the logic between variables or values:

C++ Strings
● Strings are used for storing text.
● A string variable contains a collection of characters surrounded by double quotes:

To use strings, you must include an additional header file in the source code, the <string> library:

C++ String Concatenation


The + operator can be used between strings to add them together to make a new string. This is called
concatenation:
In the example above, we added a space after firstName to create a space between John and Doe on
output. However, you could also add a space with quotes (" " or ' '):

Append
A string in C++ is actually an object, which contains functions that can perform certain operations on
strings. For example, you can also concatenate strings with the append() function:

Adding Numbers and Strings

If you add two numbers, the result will be a number:

If you add two strings, the result will be a string concatenation:

If you try to add a number to a string, an error occurs:


String Length
To get the length of a string, use the length() function:

Tip: You might see some C++ programs that use the size() function to get the length of a string. This is just
an alias of length(). It is completely up to you if you want to use length() or size():

Access Strings
● You can access the characters in a string by referring to its index number inside square brackets [].
● This example prints the first character in myString:

Note: String indexes start with 0: [0] is the first character. [1] is the second character, etc.
This example prints the second character in myString:

Change String Characters


To change the value of a specific character in a string, refer to the index number, and use single quotes:

Strings - Special Characters


Because strings must be written within quotes, C++ will misunderstand this string, and generate an error:

● The solution to avoid this problem is to use the backslash escape character.
● The backslash (\) escape character turns special characters into string characters:
The sequence \" inserts a double quote in a string:

The sequence \' inserts a single quote in a string:

The sequence \\ inserts a single backslash in a string:

Other popular escape characters in C++ are: \n = New line; \t = Tab


User Input Strings
It is possible to use the extraction operator >> on cin to display a string entered by a user:

However, cin considers a space (whitespace, tabs, etc) as a terminating character, which means that it
can only display a single word (even if you type many words):

● From the example above, you would expect the program to print "John Doe", but it only prints "John".
● That's why, when working with strings, we often use the getline() function to read a line of text. It
takes cin as the first parameter, and the string variable as second:
Omitting Namespace
You might see some C++ programs that run without the standard namespace library. The using namespace
std line can be omitted and replaced with the std keyword, followed by the :: operator for string (and
cout) objects:

C++ Math
Max and min
The max(x,y) function can be used to find the highest value of x and y:

And the min(x,y) function can be used to find the lowest value of x and y:

C++ <cmath> Header


Other functions, such as sqrt (square root), round (rounds a number) and log (natural logarithm), can be
found in the <cmath> header file:
Other Math Functions

Function Description

abs(x) Returns the absolute value of x

acos(x) Returns the arccosine of x

asin(x) Returns the arcsine of x

atan(x) Returns the arctangent of x

cbrt(x) Returns the cube root of x

ceil(x) Returns the value of x rounded up to its nearest integer

cos(x) Returns the cosine of x

cosh(x) Returns the hyperbolic cosine of x

exp(x) Returns the value of Ex

expm1(x) Returns ex -1

fabs(x) Returns the absolute value of a floating x

fdim(x, y) Returns the positive difference between x and y

floor(x) Returns the value of x rounded down to its nearest integer

hypot(x, y) Returns sqrt(x2 +y2) without intermediate overflow or underflow

fma(x, y, z) Returns x*y+z without losing precision

fmax(x, y) Returns the highest value of a floating x and y

fmin(x, y) Returns the lowest value of a floating x and y

fmod(x, y) Returns the floating point remainder of x/y

pow(x, y) Returns the value of x to the power of y

sin(x) Returns the sine of x (x is in radians)

sinh(x) Returns the hyperbolic sine of a double value

tan(x) Returns the tangent of an angle

tanh(x) Returns the hyperbolic tangent of a double value

C++ Booleans
Very often, in programming, you will need a data type that can only have one of two values, like:
● YES / NO
● ON / OFF
● TRUE / FALSE
For this, C++ has a bool data type, which can take the values true (1) or false (0).
Boolean Values
A boolean variable is declared with the bool keyword and can only take the values true or false:

Boolean Expression
● A Boolean expression returns a boolean value that is either 1 (true) or 0 (false).
● This is useful to build logic, and find answers.
● You can use a comparison operator, such as the greater than (>) operator, to find out if an
expression (or variable) is true or false:

In the examples below, we use the equal to (==) operator to evaluate an expression:

Real Life Example


● Let's think of a "real life example" where we need to find out if a person is old enough to vote.
● In the example below, we use the >= comparison operator to find out if the age (25) is greater than
OR equal to the voting age limit, which is set to 18:
Cool, right? An even better approach (since we are on a roll now), would be to wrap the code above in an
if...else statement, so we can perform different actions depending on the sult:

Booleans are the basis for all C++ comparisons and conditions.

