c++ notes pdf complete object oriented programming
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C++ Introduction
What is C++?
C++ is a cross-platform language that can be used to create high-performance
applications.
C++ gives programmers a high level of control over system resources and
memory.
The language was updated 4 major times in 2011, 2014, 2017, and 2020 to
C++11, C++14, C++17, C++20.
C++ can be found in today's operating systems, Graphical User Interfaces, and
embedded systems.
C++ is portable and can be used to develop applications that can be adapted to
multiple platforms.
The main difference between C and C++ is that C++ support classes and objects,
while C does not.
Get Started
This tutorial will teach you the basics of C++.
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A text editor, like Notepad, to write C++ code
A compiler, like GCC, to translate the C++ code into a language that the
computer will understand
There are many text editors and compilers to choose from. In this tutorial, we will
use an IDE (see below).
Popular IDE's include Code::Blocks, Eclipse, and Visual Studio. These are all free,
and they can be used to both edit and debug C++ code.
We will use Code::Blocks in our tutorial, which we believe is a good place to start.
C++ Quickstart
Let's create our first C++ file.
Write the following C++ code and save the file as myfirstprogram.cpp (File > Save
File as):
myfirstprogram.cpp
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
Don't worry if you don't understand the code above - we will discuss it in detail in
later chapters. For now, focus on how to run the code.
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Then, go to Build > Build and Run to run (execute) the program. The result will
look something to this:
Hello World!
Process returned 0 (0x0) execution time : 0.011 s
Press any key to continue.
Congratulations! You have now written and executed your first C++ program.
C++ Syntax
C++ Syntax
Let's break up the following code to understand it better:
Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
Example explained
Line 1: #include <iostream> is a header file library that lets us work with input and
output objects, such as cout (used in line 5). Header files add functionality to C++
programs.
Line 2: using namespace std means that we can use names for objects and variables
from the standard library.
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Don't worry if you don't understand how #include <iostream> and using namespace
std works. Just think of it as something that (almost) always appears in your
program.
Line 3: A blank line. C++ ignores white space. But we use it to make the code
more readable.
Line 4: Another thing that always appear in a C++ program, is int main(). This is
called a function. Any code inside its curly brackets {} will be executed.
Line 5: cout (pronounced "see-out") is an object used together with the insertion
operator (<<) to output/print text. In our example it will output "Hello World!".
Note: The body of int main() could also been written as:
int main () { cout << "Hello World! "; return 0; }
Remember: The compiler ignores white spaces. However, multiple lines makes the
code more readable.
Line 7: Do not forget to add the closing curly bracket } to actually end the main
function.
Omitting Namespace
You might see some C++ programs that runs without the standard namespace
library. The using namespace std line can be omitted and replaced with
the std keyword, followed by the :: operator for some objects:
Example
#include <iostream>
int main() {
std::cout << "Hello World!";
return 0;
}
Example
#include <iostream>
using namespace std;
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int main() {
cout << "Hello World!";
return 0;
}
You can add as many cout objects as you want. However, note that it does not
insert a new line at the end of the output:
Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
cout << "I am learning C++";
return 0;
}
New Lines
To insert a new line, you can use the \n character:
Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World! \n";
cout << "I am learning C++";
return 0;
}
Tip: Two \n characters after each other will create a blank line:
Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World! \n\n";
cout << "I am learning C++";
return 0;
}
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Example
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!" << endl;
cout << "I am learning C++";
return 0;
}
Both \n and endl are used to break lines. However, \n is most used.
C++ Comments
Comments can be used to explain C++ code, and to make it more readable. It can
also be used to prevent execution when testing alternative code. Comments can be
singled-lined or multi-lined.
Any text between // and the end of the line is ignored by the compiler (will not be
executed).
C++ Variables
Variables are containers for storing data values.
In C++, there are different types of variables (defined with different keywords),
for example:
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int - stores integers (whole numbers), without decimals, such as 123 or -
123
double - stores floating point numbers, with decimals, such as 19.99 or -
19.99
char - stores single characters, such as 'a' or 'B'. Char values are surrounded
by single quotes
string - stores text, such as "Hello World". String values are surrounded by
double quotes
bool - stores values with two states: true or false
Syntax
type variableName = value;
Where type is one of C++ types (such as int), and variableName is the name of
the variable (such as x or myName). The equal sign is used to assign values to
the variable.
To create a variable that should store a number, look at the following example:
Example
Create a variable called myNum of type int and assign it the value 15:
You can also declare a variable without assigning the value, and assign the value
later:
Example
int myNum;
myNum = 15;
cout << myNum;
Note that if you assign a new value to an existing variable, it will overwrite the
previous value:
Example
int myNum = 15; // myNum is 15
myNum = 10; // Now myNum is 10
cout << myNum; // Outputs 10
Other Types
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A demonstration of other data types:
Example
int myNum = 5; // Integer (whole number without decimals)
double myFloatNum = 5.99; // Floating point number (with decimals)
char myLetter = 'D'; // Character
string myText = "Hello"; // String (text)
bool myBoolean = true; // Boolean (true or false)
Display Variables
The cout object is used together with the << operator to display variables.
To combine both text and a variable, separate them with the << operator:
Example
int myAge = 35;
cout << "I am " << myAge << " years old.";
Example
int x = 5, y = 6, z = 50;
cout << x + y + z;
Example
int x, y, z;
x = y = z = 50;
cout << x + y + z;
Token
When the compiler is processing the source code of a C++ program, each group of
characters separated by white space is called a token. Tokens are the smallest
individual units in a program. A C++ program is written using tokens. It has the
following tokens:
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Keywords
Keywords (also known as reserved words) have special meanings to the C++
compiler and are always written or typed in short (lower) cases. Keywords are
words that the language uses for a special purpose, such as void, int, public, etc. It
can’t be used for a variable name or function name or any other identifiers. The
total count of reserved keywords is 95. Below is the table for some commonly used
C++ keywords.
C++ Identifiers
All C++ variables must be identified with unique names.
Identifiers can be short names (like x and y) or more descriptive names (age, sum,
totalVolume).
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Example
// Good
int minutesPerHour = 60;
Constants
When you do not want others (or yourself) to change existing variable values, use
the const keyword (this will declare the variable as "constant", which
means unchangeable and read-only):
Example
const int myNum = 15; // myNum will always be 15
myNum = 10; // error: assignment of read-only variable 'myNum'
You should always declare the variable as constant when you have values that are
unlikely to change:
Example
const int minutesPerHour = 60;
const float PI = 3.14;
Example
Like this:
The constant variables in c are immutable after its definition, i.e., they can be
initialized only once in the whole program. After that, we cannot modify the value
stored inside that variable.
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C++ User Input
You have already learned that cout is used to output (print) values. Now we will
use cin to get user input.
cin is a predefined variable that reads data from the keyboard with the extraction
operator (>>).
