An Overview of RMI Applications: Distributed Object Application
An Overview of RMI Applications: Distributed Object Application
An Overview of RMI Applications: Distributed Object Application
Java RMI is a mechanism to allow the invocation of methods that reside on different
Java Virtual Machines (JVMs). The JVMs may be on different machines or they
could be on the same machine. In either case, the method runs in a different address
space than the calling process.
∙ RMI applications often comprise two separate programs, a server and a client.
∙ A typical server program creates some remote objects, makes references to these
objects accessible, and waits for clients to invoke methods on these objects.
∙ A typical client program obtains a remote reference to one or more remote objects
on a server and then invokes methods on them.
∙ RMI provides the mechanism by which the server and the client communicate and
pass information back and forth. Such an application is sometimes referred to as a
distributed object application.
There are three entities involved in running a program that uses RMI:
Client: this is the program that you write to access remote methods
Server: this is the program that you write to implement the remote methods - clients
connect to the server and request that a method be executed. The remote methods to
the client are local methods to the server.
import java.rmi.*;
public interface serverinterface extends Remote
{
int getAmount(int qty) throws RemoteException;
}
2) Impementing Remote interface:in second program all abstract method which
declared in interfaces are implemented in class. All methods which implement in class
must throws java.rmi.RemoteException.
This class must extends UnicastRemoteObject class to acquire the properties and
behavior of Remote Object. The UnicastRemoteObject subclass exports the remote
object to make it available for servicing incoming RMI calls.
Program: serverclass.java
import java.rmi.*;
import java.rmi.server.*;
public class serverclass extends UnicastRemoteObject implements serverinterface
{ private int rate;
public serverclass(int r) throws RemoteException
{ rate=r;}
public int getAmount(int qty)throws RemoteException
{ return(rate*qty);
}
}
3) Client Registry: This program is use to register client by binding their names. To
binding name one can use Naming.rebind() method, each client name bind with
RemoteObjects which is further search by client machine using method Naming.lookup()
which returns reference of Remote object to client machine to call remote methods.
Program:clientregistry.java
import java.rmi.*;
public class clientregistry
{ public static void main(String arg[])
{ try
{ serverclass objsony=new serverclass(9000);
serverclass objlg=new serverclass(8999);
Naming.rebind("SONY",objsony);
Naming.rebind("LG",objlg);
}
catch(Exception e)
{System.out.println(e); } }}
Application of RMI:-
RMI applications are often comprised of two separate programs: a server and a
client. A typical server application creates some remote objects, makes references
to them accessible, and waits for clients to invoke methods on these remote
objects. A typical client application gets a remote reference to one or more remote
objects in the server and then invokes methods on them. RMI provides the
mechanism by which the server and the client communicate and pass information
back and forth. Such an application is sometimes referred to as a distributed object
application.
Distributed object applications need to
∙ Locate remote objects: Applications can use one of two mechanisms to
obtain references to remote objects. An application can register its remote
objects with RMI's simple naming facility, the rmiregistry, or the application
can pass and return remote object references as part of its normal operation.
∙ Communicate with remote objects: Details of communication between
remote objects are handled by RMI; to the programmer, remote
communication looks like a standard Java method invocation.
∙ Load class bytecodes for objects that are passed around: Because RMI
allows a caller to pass objects to remote objects, RMI provides the necessary
mechanisms for loading an object's code, as well as for transmitting its data.
The following illustration depicts an RMI distributed application that uses the
registry to obtain a reference to a remote object. The server calls the registry to
associate (or bind) a name with a remote object. The client looks up the remote
object by its name in the server's registry and then invokes a method on it. The
illustration also shows that the RMI system uses an existing Web server to load
class bytecodes, from server to client and from client to server, for objects when
needed.