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Guru Games

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For Gurus Activity List

Presented at the 2003 AEE International Conference by


Faith Evans, Sam Sikes and Chris Cavert

The following is a list and (very) brief description of activities presented at the professional
development Sunday Morning session Games with/for Gurus. If you were at the session we
hope this will be enough information to spark the memories. If you were not at the session we
invite you to fill-in-the-blanks. Adapt the activity, add to it, make something else from it. Most of
the activities listed will be in the upcoming book The More the Merrier by Faith, Sam & Chris. If
you have burning questions we might be able to help you out (however, response time will vary!!).
The letter after the title of the activity corresponds to the person who presented it: Faith (f), Sam
(s), & Chris (c). Contact this person directly (after you have made the attempt to figure it out!!) if
you have BURNING questions!! Be well and have fun out there.

Beginnings
Introductions (f) - With a mass of people mingling around, everyone introduces people they
meet in the crowd to other people in the crowd. As Faith says, like its your birthday and you
know everyone. But your guests dont know each other. 2 or 3 minutes works well.

Creative Greetings (s) - Pairs of players make up their own greeting that has 3 components
to it three parts. For example, a high five, a handshake and a hip bump. After 30 seconds of
practice mix players up with different partners. Each person shows the greeting they just made
up. Then the two players combine their greetings to make one long one. Pair up one more time
with a new person. Share those long greetings and, you guessed it, combine the two for a super
long greeting!

Arrow Warm Up (c) - I like to use three large green arrows (printed on a piece of paper) and
three large red arrows. Stand up on a chair or box so everyone in the group can see you (spotters
if necessary). All the group members are scattered around the area facing you they need to be
in front of you to see the arrows. Show one green arrow to the group. All the members stretch
their arms out in the direction the arrow is pointing up, down, left or right. The players can also
give a little body lean when the direction is left of right. As the facilitator you show the arrow, the
group reaches in that direction. As the group is leaning rotate the arrow. When you stop it the
group reaches in that direction. After several warm-up stretch rounds, show a red arrow. Repeat
the same process, however, this time the group leans in the opposite direction the arrow is
pointing. Now for the challenge, shuffle the three green and red arrows together, then show one
arrow at a time bring the front card to the back giving it a turn so it points in a different direction
the next time it comes up. This is a nice body warm-up and mind stretch.

People-to-People (s) - All players, but one, partner up (the facilitator may be the one left
without a partner to model the action). The solo player calls out some body-to-body connection
like elbow to shoulder. Pairs perform that action together one players elbow to the other
players shoulder. The solo player then calls left knee to left knee one players left knee to the
other players left knee, at the same time keeping the elbow to shoulder contact. Another doable
body connection call could be made or the solo player could call People-to-People. When this is
called all players, including the solo player, hook up with a different partner leaving another player
(hopefully) flying solo to call the next round. 6 or 7 different callers is a good number before
changing activities.

Wallets (f) - Get into small groups of 4 or 5 players. Have everyone pull out their wallets or
some other personal item they my have with them something that has some significance to the
person. One at a time, within the small groups, players share a story about their item. Continue
around the circle with more items if other groups are not finished with their first round.

faithevans@aol.com | sam@learningunlimited.com | chris@fundoing.com


For Gurus Activity List
Presented at the 2003 AEE International Conference by
Faith Evans, Sam Sikes and Chris Cavert

3-D Commonalities (c) - Get into groups of 5 or 6. Players are to discover something they all
have in common that can be presented 3-Dementionally to the rest of the group. When everyone
is ready each small group presents to the large group who shout out guesses of what the small
group has in common. Mix up players into different small groups for another round. 2 or 3 rounds
work out well.

Categories (s) - The facilitator shouts out categories like favorite food, favorite form of
transportation, favorite color, number of brothers and sisters. Players then get into like groups. Go
around and have each group share their common category. You can also allow time for groups to
share names and details about themselves before sharing their category commonality.

Crossword People (f) - On a large piece of flip-chart paper create a grid pattern each
square in the grid should be about 1 x 1 leaving you with a big scrabble type board. As players
first arrive you can ask them to add their name to the grid (with the markers provided), or add
something to the grid, or at the end of the program have them add a word to the grid that best
describes their day. You can use this grid as an assessment tool or just something fun to create
as a group.