In the following example, the user can input a number, which is stored in the
variable x. Then we print the value of x:
Example
int x;
cout << "Type a number: "; // Type a number and press enter
cin >> x; // Get user input from the keyboard
cout << "Your number is: " << x; // Display the input value
Good To Know
cout is pronounced "see-out". Used for output, and uses the insertion operator (<<)
cin is pronounced "see-in". Used for input, and uses the extraction operator (>>)
Example
int x, y;
int sum;
cout << "Type a number: ";
cin >> x;
cout << "Type another number: ";
cin >> y;
sum = x + y;
cout << "Sum is: " << sum;
Example
int myNum = 5; // Integer (whole number)
float myFloatNum = 5.99; // Floating point number
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double myDoubleNum = 9.98; // Floating point number
char myLetter = 'D'; // Character
bool myBoolean = true; // Boolean
string myText = "Hello"; // String
float 4 bytes Stores fractional numbers, containing one or more decimals. Sufficient
for storing 6-7 decimal digits
double 8 bytes Stores fractional numbers, containing one or more decimals. Sufficient
for storing 15 decimal digits
Numeric Types
Use int when you need to store a whole number without decimals, like 35 or 1000,
and float or double when you need a floating point number (with decimals), like
9.99 or 3.14515.
int
int myNum = 1000;
cout << myNum;
float
float myNum = 5.75;
cout << myNum;
double
double myNum = 19.99;
cout << myNum;
The precision of a floating point value indicates how many digits the value can
have after the decimal point. The precision of float is only six or seven decimal
digits, while double variables have a precision of about 15 digits. Therefore it is
safer to use double for most calculations.
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Boolean Types
A boolean data type is declared with the bool keyword and can only take the
values true or false.
Example
bool isCodingFun = true;
bool isFishTasty = false;
cout << isCodingFun; // Outputs 1 (true)
cout << isFishTasty; // Outputs 0 (false)
Character Types
The char data type is used to store a single character. The character must be
surrounded by single quotes, like 'A' or 'c':
Example
char myGrade = 'B';
cout << myGrade;
Alternatively, if you are familiar with ASCII, you can use ASCII values to display
certain characters:
Example
char a = 65, b = 66, c = 67;
cout << a;
cout << b;
cout << c;
String Types
The string type is used to store a sequence of characters (text). This is not a built-
in type, but it behaves like one in its most basic usage. String values must be
surrounded by double quotes:
Example
string greeting = "Hello";
cout << greeting;
To use strings, you must include an additional header file in the source code,
the <string> library:
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Example
// Include the string library
#include <string>
C++ Operators
An operator is a symbol that operates on a value to perform specific mathematical
or logical computations. They form the foundation of any programming language.
In C++, we have built-in operators to provide the required functionality.
In the example below, we use the + operator to add together two values:
Example
int x = 100 + 50;
Although the + operator is often used to add together two values, like in the
example above, it can also be used to add together a variable and a value, or a
variable and another variable:
Example
int sum1 = 100 + 50; // 150 (100 + 50)
int sum2 = sum1 + 250; // 400 (150 + 250)
int sum3 = sum2 + sum2; // 800 (400 + 400)
1. Arithmetic Operators
2. Relational Operators
3. Logical Operators
4. Bitwise Operators
5. Assignment Operators
Arithmetic Operators
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Arithmetic operators are used to perform common mathematical operations.
Assignment Operators
Assignment operators are used to assign values to variables.
In the example below, we use the assignment operator (=) to assign the
value 10 to a variable called x:
Example
int x = 10;
Example
int x = 10;
x += 5;
= x=5 x=5
+= x += 3 x=x+3
-= x -= 3 x=x-3
*= x *= 3 x=x*3
/= x /= 3 x=x/3
%= x %= 3 x=x%3
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|= x |= 3 x=x|3
^= x ^= 3 x=x^3
Comparison Operators
Comparison operators are used to compare two values (or variables). This is
important in programming, because it helps us to find answers and make decisions.
In the following example, we use the greater than operator (>) to find out if 5 is
greater than 3:
Example
int x = 5;
int y = 3;
cout << (x > y); // returns 1 (true) because 5 is greater than 3
== Equal to x == y
!= Not equal x != y
Logical Operators
As with comparison operators, you can also test for true (1) or false (0) values
with logical operators.
Logical operators are used to determine the logic between variables or values:
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&& Logical and Returns true if both statements are true x < 5 && x < 10
! Logical not Reverse the result, returns false if the result is true !(x < 5 && x < 10)
Bitwise Operators
Bitwise Operators are the operators that are used to perform operations on the bit
level on the integers. While performing this operation integers are considered as
sequences of binary digits. In C++, we have various types of Bitwise Operators.
// Main function
int main()
{
int a = 5; // 101
int b = 3; // 011
// Bitwise AND
int bitwise_and = a & b;
// Bitwise OR
int bitwise_or = a | b;
// Bitwise XOR
int bitwise_xor = a ^ b;
// Bitwise NOT
int bitwise_not = ~a;
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cout << "Left Shift: " << left_shift << endl;
cout << "Right Shift: " << right_shift << endl;
return 0;
}
Output:
AND: 1
OR: 7
XOR: 6
NOT a: -6
Left Shift: 20
Right Shift: 2
String Concatenation
The + operator can be used between strings to add them together to make a new
string. This is called concatenation:
Example
string firstName = "John ";
string lastName = "Doe";
string fullName = firstName + lastName;
cout << fullName;
In the example above, we added a space after firstName to create a space between
John and Doe on output. However, you could also add a space with quotes (" " or '
'):
Example
string firstName = "John";
string lastName = "Doe";
string fullName = firstName + " " + lastName;
cout << fullName;
Append
A string in C++ is actually an object, which contain functions that can perform
certain operations on strings. For example, you can also concatenate strings with
the append() function:
Example
string firstName = "John ";
string lastName = "Doe";
string fullName = firstName.append(lastName);
cout << fullName;
Example
int x = 10;
int y = 20;
int z = x + y; // z will be 30 (an integer)
Example
string x = "10";
string y = "20";
string z = x + y; // z will be 1020 (a string)
Example
string x = "10";
int y = 20;
string z = x + y;
String Length
To get the length of a string, use the length() function:
Example
string txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
cout << "The length of the txt string is: " << txt.length();
Tip: You might see some C++ programs that use the size() function to get the
length of a string. This is just an alias of length(). It is completely up to you if you
want to use length() or size():
Example
string txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
cout << "The length of the txt string is: " << txt.size();
Access Strings
You can access the characters in a string by referring to its index number inside
square brackets [].
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This example prints the first character in myString:
Example
string myString = "Hello";
cout << myString[0];
// Outputs H
Note: String indexes start with 0: [0] is the first character. [1] is the second
character, etc.
Example
string myString = "Hello";
cout << myString[1];
// Outputs e
Example
string myString = "Hello";
myString[0] = 'J';
cout << myString;
// Outputs Jello instead of Hello
string txt = "We are the so-called "Vikings" from the north.";
The solution to avoid this problem, is to use the backslash escape character.
