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Chhattisgarh Swami Vivekanand Technical University, Bhilai

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CHHATTISGARH SWAMI VIVEKANAND TECHNICAL UNIVERSITY, BHILAI

DIPLOMA PROGRAMME IN COMPUTER SCIENCE AND ENGINEERING


Semester – IV
COURSE OF STUDY AND SCHEME OF EXAMINATION

S. Board of Subject Subject Periods/Week Scheme of Examination Credit


No Study Code (In Hours) L+(T+P)/2

L T P Theory Practical Total


ESE CT TA ESE TA Marks
1. Computer 222411(22) Computer Architecture 3 1 - 100 20 20 - - 140 4
Science
Engg
2. Computer 222412(22) Data Structure 4 2 - 100 20 20 - - 140 5
Science
Engg
3. Computer 222413(22) Programming with 3 1 - 100 20 20 - - 140 4
Science Visual Basic
Engg
4. Info. Tech. 222414(33) IT Trends & 3 1 - 100 20 20 - - 140 4
Technologies
5. Info. Tech. 222415(33) Multimedia and Web 3 1 - 100 20 20 - - 140 4
Technology
6. Computer 222421(22) Data Structure Lab - - 6 - - - 70 30 100 3
Science
Engg
7. Computer 222422(22) Programming with - - 4 - - - 70 30 100 2
Science Visual Basic Lab
Engg
8. Info. Tech. 222423(33) Multimedia and Web - - 4 - - - 70 30 100 2
Technology Lab
TOTAL 16 6 14 500 100 100 210 90 1000 28
L : Lecture hours : T : Tutorial hours, P : Practical hours
ESE – End of Semester Exam.; CT – Class Test; TA- Teacher’s Assessment ;

Note : Industrial Training will be organised after 4th sem, evaluation will be done in 5th semester.
CHHATTISGARH SWAMI VIVEKANAND TECHNICAL UNIVERSITY
BHILAI

A) SEMESTER : IV
B) COURSE : COMPUTER ARCHITECTURE
C) CODE : 222411(22)
D) BRANCH/DISCIPLINE : COMPUTER SCIENCE & ENGINEERING
E) RATIONALE :

The students after studying this subject will be able to understand the architecture and maintenance of
computer system. They will understand hardware developmental, processor and control design of
computer systems. This will develop the basic insight in student about the change in the hardware
technology, technology design and thereby develop better knowledge for the maintenance and repairing
of the computer system. They will also be able to learn how to plan for establishing a computer set-up
for any given requirement.

F) TEACHING AND EXAMINATION SCHEME

Course Periods/Week Scheme of Examination Credit


Code (In Hours)
(Teaching L+(T+P)
Scheme) 2
L T P Theory Practical Total
Marks
ESE CT TA ESE TA
222411(22) 3 1 - 100 20 20 - - 140 4

L : Lecture hours ; T : Tutorial hours; P : Practical hours


ESE – End of Semester Exam.; CT – Class Test; TA- Teacher’s Assessment

H) DISTRIBUTION OF MARKS AND HOURS


Chapter Chapter Name Hours Marks
No.

1. Computer Architecture. 12 20
2. Instruction Cycle, Instruction Codes 10 15
3. Programming 12 20
4. Central Processing Unit (CPU) 10 15
5. Input/Output Organization 08 15
6. Memory Organization 12 15
Total 64 100
I) DETAILED CONTENT

CHAPTER - 1 COMPUTER ARCHITECTURE


?? Introduction to 8085 /8086 Architectural Block-Diagram
?? Register Transfer and Micro-operations, bus and Memory Transfer, three
state bus buffers memory transfer. Arithmetic, logic, shift, Binary adder,
subtractor, incrementor, decrementor, Arithmetic circuits. Various logic
micro-operations.& hardware implementation. Shift micro-operation-
Hardware Implementation. ALU- circuits
CHAPTER - 2 INSTRUCTION CYCLE, INSTRUCTION CODES
?? Fetch, decode, Register & memory reference instructions AND to AC,
ADD to AC, LDA, STA, BUN, BSA, ISZ. Input output instruction &
interrupts.
CHAPTER - 3 PROGRAMMING
?? M/C language, Assembly language, Assembler first pass, program loops,
programming Arithmetic & logic operations. Subroutines, I/P
Programming.
CHAPTER – 4 CENTRAL PROCESSING UNIT
?? Register organization, stack organization, instruction format, addressing
modes, data transfer instructions and manipulation instruction, program
control instruction, RISC and CISC.
CHAPTER – 5 INPUT/OUTPUT ORGANIZATION
?? I/O Interface, Isolated v/s memory mapped I/O DMA- DMA Controller
and DMA Transfer, I/O Processor.
CHAPTER – 6 MEMORY ORGANIZATION
?? Main memory-RAM, ROM, Memory address map, Auxiliary memory-
magnetic disc, tapes etc., Cache memory-Associative mapping, direct & set
associative mapping. Virtual memory-Address Space, memory space,
Address mapping using pages, page table, page replacement. Memory
management hardware-Segment and page mapping, memory protection.