Middles
Quotes on Cards (f) - Collect a number of quotes and cut and paste them to index cards (or
just cut up slips of paper). Have everyone take a quote and pair up with another player to discuss
the quote and what it means to them. After their discussion, players exchange quotes and then
find someone else to sit down and talk with. You can also have a pile of extra quotes players can
use to exchange their quote with another from the pile. This one can go on for up to 10 minutes
comfortably.

ABC Charades (f) Form small groups of 4 or 5 players and have each group count off from
1 to 5 (or 4). Player #1 will be the first actor, player #2 is the counter, the remainder of the players
are guessers. The facilitator calls out a letter, like P for instance. The actor performs words that
start with the letter P in charades style, no talking for the guessers to guess. When they get
the word right the actor says Yes, the counter adds one point to the score and the actor goes on
to act out another word. After one minute TIME is called. Quickly go around the room to check
scores. Then all the players in the group rotate positions. #2 is the actor, #3 is the counter, the
rest of the players are guessers. The facilitator calls out another letter and the game is on again.
Play enough rounds so every player has the chance to be an actor at least once. Competition?
Cooperation?

PairsHave You Ever (c) This is a variation to the classic Have You Ever. Youll need a
spot marker for each player to stand in. This one also needs an even number of players (so you
can play if needed). Circle up the players and partner off have partners hold hands so you know
who is with whom. Ask one pair to go out into the middle of the circle pick up the spots left
behind. The players in the middle of the circle (still holding hands) talk quietly between them to
find out something they have in common. When they have something they ask a question based
on what they have in common, like, Have you ever been in a snowball fight? At this point each
player in the circle checks in with their partner to find out if each have been in a snowball fight. If
both players have they need to leave the spots they are standing in, still holding hands, and find
another pair of spots to occupy (there might be some problem solving here). So, all the pairs that
need to leave their spots go look for another place to stand and at the same time the couple in
the middle try to get their own place to stand leaving another pair in the middle to call the next
Have You Ever (HYE)? Every once in a while, before the center players state their HYE, call out
(you the facilitator) a SWITCH. This means that partners let go of hands and connect hands with
the other person standing next to them switching up interactions.

faithevans@aol.com | sam@learningunlimited.com | chris@fundoing.com


For Gurus Activity List
Presented at the 2003 AEE International Conference by
Faith Evans, Sam Sikes and Chris Cavert

Get the Memo (c) - This one works well with lots of players. First you need to create 5
separate memos. Here are the ones I used written on a half sheet of paper:
The Itsy Bitsy Spider Went On A Long Vacation.
Three Blind Mice Never Knew They Had It So Good.
Hey Diddle Diddle, Im Feeling Good Today.
Twinkle, Twinkle Little Star, Wait! Where Did You Go!
Mary Had A Little Lamb Who Got Fleeced At The Casino.
Secretly before this activity you need to get these memos out to five different players I handed
out the memos during the activities before this one. Ask the players you give the memos to, to not
share their information with anyone until instructed to do so. When you are ready to play, tell the
group there are five memos out there within the group. Everyone in the group needs to get all five
memos. However, the public announcement system is not working (no shouting out the memos)
and the bulletin boards are all in the shop being painted (no posting the memos on the wall). Tell
them in five minutes the Boss is coming over to find out if everyone has received all the memos.
So, let them go to figure out how to get the memos. Stopping after 5 minutes I went around to
quiz a few players. I asked, Three Blind Mice and asked them to finish the memo. I went
around until I got all my answers. Talk about how they obtained the information they needed.

Action Groups (c) As players come into your program hand them a SECRET MESSAGE
written on a small piece of paper - I hade an equal number of each secret message. I handed out
one of each message before handing out repeats you want to be able to have an equal number
of players in each group (or real close to it) by the end of this one. My messages included: You
are a flower; You are a couch potato; You are a grandfather clock; You are a roller coaster; You
are an egg beater; You are the wind. When you are ready to play this one ask the participants to
act out their secret message without any talking. The objective is to find the others who have the
same message. So, there should only be 6 groups when all is said and done.