The backslash (\) escape character turns special characters into string characters:
\\ \ Backslash
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The sequence \" inserts a double quote in a string:
Example
string txt = "We are the so-called \"Vikings\" from the north.";
Example
string txt = "It\'s alright.";
Example
string txt = "The character \\ is called backslash.";
Example
string firstName;
cout << "Type your first name: ";
cin >> firstName; // get user input from the keyboard
cout << "Your name is: " << firstName;
Example
string fullName;
cout << "Type your full name: ";
cin >> fullName;
cout << "Your name is: " << fullName;
From the example above, you would expect the program to print "John Doe", but it
only prints "John".
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That's why, when working with strings, we often use the getline() function to read
a line of text. It takes cin as the first parameter, and the string variable as second:
Example
string fullName;
cout << "Type your full name: ";
getline (cin, fullName);
cout << "Your name is: " << fullName;
C++ Math
C++ has many functions that allows you to perform mathematical tasks on
numbers.
Example
cout << max(5, 10);
And the min(x,y) function can be used to find the lowest value of x and y:
Example
cout << min(5, 10);
Example
// Include the cmath library
#include <cmath>
Function Description
copysign(x, Returns the first floating point x with the sign of the second
y) floating point y
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fmin(x, y) Returns the lowest value of a floating x and y
llround(x) Rounds x to the nearest integer and returns the result as a long
long integer
lround(x) Rounds x to the nearest integer and returns the result as a long
integer
modf(x, y) Returns the decimal part of x and writes the integer part to the
memory at the pointer y
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remainder(x, Return the remainder of x/y rounded to the nearest integer
y)
remquo(x, y, Calculates x/y rounded to the nearest integer, writes the result
z) to the memory at the pointer z and returns the remainder.
You can use these conditions to perform different actions for different decisions.
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The if Statement
Use the if statement to specify a block of C++ code to be executed if a condition
is true.
Syntax
if (condition) {
// block of code to be executed if the condition is true
}
Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an
error.
In the example below, we test two values to find out if 20 is greater than 18. If the
condition is true, print some text:
Example
if (20 > 18) {
cout << "20 is greater than 18";
}
Example
int x = 20;
int y = 18;
if (x > y) {
cout << "x is greater than y";
}
Syntax
if (condition) {
// block of code to be executed if the condition is true
} else {
// block of code to be executed if the condition is false
}
Example
int time = 20;
if (time < 18) {
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cout << "Good day.";
} else {
cout << "Good evening.";
}
// Outputs "Good evening."
Syntax
if (condition1) {
// block of code to be executed if condition1 is true
} else if (condition2) {
// block of code to be executed if the condition1 is false and condition2
is true
} else {
// block of code to be executed if the condition1 is false and condition2
is false
}
Example
int time = 22;
if (time < 10) {
cout << "Good morning.";
} else if (time < 20) {
cout << "Good day.";
} else {
cout << "Good evening.";
}
// Outputs "Good evening."
Syntax
variable = (condition) ? expressionTrue : expressionFalse;
Instead of writing:
Example
int time = 20;
if (time < 18) {
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cout << "Good day.";
} else {
cout << "Good evening.";
}
Example
int time = 20;
string result = (time < 18) ? "Good day." : "Good evening.";
cout << result;
Syntax
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
}
The example below uses the weekday number to calculate the weekday name:
Example
int day = 4;
switch (day) {
case 1:
cout << "Monday";
break;
case 2:
cout << "Tuesday";
break;
case 3:
cout << "Wednesday";
break;
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case 4:
cout << "Thursday";
break;
case 5:
cout << "Friday";
break;
case 6:
cout << "Saturday";
break;
case 7:
cout << "Sunday";
break;
}
// Outputs "Thursday" (day 4)
This will stop the execution of more code and case testing inside the block.
When a match is found, and the job is done, it's time for a break. There is no need
for more testing.
A break can save a lot of execution time because it "ignores" the execution of all
the rest of the code in the switch block.
ADVERTISEMENT
Example
int day = 4;
switch (day) {
case 6:
cout << "Today is Saturday";
break;
case 7:
cout << "Today is Sunday";
break;
default:
cout << "Looking forward to the Weekend";
}
// Outputs "Looking forward to the Weekend"
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C++ Loops
Loops can execute a block of code as long as a specified condition is reached.
Loops are handy because they save time, reduce errors, and they make code more
readable.
Syntax
while (condition) {
// code block to be executed
}
In the example below, the code in the loop will run, over and over again, as long as
a variable (i) is less than 5:
Example
int i = 0;
while (i < 5) {
cout << i << "\n";
i++;
}
Note: Do not forget to increase the variable used in the condition, otherwise the
loop will never end!
Syntax
do {
// code block to be executed
}
while (condition);
The example below uses a do/while loop. The loop will always be executed at least
once, even if the condition is false, because the code block is executed before the
condition is tested:
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Example
int i = 0;
do {
cout << i << "\n";
i++;
}
while (i < 5);
Syntax
for (statement 1; statement 2; statement 3) {
// code block to be executed
}
Statement 1 is executed (one time) before the execution of the code block.
Statement 3 is executed (every time) after the code block has been executed.
Example
for (int i = 0; i < 5; i++) {
cout << i << "\n";
}
Example explained
Statement 2 defines the condition for the loop to run (i must be less than 5). If the
condition is true, the loop will start over again, if it is false, the loop will end.
Statement 3 increases a value (i++) each time the code block in the loop has been
executed.
Another Example
This example will only print even values between 0 and 10:
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Example
for (int i = 0; i <= 10; i = i + 2) {
cout << i << "\n";
}
Nested Loops
It is also possible to place a loop inside another loop. This is called a nested loop.
The "inner loop" will be executed one time for each iteration of the "outer loop":
Example
// Outer loop
for (int i = 1; i <= 2; ++i) {
cout << "Outer: " << i << "\n"; // Executes 2 times
// Inner loop
for (int j = 1; j <= 3; ++j) {
cout << " Inner: " << j << "\n"; // Executes 6 times (2 * 3)
}
}
Syntax
for (type variableName : arrayName) {
// code block to be executed
}
The following example outputs all elements in an array, using a "for-each loop":
Example
int myNumbers[5] = {10, 20, 30, 40, 50};
for (int i : myNumbers) {
cout << i << "\n";
}
Note: Don't worry if you don't understand the example above. You will learn more
about arrays in the C++ Arrays chapter.
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C++ Break
You have already seen the break statement used in an earlier chapter of this
tutorial. It was used to "jump out" of a switch statement.
Example
for (int i = 0; i < 10; i++) {
if (i == 4) {
break;
}
cout << i << "\n";
}
C++ Continue
The continue statement breaks one iteration (in the loop), if a specified condition
occurs, and continues with the next iteration in the loop.
Example
for (int i = 0; i < 10; i++) {
if (i == 4) {
continue;
}
cout << i << "\n";
}
C++ Arrays
Arrays are used to store multiple values in a single variable, instead of declaring
separate variables for each value.
