CHAP2
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CHAPTER 2
KINEMATICS IN ONE DIMENSION
Study Objectives:
e) solve problems using equations of motion with constant acceleration to analyze free
fall.
Mechanics: the study of how objects move and the forces that causes motion.
Dynamics: the branch of physics that studies force and the causes of various types of motion.
Kinematics: the branch of physics that describes motion of objects without considering the
effects that produce the motion. The motion of objects can be explained by using words,
diagrams, numbers, graphs, and equations. The goal of any study of kinematics is to develop
sophisticated mental models which serve to describe (and ultimately, explain) the motion of real-
world objects.
2.1 DISPLACEMENT
Distance and displacement are two quantities which may seem to mean the same thing, yet they
have distinctly different meanings and definitions.
Distance
– The actual path length between two points/length measured along the path line.
- Distance is a scalar quantity (magnitude with no direction)
Displacement
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– The displacement is a vector that points from an object’s initial position to its final
position and has a magnitude that equals the shortest distance between the two positions.
– The direct straight line pointing from the initial point to the final point / the change in position
of the object.
- Displacement is a vector quantity (has both magnitude & direction)
- The displacement: x x x0
- + sign: direction to the right/east
- - sign: direction to the left/west
- SI Unit : meter (m)
Figure 2.1 The displacement x is a vector that points from the initial position x0 to the final
position x.
EXAMPLE 2.1: C
5.0 m
4.0 m
A B
3.0 m
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EXAMPLE 2.2
A boy runs 30 m east, 40 m north, 50 m west. What is his net displacement?
SOLUTION :
50 m
40 m
d
30 m
40m
The average speed of an object is the total distance traveled by the object per unit time.
total distance travel
Average speed =
Elapsed time
Speed is a scalar quantity.
SI unit : m/s
AVERAGE VELOCITY - indicates how fast an object is moving and the direction of its
motion.
Defined as displacement of the object divided by the time interval during which the
displacement occurred.
change of displacement
Average velocity =
time taken
x x 0 x
t t0 t
Average velocity is a vector quantity and its direction follows that of the change in displacement.
SI unit : m/s
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INSTANTANEOUSLY VELOCITY
- is the velocity (magnitude & direction) of an object at a particular instant of time ( t is closed
to zero)
x
lim
t 0 t
SI unit : m / s
Average Speed - average of all instantaneous speeds; found simply by a distance/time ratio.
EXAMPLE 2.3 :
A plot of position versus time is in Fig. 1 for an object in linear motion.
gure 1
(a) What are the average velocities for the segments AB,BC,CD,DE,EF,FG, and BG?
(b) State whether the motion is uniform or non uniform in each case.
(c) What is the instantaneous velocity at point D?
SOLUTION:
x x f xi
(a)
t t f ti
1.0m 1.0m
AB 0
1.0s 0
7.0m 1.0m
BC 3.0m / s
3.0s 1.0s
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9.0m 7.0m
CD 1.3m / s
4.5s 3.0s
7.0m 9.0m
DE 1.3m / s
6.0s 4.5s
2.0m 7.0m
EF 1.7m / s
9.0s 6.0s
2.0m 2.0m
FG 0
11.0s 9.0s
2.0m 1.0m
BG 0.10m / s
11.0s 1.0s
b) The motion of BC, CD, and DE are not uniform since they are not straight lines.
c) The object changes its direction of motion at point D. So it has to stop momentarily and
0.
ACCELERATION
When the velocity of an object changes in magnitude, or in direction, or in both magnitude and
direction, the object is said to accelerate.
Average acceleration the change in velocity divided by the time interval to make the
change.
change in velocit y
average accelerati on
elapsed time
0
a
t t t0
Acceleration is a vector quantity and its direction follows the direction of the change in velocity.
The direction of the acceleration vector depends on two factors:
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SI unit : m/s2
The direction of the instantaneous acceleration follows the direction of the instantaneous velocity
change.
A body can have many ways of motion: in one dimensional path, curve, circular, parabolic and
many others. This chapter will only discuss the motion on one straight line with a constant
acceleration.
Kinematics variables:
1) x = displacement
2) a = acceleration
3) = final velocity at time t
4) 0 = initial velocity at time t0=0 s
5) t = time elapsed since t0=0 s
Kinematics Equations:
The equations of kinematics apply when an object moves with a constant acceleration along a
straight line. These equations relate the displacement x-x0, the acceleration a, the final velocity
, the initial velocity 0 , and the elapsed time t-t0.