C++ Conditions and If Statements


You already know that C++ supports the usual logical conditions from mathematics:
● Less than: a < b
● Less than or equal to: a <= b
● Greater than: a > b
● Greater than or equal to: a >= b
● Equal to a == b
● Not Equal to: a != b
You can use these conditions to perform different actions for different decisions. C++ has the following
conditional statements:
● Use if to specify a block of code to be executed, if a specified condition is true
● Use else to specify a block of code to be executed, if the same condition is false
● Use else if to specify a new condition to test, if the first condition is false
● Use switch to specify many alternative blocks of code to be executed
The if Statement
Use the if statement to specify a block of C++ code to be executed if a condition is true.

Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.
In the example below, we test two values to find out if 20 is greater than 18. If the condition is true, print some
text:
Example explained
In the example above we use two variables, x and y, to test whether x is greater than y (using the >
operator). As x is 20, and y is 18, and we know that 20 is greater than 18, we print to the screen that "x is
greater than y".

The else Statement


Use the else statement to specify a block of code to be executed if the condition is false.

Example explained
In the example above, time (20) is greater than 18, so the condition is false. Because of this, we move on to
the else condition and print to the screen "Good evening". If the time was less than 18, the program would
print "Good day".

The else if Statement


Use the else if statement to specify a new condition if the first condition is false.
Example explained
In the example above, time (22) is greater than 10, so the first condition is false. The next condition, in the
else if statement, is also false, so we move on to the else condition since condition1 and condition2 is both
false - and print to the screen "Good evening".
However, if the time was 14, our program would print "Good day."

Short Hand If...Else (Ternary Operator)


There is also a short-hand if else, which is known as the ternary operator because it consists of three
operands. It can be used to replace multiple lines of code with a single line. It is often used to replace simple
if else statements:

Instead of writing:

You can simply write:


C++ Switch
C++ Switch Statements
Use the switch statement to select one of many code blocks to be executed.

This is how it works:


● The switch expression is evaluated once
● The value of the expression is compared with the values of each case
● If there is a match, the associated block of code is executed
● The break and default keywords are optional

The break Keyword


● When C++ reaches a break keyword, it breaks out of the switch block.
● This will stop the execution of more code and case testing inside the block.
● When a match is found, and the job is done, it's time for a break. There is no need for more testing.

A break can save a lot of execution time because it "ignores" the execution of all the rest
of the code in the switch block.
The default Keyword
The default keyword specifies some code to run if there is no case match:

C++ While Loop


C++ Loops
● Loops can execute a block of code as long as a specified condition is reached.
● Loops are handy because they save time, reduce errors, and they make code more readable.
C++ While Loop
The while loop loops through a block of code as long as a specified condition is true:

In the example below, the code in the loop will run, over and over again, as long as a variable (i) is less than
5:

Note: Do not forget to increase the variable used in the condition, otherwise the loop will never end!
The Do/While Loop
The do/while loop is a variant of the while loop. This loop will execute the code block once, before checking
if the condition is true, then it will repeat the loop as long as the condition is true.

The example below uses a do/while loop. The loop will always be executed at least once, even if the
condition is false, because the code block is executed before the condition is tested:

Do not forget to increase the variable used in the condition, otherwise the loop will never end!

C++ For Loop


When you know exactly how many times you want to loop through a block of code, use the for loop instead
of a while loop:

Statement 1 is executed (one time) before the execution of the code block.
Statement 2 defines the condition for executing the code block.
Statement 3 is executed (every time) after the code block has been executed.