To declare an array, define the variable type, specify the name of the array
followed by square brackets and specify the number of elements it should store:
string cars[4];
We have now declared a variable that holds an array of four strings. To insert
values to it, we can use an array literal - place the values in a comma-separated
list, inside curly braces:
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string cars[4] = {"Volvo", "BMW", "Ford", "Mazda"};
Example
string cars[4] = {"Volvo", "BMW", "Ford", "Mazda"};
cout << cars[0];
// Outputs Volvo
Note: Array indexes start with 0: [0] is the first element. [1] is the second
element, etc.
cars[0] = "Opel";
Example
string cars[4] = {"Volvo", "BMW", "Ford", "Mazda"};
cars[0] = "Opel";
cout << cars[0];
// Now outputs Opel instead of Volvo
Example
string cars[5] = {"Volvo", "BMW", "Ford", "Mazda", "Tesla"};
for (int i = 0; i < 5; i++) {
cout << cars[i] << "\n";
}
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This example outputs the index of each element together with its value:
Example
string cars[5] = {"Volvo", "BMW", "Ford", "Mazda", "Tesla"};
for (int i = 0; i < 5; i++) {
cout << i << " = " << cars[i] << "\n";
}
Example
int myNumbers[5] = {10, 20, 30, 40, 50};
for (int i = 0; i < 5; i++) {
cout << myNumbers[i] << "\n";
}
Syntax
for (type variableName : arrayName) {
// code block to be executed
}
The following example outputs all elements in an array, using a "for-each loop":
Example
int myNumbers[5] = {10, 20, 30, 40, 50};
for (int i : myNumbers) {
cout << i << "\n";
}
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string cars[3] = {"Volvo", "BMW", "Ford"}; // Also three array elements
However, the last approach is considered as "good practice", because it will reduce
the chance of errors in your program.
Example
string cars[5];
cars[0] = "Volvo";
cars[1] = "BMW";
...
Example
int myNumbers[5] = {10, 20, 30, 40, 50};
cout << sizeof(myNumbers);
Result:
20
Why did the result show 20 instead of 5, when the array contains 5 elements?
You learned from the Data Types chapter that an int type is usually 4 bytes, so
from the example above, 4 x 5 (4 bytes x 5 elements) = 20 bytes.
To find out how many elements an array has, you have to divide the size of
the array by the size of the data type it contains:
Example
int myNumbers[5] = {10, 20, 30, 40, 50};
int getArrayLength = sizeof(myNumbers) / sizeof(int);
cout << getArrayLength;
Result:
37
Loop Through an Array with sizeof()
In the Arrays and Loops Chapter, we wrote the size of the array in the loop
condition (i < 5). This is not ideal, since it will only work for arrays of a specified
size.
However, by using the sizeof() approach from the example above, we can now
make loops that work for arrays of any size, which is more sustainable.
Instead of writing:
It is better to write:
Example
int myNumbers[5] = {10, 20, 30, 40, 50};
for (int i = 0; i < sizeof(myNumbers) / sizeof(int); i++) {
cout << myNumbers[i] << "\n";
}
Note that, in C++ version 11 (2011), you can also use the "for-each" loop:
Example
int myNumbers[5] = {10, 20, 30, 40, 50};
for (int i : myNumbers) {
cout << i << "\n";
}
It is good to know the different ways to loop through an array, since you may
encounter them all in different programs.
Multi-Dimensional Arrays
A multi-dimensional array is an array of arrays.
To declare a multi-dimensional array, define the variable type, specify the name of
the array followed by square brackets which specify how many elements the main
array has, followed by another set of square brackets which indicates how many
elements the sub-arrays have:
string letters[2][4];
38
As with ordinary arrays, you can insert values with an array literal - a comma-
separated list inside curly braces. In a multi-dimensional array, each element in an
array literal is another array literal.
string letters[2][4] = {
{ "A", "B", "C", "D" },
{ "E", "F", "G", "H" }
};
Arrays can have any number of dimensions. The more dimensions an array has,
the more complex the code becomes. The following array has three dimensions:
string letters[2][2][2] = {
{
{ "A", "B" },
{ "C", "D" }
},
{
{ "E", "F" },
{ "G", "H" }
}
};
This statement accesses the value of the element in the first row (0) and third
column (2) of the letters array.
Example
string letters[2][4] = {
{ "A", "B", "C", "D" },
{ "E", "F", "G", "H" }
};
Remember that: Array indexes start with 0: [0] is the first element. [1] is the
second element, etc.
39
Change Elements in a Multi-Dimensional
Array
To change the value of an element, refer to the index number of the element in
each of the dimensions:
Example
string letters[2][4] = {
{ "A", "B", "C", "D" },
{ "E", "F", "G", "H" }
};
letters[0][0] = "Z";
Example
string letters[2][4] = {
{ "A", "B", "C", "D" },
{ "E", "F", "G", "H" }
};
Example
string letters[2][2][2] = {
{
{ "A", "B" },
{ "C", "D" }
},
{
{ "E", "F" },
{ "G", "H" }
}
};
40
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
for (int k = 0; k < 2; k++) {
cout << letters[i][j][k] << "\n";
}
}
}
Example
// We put "1" to indicate there is a ship.
bool ships[4][4] = {
{ 0, 1, 1, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 1, 0 },
{ 0, 0, 1, 0 }
};
// Keep track of how many hits the player has and how many turns they have
played in these variables
int hits = 0;
int numberOfTurns = 0;
// Allow the player to keep going until they have hit all four ships
while (hits < 4) {
int row, column;
// Tell the player that they have hit a ship and how many ships are left
41
cout << "Hit! " << (4-hits) << " left.\n\n";
} else {
// Tell the player that they missed
cout << "Miss\n\n";
}
C++ Structures
Structures (also called structs) are a way to group several related variables into
one place. Each variable in the structure is known as a member of the structure.
Unlike an array, a structure can contain many different data types (int, string, bool,
etc.).
Create a Structure
To create a structure, use the struct keyword and declare each of its members
inside curly braces.
After the declaration, specify the name of the structure variable (myStructure in
the example below):
Example
Assign data to members of a structure and print it:
42
myStructure.myNum = 1;
myStructure.myString = "Hello World!";
struct {
int myNum;
string myString;
} myStruct1, myStruct2, myStruct3; // Multiple structure variables separated
with commas
Example
Use one structure to represent two cars:
struct {
string brand;
string model;
int year;
} myCar1, myCar2; // We can add variables by separating them with a comma
here
Named Structures
By giving a name to the structure, you can treat it as a data type. This means that
you can create variables with this structure anywhere in the program at any time.