a) SUGGESTED IMPLEMENTATION STRATEGIES

According to the theory and practical schedules the subject teacher will complete the session. The
student themselves would be able to plan and submit a proposal for establishing a computer setup for
industry
a) SUGGESTED LEARNING RESOURCES
a) Reference Books
S. Title Author, Publisher & Address, Edition,Year
No. of Publication,
1. Computer Architecture and J.P.Hayes,Tata McGraw Hills Publishing Co.l
Organization Ltd., New. Delhi
2. IBM PC and Clones B.Govindrajulu,Tata McGraw Hill Publications
New Delhi
3. Inside IBM PC Peter Norton,Prentice Hall of India Pvt.Ltd ,
New Delhi IV th - Edition1999

4. Structured computer Organization Andrews TanenbaumPrentice Hall of India


Pvt.Ltd, New Delhi III rd- Edition 1997

5. Electronic fault diagnosis G.C.Loveday,Longman Scientifi &


Technical , IIIrd
6. Upgrading and repairing PCs Scott Mueller, QUE Publication

******
CHHATTISGARH SWAMI VIVEKANAND TECHNICAL UNIVERSITY, BHILAI

A) SEMESTER : IV
B) COURSE : DATA STRUCTURE
C) CODE (Theory) : 222412(22)
D) BRANCH/DISCIPLINE : COMPUTER SCIENCE & ENGINEERING
E) RATIONALE:

The study of data structure is an essential part of computer science. In system programming, application
programming the methods & techniques of data structures are widely used. The study of data structure
helps the students in developing logic & structured programs.

F) TEACHING AND EXAMINATION SCHEME

Course Periods/Week Scheme of Examination Credit


Code (In Hours)
(Teaching [L+(T+P)]
Scheme) 2
L T P Theory Practical Total
ESE CT TA ESE TA Marks
222412(22) 4 2 - 100 20 20 - - 140 5
222421(22) - - 6 - - - 70 30 100 3

L : Lecture hours ; T : Tutorial hours; P : Practical hours


ESE – End of Semester Exam.; CT – Class Test; TA- Teacher’s Assessment

G) DISTRIBUTION OF MARKS AND HOURS

Chapter Chapter Name Hours Marks


No.

1. 8 10
Introduction to data structure
2. Arrays 12 12
3. Stacks 12 14
4. Queues 14 14
5. Linked list 14 14
6. Searching & sorting 18 20
7. Introduction to TREES and
18 16
GRAPHS
Total 96 100

H) DETAILED CONTENT

CHAPTER – 1 INTRODUCTION TO DATA STRUCTURE


?? General concept of
- Data,
- Data types,
- Data variable,
- Constants & their storage representation,
- Data types of C,
?? Data Structure and their types,
- Linear data type,
- Non- Linear data type,
- Primitive data type,
- Non primitive data type etc.
CHAPTER – 2 ARRAYS
?? Arrays & their type
- One-dimensional,
- Two- dimensional
- Multidimensional
?? Defining an array & physical allocation.
?? Operations on arrays:
- Searching,
- Sorting
?? Character stings in C,
?? Arrays in C,
- Structures & Unions in C.
CHAPTER – 3 STACKS
?? Definitions & examples of stack,
?? Primitive operations
- Push,
- Pop
?? Overflow & underflow of stack.
?? Representing Stacks in C as an array
?? Applications of stack.
- In-fix,
- Post-fix,
- Pre-fix,
?? Converting in-fix to Post-fix and Pre-fix,
- Concept of recursion ( with example Such as factorial,
fibonacci sequence, multiplication of natural numbers).
CHAPTER – 4 QUEUES.
?? Introduction to queues,
?? Definition of Queue
?? Concept of queues
- Front,
- Rear,
- FIFO,
- Overflow
- Underflow.
?? Operations on queue
- Searching
- Insertion,
- Deletion.
?? Types of queue
- Priority queue,
- Circular queue
CHAPTER – 5 LINKED LIST
?? Introduction,
?? Terminologies: Node, Address, Pointer, Information, Next, Null
pointer, Empty list etc.
?? Operations on list
- Searching,
- Insertion and
- Deletion
?? Types of lists
- Linked list and
- Circular list
?? Array stacks, queues, implementation using list.
?? Storage allocation and garbage collection
CHAPTER – 6 SEARCHING & SORTING
?? Searching
- Linear Search,
- Binary Search,
- Hash Search.
?? Sorting
- Bubble Sort,
- Selection Sort,
- Merge Sort,
- Radix Sort,
- Bucket Sort,
- Heap Sort
CHAPTER-7 INTRODUCTION TO TREES AND GRAPHS
?? Directed and Un-directed Graphs, Data Structure for graph
representation.
DFS, BFS
?? Trees: Definition , Traversal, Pre order, In-order, Post-order, Data
structure for Binary search tree.