The example below will print the numbers 0 to 4:

Example explained
● Statement 1 sets a variable before the loop starts (int i = 0).
● Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true,
the loop will start over again, if it is false, the loop will end.
● Statement 3 increases a value (i++) each time the code block in the loop has been executed.
Another Example
This example will only print even values between 0 and 10:

Nested Loops
● It is also possible to place a loop inside another loop. This is called a nested loop.
● The "inner loop" will be executed one time for each iteration of the "outer loop":

The foreach Loop


There is also a "for-each loop" (introduced in C++ version 11 (2011), which is used exclusively to loop through
elements in an array (or other data sets):

The following example outputs all elements in an array, using a "for-each loop":
C++ Break and Continue
C++ Break
● You have already seen the break statement used in an earlier chapter of this tutorial. It was used to
"jump out" of a switch statement.
● The break statement can also be used to jump out of a loop.
● This example jumps out of the loop when i is equal to 4:

C++ Continue
The continue statement breaks one iteration (in the loop), if a specified condition occurs, and continues
with the next iteration in the loop. This example skips the value of 4:

Break and Continue in While Loop


You can also use break and continue in while loops:
C++ Arrays
● Arrays are used to store multiple values in a single variable, instead of declaring separate variables
for each value.
● To declare an array, define the variable type, specify the name of the array followed by square
brackets and specify the number of elements it should store:

We have now declared a variable that holds an array of four strings. To insert values to it, we can use an
array literal - place the values in a comma-separated list, inside curly braces:

To create an array of three integers, you could write:

Access the Elements of an Array


● You access an array element by referring to the index number inside square brackets [].
● This statement accesses the value of the first element in cars:

Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.

Change an Array Element


To change the value of a specific element, refer to the index number:

Loop Through an Array


● You can loop through the array elements with the for loop.
● The following example outputs all elements in the cars array:
This example outputs the index of each element together with its value:

And this example shows how to loop through an array of integers:

The foreach Loop


There is also a "for-each loop" (introduced in C++ version 11 (2011), which is used exclusively to loop through
elements in an array:

The following example outputs all elements in an array, using a "for-each loop":

C++ Omit Array Size


In C++, you don't have to specify the size of the array. The compiler is smart enough to determine the size of
the array based on the number of inserted values:

Omit Elements on Declaration


It is also possible to declare an array without specifying the elements on declaration, and add them later:
C++ Array Size
To get the size of an array, you can use the sizeof() operator:

● Why did the result show 20 instead of 5, when the array contains 5 elements?
● It is because the sizeof() operator returns the size of a type in bytes.
● You learned from the Data Types chapter that an int type is usually 4 bytes, so from the example
above, 4 x 5 (4 bytes x 5 elements) = 20 bytes.
● To find out how many elements an array has, you have to divide the size of the array by the size of
the data type it contains:

Loop Through an Array with sizeof()


● In the Arrays and Loops Chapter, we wrote the size of the array in the loop condition (i < 5). This is
not ideal, since it will only work for arrays of a specified size.
● However, by using the sizeof() approach from the example above, we can now make loops that
work for arrays of any size, which is more sustainable.
● Instead of writing:

It is better to write:

Note that, in C++ version 11 (2011), you can also use the "for-each" loop:
It is good to know the different ways to loop through an array, since
you may encounter them all in different programs.

Multi-Dimensional Arrays
● A multi-dimensional array is an array of arrays.
● To declare a multi-dimensional array, define the variable type, specify the name of the array
followed by square brackets which specify how many elements the main array has, followed by
another set of square brackets which indicates how many elements the sub-arrays have:

● As with ordinary arrays, you can insert values with an array literal - a comma-separated list inside
curly braces. In a multi-dimensional array, each element in an array literal is another array literal.

● Each set of square brackets in an array declaration adds another dimension to an array. An array
like the one above is said to have two dimensions.
● Arrays can have any number of dimensions. The more dimensions an array has, the more complex
the code becomes. The following array has three dimensions:

Access the Elements of a Multi-Dimensional Array


● To access an element of a multi-dimensional array, specify an index number in each of the array's
dimensions.
● This statement accesses the value of the element in the first row (0) and third column (2) of the
letters array.
Remember that: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.

