2nd PT Handouts
2nd PT Handouts
2nd PT Handouts
People media refer to the persons that are involved in the use, analysis, evaluation, and
production of media and information.
Media are known to be a communication channel, with the use of news, entertainment,
education, data or information are being dispersed. It includes broadcasting and narrow casting
mediums such as newspapers, magazines, billboards, the internet and others.
1. ULTRA - Who are preoccupied with checking their social media pages
2. THE DIPPERS - Access their pages infrequently, often going days, or even weeks, without
posting.
3. THE DENIERS- Maintain social media doesn’t control their lives, but get anxious when
unable to access networks .
5. THE LURKERS- Hiding in the shadows of cyberspace. Watch what others are saying, but
rarely participate themselves
6. THE PEACOCKS- Popularity contest. High numbers of followers, fans, ‘likes’ and re-tweets
essential.
7. THE RANTERS- Meek and mild in face-to-face conversations. Highly opinionated online
8. THE CHANGELINGS- Adopt completely new personality online so no-one knows their real
identity.
9. THE GHOST- Create anonymous profiles, for fear of giving out personal information to
strangers.
11. THE INFORMERS- Seek kudos by being the first to share the latest “stuff” with audiences
12. THE APPROVAL SEEKERS - Constantly check feeds and timeliness after posting.
Cost reduction
Transparency
Improved efficiency
improved access to information
1. Increase awareness
3. Source of information
4. Truth is uncovered
2. Cyber- bullies
3. Privacy
4. Decreased Productivity
TEXT a simple and flexible format of presenting information or conveying ideas whether
hand-written, printed or displayed on-screen (Source: MIL TG by CHED) any ‘’human-readable
sequence of characters’’ that can form intelligible words (Rouse, 2015)
Text media – technology answers establishment focused on giving elite in set groundbreaking
answers to small business technology misgivings. It gives a diversity of digging up. It also
allows us to save our customer’s cash by leveraging our sturdy associations through knowledge
hardware, software, and answer breadwinners throughout the nation.
2. Legibility – Save more fancy and eye-catching layout for headlines and titles
3. Copy length – The amount of appropriate legibility or simplicity is greater than if the
typeface were being used for a few lines or a chapter of two. A typeface with a bit more
personality can be noticed, because the reader’s mind is less to be disturbed.
4. Font family size – Determine earlier how huge or large a font family is required to see all
your typographic need
PLAINTEXT or UNFORMATTED TEXT fixed sized characters having essentially the same
type of appearance
FORMATTED TEXT appearance can be changed using font parameters (bold, underline, italic,
font size, font color, etc.)
TYPEFACE also called font, font type, or type refers to the representation or style of a text in
the digital format usually comprised of alphabets, numbers, punctuation marks, symbols and
other special characters
FORMS OF MEDIA
Business Letters
Presentation Letter
Meeting
Announcements
Policies
3. To expand ideas between the media, the audiences, and the community .
1. Higher priced
5. Lose of elaboration
g. Dominance/ Emphasis – to correct the color , size, text, images and position on it.
- An illusion of a 3 dimensional object can be implied with the use of light and shading
l. Shapes – give some good ideas make the article more interesting
- a geometric or organic area that stands out from the space next to or around it, or because of
differences in value, color or texture
- illusion of the surfaces peaks and valleys, resulting in a feeling of smoothness or roughness in
objects
n. Uses – the colors that can emphasize the content and to design it .
gain attention
create meaning
facilitate retention
AUDIO MEDIA - media communication that uses audio or recordings to deliver and
transfer information through the means of sound
Audio Formats
1. Analog - probably the oldest type f recording audio when it comes actually to recording
audio as it involved heavy machines recording an Analogs signal
2. Computer Filesa
1. Radio Broadcast - live or recorded audio sent through radio waves to reach a wide
audience
2. Music - vocal or instrumental sounds combined in such a way as to produce beauty of
form, harmony, and expression of emotion
3. Sound Recording - recording of an interview, meeting, or any sound from the
environment
4. Sound Clips / Effects - any sound artificially reproduced to create an effect in a dramatic
presentation (ex. sound of a storm, or a door)
5. Audio Podcast - a digital audio or video file or recording, usually part of a themed series,
that can be downloaded from a website to a media player or a computer
Ways to Store Audio Information:
1. Tape - magnetic tape on which sound can be recorded
2. CD (Compact Disc) - a plastic-fabricated, circular medium for recording, storing, and
playing back audio, video, and computer data
3. USB Drive - an external flash drive, small enough to carry on a key ring, that can be used
with any computer that has a USB Port
4. Memory Card (aka Flash Memory Card or Storage Card) - is a small storage medium
used to store data such as text, pictures, audio, and video, for use on small, portable, or
remote computing devices.
5. Computer Hard Drive - secondary storage devices for storing audio file
6. Internet / Cloud - websites or file repositories for retrieving audio files, and more
precisely the files are stored in some datacenter full of servers that is connected to the
Internet
MOTION MEDIA
Motion media is a form of media that has the visual appearance of a moving text, picture
and graphics on a display where its main purpose is to communicate in more and different
ways.
Can be a collection of videos, footage, videos. It is combined with audio, text and/or
interactive content to create a multimedia
MOTION MEDIA
SERIES of graphics or images follow a story a sequence to create a story, often called
storyboard w/c shows a set of components (audio,visual, videos etc) changing time to
create a story or message.
1. F I L M
also known as Motion Pictures, it is a series of still pictures when it is a shown in a screen.
Phi phenomenon creates an illusion that viewers will perceive a continuous motion
between separate objects that is shown rapidly. This illusion was defined by Max
Wertheirmer in the early 1912.
a. Short Film
b. Documentary Film
c. Animation
a. Drama
b. Reality Shows
c. Game shows
d. Talk shows
e. News
3. INTERACTIVE VIDEO - is a kind of media that a person can intercept and can do things
with the videos where a user can click a portion of the video that is clickable and if the user
clicks that certain portion of the video it will do something depending on the person who
created that interactive video.
4. Others
a. Live Streaming – allows a user to broadcast live feeds that people can see. Best
example is skype.
b. YouTube – is a video hosting website where people can upload videos that allow other
people to view it.
2. Processes: There are things that require having a motion in order to appreciate or
understand things.
3. Safe Observation: Viewers can observe a phenomenon safely away from danger.
4. Skill Learning: Videos can be repeated by the user to observe it more and learn.
6. Affective learning: Viewers can have moral learnings that they can use in
their daily lives depending on the media they are viewing.
7. 7. Problem solving: Viewers can learn things from the media that will help them
on their problem solving skills by themselves.
2. Still Phenomena – Sometime motion media are not applicable to other things like map,
diagram and others.
4. Cost - Equipment and materials are required by Motion media like computers,
televisions, smartphones and others that are more expensive than a typical media.
Writing a Story