I) SUGGESTED IMPLEMENTATION STRATEGIES


Implementation Strategy: - Data Structure is a subject, which deals with data & their structures
(definition, initialization, storage, operations & applications.) To implement the methods of data
structure C is found to be appropriate language, since it contains all data types & control structures.

The methods mentioned in the syllabus can be implemented in C either by arrays or using Pointers. The
student/teacher has to study/teach data structures & their methods using algorithms & should be
implemented in practical using C. While implementing this one should give the algorithm/program,
assignments just after the completion of related topic. One also can give more assignments based on the
topic as per the availability of time. Searching & sorting methods can be implemented as per the need in
the required topics.

J) SUGGESTED LEARNING RESOURCES

a) Reference Books

S. Title Author, Publisher & Address, Edition,Year


No. of Publication,
1. Data Structure Using C++ Tenenbaum, PHI
2. Data structures, Algorithms and Gregory Heilman
OOPs Mc-Graw Hills
3. Data Structure Using C lab Shukla
workbook BPB Publication
4. Teach Yourself data Structure and Robort Lafore
Algorithms in 24 Hrs. BPB Publication
5. Data structure and algorithm Seymour Lipsuitz, schaum series

6. Pointers in C Kanitkar , BPB publication


Course: DATA STRUCTURE, Lab Code :
222421(22)
Hours: 96
K) LIST OF PRACTICALS/ TUTORIALS:
?? Program to search an element of array sing linaer search.
?? Program to reverse the element of array.
?? Insertion and deletion on array at specified position.
?? Program for Matrices operation-
?? Transpose
?? Multiplication
?? Addition
?? Adjoint
?? Inverse

?? Program to Concatenate two strings using array.


?? Program based on structure union.
?? Program to implement PUSH and POP operation on stack.
?? One program based on
- In fix to post fix or infix to prefix using stack concept
- Recursion using stack.
?? Program based on queue & their operations for an application.
?? Program for implementation of circular queue.
?? Program based on list operations and its application.
?? Program based on pointers in C.
?? Implementation of tree using linked list.
?? Implementation of different types of sorting techniques.
?? Implementation of Binary search Algorithm using Binary tree
?? Assignment based on graph theory.

******
CHHATTISGARH SWAMI VIVEKANAND TECHNICAL UNIVERSITY
BHILAI

A) SEMESTER : IV
B) SUBJEC TITLE : PROGRAMMING WITH VISUAL BASIC
C) CODE : 222413(22)
D) BRANCH/DISCIPLINE : COMPUTER SCIENCE & ENGINEERING
E) RATIONALE :

This subject helps to understand the principles and techniques involved in developing applications with
Visual Basic. The course content is designed to understand & implement the Event Driven Architecture
of Visual Programming. The student would be able to identify and use of different categories of
controls, learn working with forms and different data access techniques, establish a data base connection
and identify the categories of ActiveX controls and creating them.
It is expected that, students will be able to develop Graphical User Interface Applications (GUI) by
using Visual Basic.