Change Elements in a Multi-Dimensional Array


To change the value of an element, refer to the index number of the element in each of the dimensions:

Loop Through a Multi-Dimensional Array


● To loop through a multi-dimensional array, you need one loop for each of the array's dimensions.
● The following example outputs all elements in the letters array:
This example shows how to loop through a three-dimensional array:

Why Multi-Dimensional Arrays?


Multi-dimensional arrays are great at representing grids. This example shows a practical use for them. In
the following example we use a multi-dimensional array to represent a small game of Battleship:

// We put "1" to indicate there is a ship.


bool ships[4][4] = {
{ 0, 1, 1, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 1, 0 }
};

// Keep track of how many hits the player has and how many turns they have played in
these variables
int hits = 0;
int numberOfTurns = 0;

// Allow the player to keep going until they have hit all four ships
while (hits < 4) {
int row, column;

cout << "Selecting coordinates\n";

// Ask the player for a row


cout << "Choose a row number between 0 and 3: ";
cin >> row;

// Ask the player for a column


cout << "Choose a column number between 0 and 3: ";
cin >> column;

// Check if a ship exists in those coordinates


if (ships[row][column]) {
// If the player hit a ship, remove it by setting the value to zero.
ships[row][column] = 0;

// Increase the hit counter


hits++;

// Tell the player that they have hit a ship and how many ships are left
cout << "Hit! " << (4-hits) << " left.\n\n";
} else {
// Tell the player that they missed
cout << "Miss\n\n";
}

// Count how many turns the player has taken


numberOfTurns++;
}

cout << "Victory!\n";


cout << "You won in " << numberOfTurns << " turns";

C++ Structures (struct)

C++ Structures
● Structures (also called structs) are a way to group several related variables into one place. Each
variable in the structure is known as a member of the structure.
● Unlike an array, a structure can contain many different data types (int, string, bool, etc.).
Create a Structure
● To create a structure, use the struct keyword and declare each of its members inside curly braces.
● After the declaration, specify the name of the structure variable (myStructure in the example
below):
Access Structure Members
To access members of a structure, use the dot syntax (.):

One Structure in Multiple Variables


You can use a comma (,) to use one structure in many variables:

This example shows how to use a structure in two different variables:

Named Structures
● By giving a name to the structure, you can treat it as a data type. This means that you can create
variables with this structure anywhere in the program at any time.
● To create a named structure, put the name of the structure right after the struct keyword:

To declare a variable that uses the structure, use the name of the structure as the data type of the variable:
Example:
Use one structure to represent two cars:

// Declare a structure named "car"


struct car {
string brand;
string model;
int year;
};

int main() {
// Create a car structure and store it in myCar1;
car myCar1;
myCar1.brand = "BMW";
myCar1.model = "X5";
myCar1.year = 1999;

// Create another car structure and store it in myCar2;


car myCar2;
myCar2.brand = "Ford";
myCar2.model = "Mustang";
myCar2.year = 1969;

// Print the structure members


cout << myCar1.brand << " " << myCar1.model << " " << myCar1.year << "\n";
cout << myCar2.brand << " " << myCar2.model << " " << myCar2.year << "\n";

return 0;
}

C++ References
Creating References
A reference variable is a "reference" to an existing variable, and it is created with the & operator:

Now, we can use either the variable name food or the reference name meal to refer to the food variable:

Memory Address
● In the example from the previous page, the & operator was used to create a reference variable. But it
can also be used to get the memory address of a variable; which is the location of where the
variable is stored on the computer.
● When a variable is created in C++, a memory address is assigned to the variable. And when we
assign a value to the variable, it is stored in this memory address.
● To access it, use the & operator, and the result will represent where the variable is stored:

Note: The memory address is in hexadecimal form (0x..). Note that you may not get the same result in your
program.

And why is it useful to know the memory address?

References and Pointers are important in C++, because they give you the ability to manipulate the data
in the computer's memory - which can reduce the code and improve the performance.

These two features are one of the things that make C++ stand out from other programming languages,
like Python and Java.

