Object-Oriented Analysis and Design
Object-Oriented Analysis and Design
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Contents
1History
2Overview
3Object-oriented analysis
4Object-oriented modeling
5See also
6References
7Further reading
8External links
History[edit]
In the early days of object-oriented technology before the mid-1990s, there were many
different competing methodologies for software development and object-oriented modeling,
often tied to specific Computer Aided Software Engineering (CASE) tool vendors. No
standard notations, consistent terms and process guides were the major concerns at the
time, which degraded communication efficiency and lengthened learning curves.
Some of the well-known early object-oriented methodologies were from and inspired by
gurus such as Grady Booch, James Rumbaugh, Ivar Jacobson (the Three Amigos), Robert
Martin, Peter Coad, Sally Shlaer, Stephen Mellor, and Rebecca Wirfs-Brock.
In 1994, the Three Amigos of Rational Software started working together to develop
the Unified Modeling Language (UML). Later, together with Philippe Kruchten and Walker
Royce (eldest son of Winston Royce), they have led a successful mission to merge their
own methodologies, OMT, OOSE and Booch method, with various insights and
experiences from other industry leaders into the Rational Unified Process (RUP), a
comprehensive iterative and incremental process guide and framework for learning industry
best practices of software development and project management. [1] Since then, the Unified
Process family has become probably the most popular methodology and reference model
for object-oriented analysis and design.
Overview[edit]
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The software life cycle is typically divided up into stages going from abstract descriptions of
the problem to designs then to code and testing and finally to deployment. The earliest
stages of this process are analysis and design. The analysis phase is also often called
"requirements acquisition".
OOAD is conducted in an iterative and incremental manner, as formulated by the Unified Process.
Object-oriented analysis[edit]
The purpose of any analysis activity in the software life-cycle is to create a model of the
system's functional requirements that is independent of implementation constraints.
The main difference between object-oriented analysis and other forms of analysis is that by
the object-oriented approach we organize requirements around objects, which integrate
both behaviors (processes) and states (data) modeled after real world objects that the
system interacts with. In other or traditional analysis methodologies, the two aspects:
processes and data are considered separately. For example, data may be modeled by ER
diagrams, and behaviors by flow charts or structure charts.
Common models used in OOA are use cases and object models. Use cases describe
scenarios for standard domain functions that the system must accomplish. Object models
describe the names, class relations (e.g. Circle is a subclass of Shape), operations, and
properties of the main objects. User-interface mockups or prototypes can also be created to
help understanding. [5]
Object-oriented modeling[edit]
Object-oriented modeling (OOM) is a common approach to modeling applications, systems,
and business domains by using the object-oriented paradigm throughout the
entire development life cycles. OOM is a main technique heavily used by both OOD and
OOA activities in modern software engineering.
Object-oriented modeling typically divides into two aspects of work: the modeling of
dynamic behaviors like business processes and use cases, and the modeling of static
structures like classes and components. OOA and OOD are the two distinct abstract levels
(i.e. the analysis level and the design level) during OOM. The Unified Modeling Language
(UML) and SysML are the two popular international standard languages used for obje ct-
oriented modeling. [7]
The benefits of OOM are:
Efficient and effective communication
Users typically have difficulties in understanding comprehensive docu ments and
programming language codes well. Visual model diagrams can be more understandable
and can allow users and stakeholders to give developers feedback on the appropriate
requirements and structure of the system. A key goal of the object-oriented approach is to
decrease the "semantic gap" between the system and the real world, and to have the
system be constructed using terminology that is almost the same as the stakeholders use
in everyday business. Object-oriented modeling is an essential tool to facilitate this.
Useful and stable abstraction
Modeling helps coding. A goal of most modern software methodologies is to first address
"what" questions and then address "how" questions, i.e. first determine the functionality the
system is to provide without consideration of implementation constraints, and then consider
how to make specific solutions to these abstract requirements, and refine them into detailed
designs and codes by constraints such as technology and budget. Object -oriented
modeling enables this by producing abstract and accessible descriptions of both system
requirements and designs, i.e. models that define their essential structures and behaviors
like processes and objects, which are important and valuable development assets with
higher abstraction levels above concrete and complex source code