F) TEACHING AND EXAMINATION SCHEME

Course Periods/Week Scheme of Examination Credit


Code (In Hours)
(Teaching L+(T+P)
Scheme) 2
L T P Theory Practical Total
ESE CT TA ESE TA Marks
222413(22) 3 1 - 100 20 20 - - 140 4
222422(22) - - 4 - - - 70 30 100 2

L : Lecture hours ; T : Tutorial hours; P : Practical hours


ESE – End of Semester Exam.; CT – Class Test; TA- Teacher’s Assessment

G) DISTRIBUTION OF MARKS AND HOURS

Chapter Chapter Name Hours Marks


No.

1 Introduction to visual 6 8
environment
2 Introduction to visual basic 6 10
3 Controls and events 8 15
4 Advance controls & events 8 13
5 Module, class module MDI, menu 12 18
editor and graphics
6 Database and report generation 12 15
7 Introduction to ACTIVE - X 12 21
controls
Total : 64 100
H) DETAILED COURSE CONTENT

CHAPTER - 1 INTRODUCTION TO VISUAL ENVIRONMENT


?? Concepts of visual programming, object, features
?? Environment of VB – Menu bar, toolbar, project explorer, toolbox,
properties window, form designer, form layout, immediate window.
Concept of project, elements of projects, form etc.
CHAPTER – 2 INTRODUCTION TO VISUAL BASIC
?? Data types, variables, constants, arrays, collections, procedures,
Arguments, function return values, control flow statements, loop
statements, Nested control structures, The exit statement, math
operators & formulas, logical operators, string functions, special
functions available in VB like Input Box ( ), Message Box ( ), Format
( ).
CHAPTER – 3 CONTROLS AND EVENTS.
?? Text box, listBox, ComboBox, ScrollBar and slider
?? Control.
?? Container – picturebox, frame.
?? Option button, checkbox, command button, images.
?? OLE controls,
?? File controls.
?? Designing a form using controls, concepts of event & properties,
changing properties (runtime & design time) Important events of
each control & creating applications using controls.
?? Timer.

CHAPTER – 4 ADVANCE CONTROLS & EVENTS


?? Common Dialog Box controls, The Tree view and List
?? View controls, the rich textbox controls.
?? Windows common controls – status Bar, Tab control, image list
control, ms chart control.
?? Important properties, changing properties at design or run time event
handling.
CHAPTER – 5 MODULE, CLASS MODULE MDI, MENU EDITOR AND
GRAPHICS
?? Concept of module, class module, MDI, how to use them.
?? Creating own menu using menu editor, popup menu.
?? Graphics :-
?? Basic controls – Line & shape control , line method, circle method,
Pset method, RGB ( ) Functions, Paint picture ( ) method, Load
Pset method, RGB ( ) Functions, Paint picture ( ) method, Load
picture ( ) function.
CHAPTER – 6 II) DATABASE AND REPORT GENERATION
?? Concept of database, Record, Record
set, Data control & its important
properties, structure of BIBLIO database,
validating data, entering data, visual data
manager, data bound grid control, DB
List, DB combo.
?? Programming with ADO ( Active data objects ) ADO Objects,
connection, command, record set , parameter, Creating & closing a
connection; executing a command, Object, executing a stored
procedure from a command
?? Object, creating record sets objects, cursor Location, Cursor types,
lock types.
CHAPTER – 7 INTRODUCTION TO ACTIVE X CONTROLS
?? The user control object – initialise Event, Terminate Event, Init
properties Event, Read properties Event, Write Properties Event,
Paint/Raise Event, Observing the events In the Date controls,
?? Exploring the properties of ActiveX controls – Debugging the
properties, extend properties, Ambient Properties, creating design time
only properties, creating Clock control, events in ActiveX controls,
?? Using the ActiveX control Interface wizard-Adding the Wizard to
visual Basic.
?? Property pages – using the property page Wizard, creating property
pages without the wizard.
?? Creating a simple ActiveX control

I) IMPLEMENTATION STRATEGIES

The students should be given maximum hands on practice to develop skills in Visual Basic
programming by using various Basic Controls and Advance Controls statements. Also the students will
set new activeX controls and property of the pages through assignments.
The concept of database & active data objects will help the students to use

Visual Basic as a front-end tool and database software as backend to develop software systems.

A mini project can be done by the end of term.