C++ Pointers
Creating Pointers
You learned from the previous chapter, that we can get the memory address of a variable by using the &
operator:

● A pointer however, is a variable that stores the memory address as its value.
● A pointer variable points to a data type (like int or string) of the same type, and is created with the
* operator. The address of the variable you're working with is assigned to the pointer:
Example explained
● Create a pointer variable with the name ptr, that points to a string variable, by using the asterisk
sign * (string* ptr). Note that the type of the pointer has to match the type of the variable you're
working with.
● Use the & operator to store the memory address of the variable called food, and assign it to the
pointer.
● Now, ptr holds the value of food's memory address.
Tip: There are three ways to declare pointer variables, but the first way is preferred:

C++ Dereference

Get Memory Address and Value


In the example from the previous page, we used the pointer variable to get the memory address of a
variable (used together with the & reference operator). However, you can also use the pointer to get the
value of the variable, by using the * operator (the dereference operator):

Note that the * sign can be confusing here, as it does two different things in our code:
● When used in declaration (string* ptr), it creates a pointer variable.
● When not used in declaration, it acts as a dereference operator.

C++ Modify Pointers


Modify the Pointer Value
You can also change the pointer's value. But note that this will also change the value of the original variable:

string food = "Pizza";


string* ptr = &food;

// Output the value of food (Pizza)


cout << food << "\n";

// Output the memory address of food (0x6dfed4)


cout << &food << "\n";

// Access the memory address of food and output its value (Pizza)
cout << *ptr << "\n";
// Change the value of the pointer
*ptr = "Hamburger";

// Output the new value of the pointer (Hamburger)


cout << *ptr << "\n";

// Output the new value of the food variable (Hamburger)


cout << food << "\n";

C++ Functions
● A function is a block of code which only runs when it is called.
● You can pass data, known as parameters, into a function.
● Functions are used to perform certain actions, and they are important for reusing code: Define the
code once, and use it many times.
Create a function
● C++ provides some pre-defined functions, such as main(), which is used to execute code. But you
can also create your own functions to perform certain actions.
● To create (often referred to as declare) a function, specify the name of the function, followed by
parentheses ():

Example Explained
● myFunction() is the name of the function
● void means that the function does not have a return value. You will learn more about return values
later in the next chapter
● inside the function (the body), add code that defines what the function should do
Call a function
● Declared functions are not executed immediately. They are "saved for later use", and will be executed
later, when they are called.
● To call a function, write the function's name followed by two parentheses () and a semicolon ;
● In the following example, myFunction() is used to print a text (the action), when it is called:
A function can be called multiple times:

Function Declaration and Definition


A C++ function consist of two parts:
● Declaration: the return type, the name of the function, and parameters (if any)
● Definition: the body of the function (code to be executed)

Note: If a user-defined function, such as myFunction() is declared after the main() function, an error will
occur:

However, it is possible to separate the declaration and the definition of the function - for code optimization.
You will often see C++ programs that have function declaration above main(), and function definition below
main(). This will make the code better organized and easier to read:

C++ Function Parameters


Parameters and Arguments
● Information can be passed to functions as a parameter. Parameters act as variables inside the
function.
● Parameters are specified after the function name, inside the parentheses. You can add as many
parameters as you want, just separate them with a comma:

The following example has a function that takes a string called fname as parameter. When the function is
called, we pass along a first name, which is used inside the function to print the full name:

● When a parameter is passed to the function, it is called an argument. So, from the example above:
fname is a parameter, while Liam, Jenny and Anja are arguments.
C++ Default Parameters
Default Parameter Value
● You can also use a default parameter value, by using the equals sign (=).
● If we call the function without an argument, it uses the default value ("Norway"):

A parameter with a default value, is often known as an "optional parameter". From the example above,
country is an optional parameter and "Norway" is the default value.

C++ Multiple Parameters


Multiple Parameters
Inside the function, you can add as many parameters as you want:

Note that when you are working with multiple parameters, the function call must have the same number
of arguments as there are parameters, and the arguments must be passed in the same order.
C++ The Return Keyword
Return Values
The void keyword, used in the previous examples, indicates that the function should not return a value. If
you want the function to return a value, you can use a data type (such as int, string, etc.) instead of void,
and use the return keyword inside the function:

This example returns the sum of a function with two parameters:

You can also store the result in a variable:


C++ Functions - Pass By Reference
Pass By Reference
In the examples from the previous page, we used normal variables when we passed parameters to a
function. You can also pass a reference to the function. This can be useful when you need to change the
value of the arguments:

C++ Pass Array to a Function


Pass Arrays as Function Parameters
You can also pass arrays to a function:

Example Explained
● The function (myFunction) takes an array as its parameter (int myNumbers[5]), and loops through
the array elements with the for loop.
● When the function is called inside main(), we pass along the myNumbers array, which outputs the
array elements.
● Note that when you call the function, you only need to use the name of the array when passing it as
an argument myFunction(myNumbers). However, the full declaration of the array is needed in the
function parameter (int myNumbers[5]).