Toe Towers (s) Youll need to have groups of at least 20 players to do this one (max in one
group is about 30). The objective is to create the tallest vertical heal-to-toe tower as possible.
Players must keep their feet in their shoes and proper spotting must be taken into consideration
on this one. Picture this one heal starts on the ground with the toe pointing straight up and then
another heal goes on top of that toe (could be the same players other foot) add another heal on
that toe and so one up as high as possible. We saw towers of over 10 feet high. THINK SAFETY!

Endings
Hands Up (f) Get into a large circle and ask all the players to hold hands with the players
next to them. Now ask everyone to hold up their right hand what happens? Now ask them to put
their left hand down what happens? Now ask them to hold their right hand up and keep their left
hand down what happens? Talk about compromise, sharing and working together. What
happens when struggle is present? What can be done about it? There is give and take in
everything and we have to know when to use what.

Group Sneeze (c) This one is a quick little group task. Ask all the players with birthdays in
January, February, March and April to sound out the word Hashee (accent on SHEE) you count
1, 2, 3 then HaSHEE! Birthday players in May, June, July and August sound out Hishee (the Hi
sounds like the Hi in His. Accent on the SHEE) 1, 2, 3 HiSHEE! The remainder of the group
sounds out Hoshee (accent on the SHEE) 1, 2, 3 HoSHEE! Now put all theses together for one
big group sneeze 1, 2, 3

faithevans@aol.com | sam@learningunlimited.com | chris@fundoing.com


For Gurus Activity List
Presented at the 2003 AEE International Conference by
Faith Evans, Sam Sikes and Chris Cavert

Vortex with a Twist (s) Have players circle up and hold hands. This is an activity where
players get to acknowledge one another. The lead facilitator drops the hand of the player to his or
her right. The facilitator, keeping hold of the players hand to his or left, turns to face the person on
his or her left and thanks them (or acknowledges them in some way) for the time they had
together. The facilitator then keeps going down the circle of players pulling the other players
along everyone acknowledging each other as they pass. This action goes all the way around
until the facilitator ends up next to the player they dropped hands with in the beginning they
rejoin hands again. At this point everyone in the circle is facing out. Sam says, We have had an
experience today we can all take with us and share with others outside our circle. Then he asks
everyone to carefully, without letting go of hands, to turn in towards the center of the circle this
involves some twisting and ducking. Once everyone has managed to turn in, Sam continues,
Always remembering that this day has brought us closer together. (The circle becomes closer
and tighter when the players turn back to the inside of the circle.)

Frog Pond (c) A fun closing for any group to meld the experience. This one seems to work
best with lots of people standing in a big group. Youll need high voices (sopranos), mid voices
(altos) and low (bass) voices. See if you can get an equal number in each group or close to it
(dont separate the groups, have them all intermingled!) Ask the high voices to say and repeat
over and over, tomatoes, tomatoes, tomatoes.. do this for a few seconds. Stop them and go to
the mid voices. Ask them to say and repeat, potatoes, potatoes, potatoes have them repeat
this a few times. Stop them and ask the low voices to say and repeat, fried bacon, fried bacon,
fried bacon.. after several seconds ask them to stop. Now you want them to put all the sounds
together to create a Frog Pond effect. I use my hands to indicate the volume I want them to
produce hands apart is louder and hands close together is softer. I also like to keep the beat
with my hands going up and down a bit so they dont get going to fast. So, on three each player
says and repeats the word(s) they practiced changing volume to the width of the hands. When
the hands close together the experience is over and everyone is free to go. 1, 2, 3

Thanks to those of you who joined us at the Guru session. For those of you who
missed it we hope to see you at one of our next workshops. And, for a little
shameless marketing dont forget to check out the other FREE fun activities
on the FUNdoing.com website and check out the on-line store too for some
useful community building activity books and adventure-based activity
equipment.

Be well out there and I hope you get to play every day!!!

faithevans@aol.com | sam@learningunlimited.com | chris@fundoing.com

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