To create a named structure, put the name of the structure right after
the struct keyword:
43
struct myDataType { // This structure is named "myDataType"
int myNum;
string myString;
};
To declare a variable that uses the structure, use the name of the structure as the
data type of the variable:
myDataType myVar;
Example
Use one structure to represent two cars:
int main() {
// Create a car structure and store it in myCar1;
car myCar1;
myCar1.brand = "BMW";
myCar1.model = "X5";
myCar1.year = 1999;
return 0;
}
Creating References
A reference variable is a "reference" to an existing variable, and it is created with
the & operator:
Now, we can use either the variable name food or the reference name meal to refer
to the food variable:
44
Example
string food = "Pizza";
string &meal = food;
Memory Address
In the example from the previous page, the & operator was used to create a reference
variable. But it can also be used to get the memory address of a variable; which is
the location of where the variable is stored on the computer.
To access it, use the & operator, and the result will represent where the variable is
stored:
Example
string food = "Pizza";
Note: The memory address is in hexadecimal form (0x..). Note that you may not
get the same result in your program.
These two features are one of the things that make C++ stand out from other
programming languages, like Python and Java.
Creating Pointers
You learned from the previous chapter, that we can get the memory address of a
variable by using the & operator:
Example
string food = "Pizza"; // A food variable of type string
45
A pointer however, is a variable that stores the memory address as its value.
A pointer variable points to a data type (like int or string) of the same type, and is
created with the * operator. The address of the variable you're working with is
assigned to the pointer:
Example
string food = "Pizza"; // A food variable of type string
string* ptr = &food; // A pointer variable, with the name ptr, that stores
the address of food
Example explained
Create a pointer variable with the name ptr, that points to a string variable, by
using the asterisk sign * (string* ptr). Note that the type of the pointer has to
match the type of the variable you're working with.
Use the & operator to store the memory address of the variable called food, and
assign it to the pointer.
Tip: There are three ways to declare pointer variables, but the first way is
preferred:
Example
string food = "Pizza"; // Variable declaration
string* ptr = &food; // Pointer declaration
// Reference: Output the memory address of food with the pointer (0x6dfed4)
cout << ptr << "\n";
46
// Dereference: Output the value of food with the pointer (Pizza)
cout << *ptr << "\n";
Note that the * sign can be confusing here, as it does two different things in our
code:
Example
string food = "Pizza";
string* ptr = &food;
// Access the memory address of food and output its value (Pizza)
cout << *ptr << "\n";
C++ Functions
A function is a block of code which only runs when it is called.
Functions are used to perform certain actions, and they are important for
reusing code: Define the code once, and use it many times.
47
Create a Function
C++ provides some pre-defined functions, such as main(), which is used to execute
code. But you can also create your own functions to perform certain actions.
Syntax
void myFunction() {
// code to be executed
}
Example Explained
Call a Function
Declared functions are not executed immediately. They are "saved for later use",
and will be executed later, when they are called.
To call a function, write the function's name followed by two parentheses () and a
semicolon ;
In the following example, myFunction() is used to print a text (the action), when it is
called:
Example
Inside main, call myFunction():
// Create a function
void myFunction() {
cout << "I just got executed!";
}
int main() {
myFunction(); // call the function
return 0;
}
int main() {
myFunction();
myFunction();
myFunction();
return 0;
}
Declaration: the return type, the name of the function, and parameters (if
any)
Definition: the body of the function (code to be executed)
Example
int main() {
myFunction();
return 0;
}
void myFunction() {
cout << "I just got executed!";
}
// Error
However, it is possible to separate the declaration and the definition of the function
- for code optimization.
49
You will often see C++ programs that have function declaration above main(), and
function definition below main(). This will make the code better organized and easier
to read:
Example
// Function declaration
void myFunction();
// Function definition
void myFunction() {
cout << "I just got executed!";
}
Parameters are specified after the function name, inside the parentheses. You can
add as many parameters as you want, just separate them with a comma:
Syntax
void functionName(parameter1, parameter2, parameter3) {
// code to be executed
}
The following example has a function that takes a string called fname as
parameter. When the function is called, we pass along a first name, which is used
inside the function to print the full name:
Example
void myFunction(string fname) {
cout << fname << " Refsnes\n";
}
int main() {
myFunction("Liam");
myFunction("Jenny");
myFunction("Anja");
return 0;
}
// Liam Refsnes
50
// Jenny Refsnes
// Anja Refsnes
If we call the function without an argument, it uses the default value ("Norway"):
Example
void myFunction(string country = "Norway") {
cout << country << "\n";
}
int main() {
myFunction("Sweden");
myFunction("India");
myFunction();
myFunction("USA");
return 0;
}
// Sweden
// India
// Norway
// USA
Multiple Parameters
Inside the function, you can add as many parameters as you want:
Example
void myFunction(string fname, int age) {
cout << fname << " Refsnes. " << age << " years old. \n";
}
int main() {
myFunction("Liam", 3);
myFunction("Jenny", 14);
myFunction("Anja", 30);
51
return 0;
}
Note that when you are working with multiple parameters, the function call must
have the same number of arguments as there are parameters, and the arguments
must be passed in the same order.
Return Values
The void keyword, used in the previous examples, indicates that the function should
not return a value. If you want the function to return a value, you can use a data
type (such as int, string, etc.) instead of void, and use the return keyword inside
the function:
Example
int myFunction(int x) {
return 5 + x;
}
int main() {
cout << myFunction(3);
return 0;
}
// Outputs 8 (5 + 3)
Example
int myFunction(int x, int y) {
return x + y;
}
int main() {
cout << myFunction(5, 3);
return 0;
}
// Outputs 8 (5 + 3)
52
Example
int myFunction(int x, int y) {
return x + y;
}
int main() {
int z = myFunction(5, 3);
cout << z;
return 0;
}
// Outputs 8 (5 + 3)
Pass By Reference
In the examples from the previous page, we used normal variables when we
passed parameters to a function. You can also pass a reference to the function.
This can be useful when you need to change the value of the arguments:
Example
void swapNums(int &x, int &y) {
int z = x;
x = y;
y = z;
}
int main() {
int firstNum = 10;
int secondNum = 20;
// Call the function, which will change the values of firstNum and
secondNum
swapNums(firstNum, secondNum);
return 0;
}
Example
void myFunction(int myNumbers[5]) {
for (int i = 0; i < 5; i++) {
53
cout << myNumbers[i] << "\n";
}
}
int main() {
int myNumbers[5] = {10, 20, 30, 40, 50};
myFunction(myNumbers);
return 0;
}
Example Explained
The function (myFunction) takes an array as its parameter (int myNumbers[5]), and
loops through the array elements with the for loop.
When the function is called inside main(), we pass along the myNumbers array, which
outputs the array elements.
Note that when you call the function, you only need to use the name of the array
when passing it as an argument myFunction(myNumbers). However, the full declaration
of the array is needed in the function parameter (int myNumbers[5]).