Assuming that x0=0 m at t0=0 s, the equations of kinematics are:
1) 0 at
0
2)
2
1
3) x ( 0 )t
2
1
4) x 0t at 2
2
5) 0 2ax
2 2
The process to determine unknown information about an object's motion involves the use of a
problem-solving strategy which includes the following steps:
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4. Identify and list the equation which will be used to determine the unknown information
from the known variables.
5. Substitute known values into the equation and use appropriate algebraic steps to solve for
the unknown.
EXAMPLE 2.4
A car accelerates from 13m/s to 25m/s in 6.0s.What was it acceleration? How far did it travel in
this time? Assume constant acceleration.
Solution:
v v0 25 m s 13m s
By definition, the acceleration is a 2.0 m s 2 .
t 6.0 s
The distance of travel can be found from Eq. 2-11b.
x x0 v0t 12 at 2 13m s 6.0 s 12 2.0 m s 2 6.0 s 2
114 m
EXAMPLE 2.5
A car slows down from 23m/s to rest in a distance of 85m. What was it acceleration, assumed constant?
Solutions:
0 23m s
2
v 2 v02
v v 2a x x0 a
2 2
3.1m s 2 .
2 x x0 2 85 m
0
EXAMPLE 2.6
A world class sprinter can burst out of the blocks to essentially top speed(of about 11.5m/s) in the first
15.0m of the race. What is the average acceleration of this sprinter, and how long does it take her to reach
that speed?
Solutions:
- Graphical techniques are often helpful in understanding motion and its related quantities
especially velocity and acceleration.
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y mx b : 0 at
Graph : position versus time (x-t) --- velocity (slope)
Velocity versus time (v-t) --- acceleration (slope)
To begin, consider a car moving with a constant, rightward (+) velocity of 10 m/s.
Note that a motion with constant, positive velocity results in a line of constant and positive slope
when plotted as a position-time graph.
Conclusions:
Now consider a car moving with a changing, rightward (+) velocity – that is, a car that is moving
rightward and speeding up or accelerating.
If the position-time data for such a car were graphed, the resulting graph would look like the
graph as shown above. Note that a motion with changing, positive velocity results in a line of
changing and positive slope when plotted as a position-time graph.
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Conclusions:
Leftward (–) Velocity; Slow to Fast Leftward (–) Velocity; Fast to Slow
B. Velocity Graphs
The method used to find the area under a line on a velocity-time graph depends on whether the
section bounded by the line and the axes is a rectangle, a triangle or a trapezoid.
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EXAMPLE 2.7
A bicyclist maintains a constant velocity on the outgoing leg of a trip, zero velocity while
stopped, and another constant velocity on the way back as shown below. Obtain the velocities for
each segment of the trip.
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EXERCISE 2.8:
Figure 2.16 (pg 40) – (a) In the presence of air resistance, the acceleration of the rock is
greater than that of the paper.
(b) In the absence of air resistance, both the rock and the paper have
the same acceleration.
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Since the acceleration is constant in free-fall, the equations of kinematics can be used.
1. y t
0
2.
2
3. 0 gt
1
4. y 0t gt 2
2
5. 2 0 2 2 gy
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The application of these four equations to the motion of an object in free fall can be aided by a
proper understanding of the conceptual characteristics of free fall motion. These concepts are as
follows:
1. An object in free fall experiences an acceleration of –9.8 m/s2. (The negative (–)
sign indicates a downward acceleration). Whether explicitly stated or not, in the
kinematics equations the acceleration for any freely falling object is ALWAYS –
9.8 m/s2.
These four principles and the four kinematics equations can be combined to solve hproblems
involving the motion of free falling objects.
The position vs. time graph for a free-falling object is shown below.
A curved line on a position vs. time graph signifies an accelerated motion. A closer look at the
position-time graph reveals that the object starts with a small velocity (slow) and finishes with a
large velocity (fast). Since the slope of any position vs. time graph is the velocity of the object,
the initial small slope indicates a small initial velocity and the final large slope indicates a large
final velocity.The negative slope of the line indicates a negative (i.e., downward) velocity.
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The velocity vs. time graph for a free-falling object is shown below.
A diagonal line on a velocity vs. time graph signifies an accelerated motion. A closer look at the
velocity-time graph reveals that the object starts with a zero velocity (starts from rest) and
finishes with a large, negative velocity; that is, the object is moving in the negative direction and
speeding up. An object which is moving in the negative direction and speeding up is said to have
a negative acceleration. Since the slope of any velocity vs. time graph is the acceleration of the
object, the constant, negative slope indicates a constant, negative acceleration. This analysis of
the slope on the graph is consistent with the motion of a free-falling object – an object moving
with a constant acceleration of 10 m/s/s in the downward direction.
EXAMPLE 2.9:
A ball is thrown upward with an initial velocity of 10.0 m/s from the top of a 50.0 m tall
building.