C++ Function Overloading


Function Overloading
With function overloading, multiple functions can have the same name with different parameters:

Consider the following example, which have two functions that add numbers of different type:

Instead of defining two functions that should do the same thing, it is better to overload one. In the example
below, we overload the plusFunc function to work for both int and double:

Note: Multiple functions can have the same name as long as the number and/or type of parameters are different.
C++ Recursion
Recursion
● Recursion is the technique of making a function call itself. This technique provides a way to break
complicated problems down into simple problems which are easier to solve.
● Recursion may be a bit difficult to understand. The best way to figure out how it works is to
experiment with it.
Recursion Example
Adding two numbers together is easy to do, but adding a range of numbers is more complicated. In the
following example, recursion is used to add a range of numbers together by breaking it down into the
simple task of adding two numbers:

Example Explained
When the sum() function is called, it adds parameter k to the sum of all numbers smaller than k and returns
the result. When k becomes 0, the function just returns 0. When running, the program follows these steps:

10 + sum(9)
10 + ( 9 + sum(8) )
10 + ( 9 + ( 8 + sum(7) ) )
...
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + sum(0)
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + 0

Since the function does not call itself when k is 0, the program stops there and returns the result.

The developer should be very careful with recursion as it can be quite easy to slip into writing a function
which never terminates, or one that uses excess amounts of memory or processor power. However, when
written correctly recursion can be a very efficient and mathematically-elegant approach to
programming.
C++ OOP
C++ What is OOP?
● OOP stands for Object-Oriented Programming.
● Procedural programming is about writing procedures or functions that perform operations on the
data, while object-oriented programming is about creating objects that contain both data and
functions.
● Object-oriented programming has several advantages over procedural programming:
○ OOP is faster and easier to execute
○ OOP provides a clear structure for the programs
○ OOP helps to keep the C++ code DRY "Don't Repeat Yourself", and makes the code easier to
maintain, modify and debug
○ OOP makes it possible to create full reusable applications with less code and shorter
development time

Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the repetition of code. You should extract
out the codes that are common for the application, and place them at a single place and reuse them
instead of repeating it.

C++ What are Classes and Objects?


● Classes and objects are the two main aspects of object-oriented programming.
● Look at the following illustration to see the difference between class and objects:

Class Objects

Fruit Apple

Banana

Mango

Another example:

Class Objects

Car Volvo

Audi

Toyota

● So, a class is a template for objects, and an object is an instance of a class.


● When the individual objects are created, they inherit all the variables and functions from the class.

C++ Classes and Objects


● C++ is an object-oriented programming language.
● Everything in C++ is associated with classes and objects, along with its attributes and methods. For
example: in real life, a car is an object. The car has attributes, such as weight and color, and
methods, such as drive and brake.
● Attributes and methods are basically variables and functions that belong to the class. These are
often referred to as "class members".
● A class is a user-defined data type that we can use in our program, and it works as an object
constructor, or a "blueprint" for creating objects.
Create a Class
To create a class, use the class keyword:

Example Explained
● The class keyword is used to create a class called MyClass.
● The public keyword is an access specifier, which specifies that members (attributes and methods)
of the class are accessible from outside the class.
● Inside the class, there is an integer variable myNum and a string variable myString. When variables
are declared within a class, they are called attributes.
● At last, end the class definition with a semicolon ;.

