Arcane SPELL Fumble Revised2
Arcane SPELL Fumble Revised2
Arcane SPELL Fumble Revised2
Fumble table
11-13. Spell effectiveness (range, duration, AoE, damage, etc.) is reduced by 50%.
17-19. Caster cast as another random spell of same level he has prepared instead.
20-22. Spell malfunctions. Caster takes 1d4 damage per level of the spell cast.
26-28. Caster’s hair turns white. Only natural growth will return it to it’s normal color.
29-31. Spell effect is creating gems instead: Caster creates 1d4 Gems worth 100 GP each
32-34. 1d4 10x10x10 feet stone spires shoot up from the ground.
35-37. Spell effect is creating magic gold instead: Caster creates 1d6x100 GP shattered around the ground in
a 10 feet circle
51-53. Area in a 200 foot radius is Silenced (like the silence Spell).
54-56. Caster casts Anti Magic Field 100 feet radius instead
60-62. Target grows one size category for the next 24 hours
69-71. Blackout: Caster falls face down and is considered prone for the next 1d4 rounds.
72-74. Caster is teleported 50 feet away in a random direction. (can not be into solid mass)
75-77. Random party member is teleported 50 feet away (cannot be into solid mass).
85. One Monster as the spell “Summon Monster” is summoned with CR equal to casters level+1 (DM
decides). It attacks you
86. Two Monsters as the spell “Summon Monster” is summoned with CR equal to casters level (DM
decides). They attack you.
87. Positive – You open a momentary portal to the Positive Energy Plane and are accosted by a wave of
positive energy that heals target 1d6+1 damage per two caster levels, minimum 1d6+1. Any extra health
above targets maximum becomes temporary hit points that disappear after 1d4 hours
88. Air – You open a momentary portal to the Plane of Air and are accosted by a howling blast of air that
deals 1d6+2 of sonic damage for every two caster levels, minimum 1d6+2, to you and everyone within 10
feet of you. No save
89. Earth – You open a momentary portal to the Plane of Earth. A large, irregular chunk of stone
materializes and explodes near you and fragments damages you and everyone in a random 10 feet direction
(roll 1d8). Roll a 1d6+3 of fragment damage per two caster levels, minimum 1d6+3. No Save
90. Water – You open a momentary portal to the Plane of Water. You and everyone else within 10 feet is hit
by a sudden torrent of pure hot water from above. You and everyone within 10 feet of you are burned. Roll
1d8+2 of fragment damage per two caster levels, minimum 1d8+2. (the drenching itself may cause side
effects: e.g. if you are holding a torch, parchment etc.). No save
91. Fire – You open a momentary portal to the Plane of Fire in the ground and are accosted by gout of flame
that deals a 2d4+2 of fire damage to you and everyone within 5 feet of you for every two caster levels,
minimum one. No save
92. Negative – You open a momentary portal to the Negative Energy Plane and are accosted by a wave of
negative energy. Blast deals 1d10 damage per two caster levels, minimum 1d10. In addition, you must make
Fortitude save against your spell DC or gain a negative level for next 8 hours. (There is no chance for the
negative level to become permanent.)
93. Lesser Arcane magic shock: Caster loses 50% of all spells per level for the rest of the day.
94. Greater Arcane magic shock: Caster loses all spells for the rest of the day.
95. Spell backfires as energy blast. Caster is reduced to 10% of normal full HP – no save
97. A random party member is target of spell instead. If it is a damage spell treat hit as critical spell hit (x2
damage)
98. Spell target caster self. If it is a damage spell treat hit as critical spell hit (x2 damage). If caster already
was target of spell it fails and player reroll again 2 times.
99. Sudden rift in the Weave – spell energy is consuming casters life essence: Reduced to 0 HP, Loses all
prepared spells for rest of day. Caster ages 1d10 years.
100. Caster is exposed to fatal shadow weave magical attack. Reduced to -5 HP, bleeding 1HP per round,
Spell is permanently lost and can only be recovered again through a wish spell. Caster ages 2d4 years