Function Overloading
With function overloading, multiple functions can have the same name with
different parameters:
Example
int myFunction(int x)
float myFunction(float x)
double myFunction(double x, double y)
Consider the following example, which have two functions that add numbers of
different type:
Example
int plusFuncInt(int x, int y) {
return x + y;
}
int main() {
int myNum1 = plusFuncInt(8, 5);
double myNum2 = plusFuncDouble(4.3, 6.26);
cout << "Int: " << myNum1 << "\n";
cout << "Double: " << myNum2;
54
return 0;
}
Instead of defining two functions that should do the same thing, it is better to
overload one.
Example
int plusFunc(int x, int y) {
return x + y;
}
int main() {
int myNum1 = plusFunc(8, 5);
double myNum2 = plusFunc(4.3, 6.26);
cout << "Int: " << myNum1 << "\n";
cout << "Double: " << myNum2;
return 0;
}
Note: Multiple functions can have the same name as long as the number and/or
type of parameters are different.
Recursion
Recursion is the technique of making a function call itself. This technique provides a
way to break complicated problems down into simple problems which are easier to
solve.
Recursion may be a bit difficult to understand. The best way to figure out how it
works is to experiment with it.
Recursion Example
Adding two numbers together is easy to do, but adding a range of numbers is more
complicated. In the following example, recursion is used to add a range of numbers
together by breaking it down into the simple task of adding two numbers:
Example
int sum(int k) {
if (k > 0) {
return k + sum(k - 1);
55
} else {
return 0;
}
}
int main() {
int result = sum(10);
cout << result;
return 0;
}
Example Explained
When the sum() function is called, it adds parameter k to the sum of all numbers
smaller than k and returns the result. When k becomes 0, the function just returns
0. When running, the program follows these steps:
10 + sum(9)
10 + ( 9 + sum(8) )
10 + ( 9 + ( 8 + sum(7) ) )
...
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + sum(0)
10 +9+8+7+6+5+4+3+2+1+0
Since the function does not call itself when k is 0, the program stops there and
returns the result.
The developer should be very careful with recursion as it can be quite easy to slip
into writing a function which never terminates, or one that uses excess amounts of
memory or processor power. However, when written correctly recursion can be a
very efficient and mathematically-elegant approach to programming.
Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the repetition of
code. You should extract out the codes that are common for the application, and
place them at a single place and reuse them instead of repeating it.
56
C++ What are Classes and Objects?
Classes and objects are the two main aspects of object-oriented programming.
Look at the following illustration to see the difference between class and objects:
When the individual objects are created, they inherit all the variables and functions
from the class.
C++ Classes/Objects
C++ is an object-oriented programming language.
Everything in C++ is associated with classes and objects, along with its attributes
and methods. For example: in real life, a car is an object. The car has attributes,
such as weight and color, and methods, such as drive and brake.
Attributes and methods are basically variables and functions that belongs to the
class. These are often referred to as "class members".
A class is a user-defined data type that we can use in our program, and it works as
an object constructor, or a "blueprint" for creating objects.
Create a Class
To create a class, use the class keyword:
57
Example
Create a class called "MyClass":
Example explained
The class keyword is used to create a class called MyClass.
The public keyword is an access specifier, which specifies that members
(attributes and methods) of the class are accessible from outside the class.
You will learn more about access specifiers later.
Inside the class, there is an integer variable myNum and a string
variable myString. When variables are declared within a class, they are
called attributes.
At last, end the class definition with a semicolon ;.
Create an Object
In C++, an object is created from a class. We have already created the class
named MyClass, so now we can use this to create objects.
To create an object of MyClass, specify the class name, followed by the object name.
To access the class attributes (myNum and myString), use the dot syntax (.) on the
object:
Example
Create an object called "myObj" and access the attributes:
int main() {
MyClass myObj; // Create an object of MyClass
58
return 0;
}
Multiple Objects
You can create multiple objects of one class:
Example
// Create a Car class with some attributes
class Car {
public:
string brand;
string model;
int year;
};
int main() {
// Create an object of Car
Car carObj1;
carObj1.brand = "BMW";
carObj1.model = "X5";
carObj1.year = 1999;
Class Methods
Methods are functions that belongs to the class.
In the following example, we define a function inside the class, and we name it
"myMethod".
Note: You access methods just like you access attributes; by creating an object of
the class and using the dot syntax (.):
59
Inside Example
class MyClass { // The class
public: // Access specifier
void myMethod() { // Method/function defined inside the class
cout << "Hello World!";
}
};
int main() {
MyClass myObj; // Create an object of MyClass
myObj.myMethod(); // Call the method
return 0;
}
To define a function outside the class definition, you have to declare it inside the
class and then define it outside of the class. This is done by specifiying the name of
the class, followed the scope resolution :: operator, followed by the name of the
function:
Outside Example
class MyClass { // The class
public: // Access specifier
void myMethod(); // Method/function declaration
};
int main() {
MyClass myObj; // Create an object of MyClass
myObj.myMethod(); // Call the method
return 0;
}
Parameters
You can also add parameters:
Example
#include <iostream>
using namespace std;
class Car {
public:
int speed(int maxSpeed);
};
60
int Car::speed(int maxSpeed) {
return maxSpeed;
}
int main() {
Car myObj; // Create an object of Car
cout << myObj.speed(200); // Call the method with an argument
return 0;
}
Constructors
A constructor in C++ is a special method that is automatically called when an
object of a class is created.
Example
class MyClass { // The class
public: // Access specifier
MyClass() { // Constructor
cout << "Hello World!";
}
};
int main() {
MyClass myObj; // Create an object of MyClass (this will call the
constructor)
return 0;
}
Note: The constructor has the same name as the class, it is always public, and it
does not have any return value.
Constructor Parameters
Constructors can also take parameters (just like regular functions), which can be
useful for setting initial values for attributes.
The following class have brand, model and year attributes, and a constructor with
different parameters. Inside the constructor we set the attributes equal to the
constructor parameters (brand=x, etc). When we call the constructor (by creating an
object of the class), we pass parameters to the constructor, which will set the value
of the corresponding attributes to the same:
61
Example
class Car { // The class
public: // Access specifier
string brand; // Attribute
string model; // Attribute
int year; // Attribute
Car(string x, string y, int z) { // Constructor with parameters
brand = x;
model = y;
year = z;
}
};
int main() {
// Create Car objects and call the constructor with different values
Car carObj1("BMW", "X5", 1999);
Car carObj2("Ford", "Mustang", 1969);
// Print values
cout << carObj1.brand << " " << carObj1.model << " " <<
carObj1.year << "\n";
cout << carObj2.brand << " " << carObj2.model << " " <<
carObj2.year << "\n";
return 0;
}
Just like functions, constructors can also be defined outside the class. First, declare
the constructor inside the class, and then define it outside of the class by specifying
the name of the class, followed by the scope resolution :: operator, followed by the
name of the constructor (which is the same as the class):
Example
class Car { // The class
public: // Access specifier
string brand; // Attribute
string model; // Attribute
int year; // Attribute
Car(string x, string y, int z); // Constructor declaration
};
int main() {
// Create Car objects and call the constructor with different values
Car carObj1("BMW", "X5", 1999);
Car carObj2("Ford", "Mustang", 1969);
62
// Print values
cout << carObj1.brand << " " << carObj1.model << " " <<
carObj1.year << "\n";
cout << carObj2.brand << " " << carObj2.model << " " <<
carObj2.year << "\n";
return 0;
}
Access Specifiers
By now, you are quite familiar with the public keyword that appears in all of our
class examples:
Example
class MyClass { // The class
public: // Access specifier
// class members goes here
};
The public keyword is an access specifier. Access specifiers define how the
members (attributes and methods) of a class can be accessed. In the example
above, the members are public - which means that they can be accessed and
modified from outside the code.