Create an Object
● In C++, an object is created from a class. We have already created the class named MyClass, so now
we can use this to create objects.
● To create an object of MyClass, specify the class name, followed by the object name.
● To access the class attributes (myNum and myString), use the dot syntax (.) on the object:
Multiple Objects
You can create multiple objects of one class:

// Create a Car class with some attributes


class Car {
public:
string brand;
string model;
int year;
};

int main() {
// Create an object of Car
Car carObj1;
carObj1.brand = "BMW";
carObj1.model = "X5";
carObj1.year = 1999;

// Create another object of Car


Car carObj2;
carObj2.brand = "Ford";
carObj2.model = "Mustang";
carObj2.year = 1969;

// Print attribute values


cout << carObj1.brand << " " << carObj1.model << " " << carObj1.year << "\n";
cout << carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
}

C++ Class Methods


Methods are functions that belong to the class. There are two ways to define functions that belongs to a
class:
● Inside class definition
● Outside class definition
In the following example, we define a function inside the class, and we name it "myMethod".
Note: You access methods just like you access attributes; by creating an object of the class and using the
dot syntax (.):
To define a function outside the class definition, you have to declare it inside the class and then define it
outside of the class. This is done by specifying the name of the class, followed the scope resolution ::
operator, followed by the name of the function:

Parameters
You can also add parameters:
C++ Constructors
● A constructor in C++ is a special method that is automatically called when an object of a class is
created.
● To create a constructor, use the same name as the class, followed by parentheses ():

Note: The constructor has the same name as the class, it is always public, and it does not have any return
value.

Constructor Parameters
Constructors can also take parameters (just like regular functions), which can be useful for setting initial
values for attributes.

The following class has brand, model and year attributes, and a constructor with different parameters.
Inside the constructor we set the attributes equal to the constructor parameters (brand=x, etc). When we
call the constructor (by creating an object of the class), we pass parameters to the constructor, which will
set the value of the corresponding attributes to the same:
Just like functions, constructors can also be defined outside the class. First, declare the constructor inside
the class, and then define it outside of the class by specifying the name of the class, followed by the scope
resolution :: operator, followed by the name of the constructor (which is the same as the class):

C++ Access Specifiers


By now, you are quite familiar with the public keyword that appears in all of our class examples:

The public keyword is an access specifier. Access specifiers define how the members (attributes and
methods) of a class can be accessed. In the example above, the members are public - which means that
they can be accessed and modified from outside the code.

However, what if we want members to be private and hidden from the outside world? In C++, there are three
access specifiers:
● public - members are accessible from outside the class
● private - members cannot be accessed (or viewed) from outside the class
● protected - members cannot be accessed from outside the class, however, they can be accessed
in inherited classes.
In the following example, we demonstrate the differences between public and private members:

Note: It is possible to access private members of a class using a public method inside the same class.

Tip: It is considered good practice to declare your class attributes as private (as often as you can). This
will reduce the possibility of yourself (or others) to mess up the code. This is also the main ingredient of
the Encapsulation concept

Note: By default, all members of a class are private if you don't specify an access specifier:

C++ Encapsulation
The meaning of Encapsulation is to make sure that "sensitive" data is hidden from users. To achieve this,
you must declare class variables/attributes as private (cannot be accessed from outside the class). If you
want others to read or modify the value of a private member, you can provide public get and set methods.
Access Private Members
To access a private attribute, use public "get" and "set" methods:

Example explained
● The salary attribute is private, which has restricted access.
● The public setSalary() method takes a parameter (s) and assigns it to the salary attribute
(salary=s).
● The public getSalary() method returns the value of the private salary attribute.
● Inside main(), we create an object of the Employee class. Now we can use the setSalary() method
to set the value of the private attribute to 50000. Then we call the getSalary() method on the object
to return the value.
Why Encapsulation?
● It is considered good practice to declare your class attributes as private (as often as you can).
Encapsulation ensures better control of your data, because you (or others) can change one part of
the code without affecting other parts
● Increased security of data

C++ Inheritance
In C++, it is possible to inherit attributes and methods from one class to another. We group the "inheritance
concept" into two categories:
● derived class (child) - the class that inherits from another class
● base class (parent) - the class being inherited from
To inherit from a class, use the : symbol.
In the example below, the Car class (child) inherits the attributes and methods from the Vehicle class
(parent):

Why And When To Use "Inheritance"?


- It is useful for code reusability: reuse attributes and methods of an existing class when you create a new class.