J) SUGGESTED LEARNING RESOURCES


a) Reference Books

Course: Programming with Visual basic, Lab


Code: 222422(22)
Hours: 64
K) LIST OF PRACTICALS:

S. Title Author, Publisher & Address,


No. Edition,Year of Publication,
1. Mastering VB6 Evangelos Petront Sos.
BPB publications, B-14 connaught
place New Delhi, 1st Indian edition
1998
Visual Basic Nel Jerka
Tata Mcgraw Hill publishing company
Ltd., New Delhi, 5th Reprint
Edition 2000

?? Design a form for arithmetic operations using textbox, label, command button.
?? Design a form for speed control program using scroll bars.
?? Design a form to display a picture using image box/picture box selected from a file in file list box
directory list box, drive list box.
?? Design a form using shape control to display signal and change it timely using timer control.
?? Design form to create a font dialog box using combo/ list, text, option buttons, and check box
control.
?? Design a simple application using OLE control.
?? Design a form using Tab control, image list, status bar, tool bar which facilitates different arithmetic
operations.
?? Design a form using menu editor, MDI, common dialog box which has standard format like
Notepad. (eg. File , Edit , format) open copy, font, save and cut.
?? Design a simple database application which covers all database concepts.(Data control,DAO
,RDO,ADO, DB-list , DB combo), Create property pages without using the property page wizard.

********
CHHATTISGARH SWAMI VIVEKANAND TECHNICAL UNIVERSITY
BHILAI

A) SEMESTER : IV
B) COURSE : IT TRENDS AND TECHNOLOGIES
C) CODE : 222414(33)
D) BRANCH/DISCIPLINE : Computer Science & Engineering
E) RATIONALE :
Information Technology is a term that encompasses all forms of technology used to create, store, modify
and transmission of information in its various forms. The key factor in information technology is the converges
of computers with telecommunication. Computers and communication technology both in conjunction are
emerging in every field to store analyse and disseminate all kind of information through advanced
communication infrastructures now available all over the world. This subject will introduce the latest trends and
technologies available in the field of IT.

F) TEACHING AND EXAMINATION SCHEME

Course Periods/Week Scheme of Examination Credit


Code (In Hours)
(Teaching L+(T+P)
Scheme) 2
L T P Theory Practical Total
ESE CT TA CSE TA Marks
222414(33) 3 1 - 100 20 20 - - 140 4

L : Lecture hours ; T : Tutorial hours; P : Practical hours


ESE – End of Semester Exam.; CT – Class Test; TA- Teacher’s Assessment

H) DISTRIBUTION OF MARKS AND HOURS

Chapter No. Chapter Name Hours Marks

1 Parallel 10 10
Computing
2 Mobile Computing 12 20

3 Electronic 15 25
Commerce
4 Software agents 12 20
5 Datawarehousing 15 25
and Datamining
TOTAL 64 100
H) DETAILED COURSE CONTENT

CHAPTER-1 PARALLEL COMPUTING


?? Parallel virtual machine (PVM) and
?? message passing interface (MPI) libraries and calls. Advanced
?? architectures, Today's fastest computers.
CHAPTER-2 MOBILE COMPUTING
?? Mobile connectivity-cells, framework, wireless delivery technology
and switching methods, mobile information access devices mobile data
internetworking standards, cellular data communication protocol,
mobile databases- protocols, scope, tools and technology. M-business.
WAP/Blue tooth.
?? E-Technologies
CHAPTER-3 ELECTRONIC COMMERCE
?? Framework, media convergence of applications, Consumer
applications, organization applications
Electronic Payment Systems
?? Digital token, smart card, credit card, risk in electronic payment
system, designing electronic payment system
Electronic Data Interchange (EDI)
?? Concept, application (legal, security & privacy) issues, EDI &
electronic commerce, standardization & EDI, EDI software
implementation, EDI envelop for message transport, Internet based EDI
Digital Library
?? Concept, type of digital document issue behind document
infrastructure
CHAPTER-4 SOFTWARE AGENTS
?? Characteristics and properties of agents, technology behind software
agents.
GIS And ERP
?? Main concept in geographical information system E-cash, EBusiness,
ERP packages
CHAPTER-5 DATA WAREHOUSING
?? Data warehousing environment, architecture of a data warehousing
methodology, analysis design, construction and administration
Data Mining
?? Extracting models & patterns from large database, data mining
techniques, classification, regression, clustering, summarization,
dependency modeling, link analysis, sequencing analysis, mining
scientific & business data

I) SUGGESTED IMPLEMENTATION STRATEGIES


New technologies available in the field of IT need to be study. Latest development in the area need to be
study from the Internet.