(a) With what velocity will the ball strike the ground?
(b) How long does it take the ball to strike the ground?
SOLUTION:
y = -50.0
m
The y in the kinematics equations stands for displacement from the launch point, not distance.
When the ball strikes the ground, it will displace
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The +ve answer is discarded since the ball is falling when it lands (moving downward).
EXAMPLE 2.10
A stone is thrown vertically upward with a speed of 12.0m/s from the edge of a cliff 70.0 m high.
a) How much later does it reach the bottom of the cliff?
b) What is its speed just before hitting?
c) What total distance did it travel?
Solutions:
Choose downward to be the positive direction, and y0 0 to be at the top of the cliff. The initial
velocity is v0 12.0 m s , the acceleration is a 9.80 m s 2 , and the final location is y 70.0 m .
(a) Using Eq. 2-11b and substituting y for x, we have
y y0 v0t 12 at 2 4.9 m s 2 t 2 12.0 m s t 70 m 0 t 2.749 s , 5.198 s .
KINEMATICS IN 2-D
2.5 DISPLACEMENT, VELOCITY AND ACCELERATION
In two dimensions, it is necessary to use vector notation to describe physical quantities with both
magnitude and direction. In this chapter, we define displacement, velocity and acceleration as
vectors in two dimensions
i) Displacement, r
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Displacement is difference in the position vectors from the initial point at time to to
final point at time t.
Consider the motion of the car below in figure 1. Two of the positions are identified with
the vectors r and ro. These are drawn from an origin of our choice
Figure 1
The displacement of the car, r, is drawn from the initial position at to and final position
at t. From the drawing it is easy to see that r = ro + r and the displacement is given by
r = r - ro
Average velocity of an object is the ratio of the displacement to the time interval for this
displacement.
Now the average velocity of the car between the two positions is just the displacement
divided by the time interval:
r ro r
v= =
t to t
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lim Δr
v=
Δt 0 Δt
On the curved part of the track (figure 2), the instantaneous velocity vector is tangent to
the curve, since that is the direction of the car’s motion at any instant in time.
In other words, the instantaneous velocity is parallel to the tangent and in the same
direction as the motion.
Displacement, r
r
t
Time, t
Figure 2
Instantaneous velocity, v :
vx = v cos
vy = v sin
Figure 3
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v vo v
a
t to t
v) Instantaneous acceleration, a
Instantaneous acceleration is the acceleration of an object at particular instant of time.
Or it is also defined as the limit of the average acceleration as the time interval goes to
zero.
lim v
a
t 0 t
The instantaneous acceleration is the gradient of the tangential line at a particular time
drawn on the curve, as shown in figure 4.
The direction of the vector acceleration is the same direction as the motion.
Velocity, v
v
t
Time, t
Figure 4
2.6 EQUATIONS OF KINEMATICS IN 2-D FOR
CONSTANT ACCELERATION
The equations of motion in 2-D is same as before in chapter 2, only it is with subscripts for each
direction of motion.
x-component y-component
a )vx vox axt a )v y voy a y t
1 1
b) x vox t ax t 2 b) y voy t a y t 2
2 2
c) y voy v y t
1 1
c) x vox vx t
2 2
d )vx vox 2 2ax x
2
d )v y voy 2 2a y y
2
where:
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EXAMPLE 2.1
A spacecraft is traveling with a velocity of vox = 5480 m/s along the x-direction. Two engines are
fired for 842s. The acceleration along the x-comp and y-comp are given as below:
Engine one: ax = 1.2 m/s2
Engine two: ay = 8.4 m/s2
Answer
Velocity in x-direction: vx = vox + axt
= 5480 +1.2(842)
= 6490 m/s
Final speed:
v vx vy 64902 20732 9600m/s
Projectile motion is motion under the influence of gravity. If there were any other force besides
force of gravity acting upon an object, then that object would not be a projectile.
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i) HORIZONTAL PROJECTION
Example: The package falling from the plane is an example of horizontal projectile. (as shown
in Figure 5)
t=0
vox
a = -g
vx
ymax
vy v
Figure 5 vx
xmax v
vy
x-component y-component
ax = 0 m/s2 ay = g = - 9.8m/s2
voy = 0 m/s (because object projected
in horizontal direction)
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EXAMPLE 2.2
A plane drops a package of emergency supplies to stranded explorers. The plane is travelling
horizontally at 40.0 m/s at 100 m above the ground. Find
a) where the package strikes the ground relative to the spot it was dropped and
b) the velocity and the direction of the package just before it hits the ground.