However, what if we want members to be private and hidden from the outside
world?
Example
class MyClass {
public: // Public access specifier
int x; // Public attribute
private: // Private access specifier
int y; // Private attribute
};
int main() {
MyClass myObj;
myObj.x = 25; // Allowed (public)
63
myObj.y = 50; // Not allowed (private)
return 0;
}
error: y is private
Tip: It is considered good practice to declare your class attributes as private (as
often as you can). This will reduce the possibility of yourself (or others) to mess up
the code. This is also the main ingredient of the Encapsulation concept, which you
will learn more about in the next chapter.
Note: By default, all members of a class are private if you don't specify an access
specifier:
Example
class MyClass {
int x; // Private attribute
int y; // Private attribute
};
Encapsulation
The meaning of Encapsulation, is to make sure that "sensitive" data is hidden from
users. To achieve this, you must declare class variables/attributes as private (cannot
be accessed from outside the class). If you want others to read or modify the value
of a private member, you can provide public get and set methods.
Example
#include <iostream>
using namespace std;
class Employee {
private:
// Private attribute
int salary;
public:
// Setter
void setSalary(int s) {
salary = s;
}
64
// Getter
int getSalary() {
return salary;
}
};
int main() {
Employee myObj;
myObj.setSalary(50000);
cout << myObj.getSalary();
return 0;
}
Example explained
The public getSalary() method returns the value of the private salary attribute.
Inside main(), we create an object of the Employee class. Now we can use
the setSalary() method to set the value of the private attribute to 50000. Then we
call the getSalary() method on the object to return the value.
Why Encapsulation?
It is considered good practice to declare your class attributes as private (as
often as you can). Encapsulation ensures better control of your data, because
you (or others) can change one part of the code without affecting other parts
Increased security of data
Abstraction
Data abstraction is one of the most essential and important features of object-
oriented programming in C++. Abstraction means displaying only essential
information and hiding the details. Data abstraction refers to providing only essential
information about the data to the outside world, hiding the background details or
implementation.
Consider a real-life example of a man driving a car. The man only knows that pressing
the accelerator will increase the speed of the car or applying brakes will stop the car
but he does not know how on pressing the accelerator the speed is actually
increasing, he does not know about the inner mechanism of the car or the
implementation of the accelerator, brakes, etc in the car. This is what abstraction is.
Types of Abstraction:
65
1. Data abstraction – This type only shows the required information about the
data and hides the unnecessary data.
2. Control Abstraction – This type only shows the required information about
the implementation and hides unnecessary information.
Members declared as private in a class, can be accessed only from within the class.
They are not allowed to be accessed from any part of the code outside the class.
We can easily implement abstraction using the above two features provided by
access specifiers. Say, the members that define the internal implementation can be
marked as private in a class. And the important information needed to be given to
the outside world can be marked as public. And these public members can access
the private members as they are inside the class.
Example of Abstraction:
#include <iostream>
using namespace std;
class Summation {
private:
66
// private variables
int a, b, c;
public:
void sum(int x, int y)
{
a = x;
b = y;
c = a + b;
cout<<"Sum of the two number is : "<<c<<endl;
}
};
int main()
{
Summation s;
s.sum(5, 4);
return 0;
}
Output:
In the this example, we can see that abstraction has achieved by using class. The
class ‘Summation’ holds the private members a, b and c, which are only accessible
by the member functions of that class.
Example of Encapsulation:
#include <iostream>
using namespace std;
class EncapsulationExample {
private:
// we declare a as private to hide it from outside
int a;
public:
// set() function to set the value of a
void set(int x)
{
a = x;
}
67
};
// main function
int main()
{
EncapsulationExample e1;
e1.set(10);
cout<<e1.get();
return 0;
}
Output:
10
In the this program, the variable a is made private so that this variable can be
accessed and manipulated only by using the methods get() and set() that are
present within the class. Therefore we can say that, the variable a and the methods
set() as well as get() have binded together that is nothing but encapsulation.
Inheritance
In C++, it is possible to inherit attributes and methods from one class to another.
We group the "inheritance concept" into two categories:
derived class (child) - the class that inherits from another class
base class (parent) - the class being inherited from
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In the example below, the Car class (child) inherits the attributes and methods from
the Vehicle class (parent):
Example
// Base class
class Vehicle {
public:
string brand = "Ford";
void honk() {
cout << "Tuut, tuut! \n" ;
}
};
// Derived class
class Car: public Vehicle {
public:
string model = "Mustang";
};
int main() {
Car myCar;
myCar.honk();
cout << myCar.brand + " " + myCar.model;
return 0;
}
Multilevel Inheritance
A class can also be derived from one class, which is already derived from another
class.
In the following example, MyGrandChild is derived from class MyChild (which is derived
from MyClass).
Example
// Base class (parent)
class MyClass {
public:
void myFunction() {
cout << "Some content in parent class." ;
}
};
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// Derived class (grandchild)
class MyGrandChild: public MyChild {
};
int main() {
MyGrandChild myObj;
myObj.myFunction();
return 0;
}
Multiple Inheritance
A class can also be derived from more than one base class, using a comma-
separated list:
Example
// Base class
class MyClass {
public:
void myFunction() {
cout << "Some content in parent class." ;
}
};
// Derived class
class MyChildClass: public MyClass, public MyOtherClass {
};
int main() {
MyChildClass myObj;
myObj.myFunction();
myObj.myOtherFunction();
return 0;
}
Access Specifiers
You learned from the Access Specifiers chapter that there are three specifiers
available in C++. Until now, we have only used public (members of a class are
accessible from outside the class) and private (members can only be accessed
within the class). The third specifier, protected, is similar to private, but it can also
be accessed in the inherited class:
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Example
// Base class
class Employee {
protected: // Protected access specifier
int salary;
};
// Derived class
class Programmer: public Employee {
public:
int bonus;
void setSalary(int s) {
salary = s;
}
int getSalary() {
return salary;
}
};
int main() {
Programmer myObj;
myObj.setSalary(50000);
myObj.bonus = 15000;
cout << "Salary: " << myObj.getSalary() << "\n";
cout << "Bonus: " << myObj.bonus << "\n";
return 0;
}
Polymorphism
Polymorphism means "many forms", and it occurs when we have many classes that
are related to each other by inheritance.