K) SUGGESTED LEARNING RESOURCES


a) Reference Books
S. Title Author, Publisher & Address, Edition,Year
No. of Publication,
1. Introduction to parallel computing Grama,Pearson education india
2. Element of parallel computing Rajaraman,PHI
3. Introduction to wireless & mobile Agrawal & dharma, Vikas publication
computing
4. E-Commerce S. Jaiswal,Galgotia publication
5. An introduction to graphical Heywood,2nd edition, Pearson education india
information system
6. Enterprise resource Garg & venkitakrishnan,PHI
planning,concepts and practice
7. Dataware housing & mining Halsall
8. Modern datawarehousing, mining & Marakas, Pearson education india
visualization core concept

********
CHHATTISGARH SWAMI VIVEKANAND TECHNICAL UNIVERSITY
BHILAI

A) SEMESTER : IV
B) COURSE : MULTIMEDIA and WEB TECHNOLOGY
C) CODE : 222415(33)
D) BRANCH/DISCIPLINE : COMPUTER SCIENCE & ENGINEERING
E) RATIONALE :

With the advent of personal computers, multimedia technology has become a powerful technology for
instruction and communications. Today multimedia technology is used to develop computer-based
presentation, training packages and e-commerce. This subject therefore aims to provide the required
knowledge and skill in students that are required to develop this form of digital media.

F) TEACHING AND EXAMINATION SCHEME

Course Periods/Week Scheme of Examination Credit


Code (In Hours)
(Teaching [L+(T+P)]
Scheme) 2
L T P Theory Practical Total
ESE CT TA ESE TA Marks
222415(33) 3 1 - 100 20 20 - - 140 4
222423(33) - - 4 - - - 70 30 100 2

L : Lecture hours ; T : Tutorial hours; P : Practical hours


ESE – End of Semester Exam.; CT – Class Test; TA- Teacher’s Assessment

H) DISTRIBUTION OF MARKS AND HOURS

Chapter Chapter Name Hours Marks


No.

1. Multimedia Technology and its 4 6


Applications
2. Text and its Processing Tools 8 12
3. Images And Its Processing Tools 8 8
4. Digital Sound, Its Capturing And 8 8
Editing Tools
5. Computer Animation, its basics and 8 10
Developing Tools
6. Digital Video, its Video Making 6 8
Tools
7. Development Of A Web Page 4 8
Chapter Chapter Name Hours Marks
No.

8. Linking Of HTML Documents And 6 10


Images
9. Tables 4 10
10. III) Lists 4 10
11. Developing HTML Forms 4 10
Total 64 100

H) DETAILED COURSE CONTENT

CHAPTER - 1 MULTIMEDIA TECHNOLOGY AND ITS APPLICATIONS


?? Computer Technology and application of multimedia
technology, Multimedia Technology and its different forms,
Hardware and Software required.

CHAPTER – 2 TEXT AND ITS PROCESSING TOOLS


?? Plain text and formatted text, Hyper Text Mark-up Language (html),
conversion of text formats, object linking and embedding concept and Text
preparation tools.
CHAPTER – 3 IMAGES AND ITS PROCESSING TOOLS
?? Types of Graphics- Vector and Raster
?? Attributes of Images - Resolutions, Images sizes, Pixel Depth, Colour,
Compression of images and its affect to quality and storage size.
?? Image File Format, file formats conversions, Importance of compression
techniques
?? Processing Tools - Techniques of capturing images and converting
images, Software tools for processing Images - such as AUTO CAD, Paint
Short Pro, Adobe PhotoShop.
?? Adobe Photoshop 5.0 s/w - Create, Process and Print Graphics
CHAPTER – 4 DIGITAL SOUND ITS CAPTURING AND EDITING TOOLS
?? Digital sound and its Attributes - Sampling of Sound, Frequency, Sound
Depth, Channels in sound and their effects on quality and storage size
estimation of space of a sound file.
?? Format of Sound: Midi and MP3 files
?? Method to Capture and edit sound – Capture sound using microphone, and
process using Wave for Windows or Wave Studio.
CHAPTER-5 COMPUTER ANIMATION ITS BASICS AND DEVELOPING
?? Use of Animation, Software for Animations, Effect of resolution, pixel
depth, image size on quality and storage size, Types of Animations.
?? Basic Features of Animation Tools - Animator Pro, 3-D studio/Max.
CHAPTER-6 DIGITAL VIDEO AND VIDEO MAKING TOOLS
?? Basic of Video - Analog and Digital Video, Importance of Video
Compressions
Compressions
?? Basic features of video editing and movie making tools - Video for
window/Adobe premier
CHAPTER-7 DEVELOPMENT OF A WEB PAGE
?? Introduction to HTML
- Components of HTML
- Tags (closed and open), Elements, Attributes
?? Structure of HTML code
- Head
- Body
?? Structure Tags
- Standard HTML, Tab HTML, Header, Title and body
?? Block level tags
- Block Formatting, Heading, Paragraph, Comments, Breaks, Centre,
Text
- Alignment and font size
?? Text Level Tag
- Bold Italic, Moonscape, Underlined, strike through, superscript,
subscript
?? Horizontal Rules
?? Colours in WEB page
- Background colour, Text colour, Link colour
?? Special Characters
?? Lists
- Ordered lists
- Unordered lists
- Definition list
- Nesting List
?? The Metatag
CHAPTER-8 IV) LINKING OF HTML DOCUMENTS AND IMAGES
?? Concepts of URL
?? Linking HTML Documents
- Anchor Tag
- Linking to a Document in the same folder
- Linking to a Document in a different folder
- Linking to a Document on the web
- Linking to specific locations within the Document
- Inserting Email links
?? Adding Images
- Types of images
- GIF