Answer
voy = 0
vox = vx = 40m/s
y = -100m
a)
y voy t 12 gt 2
100 0 12 (9.8)t 2
100 4.9t 2
t 4.5s
When t = 4.5s
x
vox
t
x 40(4.5)
x = 180m
b) vx
vy v
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v y voy gt
v y 0 (9.8)(4.5)
v y 44.1m / s (downward )
v vx 2 v y 2
v 402 (44.1) 2
v = 59.6m/s
vy
tan
vx
44.1
tan
40
θ = 47.79° (below the horizontal)
Figure 6
vx = v
voy vo
vox 22
a = -g
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x-component y-component
ax = 0 m/s2 ay = g = - 9.8m/s2
vox = vo cos voy = vo sin
vy = 0 m/s at maximum height
kinematics equations in y-comp:
vox = vx = constant i )v y voy gt
x
where vox = ii )v y 2 voy 2 2 gy
t
1 2
iii ) y voy t gt
2
Range, R
The range is the maximum horizontal distance traveled in a projectile motion. At the maximum
horizontal point, y = 0 and x = R
vo 2 sin 2
R
g
Maximum height, H
Referring to figure 6, there is a peak of the curve. The height of this peak from the horizontal line
drawn from initial point of the trajectory is the maximum height. At the highest point, y = H and
x =½ R
v 2 sin 2
H o
2g
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(EQUATION DERIVATION)
Y–component (Vertical)
Acceleration ay = g = - 9.8m/s2
at maximum height (y = H) ,
vo sin 2
2
H= -- (1)
2g
Using vy = voy + gt
0 = (vo sin ) + gt1
v sin
t1 = o -- (2)
g
Let t =T = time taken to return to the ground (y=0),
1
Using y = voyt + gt2
2
1
0 = ( vo sin )T + gT2
2
2vo sin
T= -- (3)
g
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X–component (Horizontal)
- at horizontal motion object traveling with constant velocity vx ax=0
vox = vx = vo cos
ax = 0
x
Using vox = x = voxt
t
x = (vo cos )t --(5)
The maximum horizontal displacement = Range = R,when t = T= time taken during return to
ground.
2vo sin
From (3) R = (vo cos ) ( )
g
2vo sin cos
2
R=( )
g
v sin 2
2
2
vo
R= (Maximum Range)
g
Symmetry:
The time for an object to reach its maximum height equals the time for it to return to its
original position. So, the total time of flight is twice of maximum time. (ttotal = 2tmax)
At a specific vertical point, the speed of an object is the same on its way up as on its way
down (however, its velocity is equal in magnitude but opposite in direction)
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EXAMPLE 2.3
A riffle fires a bullet with a speed of 250m/s at an angle of 37 above the horizontal.
a) Relative to the launch height, what maximum height does the bullet reach?
b) What is the horizontal range?
c) How long is the bullet in the air?
vy
vo = 250m/s
37
vx
Answer
a)
v 2 sin 2 2502 sin 2 37
H o
2g 2(9.8)
H = 1155m
b)
vo 2 sin 2 2502 sin 2(37)
R
g 9.8
R = 6130m
c)
x
vox
t
x
vo cos
t
6130
t 30.7s
250 cos
For an example, if we stand at the edge of the building’s roof and throw a ball up at an
angle,.
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Figure 7
This is due to the matter that this kind of projection is a combination of horizontal
projections and projections with same level (refer figure 7).
But certain things have to be solved in different ways, for instance the time from launch
to maximum height will not be the same as the time from the maximum height to landing.
The symmetry that made this possible has gone.
EXAMPLE 2.4
A projectile is fired with an initial speed of 113 m/s at an angle of 60 o above the horizontal from
the top of a cliff 49 m high. Find:
a) the time to reach the maximum height
b) the maximum height
c) the total time in the air
d) the horizontal range and
e) the components of the final velocity just before the projectile hits the ground.
vo
113 m/s
600
y = -49 m
Answer
a) at max height, vy = 0m/s
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v y voy gt
0 97.86 (9.8)t
t = 9.99s
b)
y = voy t + 12 gt 2
y = 97.86(9.99) + 12 (-9.8)(9.99)2
y = 488.6m
Or we can used equation maximum height, H , which will give the same answer.
v 2 sin 2
H o
2g
c)
y vo y t 12 gt 2
49 97.86t 12 (9.8)t 2
4.9t 2 97.86t 49 0
solve the quadratic eq., we will get :
t1 = 20.5s and t2 0.45s
sin ce t2 is negative, we reject solution of t 2
d)
vox vo cos
vox 113cos 60
vox 56.5m / s
x vox (t )
x 56.5(20.5)
x = 1158m
e)
v x = vox = 56.5m/s
v y voy gt
v y 97.86 (9.8)(20.5)
v y = -103m/s (dowaward)
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