Multilevel Inheritance
● A class can also be derived from one class, which is already derived from another class.
● In the following example, MyGrandChild is derived from class MyChild (which is derived from
MyClass).
Multiple Inheritance
A class can also be derived from more than one base class, using a comma-separated list:

Access Specifiers
You learned from the Access Specifiers chapter that there are three specifiers available in C++. Until now,
we have only used public (members of a class are accessible from outside the class) and private
(members can only be accessed within the class). The third specifier, protected, is similar to private, but it
can also be accessed in the inherited class:

// Base class
class Employee {
protected: // Protected access specifier
int salary;
};

// Derived class
class Programmer: public Employee {
public:
int bonus;
void setSalary(int s) {
salary = s;
}
int getSalary() {
return salary;
}
};
int main() {
Programmer myObj;
myObj.setSalary(50000);
myObj.bonus = 15000;
cout << "Salary: " << myObj.getSalary() << "\n";
cout << "Bonus: " << myObj.bonus << "\n";
return 0;
}

C++ Polymorphism
● Polymorphism means "many forms", and it occurs when we have many classes that are related to
each other by inheritance.
● Like we specified in the previous chapter; Inheritance lets us inherit attributes and methods from
another class. Polymorphism uses those methods to perform different tasks. This allows us to
perform a single action in different ways.
● For example, think of a base class called Animal that has a method called animalSound(). Derived
classes of Animals could be Pigs, Cats, Dogs, Birds - And they also have their own implementation of
an animal sound (the pig oinks, and the cat meows, etc.):

Now we can create Pig and Dog objects and override the animalSound() method:

// Base class
class Animal {
public:
void animalSound() {
cout << "The animal makes a sound \n";
}
};
// Derived class
class Pig : public Animal {
public:
void animalSound() {
cout << "The pig says: wee wee \n";
}
};

// Derived class
class Dog : public Animal {
public:
void animalSound() {
cout << "The dog says: bow wow \n";
}
};

int main() {
Animal myAnimal;
Pig myPig;
Dog myDog;

myAnimal.animalSound();
myPig.animalSound();
myDog.animalSound();
return 0;
}

Why And When To Use "Inheritance" and "Polymorphism"?


- It is useful for code reusability: reuse attributes and methods of an existing class when you create a new class.

C++ Files
● The fstream library allows us to work with files.
● To use the fstream library, include both the standard <iostream> AND the <fstream> header file:

There are three classes included in the fstream library, which are used to create, write or read files:
Create and Write To a File
● To create a file, use either the ofstream or fstream class, and specify the name of the file.
● To write to the file, use the insertion operator (<<).

Why do we close the file?


It is considered good practice, and it can clean up unnecessary memory space.

Read a File
● To read from a file, use either the ifstream or fstream class, and the name of the file.
● Note that we also use a while loop together with the getline() function (which belongs to the
ifstream class) to read the file line by line, and to print the content of the file:

C++ Exceptions
● When executing C++ code, different errors can occur: coding errors made by the programmer, errors
due to wrong input, or other unforeseeable things.
● When an error occurs, C++ will normally stop and generate an error message. The technical term for
this is: C++ will throw an exception (throw an error).
C++ try and catch
Exception handling in C++ consist of three keywords: try, throw and catch:
● The try statement allows you to define a block of code to be tested for errors while it is being
executed.
● The throw keyword throws an exception when a problem is detected, which lets us create a custom
error.
● The catch statement allows you to define a block of code to be executed, if an error occurs in the try
block.
● The try and catch keywords come in pairs

Consider the following example:

Example Explained
● We use the try block to test some code: If the age variable is less than 18, we will throw an exception,
and handle it in our catch block.
● In the catch block, we catch the error and do something about it. The catch statement takes a
parameter: in our example we use an int variable (myNum) (because we are throwing an exception
of int type in the try block (age)), to output the value of age.
● If no error occurs (e.g. if age is 20 instead of 15, meaning it will be be greater than 18), the catch block
is skipped:
You can also use the throw keyword to output a reference number, like a custom error number/code for
organizing purposes:

Handle Any Type of Exceptions (...)


If you do not know the throw type used in the try block, you can use the "three dots" syntax (...) inside the
catch block, which will handle any type of exception:

C++ How To Add Two Numbers


Learn how to add two numbers in C++:

Add Two Numbers with User Input


In this example, the user must input two numbers. Then we print the sum by calculating (adding) the two
numbers:

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