- JPEG
- PNG
?? Effect of physical size and file size of image on downloading.
- IMG tag
- Image formatting
- Alignment
- Resizing
- Vertical and Horizontal spacing
- Wrapping text
?? Image as a link
?? Image Maps
- Server side Image map
- Client side Image map
CHAPTER-9 V) TABLES
??Table Tags
?? Table Tags
- <TABLE >, <TR>, <TH>, <TD> Tags
?? Spanning Rows and Columns
- < ROWSPAN>, < COLSPAN> Tag
?? Formatting tables using attributes.
- BORDER, BORDERCOLOR, NOBORDER,
BGCOLOR, BACKGROUND, ALLIGN,
WIDTH,NOWRAP,CELLSPACING, CELL
PADDING
?? Caption tag
- tag
CHAPTER-10 VI) LISTS
?? CREATING FRAMES AND LAYERS
-Introduction to frames
-Advantages and disadvantages of using frames.
-The <FRAMESET>, <FRAME> and <NOFRAME> tags.
-Formatting frames using attributes.
?? Frame border, Border, No resize, Scrolling, Alignment, Margin Width
Border color.
?? Frame targeting.
- Creation of layer, switching to different layers.
CHAPTER-11 DEVELOPING HTML FORMS
?? Creating Forms.
?? Form controls.
- Text controls.
- Password fields
- Radio buttons
- Check boxes

- Reset and submit buttons.


?? The <TEXTAREA> Tag
?? Including select field using <SELECT> and <OPTION> Tags Processing
forms

VII) SUGGESTED IMPLEMENTATION STRATEGIES

Teacher should explain multimedia technology and its different applications in IT industry. They
should make the student work with some of the media processing tools. Extensive practice may be
given to create and process graphics, animation, audio and Video using appropriate tools

L) SUGGESTED LEARNING RESOURCES


a) Reference Books
S. Title Author, Publisher & Address, Edition, Year
No. of Publication,
9. Multimedia- Making It Work Tay Vaughan,
Tata McGraw-Hill, Fourth Edition, 1999
10. Sams Teach Yourself Adobe Sams Publication
Photoshop 7 in 24 Hours
11. Premiere 6 for Macintosh and Peachpit Press
Windows: Visual QuickStart Guide
12. Sams Teach Yourself Macromedia Sams Publication
Flash MX in 24 Hours
13. Multimedia for PC
14. HTML in 24 hours BPB Publication

Course: Multimedia and Web Technology, Lab


Practical Code : 222423(33)
Hours: 64

K) LIST OF PRACTICALS/ DEMONSTRATIONS


Practical:

?? Work with Text Processing Tools like note-pad, MS-Word, MS-FrontPage


?? Create, Process and Print Graphics using adobe Photoshop, Paint shop Pro s/w.
?? Capture sound using microphone, and process using Wave for Windows or Wave Studio.
?? Study basic features of animation tools like Animator Pro, Macromedia flash, 3-D studio/Max.
?? Study basic features of video editing and movie making tools like Video for window/Adobe
premier
?? Design a simple web page using HTML Tags.
?? Design Table through HTML.
?? Design and implement Hyper link and special effects on web page.
?? Design form by using HTML.
?? Embed pictures and sound on web page.

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