Like we specified in the previous chapter; Inheritance lets us inherit attributes and
methods from another class. Polymorphism uses those methods to perform
different tasks. This allows us to perform a single action in different ways.
For example, think of a base class called Animal that has a method
called animalSound(). Derived classes of Animals could be Pigs, Cats, Dogs, Birds -
And they also have their own implementation of an animal sound (the pig oinks,
and the cat meows, etc.):
Example
// Base class
class Animal {
public:
void animalSound() {
cout << "The animal makes a sound \n";
}
};
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// Derived class
class Pig : public Animal {
public:
void animalSound() {
cout << "The pig says: wee wee \n";
}
};
// Derived class
class Dog : public Animal {
public:
void animalSound() {
cout << "The dog says: bow wow \n";
}
};
Remember from the Inheritance chapter that we use the : symbol to inherit from a
class.
Now we can create Pig and Dog objects and override the animalSound() method:
Example
// Base class
class Animal {
public:
void animalSound() {
cout << "The animal makes a sound \n";
}
};
// Derived class
class Pig : public Animal {
public:
void animalSound() {
cout << "The pig says: wee wee \n";
}
};
// Derived class
class Dog : public Animal {
public:
void animalSound() {
cout << "The dog says: bow wow \n";
}
};
int main() {
Animal myAnimal;
Pig myPig;
Dog myDog;
myAnimal.animalSound();
myPig.animalSound();
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myDog.animalSound();
return 0;
}
C++ Files
The fstream library allows us to work with files.
Example
#include <iostream>
#include <fstream>
There are three classes included in the fstream library, which are used to create,
write or read files:
Class Description
fstream A combination of ofstream and ifstream: creates, reads, and writes to files
Example
#include <iostream>
#include <fstream>
using namespace std;
int main() {
// Create and open a text file
ofstream MyFile("filename.txt");
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// Close the file
MyFile.close();
}
Read a File
To read from a file, use either the ifstream or fstream class, and the name of the file.
Note that we also use a while loop together with the getline() function (which
belongs to the ifstream class) to read the file line by line, and to print the content of
the file:
Example
// Create a text string, which is used to output the text file
string myText;
// Use a while loop together with the getline() function to read the file
line by line
while (getline (MyReadFile, myText)) {
// Output the text from the file
cout << myText;
}
C++ Exceptions
When executing C++ code, different errors can occur: coding errors made by the
programmer, errors due to wrong input, or other unforeseeable things.
When an error occurs, C++ will normally stop and generate an error message. The
technical term for this is: C++ will throw an exception (throw an error).
The try statement allows you to define a block of code to be tested for errors while
it is being executed.
The throw keyword throws an exception when a problem is detected, which lets us
create a custom error.
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The catch statement allows you to define a block of code to be executed, if an error
occurs in the try block.
Example
try {
// Block of code to try
throw exception; // Throw an exception when a problem arise
}
catch () {
// Block of code to handle errors
}
Example
try {
int age = 15;
if (age >= 18) {
cout << "Access granted - you are old enough.";
} else {
throw (age);
}
}
catch (int myNum) {
cout << "Access denied - You must be at least 18 years old.\n";
cout << "Age is: " << myNum;
}
Example explained
We use the try block to test some code: If the age variable is less than 18, we
will throw an exception, and handle it in our catch block.
In the catch block, we catch the error and do something about it.
The catch statement takes a parameter: in our example we use an int variable
(myNum) (because we are throwing an exception of int type in the try block (age)), to
output the value of age.
If no error occurs (e.g. if age is 20 instead of 15, meaning it will be be greater than
18), the catch block is skipped:
Example
int age = 20;
You can also use the throw keyword to output a reference number, like a custom
error number/code for organizing purposes:
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Example
try {
int age = 15;
if (age >= 18) {
cout << "Access granted - you are old enough.";
} else {
throw 505;
}
}
catch (int myNum) {
cout << "Access denied - You must be at least 18 years old.\n";
cout << "Error number: " << myNum;
}
Example
try {
int age = 15;
if (age >= 18) {
cout << "Access granted - you are old enough.";
} else {
throw 505;
}
}
catch (...) {
cout << "Access denied - You must be at least 18 years old.\n";
}
Operator Overloading
In C++, Operator overloading is a compile-time polymorphism. It is an idea of
giving special meaning to an existing operator in C++ without changing its original
meaning.
In this article, we will further discuss about operator overloading in C++ with
examples and see which operators we can or cannot overload in C++.
Implementation:
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};
int main()
{
A a1, a2, a3;
a3 = a1 + a2;
return 0;
}
In this example, we have 3 variables “a1”, “a2” and “a3” of type “class A”. Here we
are trying to add two objects “a1” and “a2”, which are of user-defined type i.e. of
type “class A” using the “+” operator. This is not allowed, because the addition
operator “+” is predefined to operate only on built-in data types. But here, “class
A” is a user-defined type, so the compiler generates an error. This is where the
concept of “Operator overloading” comes in.
Now, if the user wants to make the operator “+” add two class objects, the user
has to redefine the meaning of the “+” operator such that it adds two class objects.
This is done by using the concept of “Operator overloading”. So the main idea
behind “Operator overloading” is to use C++ operators with class variables or class
objects. Redefining the meaning of operators really does not change their original
meaning; instead, they have been given additional meaning along with their
existing ones.
Let us consider overloading (-) unary operator. In the unary operator function, no
arguments should be passed. It works only with one class object. It is the
overloading of an operator operating on a single operand.
Example: Assume that class Distance takes two member objects i.e. feet and
inches, and creates a function by which the Distance object should decrement the
value of feet and inches by 1 (having a single operand of Distance Type).
class Distance {
public:
int feet, inch;
// Constructor to initialize
// the object's value
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Distance(int f, int i)
{
this->feet = f;
this->inch = i;
}
// Overloading(-) operator to
// perform decrement operation
// of Distance object
void operator-()
{
feet--;
inch--;
cout << "\n Feet & Inches(Decrement): " <<
feet << "'" << inch;
}
};
// Driver Code
int main()
{
Distance d1(8, 9);
Output
Note: d2 = -d1 will not work, because operator-() does not return any value.
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// C++ program to show binary
// operator overloading
#include <iostream>
using namespace std;
class Distance {
public:
int feet, inch;
Distance()
{
this->feet = 0;
this->inch = 0;
}
Distance(int f, int i)
{
this->feet = f;
this->inch = i;
}
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}
};
// Driver Code
int main()
{
Distance d1(8, 9);
Distance d2(10, 2);
Distance d3;
Output
2. In the case of a friend function, the binary operator should have only two
arguments and the unary should have only one argument.
Almost all operators can be overloaded except a few. Following is the list of
operators that cannot be overloaded.
sizeof
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typeid
Operator functions are the same as normal functions. The only differences are, that
the name of an operator function is always the operator keyword followed by the
symbol of the operator, and operator functions are called when the corresponding
operator is used.
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